- Creatures and people up to level 25 nearby won't fight for 60 seconds.
Harmony is a master level Illusion spell that causes hostile creatures and people up to level 25 within 250 ft of the caster to stop fighting for 60 seconds.
- Harmony, 25 pts for 60 secs in 250 ft
Note that most of these perks will stack, so the overall effective values for the spell with perks are as follows:
|Animage + Hypnotic Gaze
|Kindred Mage + Hypnotic Gaze
Master of the Mind will not stack with Kindred Mage or Animage, which is primarily of interest when attempting to cast spells on vampires, when it will come up that Kindred Mage does not apply, even though vampires have black souls. Death Hounds are not affected by Animage, but they are not animals to begin with; more generally, the perks will not combine when fighting people or animals raised by necromancers.
- Harmony will cause targets to "forget" that they have been pickpocketed recently.
- Harmony is by far the most effective spell for leveling your Illusion skill, as it gives nearly six times the amount of experience of the next most useful leveling spell in the base game, Muffle, even against a single target, though it requires two targets to be more cost and time effective. It provides slightly better than triple the experience of Frenzy RuneDB, the next most useful leveling spell with expansions installed. Since those two spells can be cast with a single hand, the comparison is not necessarily intuitive. An exact comparison:
||Experience Per Second
||Experience Per Magicka
|Harmony, 2 targets
|Harmony, 3 targets
|Harmony, 4 targets
|Muffle and Frenzy Rune, cast simultaneously
Remember that like Harmony, Frenzy Rune needs a target to provide any experience.