This article is about becoming a werewolf. For werewolf NPCs, see Werewolf (NPC).
|Blood Rage I||4|
Savage Strength I
Call of the Pack I
|Blood Rage II||8|
|Savage Strength II||9||Infectious Claws|
|Call of the Pack II||10|
Werewolves are players infected with a certain strain of lycanthropy, which allows them to transform into bipedal wolf-like beasts. Becoming a werewolf adds the related skill line with which you can unlock extra bonuses.
Benefits and Disadvantages
Werewolves can deal lethal damage with their claw attacks, move swiftly, and have increased health and stamina. They can also use their forearms to block and bash, similar to normal weapon use. During the transformation, they retain buffs, passive skills from other skill lines, and benefits of equipped weapons and armor, including weapon enchantments.[verification needed — Do staff enchantments proc?] Unlike in previous Elder Scrolls games, player werewolves can still interact with most objects, change equipped armor and weapons, speak with NPCs (who generally behave normally rather than attacking or fleeing), and end the transformation at will (by using the transformation skill a second time).
The main disadvantage of the werewolf transformation is that, while it lasts, the only active skills that can be used are the five from the werewolf skill line. Another significant disadvantage is the limited time on transformations, though this time can be increased by various means using the werewolf skill line. Also, the werewolf will be vulnerable for a brief time while returning to their original form. While in beast form, werewolves are also vulnerable to Poison Damage. Whether in beast form or not, they are vulnerable to Fighters Guild abilities from players who have the Skilled Tracker passive skill.
All werewolves receive the Lycanthropy bonus, which is active all the time (whether you are in werewolf form or not):
You can transform into a savage beast.
Becoming a Werewolf
In order to become a werewolf, you must be infected with the disease Sanies Lupinus. There are two means of contracting this disease. One is to be scratched by one of a few special werewolf NPCs. These appear only at night, and only in a few locations. It is not necessary to kill the werewolf; once scratched, you can run away, allowing other players to contract the disease from the same werewolf. A Werewolf's Bite can also be bought from the Crown Store for 1,500 . You do not need to do the following quest if you take this route, as the initial disease stage is skipped and the skill line is unlocked immediately. Note: If you purchase a werewolf bite from the Crowns Store, make sure that you are logged onto the character you wish to apply the bite to when you purchase it. It will only apply to that single character.
The other way to contract Sanies Lupinus is to be infected by another player who is already a werewolf, and has the Bloodmoon ability.
Once you have the disease and enter a nearby city, you will be approached by an NPC who senses your "blessing", and offers the quest Hircine's Gift. Upon completion of this quest, you'll gain access to the Werewolf skill tree and the ability to transform. If you instead seek a local priest, they will cure the Sanies Lupinus and you will not become a werewolf.
There is one zone for each faction where both contagious werewolves and the Hircine's Gift questgiver reside.
|This page or section is incomplete. You can help by adding to it.
Needs more information about becoming a werewolf for each faction.
For more information, see the help files, the style guide, and this article's .
Contagious werewolves in Covenant lands are found in Northern Bangkorai. During a full moon, they spawn all along the road that leads from Troll's Toothpick Wayshrine, winds through the Viridian Woods, and ends at the gates of Pelin Graveyard. Once infected, seek out Thoreki in Evermore.
- The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 50 160. Damage values are based on Max Magicka/Stamina 7958, Max Health 8744, and Weapon/Spell Damage 1037. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.
Skills with this icon may need to be updated following changes in Update 24.
These abilities must be activated manually, for a cost of Ultimate.
|Name||Line Rank||Cast Time||Target||Range||Radius||Duration||Cost|
|Werewolf Transformation||1||1 second||Self||–||30 seconds||325 Ultimate|
|Cost: [400 / 375 / 350 / 325] Ultimate.
Transform into a beast, fearing nearby enemies for 3 seconds. While Transformed your Max Stamina is increased by 30%. While slotted, your Stamina Recovery is increased by 15%.
|Pack Leader||Summons two direwolves to fight by your side that enfeeble your foes.
Cost: 300 Ultimate.
Transform into a beast, fearing nearby enemies for 3 seconds. While transformed your Max Stamina is increased by 30% and you summon two direwolves. The direwolves' basic attacks apply Minor Maim for 4 seconds, reducing the enemy's damage done by 15%. Their special attacks reduce the enemy's movement speed by 30% for 4 seconds. While slotted, your Stamina Recovery is increased by 15%.
|Werewolf Berserker||Augments your Light Attacks to gain a bleed, and your Heavy Attacks deal damage in a cone in front of you.
Cost: 300 Ultimate.
Transform into a beast, fearing nearby enemies for 3 seconds. While transformed, your Light Attacks apply a bleed for [9830 / 9830 / 9942 / 10046] Physical Damage over 4 seconds, your Heavy Attacks deal 50% splash damage, and your Max Stamina is increased by 30%. While slotted, your Stamina Recovery is increased by 15%.
These abilities must be activated manually, for a cost.
|Name||Line Rank||Cast Time||Target||Range||Radius||Duration||Cost|
|Pounce||2||Instant||Enemy||22 meters||–||4016 Stamina|
|Pounce on an enemy with primal fury, dealing [4611 / 4661 / 4712 / 4763] Physical Damage.|
|Brutal Pounce||Deals additional damage to other nearby enemies.
Area: 5 meters.
Pounce on an enemy with primal fury, dealing [4763 / 4815 / 4868 / 4921] Physical Damage to them and an additional [4763 / 4815 / 4868 / 4921] Physical Damage to other nearby enemies.
|Feral Pounce||Pouncing from at least 10 meters away adds additional duration to your Werewolf Transformation.
Pounce on an enemy with primal fury, dealing 4763 Physical Damage. Pouncing from at least 10 meters away adds [1 / 2 / 3 / 4] seconds to the duration of your Werewolf Transformation.
|Hircine's Bounty||4||Instant||Self||–||–||5737 Magicka|
|Invoke the Huntsman's blessing, healing you for [5999 / 6064 / 6131 / 6196] Health. This ability scales off your Max Health.|
|Hircine's Rage||Increases your Weapon Damage.
Invoke the Huntsman's blessing, healing you for 6197 Health. This portion of the ability scales off your Max Health. The blessing draws out your feral rage, granting you Major Brutality, increasing your Weapon Damage by 20% for [27 / 28 / 29 / 30] seconds.
|Hircine's Fortitude||Increases the healing done.
Invoke the Huntsman's blessing, healing you for [7747 / 7832 / 7917 / 8002] Health. This ability scales off your Max Health.
|Roar||5||Instant||Area||–||6 meters||4 seconds||4303 Stamina|
|Duration: [3 / 3.3 / 3.7 / 4] seconds.
Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for [3 / 3.3 / 3.7 / 4] seconds.
|Ferocious Roar||Feared enemies are also set Off Balance. Reduces the cost as the ability ranks up.
Cost: [4304 / 4214 / 4124 / 4034] Stamina.
Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds and setting them Off Balance.
|Deafening Roar||Reduces enemies' Physical Resistance.
Cost: 4304 Stamina.
Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds and applying Major Fracture to them, reducing their by 5280 for [7 / 8 / 9 / 10] seconds.
|Piercing Howl||6||Instant||Enemy||10 meters||–||2869 Stamina|
|Crush enemy with a deafening howl, dealing [7685 / 7768 / 7853 / 7939] Physical Damage.|
|Howl of Despair||Grants a synergy to allies that increases their damage done with Light Attacks.
Crush enemy with a deafening howl, dealing [7940 / 8028 / 8114 / 8202] Physical Damage. Allies targeting the enemy can activate the Feeding Frenzy synergy, which grants them unlimited uses of Empower for 5 seconds, increasing their damage done with Light Attacks by 40%.
|Howl of Agony||Deals more damage to enemies that are feared.
Crush enemy with a deafening howl, dealing 7940 Physical Damage. Deals [24 / 27 / 30 / 33]% more damage to enemies that are feared.
|Infectious Claws||9||Instant||Cone||–||7 meters||–||3442 Stamina|
|Shred enemies in front of you with your tainted claws, dealing [5765 / 5829 / 5893 / 5955] Disease Damage and an additional [5753 / 5817 / 5878 / 5937] Disease Damage over 10 seconds. Enemies hit by the initial hit are afflicted with the diseased status effect.|
|Claws of Anguish||Afflicts enemies with Major Defile.
Shred enemies in front of you with your tainted claws, dealing 5956 Disease Damage and an additional 5948 Disease Damage over 10 seconds. Afflicts enemies with Major Defile for [2 / 2.7 / 3.3 / 4] seconds, reducing their healing received by 30% and Health Recovery by 30%. Enemies hit by the initial hit are afflicted with the diseased status effect.
|Claws of Life||Heals you whenever the damage over time damage an enemy.
Shred enemies in front of you with your tainted claws, dealing [5956 / 6021 / 6086 / 6152] Disease Damage and an additional [5948 / 6012 / 6072 / 6145] Disease Damage over 10 seconds. You are healed for 100% of the damage over time caused. Enemies hit by the initial hit are afflicted with the diseased status effect.
Passive abilities are active all the time.
|Name||Line Rank||Skill Rank||Description|
|Pursuit||3||(WHILE YOU ARE IN WEREWOLF FORM) Increases your Movement Speed by 15%. Increases the Stamina your Heavy Attacks restore by 25%.|
|7||(WHILE YOU ARE IN WEREWOLF FORM) Increases your Movement Speed by 30%. Increases the Stamina your Heavy Attacks restore by 50%.|
|Devour||1||||(WHILE YOU ARE IN WEREWOLF FORM) Allows you to devour corpses to increase the duration of your Werewolf Transformation and restore your Health. Every second you spend devouring a corpse adds 3 seconds to the duration of your Werewolf Transformation and restores 8% of your Max Health. Each corpse can be devoured for up to 4 seconds.|
|Blood Rage||4||(WHILE YOU ARE IN WEREWOLF FORM) When you deal damage, the duration of your Werewolf Transformation is increased by 2 seconds. This effect can occur once every 5 seconds.|
|8||(WHILE YOU ARE IN WEREWOLF FORM) When you deal damage, the duration of your Werewolf Transformation is increased by 4 seconds. This effect can occur once every 5 seconds.|
|Bloodmoon||6||Allows you to infect another player with Lycanthropy once every 7 days by returning to the Werewolf ritual site. Players already infected with Noxiphilic Sanguivoria cannot be infected with Lycanthropy.|
|Savage Strength||6||(WHILE YOU ARE IN WEREWOLF FORM) Increases your Weapon Damage by 9%. Increases your and by 5000.|
|9||(WHILE YOU ARE IN WEREWOLF FORM) Increases your Weapon Damage by 18%. Increases your and by 10000.|
|Call of the Pack||7||(WHILE YOU ARE IN WEREWOLF FORM) Reduces the cost of remaining in your Werewolf Transformation by 10% for each transformed werewolf in your group, including yourself, up to a maximum of 40%.|
|10||(WHILE YOU ARE IN WEREWOLF FORM) Reduces the cost of remaining in your Werewolf Transformation by 20% for each transformed werewolf in your group, including yourself, up to a maximum of 80%.|
Earn kills while in Werewolf form to advance this skill line. Each kill advances your skill rank by 5 points.
for Next Rank
There are two Achievements associated with Lycanthropy:
|Lycanthropy||10||Become a Werewolf.||Wolf's Fur Brown
Skill Line: Werewolf
|Lycanthropy Master||50||Reach the max level of the Werewolf Skill line.||Lycanthrope Gray|
- As of Patch 4.1.5, you get your skill points spent in the Werewolf skill line refunded when curing yourself of Lycanthrophy.
- Any experience you previously gathered will remain, allowing you to become a werewolf again at a later point without any progression loss if you choose to cure yourself.
- Leveling up the Active skills in the Werewolf line can take longer than expected, since you will only earn experience towards these skills while they are slotted in your skill bar, which can only happen while you are in werewolf form. The Werewolf Transformation skill itself will level even when you are not in werewolf form, so long as it is slotted (since it is an Ultimate), but the regular Active skills require you to transform regularly in order to level them.
- As of Patch 4.1.5, the ability bar can be rearranged without being in werewolf form.
- The 5 item Salvation set bonus "Reduce cost of Werewolf Transformation by 33%" results in a net cost of 200 Ultimate.