Skyrim:Illusion Spells

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This page lists Spells in the school of Illusion.

SR-icon-book-SpellTomeIllusion.png Spell Name
(IDs)
Skill Level Tome
Value
Magicka Base Cost Skill XP Description and Effect Details Where to Get
SR-icon-spell-Magic Hat.png Clairvoyance
Spell ID00021143
Tome ID000ff7d1
0
Novice
50 25/s 0.25/s Shows the path to the current goal:
SR-icon-spell-Illusion Light.png Courage
Spell ID0004dee8
Tome ID0009e2ad
0
Novice
46 39 39 Target won't flee for 60 seconds and gets some extra health and stamina:
SR-icon-spell-Illusion Dark.png Fury
Spell ID0004deeb
Tome ID0009e2ac
0
Novice
43 67 20 Creatures and people up to level 6 will attack anything nearby for 30 seconds:
SR-icon-spell-Illusion Light.png Calm
Spell ID0004dee9
Tome ID000a2711
25
Apprentice
91 146 36 Creatures and people up to level 9 won't fight for 30 seconds:
  • Calm, 9 pts for 30 secs
SR-icon-spell-Illusion Dark.png Fear
Spell ID0004deea
Tome ID000a2712
25
Apprentice
80 153 38 Creatures and people up to level 9 flee from combat for 30 seconds:
  • Fear, 9 pts for 30 secs
SR-icon-spell-Magic Hat.png Muffle
Spell ID0008f3eb
Tome ID000a270f
25
Apprentice
88 144 144 You move more quietly for 180 seconds:
SR-icon-spell-Illusion Dark.png Frenzy
Spell ID0004deee
Tome ID000a2714
50
Adept
330 209 104/target Creatures and people up to level 14 will attack anyone nearby for 60 seconds:
SR-icon-spell-Illusion Dark.png Frenzy RuneDB
Spell IDxx0177b7
Tome IDxx0177bd
50
Adept
310 278 278 Targets up to level 20 that fail to resist are frenzied for 30 seconds:
SR-icon-spell-Invisibility.png Orum's Aquatic EscapeCC
Spell IDFExxx851
Tome IDFExxx866
50
Adept
350 165 Caster is invisible for <dur> seconds. Activating an object or attacking will break the spell. Can breathe water for 15 seconds. Improved night vision for 15 seconds.
SR-icon-spell-Illusion Light.png Rally
Spell ID0004deec
Tome ID000a2713
50
Adept
300 113 34/target Targets won't flee for 60 seconds and get extra health and stamina:
SR-icon-spell-Alteration.png Fenrik's WelcomeCC
Spell IDFExxx84F
Tome IDFExxx867
75
Expert
350 116 0 Caster becomes invisible and can open locks with level Expert and below for 5 seconds. Activating an object or attacking will break the spell.
SR-icon-spell-Invisibility.png Invisibility
Spell ID00027eb6
Tome ID000a2715
75
Expert
625 334 83 Caster is invisible for 30 seconds. Activating an object or attacking will break the spell:
SR-icon-spell-Illusion Light.png Pacify
Spell ID0004deed
Tome ID000a2717
75
Expert
610 290 72/target Creatures and people up to level 20 won't fight for 60 seconds:
  • Pacify, 20 pts for 60 secs in 15 ft
SR-icon-spell-Illusion Dark.png Rout
Spell ID0004deef
Tome ID000a2718
75
Expert
653 316 79/target Creatures and people up to level 20 flee from combat for 30 seconds:
  • Rout, 20 pts for 30 secs in 15 ft
SR-icon-spell-Illusion Light.png Call to Arms
Spell ID0007e8dd
Tome ID000a271b
100
Master
1150 655 65/target Targets have improved combat skills, health and stamina for 10 minutes:
SR-icon-spell-Illusion Light.png Harmony
Spell ID0007e8db
Tome ID000a271a
100
Master
1220 1052 841/target Creatures and people up to level 25 nearby won't fight for 60 seconds:
  • Harmony, 25 pts for 60 secs in 250 ft
SR-icon-spell-Illusion Dark.png Hysteria
Spell ID0007e8de
Tome ID000a271c
100
Master
1240 866 216/target Creatures and people up to level 25 flee from combat for 60 seconds:
  • Hysteria, 25 pts for 60 secs in 250 ft
SR-icon-spell-Illusion Dark.png Mayhem
Spell ID0007e8da
Tome ID000a2719
100
Master
1250 990 396/target Creatures and people up to level 25 will attack anyone nearby for 60 seconds:
SR-icon-spell-Illusion Light.png Vision of the Tenth Eye
Spell ID000b323e
N/A N/A 0 0 See what others cannot.
  • Vision of the Tenth Eye, for 30 secs

Spell Notes

  • The base cost for spells is the amount of magicka that would be necessary to cast the spell at 0 skill without any perks. The magicka cost at 100 skill is 41% less than the base cost; the cost can also be reduced via enchanted apparel and by unlocking various perks. See Spell Cost for the full magicka cost equation.
  • Skill level indicates which skill perk needs to be unlocked to decrease the spell's magicka cost. "N/A" is used for special spells whose cost is not affected by any perks.
  • The "Where to Get" column only lists guaranteed locations for obtaining the spell tomes. Most spell tomes are also available in random loot; see Spell Tome Locations and the table below for details.
  • For higher-level spell tomes to become available for purchase, your skill in the school must be high enough (see the table below). Also, master-level spell tomes can only be acquired once that school's ritual spell quest has been completed.
  • All spell tomes have a weight of 1.
  • Skill XP can be modified by scripts and by the game engine itself under various circumstances. The exact XP you receive may vary from the numbers listed here.
  • Magicka cost and skill XP are rounded down, both in game and on this page. Because of this, you may find that you cannot cast a spell even though it appears you have exactly enough magicka to do so.
Tomes by Level
Spell Level Skill Level Character Level, Boss Chest Character Level, Random Chest
Novice 0 1 1
Apprentice 0 11 10
Adept 40 23 -
Expert 65 35 -
Master 0/90 - -
Master level spell tomes require the appropriate ritual spell quest to be completed to be sold; while the quests have a skill level requirement of 90 to initiate, if you have completed the quest and reset the skill by making it legendary, the spell tome should still be available for sale.