Skyrim:Calm

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
SR-icon-spell-Illusion Light.png Calm
SR-icon-book-SpellTomeIllusion.png
School Illusion Difficulty Apprentice
Type Offensive Casting Fire and Forget
Delivery Aimed Equip Either Hand
Spell ID 0004dee9 Editor ID Calm
Base Cost 146 Charge Time 0.5
Duration 30 sec Range 469 ft
Speed 94 ft/s Max Life ~5 sec.
Magnitude 9 Area 0
Tome ID 000a2711 Tome Value 91
Appears in random loot at level 10+
Purchase from
Creatures and people up to level 9 won't fight for 30 seconds.

Calm is an apprentice level Illusion spell that causes a hostile creature or person up to level 9 to stop fighting for 30 seconds.

Effects[edit]

  • Calm, 9 pts for 30 secs

Perks[edit]

Note that most of these perks will stack, so the overall effective values for the spell with perks are as follows:

Max Lvl
Single-cast Dual-cast
Default 9 19
Animage 17 37
Hypnotic Gaze 17 37
Kindred Mage 19 41
Animage + Hypnotic Gaze 25 55
Kindred Mage + Hypnotic Gaze 27 59

Master of the Mind will not stack with Kindred Mage or Animage, which is primarily of interest when attempting to cast spells on vampires, when it will come up that Kindred Mage does not apply, even though vampires have black souls. Death Hounds are not affected by Animage, but they are not animals to begin with; more generally, the perks will not combine when fighting people or animals raised by necromancers.