Online:Glenumbra

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Zone:
Glenumbra
(view on map) (lore page)
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Daggerfall Covenant
Zone Story Quests 24
Wayshrines 12
Delves 6
Points of Interest 21
Striking Locales 7
Set Stations 3
Public Dungeons 1
Group Dungeons 3
World Bosses 6
World Events 3
Skyshards 16
Player Hub
Daggerfall
Notable Treasure
Glenumbra Antiquities
Regions
Daenia, Cambray Hills, King's Guard
Location
Western High Rock
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Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia.
AchievementsAntiquitiesBooksFish
Glenumbra

Glenumbra is a region in High Rock covering the entire peninsula that separates Iliac Bay from the Eltheric Ocean. The peninsula's geography is a mix of rugged woodland and fetid swamps. Local creatures include the snag-weevil, of which there has recently been a plague, and werewolves, which are particularly prevalent.

The forested region of Daenia lies at the southern end of Glenumbra, and it is here that the witches of Beldama Wyrd make their home. King Casimir rules Glenumbra from the coastal city of Daggerfall, and the Knights of the Dragon are based in the city. The climate is temperate, with the weather primarily consisting of sunshine and showers. North of the forests lie the Cambray Hills, a perpetually foggy region of marshes and fens. The city of Camlorn sits on the highlands to the north, and there have been increasing reports of werewolf activity in the area. King's Guard is the northeastern region of Glenumbra, and like the Cambray Hills, is shrouded in a perpetual mist. King's Guard is home to the great cemetery of Cath Bedraud, the final resting place of the Breton nobility, where the Lion Guard have been investigating reports of Bloodthorn Cult activity. In the east of the region is the small town of Crosswych, which has become a hive of activity for the Red Rook Bandits. Just beyond the town is the hillside trail to Stormhaven.

Places[edit]

Delves[edit]

Points of Interest[edit]

Striking Locales[edit]

Set Stations[edit]

Mundus Stones[edit]

Public Dungeons[edit]

Group Dungeons[edit]

World Bosses[edit]

World Events[edit]

Player Houses[edit]

Wayshrines[edit]

Unmarked Locations[edit]

Event Hubs[edit]

Quests[edit]

Quest Map[edit]

Glenumbra
Blood and the Crescent Moon
Bloodthorn Assassins
Turning of the Trees
Ash and Reprieve
The Wyrd Tree's Roots
The Wyrd Sisters
Seeking the Guardians
Champion of the Guardians
To the Wyrd Tree
Reclaiming the Elements
Purifying the Wyrd Tree
Werewolves to the North
A Duke in Exile
Wolves in the Fold
Lineage of Tooth and Claw
The Glenumbra Moors
Ripple Effect
A Step Back in Time
The Nameless Soldier
Retaking Camlorn
Rally Cry
A Lingering Hope
Hidden in Flames
The Lost Patrol
The Fall of Faolchu
Taking the Fight to the Enemy
The Lion Guard's Stand
Mastering the Talisman
Mists of Corruption
The Labyrinth
Angof the Gravesinger

Key[edit]

Paths always enter a quest from the top or left, and leave a quest from the bottom or right.
Denotes a requisite path or quest. You must complete this before starting the subsequent quest.
Denotes an optional path or quest. The subsequent story quest can be started without this being completed.
Denotes an exclusive path or quest. Only one of the connected quests is required, and only one can be completed.
     
Denotes a quest which is part of the main story chain.
     
Denotes a story quest which is required for Cadwell's Almanac.
     
Denotes a missable pointer quest which is part of the main chain.
     
Denotes a missable pointer quest which is on an alternate path.
     
Denotes a side quest which is required for Cadwell's Almanac.
     
Denotes a quest which rewards a Skill Point.


Daggerfall Covenant Story Quests[edit]

Daenia
Cambray Hills
King's Guard
Alternate Story Pointers

Daenia Side Quests[edit]

Cambray Hills Side Quests[edit]

King's Guard Side Quests[edit]

Dungeon Quests[edit]

Skyshards[edit]

Clue Location Notes
Guarding Daggerfall's eastern gates. Left of Eastern Gate. (map)
Before Dresan's headless sentinel. Northwest of Dresan Keep, next to the Statue, Herald of illumination. (map)
Search amongst the shrieks. Southwest of Shrieking Scar. (map)
Westtry's dead slept underneath. Northwest of Westtry, above the tomb. (map)
Far behind the Elf-haters' lines. West of Glenumbra Moors on a cliff. (map)
Beneath a Hag's footbridge. Beside bridge in water along road, Southwest of Hag Fen. (map)
Where vines strangle the sleeping dead. East side of Cath Bedraud. (map)
Close to finding the kings. Tomb of Lost Kings, on rocks next to Stibbons' camp. (map)
A climb above Crosswych. Miners Lament, above in a cart. (map)
A tower explored is Ilessen learned. Ilessan Tower, lots of Harpies, Left from entrance, large outside room. (map)
Near Silumm's well on Daggerfall shores. Silumm, room left of entrance. (map)
Within a mine of blood and thorns. Mines of Khuras, left of entrance up on a platform. (map)
Behind a wall to Enduum all. Enduum, small room, right of entrance. (map)
Where Ebon Crypts become Ebon Caves. Ebon Crypt, left of entrance, rectangle room. (map)
In the bowels of Cryptwatch. Cryptwatch Fort, left of entrance, room end of hall. (map)
In the roots of the Hallows. Bad Man's Hallows, Room right of entrance after being ported. (map)

Sets[edit]

Overland[edit]

Set Name Bonuses Armor Weight
Bloodthorn's Touch

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Magicka Recovery
5 items: When you deal direct damage, you restore 18-800 Magicka and Stamina. This effect can occur once every 5 seconds.

Light Armor
Hide of the Werewolf

2 items: Adds 28-1206 Maximum Health
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you take damage, you generate 6 Ultimate. This effect can occur once every 5 seconds.

Medium Armor
Wyrd Tree's Blessing

2 items: Adds 3-129 Magicka Recovery
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Magicka Recovery
5 items: When you cast a Magicka ability, you remove all negative effects from yourself. This effect can occur once every 15 seconds.

Heavy Armor

Dungeon[edit]

Spindleclutch[edit]

Set Name Bonuses Location(s) Set Type
Knightmare

2 items: Adds 34-1487 Armor
3 items: Adds 28-1206 Maximum Health
4 items: Adds 34-1487 Armor
5 items: Adds 28-1206 Maximum Health
5 items: When you deal Martial melee damage, you apply Minor Maim to all enemies within 8 meters of you for 5 seconds, reducing their damage done by 5%. This effect can occur once every 3 seconds.

Spindleclutch Heavy Armor
Spelunker

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Reduces the cost of your Undaunted abilities by 10%. When an ally uses one of your Undaunted ability synergies you restore 16-730 Magicka and Stamina. This effect can occur once every 5 seconds.

Spindleclutch Medium Armor
Prayer Shawl

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Magicka Recovery
5 items: When you overheal yourself or an ally, you grant them a damage shield that absorbs 116-4997 damage for 6 seconds. This effect can occur once every 2 seconds.

Spindleclutch Light Armor
Swarm Mother

1 item: Adds 25-1096 Maximum Stamina
1 item: Adds 25-1096 Maximum Magicka
2 items: When you Block an enemy that is between 8 and 22 meters from you, you spin strands of spider silk to pull the enemy to you and taunt them for 15 seconds if they are not already taunted. This effect can occur once every 1 second.

Spindleclutch I Monster Helm Sets
Bloodspawn

1 item: Adds 3-129 Stamina Recovery
2 items: When you take damage, you have a 6% chance to generate 0-13 Ultimate and increase your Physical and Spell Resistance by 86-3731 for 5 seconds. This effect can occur once every 5 seconds.

Spindleclutch II Monster Helm Sets

Crafted[edit]

Set Name Traits Needed Bonuses Crafting Sites
Ashen Grip 2

2 items: Adds 28-1206 Maximum Health
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 15-657 Critical Chance
5 items: When you deal Martial melee damage, you breathe fire to all enemies in front of you for 774 Flame Damage. This effect can occur once every 4 seconds and scales off the higher of your Weapon and Spell Damage.

Death's Wind 2

2 items: Adds 34-1487 Armor
3 items: Adds 28-1206 Maximum Health
4 items: Adds 28-1206 Maximum Health
5 items: When you take melee damage while you are under 35% Health, you knockback and stun all enemies within 8 meters of you for 4 seconds. This effect can occur once every 15 seconds.

Night's Silence 2

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 15-657 Critical Chance
5 items: Ignore the Movement Speed penalty of Sneak.


Maps[edit]

A map of Glenumbra

Gallery[edit]