Online:Zone Guide/Cyrodiil
The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land.
MAP COMPLETION
1 | 18 | 47 | 5 | 3 | 12 |
10 | 46 | 126 |
Zone Story Quests[edit]
Zone Story Quests are the main story arc for the zone. Completing these quests can award you with skill points, experience, gold, and gear.
- Welcome to Cyrodiil: Enter Cyrodiil and join in the Three Banners War for your chosen Alliance. • •
Cave Delver[edit]
Delves are solo-able dungeons found throughout the world. Delves will always contain a single skyshard and a boss who drops item set gear.
- Bloodmayne Cave — A cave in southern Cyrodiil, just southwest of Castle Bloodmayne containing giant insects. (map)
- Breakneck Cave — A cave in western Cyrodiil, southwest of Fort Ash, inhabited by the Black Daggers. (map)
- Capstone Cave — A cave in northern Cyrodiil, west-southwest of Fort Dragonclaw containing Black Dagger bandits. (map)
- Cracked Wood Cave — A cave in southeastern Cyrodiil, just northwest of Cropsford containing goblins. (map)
- Echo Cave — A cave in northwestern Cyrodiil, between Forts Dragonclaw and Warden containing undead. (map)
- Haynote Cave — A cave in western Cyrodiil, between Castles Brindle and Roebeck containing Shadowed Path necromancers. (map)
- Kingscrest Cavern — A cave in northeastern Cyrodiil, southeast of Kingscrest Keep containing spriggans and spiders. (map)
- Lipsand Tarn — An Ayleid ruin in northwestern Cyrodiil, north of Fort Rayles containing vampires. (map)
- Muck Valley Cavern — A cave east of Sejanus Outpost in eastern Cyrodiil, containing goblins, kwama, and giant spiders. (map)
- Newt Cave — A cave in southeastern Cyrodiil, southeast of Cropsford containing trolls and giant bats. (map)
- Nisin Cave — A cave in southwestern Cyrodiil, north of Castle Black Boot, featuring a sunken Daedric ruin. (map)
- Pothole Caverns — A cave in southern Cyrodiil, between Castles Black Boot and Faregyl containing Shadowed Path necromancers. (map)
- Quickwater Cave — A cave in northeastern Cyrodiil, southeast of Arrius Keep containing bandits. (map)
- Red Ruby Cave — A cave in northern Cyrodiil, north of Chalman Keep containing Black Daggers bandits. (map)
- Serpent Hollow Cave — A cave in western Cyrodiil, north of Castle Brindle containing ogres. (map)
- Toadstool Hollow — A cave in northern Cyrodiil, north of Bleaker's Outpost containing undead. (map)
- Underpall Cave — A cave in northern Cyrodiil, northwest of Fort Aleswell containing vampires. (map)
- Vahtacen — An Ayleid ruin in eastern Cyrodiil, between Drakelowe and Farragut Keeps, containing undead. (map)
Points of Interest[edit]
Points of Interest are self-contained stories that explore the lore, characters, and locations within a zone. These can award you with experience, gold, and gear.
- Abbey of the Eight — An abbey in southwestern Cyrodiil, west of Castle Black Boot. (map)
- Anga — An Ayleid ruin in northern Cyrodiil, northeast of Bleaker's Outpost. (map)
- Barren Cave — A cave in eastern Cyrodiil, east of Blue Road Keep. (map)
- Belda — An Ayleid ruin in eastern Cyrodiil, north of Blue Road Keep. (map)
- Bruma — A city in northern Cyrodiil, south of Fort Dragonclaw. (map)
- Burned Estate — An estate in eastern Cyrodiil, east of Blue Road Keep. (map)
- Ceyatatar — An Ayleid ruin in southwestern Cyrodiil, east of Castle Brindle. (map)
- Cheydinhal — A city in eastern Cyrodiil, southeast of Arrius Keep. (map)
- Chorrol — A town in northwestern Cyrodiil, south of Fort Rayles. (map)
- Cloud Ruler Temple — A temple in northern Cyrodiil, northwest of Bruma. (map)
- Coldcorn Ruin — A ruined fort in central Cyrodiil, north of Fort Ash. (map)
- Crooked Finger Redoubt — A small fort in eastern Cyrodiil, north of Drakelowe Keep. (map)
- Cropsford — A town in southeastern Cyrodiil, southwest of Drakelowe Keep. (map)
- Culotte — An Ayleid ruin in southeastern Cyrodiil, west of Cropsford. (map)
- Fanacasecul — An Ayleid ruin in central Cyrodiil, north of Castle Roebeck. (map)
- Fanacas — An Ayleid ruin in northeastern Cyrodiil, northwest of Farragut Keep. It contains hostile undead and a skyshard. (map)
- Gray Viper Outpost — A camp in southern Cyrodiil, southeast of Castle Roebeck. (map)
- Hackdirt — A town in western Cyrodiil, north-northwest of Castle Brindle. (map)
- Harlun's Watch — An abandoned homestead located in eastern Cyrodiil, south of Cheydinhal. (map)
- Hedoran Estate — An estate in southeastern Cyrodiil, southeast of Cropsford. The estate itself is in a state of decay and is inhabited by Gray Vipers. (map)
- Highlander Camp — A camp in northern Cyrodiil, north of Fort Aleswell. (map)
- Homestead Ruins — The remains of a fort in central Cyrodiil, northeast of Castle Roebeck. (map)
- Howling Cave — A cave in southwestern Cyrodiil, south of Vlastarus. (map)
- Hrotanda Vale — An Ayleid ruin in northwestern Cyrodiil, east of Fort Rayles. (map)
- Ice-Heart Home — An estate in northwestern Cyrodiil, east of Fort Warden. (map)
- Juras Falls — An Ayleid ruin in southern Cyrodiil, west of Castle Faregyl. (map)
- Lake Mist Ruins — A set of Ayleid ruins in Cyrodiil, south of Chalman Keep. (map)
- Lindai — An Ayleid ruin in western Cyrodiil, northwest of Fort Ash. (map)
- Lunar Fang Docks — A small harbor in southeastern Cyrodiil, northeast of Castle Bloodmayne. (map)
- Moranda — An Ayleid ruin in northwestern Cyrodiil, northeast of Fort Glademist. (map)
- Nagastani — An Ayleid ruin in eastern Cyrodiil, south of Blue Road Keep. (map)
- Narsinfel — An Ayleid ruin in western Cyrodiil, north of Castle Brindle. (map)
- Ninendava — An Ayleid ruin in northwestern Cyrodiil, north of Fort Glademist. (map)
- Nornalhorst — An Ayleid ruin in southwestern Cyrodiil, south of Vlastarus. (map)
- Nornal — An Ayleid ruin in eastern Cyrodiil, west of Drakelowe Keep. (map)
- Piukanda — An Ayleid ruin in northwestern Cyrodiil, west of Fort Aleswell. (map)
- Riverwatch — A watchtower in southeastern Cyrodiil, east of Castle Faregyl. (map)
- Sardavar Leed — An Ayleid ruin in central Cyrodiil, west of Castle Alessia's farm. (map)
- Sedor — An Ayleid ruin in northeastern Cyrodiil, west of Kingscrest Keep. (map)
- Sercen — An Ayleid ruin in northern Cyrodiil, southeast of Bleaker's Outpost. (map)
- Shurgak Clan Estate — An estate in northeastern Cyrodiil, northwest of Farragut Keep. (map)
- Temple of the Ancestor Moths — A temple in northeastern Cyrodiil, southeast of Kingscrest Keep and southwest of the Scroll Temple of Chim. (map)
- Thalara's Winery — A vineyard in southwestern Cyrodiil, north of Castle Black Boot. (map)
- Vlastarus — A town in southwestern Cyrodiil, southeast of Castle Brindle. (map)
- Waterside Mine — A mine in eastern Cyrodiil, north of Drakelowe Keep. (map)
- Wenyandawik — An Ayleid ruin in southern Cyrodiil, west of Castle Bloodmayne. (map)
- Weye — A town in central Cyrodiil, east of Fort Ash. (map)
- Weynon Priory — An abbey in northwestern Cyrodiil, east of Chorrol. (map)
- Wilminn's Winery — A vineyard in northeastern Cyrodiil, east-northeast of Chalman Keep. (map)
- Zimar's Winery — A vineyard in northwestern Cyrodiil, northeast of Fort Warden. (map)
Three extra - Zone Guide only lists the first 39
Pathfinder[edit]
Striking Locales are places of interest within the world. Discovering all of the Striking Locales in a zone will award that zone's Pathfinder achievement.
- Abandoned Orchard — A war-ravaged farm located east of Vlastarus in southwestern Cyrodiil. (map)
- Empire Tower — A ruined tower located southwest of Fort Aleswell in central Cyrodiil. (map)
- Moffka's Lament — A graveyard located east of Castle Faregyl in southeastern Cyrodiil. (map)
- White Fall Mountain — A giant camp located northeast of Arrius Keep in northeastern Cyrodiil. (map)
- Wooden Hand Outlook — A ruined fortification found northeast of Castle Brindle in western Cyrodiil. (map)
Set Stations[edit]
Set Stations are locations in the world where you can craft items with specific item set bonuses.
- Bruma Armory — A workshop in Bruma where items in the Unchained Aggressor set can be crafted. (map)
- Cropsford Armory — A workshop in southwestern Cropsford where items in the Dauntless Combatant set can be crafted. (map)
- Vlastarus Armory — A workshop in Vlastarus where items in the Critical Riposte set can be crafted. (map)
Mundus Stones[edit]
Mundus Stones are objects in the world that grant a boon in the form of a temporary player buff. This buff will persist until replaced with a different Mundus Stone boon.
- The Apprentice — A Mundus Stone found in Reaper's March, Bangkorai, the Rift, and Cyrodiil. (map)
- The Atronach — A Mundus Stone found in Greenshade, Rivenspire, Shadowfen, and Cyrodiil. (map)
- The Lady — A Mundus Stone found in Auridon, Glenumbra, Stonefalls, and Cyrodiil. (map)
- The Lover — A Mundus Stone found in Auridon, Glenumbra, Stonefalls, and Cyrodiil. (map)
- The Mage — A Mundus Stone found in Grahtwood, Stormhaven, Deshaan, and Cyrodiil. (map)
- The Ritual — A Mundus Stone found in Malabal Tor, Alik'r Desert, Eastmarch, and Cyrodiil. (map)
- The Serpent — A Mundus Stone found in Greenshade, Rivenspire, Shadowfen, and Cyrodiil. (map)
- The Shadow — A Mundus Stone found in Greenshade, Rivenspire, Shadowfen, and Cyrodiil. (map)
- The Steed — A Mundus Stone found in Reaper's March, Bangkorai, the Rift, and Cyrodiil. (map)
- The Thief — A Mundus Stone found in Malabal Tor, Alik'r Desert, Eastmarch, and Cyrodiil. (map)
- The Tower — A Mundus Stone found in Grahtwood, Stormhaven, Deshaan, and Cyrodiil. (map)
- The Warrior — A Mundus Stone found in Malabal Tor, Alik'r Desert, Eastmarch, and Cyrodiil. (map)
World Events[edit]
World Events such as Dark Anchors are activities that occur in the world that are best tackled by a group of adventurers. Completing a World Event can award you experience, gold, and higher tier gear.
- Applewatch Wood Dolmen — A Dark Anchor spawn point north of Fort Aleswell in northern Cyrodiil. (map)
- Bruma — A dolmen found in the city of Bruma. (map)
- Cheydinhal Foothills Dolmen — A Dark Anchor spawn point east of Cheydinhal in eastern Cyrodiil. (map)
- Eastern Shore Dolmen — A Dark Anchor spawn point southwest of Blue Road Keep in central Cyrodiil. (map)
- Great Forest Dolmen — A Dark Anchor spawn point west of Nikel Outpost in western Cyrodiil. (map)
- Greenmead Dolmen — A Dark Anchor spawn point north of Vlastarus in southwestern Cyrodiil. (map)
- Niben Basin Dolmen — A Dark Anchor spawn point east of Castle Alessia in southeastern Cyrodiil. (map)
- Nibenay Valley Dolmen — A Dark Anchor spawn point southwest of the Bay Bridge in southeastern Cyrodiil. (map)
- Northwestern Shore Dolmen — A Dark Anchor spawn point southeast of Fort Aleswell in central Cyrodiil. (map)
- Winter's Reach Dolmen — A Dark Anchor spawn point east of Bruma in northern Cyrodiil. (map)
Skyshard Hunter[edit]
Skyshards are scattered throughout the world and can be identified by the bright beam of white light they emanate. Discovering three Skyshards will grant you a skill point, which can be used to unlock or morph new abilities.
Clue | Location | Notes | |
---|---|---|---|
Within sight of Mnem. | Just outside the Scroll Temple of Mnem | (map) | Members of the Covenant or Pact will not be able to access this unless the Gate of Mnem is opened. For this to occur, both Castles Faregyl and Bloodmayne must not be in the control of the Dominion. |
Ascending toward prophecy and dawn. | Just outside the Scroll Temple of Altadoon | (map) | Members of the Covenant or Pact will not be able to access this unless the Gate of Altadoon is opened. For this to occur, both Castles Faregyl and Black Boot must not be in the control of the Dominion. |
Helping establish a new town. | At Vlastarus | (map) | |
Tooth of Jone or Jode. | In a boat at Lunar Fang Docks | (map) | Guarded by several werewolves |
Ruined spire peering north to the Tower. | In a tower at Homestead Ruins | (map) | |
Hears hacking to the east. | At Carmala Outlook, northeast of Hackdirt | (map) | |
Upon timbered fingers. | At Wooden Hand Outlook | (map) | |
Ruin's crown between three castles. | At Wenyandawik | (map) | |
Where archers of the Eight train. | In the yard at the Abbey of the Eight | (map) | |
Six-legged assassins crawl the cave. | In the last chamber of Bloodmayne Cave | (map) | |
The Black Dagger's prize. | In the last chamber of Breakneck Cave | (map) | |
Singing straw's song. | In the last chamber of Haynote Cave | (map) | |
Walk the Shadowed Path. | On the south side of the last chamber of Nisin Cave | (map) | |
At the end of a bumpy road. | At Serrin Vol's altar in Pothole Caverns | (map) | |
Where bear and ogre burrow. | In the back of Serpent Hollow Cave | (map) |
Clue | Location | Notes | |
---|---|---|---|
Approach the southern scroll. | Outside the Scroll Temple of Alma Ruma | (map) | Members of the Dominion or Pact will not be able to access this unless the Gate of Alma Ruma is opened. For this to occur, both Forts Glademist and Rayles must not be in the control of the Covenant. |
Overlooking Ni-Mohk's falls. | Atop a waterfall northwest of the Scroll Temple of Ni-Mohk | (map) | Members of the Dominion or Pact will not be able to access this unless the Gate of Ni-Mohk is opened. For this to occur, both Forts Glademist and Warden must not be in the control of the Covenant. |
Near liquid fire flowing. | By a lava-flow in Chorrol | (map) | |
Decorating a Nord's manor grounds. | On the west side of Bruma | (map) | |
Offering at the priory. | At Weynon Priory | (map) | |
Atop a crumbling Empire. | At the top of Empire Tower | (map) | |
Home of the goat-faced altar. | At Ninendava | (map) | |
Search near the cliffs … cliffs … cliffs…. | Southwest of Zimar's Winery | (map) | |
Where a ruin-seeking Khajiit is denied. | Just east of Anga | (map) | |
Bandits' crowning achievement. | In the last chamber of Capstone Cave | (map) | |
Amid reverberations of clattering bones. | In the last chamber of Echo Cave | (map) | |
Vampires prowl where Elves once lived. | In Lipsand Tarn, in an alcove in the northeast corner | (map) | |
In a cave of crimson treasures. | Red Ruby Cave, in the northeast chamber | (map) | |
Surrounded by frozen fungus. | In the lower section of Toadstool Hollow, in the southeast corner of the largest room | (map) | |
Under shroud and ground. | In Underpall Cave, in the large chamber to the east, on the upper level | (map) |
Clue | Location | Notes | |
---|---|---|---|
Near the scroll of royalty's secret syllable. | Outside the Scroll Temple of Chim | (map) | Members of the Dominion or Covenant will not be able to access this unless the Gate of Chim is opened. For this to occur, both Arrius and Kingscrest Keeps must not be in the control of the Pact. |
Rope ladder hangs south of Ghartok. | In a building at the fork in the road south of the Scroll Temple of Ghartok | (map) | Members of the Dominion or Covenant will not be able to access this unless the Gate of Ghartok is opened. For this to occur, both Arrius and Farragut Keeps must not be in the control of the Pact. |
Keeping the crops alive. | On the northeast corner of Cropsford | (map) | |
Cradled in a ruined temple hall. | In Cheydinhal | (map) | |
The Arvinas' pride. | At Arvina Estate, southeast of Muck Valley Cavern | (map) | |
Blue Road's trees fall just down the hill. | At Belda | (map) | |
Where bound spirits hold vigil. | At Fanacas | (map) | |
Soft wings spin choral garb. | At the Temple of the Ancestor Moths, inside the cathedral catacombs | (map) | |
Wedged well in Sedor. | At Sedor | (map) | |
Fractured by the Bloody Hand. | In the passage south of the northwestern chamber in Cracked Wood Cave | (map) | This is the passageway you start in if you fell in through the alternate entrance. |
The monarch's buried secret. | In Kingscrest Cavern | (map) | |
Enjoy a good roll in the muck. | In the southwestern chamber of Muck Valley Cavern | (map) | |
Nurtured by amphibious host. | In the first of the two chambers to the west in Newt Cave | (map) | |
Rushing water in the depths. | In Quickwater Cave, in the first chamber to the west of the main passageway | (map) | |
Facing the Faceless. | In the western chamber of Vahtacen | (map) |
Clue | Location | Notes | |
---|---|---|---|
Where White Fall reaches for Aetherius. | At the top of White Fall Mountain | (map) |
Shalidor's Library Books[edit]
Shalidor's Library Books are scattered throughout the world. These books are identified by their distinctive purple glow. Discovering these books will improve your Mages Guild rank and advance the associated skill line.
- Aedra and Daedra by Anonymous — Overview of the basic differences between Gods, Demons, Aedra, and Daedra
- Boethiah's Proving by Anonymous — An account of a fatal summoning of Boethiah
- The Dreamstride by The Mysterious Alchemists of Vaermina — A description of the nature and effect of Vaermina's Torpor
- The House of Troubles — Chronicle of the Daedra who decided not to submit to the Tribunal
- Modern Heretics by Haderus of Gottlesfont — An account of one researcher's visit to the shrine of the Daedric Lord Azura
- Opusculus Lamae Bal ta Mezzamortie by Mabei Aywenil, Scribe — A brief account of Lamae Bal and the Restless Death
- The Totems of Hircine — Werewolf tales regarding artifacts of Hircine
- Fragmentae Abyssum Hermaeus Morus — Fragmented mythical account of Ysgramor's encounter with Herma Mora, the Woodland Man
- The Spawn of Molag Bal — Brief description of Molag Bal and his relationship to Vampires
- Galerion the Mystic by Asgrim Kolsgreg — A biography of Galerion, a Psijic who founded the Mages Guild
- Great Harbingers of the Companions by Swyk the Long-Sighted — Chronicle of some of the leaders of the Companions
- The Illusion of Death — Fragmented account of Prophet Marukh's encounter with the spirit of Alessia
- Triumphs of a Monarch, Ch. 3 by His Majesty King Emeric — An autobiographical account of the life of King Emeric of Wayrest
- Triumphs of a Monarch, Ch. 6 by His Majesty King Emeric — An autobiographical account of the life of King Emeric of Wayrest
- Triumphs of a Monarch, Ch. 10 by His Majesty King Emeric — An autobiographical account of the life of King Emeric of Wayrest
- Trials of Saint Alessia — Excerpt from a greater work detailing the creation of the Amulet of Kings
- The All-Beneficent King Fahara'jad — The first chapter of a biography of King Fahara'jad
- The Anuad Paraphrased — Early religious book providing a simplified version of The Anuad creation myth from the Mythic Era
- The Lunar Lorkhan by Fal Droon — A theory about the moons Masser and Secunda
- Monomyth: Dragon God & Missing God — Excerpt of a theological book containing the common creation myths
- Monomyth: Lorkhan and Satakal — Excerpt of a theological book containing the common creation myths
- Monomyth: The Myth of Aurbis — Excerpt of a theological book containing the common creation myths
- Monomyth: The Heart of the World — A theological book containing the Altmer creation myths
- Nine Commands of the Eight Divines — An overview of principles relating to ethics and worship under the Imperial pantheon
- Gods and Worship in Tamriel by Brother Hetchfeld, Associate Scribe at the Imperial University, Office of Introductory Studies — An overview of how the presence of Gods affects temple life worship
- Vivec and Mephala — Informational book about ALMSIVI and Mephala
- With Regards to the Ebony Blade — A Morag Tong memorandum on the Ebony Blade
- What is Volendrung? by Gurour — Discussion on the mythical artifact Volendrung
- War Weather — Ancient Maormeri treatise on weather magic
- The Art of Kwama Egg Cooking by Belami Llevarso — An Introduction
- Where Magical Paths Meet by Warlock Aldaale — On the benefits of Conjuration
- Wayrest Sewers: A Short History by Hilaire Beanique — The first volume of a history of the sewers of Wayrest
- To Posterity by Hafara — On the Direfrost witch-hunters
- Ancient Scrolls of the Dwemer, I-A by Marobar Sul — How a boy escapes his kidnappers
- Ancient Scrolls of the Dwemer II by Marobar Sul — Book 2 of an incomplete series of fictional stories about the Dwemer
- Ancient Scrolls of the Dwemer III by Marobar Sul — Book 3 of an incomplete series of fictional stories about the Dwemer
- Ancient Scrolls of the Dwemer V by Marobar Sul — Book 5 of an incomplete series of fictional stories about the Dwemer
- Ancient Scrolls of the Dwemer VI by Marobar Sul — Book 6 of a series of fictional stories about the Dwemer
- Ancient Scrolls of the Dwemer X by Marobar Sul — Book 10 of a series of fictional stories about the Dwemer
Missing 87 - Zone Guide only lists the first 39
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