2 items: Adds 9-833 Spell Critical
3 items: Adds 12-1096 Maximum Magicka
4 items: Adds 9-833 Spell Critical
5 items: Whenever you critically heal or critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 34-3000 Magicka and applying Minor Vitality to you and your allies within 6 meters of the ball for 9 seconds, increasing their healing received by 8%. This effect can occur once every 9 seconds.
The set consists light armor and jewelry in all slots, as well as weapons and shields of all types.
Every dungeon drops pieces associated with its sets:
- Minor bosses will drop one of: Hands, Waist, Feet, or unique item
- Bosses will drop one of: Chest, Shoulder, Head, Legs, or unique item
- Final bosses will drop one of: Jewelry, Weapon, Shield, or unique item
- Miscellaneous enemies have a slight chance to drop jewelry.
- Chests have a slight chance to drop armor, increased by the Treasure Hunter passive
Items dropped in Veteran Dungeons will always be of Epic quality, and items dropped in Normal Dungeons will always be of Superior quality.