Online:Soul Magic

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Soul Magic is a skill line available to all players. You cannot access any of its abilities at the start of the game, but it becomes available in the course of the Main Quest. Soul Magic abilities center around acquiring and using souls from enemy creatures.

Skill Perks[edit]

Notes

  • The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 50 Champion Points160. Damage values are based on Max Magicka/Stamina 7958, Max Health 8744, and Weapon/Spell Damage 1037. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.
Icon-notice.png

Skills with this icon may need to be updated following changes in Update 21.

Ultimate Abilities[edit]

These abilities must be activated manually, for a cost of Ultimate.

Name Line Rank Cast Time Target Range Radius Duration Cost
ON-icon-skill-Soul Magic-Soul Strike.png Soul Strike 6 Instant Enemy 28 meters 2.5 seconds 100 Ultimate
Burn enemy from the inside with soulfire, dealing [31906 / 32251 / 32604 / 32952] Magic Damage over 2.5 seconds. Enemies affected by this ability are revealed for 2 seconds and may not enter stealth or invisibility.
Morph ON-icon-skill-Soul Magic-Soul Assault.png Soul Assault Increase channel duration by 1 second.
Channel Time: 3.9 seconds, Duration: 3.5 seconds.
Burn enemy from the inside with soulfire, dealing [43956 / 44441 / 44922 / 45404] Magic Damage over 3.5 seconds. Enemies affected by this ability are revealed for 2 seconds and may not enter stealth or invisibility.
ON-icon-skill-Soul Magic-Shatter Soul.png Shatter Soul If the target is killed, it explodes and damages nearby enemies.
Burn enemy from the inside with soulfire, dealing 32967 Magic Damage over 2.5 seconds. Enemies affected by this ability are revealed for 2 seconds and may not enter stealth or invisibility. If the target is killed by Soul Shatter, the target explodes for [10147 / 10256 / 10368 / 10480] Magic Damage to nearby enemies.

Active Abilities[edit]

These abilities must be activated manually, for a cost.

Name Line Rank Cast Time Target Range Radius Duration Cost
ON-icon-skill-Soul Magic-Soul Trap.png Soul Trap 1 Instant Enemy 28 meters 5 meters 8 seconds 2700 Magicka
Lay claim to enemy souls, dealing [4908 / 4959 / 5015 / 5065] Magic Damage to the target and one other nearby enemy over 10 seconds. Fills an empty Soul Gem if an affected enemy dies.
Morph ON-icon-skill-Soul Magic-Soul Splitting Trap.png Soul Splitting Trap Affects an additional target.
Lay claim to enemy souls, dealing [5070 / 5225 / 5381 / 5528] Magic Damage to the target and two other nearby enemies over 10 seconds. Fills an empty Soul Gem if an affected enemy dies.
ON-icon-skill-Soul Magic-Consuming Trap.png Consuming Trap Also restore Health, Magicka, and Stamina if enemy dies while affected.
Lay claim to enemy souls, dealing 5070 Magic Damage to the target and one other nearby enemy over 10 seconds. Fills an empty Soul Gem and restores [7 / 8 / 9 / 10]% of your Max Health, Magicka, and Stamina if an affected enemy dies.

Passive Abilities[edit]

Passive abilities are active all the time.

Name Line Level Skill Level Description
ON-icon-skill-Soul Magic-Soul Shatter.png Soul Shatter 2 1 When your Health drops below 20% your soul explodes, dealing 799 Magic Damage to enemies within 8 meters of you. This effect can occur once every 2 minutes.
4 2 When your Health drops below 20% your soul explodes, dealing 1600 Magic Damage to enemies within 8 meters of you. This effect can occur once every 2 minutes.
ON-icon-skill-Soul Magic-Soul Summons.png Soul Summons 2 1 Allows you to revive once every 2 hours without spending a Soul Gem.
3 2 Allows you to revive once every 1 hour without spending a Soul Gem.
ON-icon-skill-Soul Magic-Soul Lock.png Soul Lock 3 1 Killing an enemy with a Weapon ability has a 5% chance of automatically filling an empty Soul Gem.
5 2 Killing an enemy with a Weapon ability has a 10% chance of automatically filling an empty Soul Gem.

Notes[edit]

  • Unlike most skill lines, soul magic's skill line level is only advanced by completing quests in the main storyline, not from ordinary experience. A new level is unlocked for each of the Chapters in the Main Quest, which are essentially every other quest. Before Update 12, these were only available at 10-level intervals for your character level, but now they can all be done in a row at any level. The skill line advances based on the following quests:
Skill
Level
Quest Skill(s)
1 Soul Shriven in Coldharbour Soul Trap
2 Daughter of Giants Soul Shatter I, Soul Summons I
3 Castle of the Worm Soul Summons II, Soul Lock I
4 Halls of Torment Soul Shatter II
5 Shadow of Sancre Tor Soul Lock II
6 God of Schemes Soul Strike
  • Even though the skill line cannot be leveled up through ordinary experience, the skills themselves can be.
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