Greymoor

Online:Mythic Items

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Mythic Items are special one-piece sets that can only be obtained through the Antiquities system and if you have access the related DLC. Only one mythic item can be worn at a time, but they each that grant powerful and unique bonuses.

All mythic items are broken up into five fragments which each need to be found in order to create the final piece. All fragments require a legendary-quality Lead in order to scry, and are classed as Master difficulty to excavate. You are required to be at least level 7 in Scrying, and have the Antiquarian Insight IV passive in order to scry Master difficulty leads.

Additional DLCs or chapters may be required (including the chapter or DLC the Mythic item was released alongside) to obtain each fragment. For example, the Ring of the Pale Order was released with the Markarth DLC, but it also requires access to the Orsinium DLC in order to find all fragment Leads. In addition, the Greymoor chapter is also required to Scry these Leads via the Scrying skill line. The table below shows the DLCs required to complete a particular Mythic item.

Belharza's Band The Deadlands[edit]

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The bull horn centerpiece of this Imperial band seems to goad the wearer—challenging them to crush their foes and unleash the ring's fury.

Belharza's Band is a unique ring that grants the following effect:

1 item: Increase the damage of your Light Attacks by 900. When you deal damage with consecutive melee Light Attacks, gain a stack of Belharza's Temper for 10 seconds, up to 5 stacks max. At 5 stacks, consume Belharza's Temper and after 1 second, deal 1471 Physical Damage to enemies in a line and stun them for 3 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon and Spell Damage.

Bloodlord's Embrace Greymoor[edit]

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A long-forgotten vampiric smith forged this vile cuirass centuries ago. Though the location of his profane forge remains a mystery, this fell armor is an enduring reminder of the vampire's dark power.

Bloodlord's Embrace is a unique piece of chest armor that grants the following effect:

1 item: Dealing damage with a Bash attack places a persistent, un-cleansable Blood Curse on an enemy. You can only have one Blood Cursed enemy at a time and dealing additional Bash damage moves the Blood Curse. When you Block a Blood Cursed enemy, restore 1605 Magicka to you. This effect can occur every 1 second.

Cryptcanon Vestments Necrom[edit]

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Canons of the Dark Elf faith must learn to interpret the wisdom of the anscestors, a complex and subtle source of power. They must respect the thousands of departed of over any living soul, the weight of tradition emphasizing the many over the few.

Cryptcanon Vestments is a unique piece of chest armor that grants the following effect:

1 item: You can no longer cast Ultimate abilities. Instead, casting an Ultimate ability transfers your Ultimate resource to your living group members, divided equally among them. Gain Minor Heroism while you are in combat.

Death Dealer's Fete Blackwood[edit]

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The ring often whispers in the dead of night—laughter, clinking glassware, and anguished screams.

Death Dealer's Fete is a unique ring that grants the following effect:

1 item: Gain a persistent stack of Escalating Fete every 2 seconds you are in combat, up to 30 stacks max. Each stack of Escalating Fete increases your Maximum Stamina, Health, and Magicka by 88. You lose a stack of Escalating Fete every 4 seconds you are out of combat.

Dov-rha Sabatons High Isle[edit]

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There was a time, long ago, when dragons and mortals took to the skies as bonded battle-mates. This armor still bears enchantments gifted from dov to man that translated striking speed to martial might.

Dov-rha Sabatons is a unique boots that grants the following effect:

1 item: While Sprinting gain a stack of Draconic Scales every 0.5 seconds, granting you 660 Armor, up to 20 stacks max. Upon stopping you deal 0 Physical damage per stack in an 8 meter shockwave, gain a damage shield equal to damage dealt, and retain Draconic Scales for 10 seconds but cannot gain new stacks. At 20 stacks, this damage will also stun for 3 seconds. The damage scales off the higher of your Physical or Spell Resistance.

Esoteric Environment Greaves Necrom[edit]

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The zeal of Dwemer researchers was legendary. Runes along the heel read: "Proof against magma, frost, ichor, poison, aetheric debris, necromancy, high pressure, claudication, temporal reallocation, and Daedric corruption.

Esoteric Environment Greaves is a unique pair of leg armor that grants the following effect:

1 item: While you are above 50% Stamina, reduce your direct damage taken by 50% and lose 968 Stamina whenever you take direct damage, up to once every 0.3 seconds.

Faun's Lark Cladding Firesong[edit]

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For centuries the deerfolk of High Isle have delighted in tormenting travelers. Their antics are mostly harmless, but what a faun thinks of as humorous and what we cityfolk think is funny can take a deadly turn.

Faun's Lark Cladding is a unique chest that grants the following effect:

1 item: If you continuously Sprint for 1 second, you gain the ability to pass through enemies. Enemies you pass through become Charmed for 4 seconds, removing their ability to attack or cast abilities as they move toward you. Charming an enemy this way restores 678 Stamina and Magicka to you, and heals you for 678 Health. Charming an enemy removes you from Stealth.

Gaze of Sithis Blackwood[edit]

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Looking into the vacant eye sockets of his macabre mask fills even the bravest hearts with dread.

Gaze of Sithis is a unique helm that grants the following effect:

1 item: Adds 3276 Maximum Health
1 item: Adds 1025 Health Recovery
1 item: Adds 4000 Armor
1 item: Reduces your Block Mitigation to 0.

Harpooner's Wading Kilt Blackwood[edit]

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The Kothringi may be gone, but their peerless craftsmanship lives on in this hunter's garment.

Harpooner's Wading Kilt is a unique piece of leg armor that grants the following effect:

1 item: Dealing direct damage grants you a stack of Hunter's Focus for 20 seconds, up to 10 stacks max. You can only gain 1 stack of Hunter's Focus per second. Each stack of Hunter's Focus increases your Critical Chance by 110 and your Critical Damage by 1%. Taking direct damage removes 5 stacks of Hunter's Focus, up to once per second. Removing Harpooner's Wading Kilt removes all stacks of Hunter's Focus.

Lefthander's Aegis Belt High Isle[edit]

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Inlaid with stolen oricalch and fashioned with very specific runewards, this belt is an answer to the dervish and daring of the Sword-Singers. If you cannot evade the blade, stand and fight.

Lefthander's Aegis Belt is a unique belt that grants the following effect:

1 item: Roll Dodge no longer evades attack and instead grants a damage shield that absorbs up to 20990 damage over 1 second. This damage shield is unaffected by Battle Spirit.

Malacath's Band of Brutality Greymoor[edit]

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Hands that bear this heavy, iron ring instinctively curl into fists. The sound of distant drums and crashing steel fills the ears of the wearer, imbuing them with all the bitterness of Orckind and all the strength of Malacath.

Malacath's Band of Brutality is a unique ring that grants the following effect:

1 item: Increases your damage done by 16% but decreases your Critical Damage done by 50%.

Markyn Ring of Majesty The Deadlands[edit]

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Carved from morpholith and crowned with a searing gem, this Daedric ring weighs heavy on the hand. All the malice of the Kyn dwells in its many loops—as does the glory of their warrior barons.

Markyn Ring of Majesty is a unique ring that grants the following effect:

1 item: Gain 100 Weapon and Spell Damage and 1157 Armor for every set you are wearing 3 or more pieces of. Current bonus: 0 Weapon and Spell Damage and 0 Armor.

Mora's Whispers High Isle[edit]

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Donning the mantle of Hermaus Mora sends a buzzing sensation down through your limbs. Your accumulated knowledge sparks, like lightning, in your mind. Knowledge is power, after all

Mora's Whispers is a unique piece of shoulder armor that grants the following effect:

1 item: Gain up to 1528 Critical Chance and 10% increased Inspiration, Alliance Rank, Alliance skill, and 15% monster kill experience based off how many books of Shalidor's Library have been collected. Current Bonus: 229 Critical Chance 1% Inspiration, Alliance Rank, and Alliance skill 2% monster kill experience.

Oakensoul Ring High Isle[edit]

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Volcanic stone for Firesong. Gems for Eldertide. With Stonelore craftsmanship to bind them together. This ring is the Draoife incarnate. The might of the druids, in the palm of your hand.

Oakensoul Ring is a unique ring that grants the following effect:

1 item: While equipped, you are unable to swap between your Primary and Backup Weapon Sets and gain Minor Berserk, Minor Courage, Major Brutality, Major Sorcery, Major Prophecy, Major Savagery, Minor Force, Minor Protection, Major Resolve, Minor Mending, Minor Fortitude, Minor Intellect, Minor Endurance, Minor Heroism, Minor Slayer, Minor Aegis, and Empower.

Pearls of Ehlnofey Markarth[edit]

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Even in total darkness, this string of iridescent pearls glistens like sunlight on calm seas. To wear them is to know the quiet strength of the Earthbones themselves.'

Pearls of Ehlnofey is a unique necklace that grants the following effect:

1 item: When you attempt to use resources to cast a healing ability while in combat and your dominant resource is under 50%, gain 3 Ultimate.

Ring of the Pale Order Markarth[edit]

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Bleak heraldry covers the surface of this knightly signet. Those who place it on their finger feel a cold rush of power ... and a deep, nagging paranoia.

Ring of the Pale Order is a unique ring that grants the following effect:

1 item: Restore 20% of the damage you deal as Health. This value is decreased by 4% per ally you are grouped with. You cannot be healed by anyone but yourself, your pets, or your Companions.

Ring of the Wild Hunt Greymoor[edit]

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Hewn from ancient stone and banded with crude metals, this Wood Elf ring harkens back to a crueler time. Frightful images of hunter and prey plague the wearer's dreams, but the swiftness of Y'ffre is well worth the restless nights.

Ring of the Wild Hunt is a unique ring that grants the following effect:

1 item: Increases your movement speed by 15% while in combat. Increases your movement speed by 45% while out of combat.

Sea-Serpent's Coil High Isle[edit]

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Crafted with rare steel, metals from beyond Nirn, and fine-cut gems, this necklace shimmers with mystic power. When the Sorcerer-King himself commissions a piece, only the very best will do.

Sea-Serpent's Coil is a unique necklace that grants the following effect:

1 item: While at full Health, you gain 40% damage reduction. After taking damage while at full Health in combat, you gain Serpent's Rebuke for 10 seconds, snaring yourself by 40% and gaining Major Berserk and Major Courage, increasing your damage done by 10% and Weapon and Spell Damage by 430. The damage resistance does not apply while Serpent's Rebuke is active.

Shapeshifter's Chain Blackwood[edit]

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The heavy links of this magic chain rattle faintly when savage beasts are near. Almost as if it's inviting the wearer to join the animals in their hunt.

Shapeshifter's Chain is a unique necklace that grants the following effect:

1 item: Reduce the cost of your Transformation Ultimate and Werewolf abilities by 15%. While transformed, increase your Maximum Health, Stamina, and Magicka by 1707.

Snow Treaders Greymoor[edit]

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These fur-lined boots combine the rugged practicality of northern footwear with the grace and precision of Elven smithing. Magic swirls in the polished metal, defending the wearer from any attempts to slow their advance.

Snow Treaders are a unique pair of boots that grants the following effect:

1 item: While you are in combat, you are immune to snares and immobilizations that can be cleansed, but you cannot Sprint.

Spaulder of Ruin The Deadlands[edit]

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Masterfully etched void alloys make up the bulk of this imposing pauldron. It creaks and tightens when companions draw near—desperate to siphon your power into bloodthirsty allies.

Spaulder of Ruin is a unique piece of shoulder armor that grants the following effect:

1 item: Activating crouch activates and deactivates a 12 meter Aura of Pride. Up to 6 group members in the aura gain 260 Weapon and Spell Damage. Reduce your Health, Magicka, and Stamina Recovery by 70 for every target benefiting from your Aura of Pride.

Stormweaver's Cavort Firesong[edit]

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Eldertide skirmishers tap deep into the wellspring of power that runs beneath the Systres islands. The power of the True Way fuels their leaps and bounds, allowing feats that defy even the doughtiest knight.

Stormweaver’s Cavort is a unique piece of leg armor that grants the following effect:

1 item: Adds 300 Magicka Recovery
1 item: Sprint, Roll Dodge, Bash, Break Free, Sneak, and Block now consume Magicka instead of Stamina. You reduce your Magicka Recovery to 0 while Blocking, Sneaking, or Sprinting. You no longer reduce your Stamina Recovery to 0 while Blocking, Sneaking or Sprinting.

Syrabane's Ward Firesong[edit]

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Later in life, Archmage Syrabane sought to perfect the obscure art of Mysticism. Endless lattices of protection layered within this clasp cause it to thrum with arcane power. This item cannot be dyed.

Syrabane's Ward is a unique belt that grants the following effect:

1 item: You cannot move while Bracing. While Bracing, you create a 12 meter zone of protection. Group members within the zone increase the amount of damage they can block by 30% and their Health Recovery by 950. The Health Recovery cannot effect yourself.

Thrassian Stranglers Greymoor[edit]

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These gloves pulse and writhe with the grotesque power of the Sload. Sliding one's hands into these pelagic horrors imbues the wearer with arcane might. But like all Thrassian magic, this power comes at a price.

Thrassian Stranglers are a unique pair of gauntlets that grants the following effect:

1 item: Killing an enemy grants you a stack of Sload's Call for 1 hour, up to a maximum of 50 stacks. Each stack increases your Weapon and Spell Damage by 23, reduces your Maximum Health by 120, and reduces effectiveness of your damage shields by 1%. Sload's Call is lost if you remove Thrassian Stranglers, change zones, go invisible, or crouch. Does not persist through death.

Torc of the Last Ayleid King Necrom[edit]

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The "lordly elves" were arrogant beyond measure. This symbol, rumored to have been worn by their final ruler, is powerful. But brooks no competing magics.

Torc of the Last Ayleid King is a unique necklace that grants the following effect:

1 item: Reduce Damage Taken by 15%. Adds 1337 Weapon and Spell Damage. Adds 500 Magicka and Stamina Recovery. Disable all other item set bonuses.


Torc of Tonal Constancy Greymoor[edit]

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Legends state that those who don this tightly-wound Dwarven necklace gain near-divine perspective—cold, logical precision of thought that brings all the world's flaws into stark focus.

Torc of Tonal Constancy is a unique necklace that grants the following effect:

1 item: While your Stamina is less than 50%, increase your Magicka Recovery by 450. While your Magicka is less than 50%, increase your Stamina Recovery by 450.


Velothi Ur-Mage's Amulet Necrom[edit]

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Among the followers of Veloth were counted mages and spellsmiths of unparalleled skill. Their vision of overwhelming arcane might is woven, lattice after lattice, into this talisman.

Velothi Ur-Mage's Amulet is a unique necklace that grants the following effect:

1 item: Adds 1650 Offensive Penetration
1 item: Increase your damage done to monsters by 15%, gain Minor Force at all times, increasing your Critical Damage done by 10%, and reduce your Light and Heavy Attack damage by 99%.