Online:Soul Magic

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Soul Magic is a skill line available to all players. You cannot access any of its abilities at the start of the game, but it becomes available in the course of the Main Quest. Soul Magic abilities center around acquiring and using souls from enemy creatures.

Skill Perks[edit]

Notes

  • The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 50 Champion Points160. Damage values are based on Max Magicka/Stamina 7958, Max Health 8744, and Weapon/Spell Damage 1037. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.
Icon-notice.png

Skills with this icon may need to be updated following changes in Update 23.

Ultimate Abilities[edit]

These abilities must be activated manually, for a cost of Ultimate.

Name Line Rank Cast Time Target Range Radius Duration Cost
ON-icon-skill-Soul Magic-Soul Strike.png Soul Strike 6 Instant Enemy 28 meters 5 seconds 175 Ultimate
Burn an enemy from the inside with soulfire, dealing [39181 / 39611 / 40034 / 40472] Magic Damage over 5 seconds. Enemies affected by this ability are revealed for 3 seconds and may not enter stealth or invisibility.
Morph ON-icon-skill-Soul Magic-Soul Assault.png Soul Assault Increases the duration of the channel and number of ticks.
Channel Time: 6 seconds, Duration: 6 seconds.
Burn an enemy from the inside with soulfire, dealing [53991 / 54585 / 55183 / 55757] Magic Damage over 6 seconds. Enemies affected by this ability are revealed for 3 seconds and may not enter stealth or invisibility.
ON-icon-skill-Soul Magic-Shatter Soul.png Shatter Soul Upon completion, deals damage to all enemies near your target.
Area: 6 meters.
Burn an enemy from the inside with soulfire, dealing 40494 Magic Damage over 5 seconds. Upon completion, the soulfire overflows and explodes from the enemy, dealing [6352 / 6421 / 6490 / 6562] Magic Damage to all enemies near them. Enemies affected by this ability are revealed for 3 seconds and may not enter stealth or invisibility.

Active Abilities[edit]

These abilities must be activated manually, for a cost.

Name Line Rank Cast Time Target Range Radius Duration Cost
ON-icon-skill-Soul Magic-Soul Trap.png Soul Trap 1 Instant Enemy 28 meters 10 seconds 2700 Magicka
Lay claim to an enemy's soul, dealing [15365 / 15535 / 15698 / 15868] Magic Damage or [15369 / 15533 / 15700 / 15868] Physical Damage over 10 seconds. The damage dealt is based on your highest offensive stats. Fills an empty Soul Gem if an affected enemy dies.
Morph ON-icon-skill-Soul Magic-Soul Splitting Trap.png Soul Splitting Trap Affects additional enemies near your intial target, but for less total damage. Reduces the cost as the ability ranks up.
Cost: [2700 / 2610 / 2520 / 2430] Magicka, Radius: 8 meters.
Lay claim to enemy souls, dealing [12077 / 12077 / 12076 / 12076] Magic Damage or [12095 / 12095 / 12093 / 12093] Physical Damage to the target and any other nearby enemies over 10 seconds. The damage dealt is based on your highest offensive stats. Fills an empty Soul Gem if an affected enemy dies.
ON-icon-skill-Soul Magic-Consuming Trap.png Consuming Trap Also restore Health, Magicka, and Stamina if enemy dies while affected.
Lay claim to an enemy's soul, dealing 15868 Magic Damage or 15860 Physical Damage over 10 seconds. The damage dealt is based on your highest offensive stats. If an affected enemy dies you fills an empty Soul Gem and heal for [799 / 1600 / 2399 / 3200]. You also restore [1498 / 2999 / 4499 / 5999] Magicka and [1499 / 2997 / 4499 / 5999] Stamina. This portion of the ability scales off your Max Health, Magicka, and Stamina.

Passive Abilities[edit]

Passive abilities are active all the time.

Name Line Level Skill Level Description
ON-icon-skill-Soul Magic-Soul Shatter.png Soul Shatter 2 1 (WHEN SOUL ABILITY IS SLOTTED) When your Health drops below 20% your soul explodes, dealing 799 Magic Damage to enemies within 8 meters of you. This effect can occur once every 2 minutes.
4 2 (WHEN SOUL ABILITY IS SLOTTED) When your Health drops below 20% your soul explodes, dealing 1600 Magic Damage to enemies within 8 meters of you. This effect can occur once every 2 minutes.
ON-icon-skill-Soul Magic-Soul Summons.png Soul Summons 2 1 Allows you to revive once every 2 hours without spending a Soul Gem.
3 2 Allows you to revive once every 1 hour without spending a Soul Gem.
ON-icon-skill-Soul Magic-Soul Lock.png Soul Lock 3 1 Killing an enemy with a Weapon ability has a 5% chance of automatically filling an empty Soul Gem.
5 2 Killing an enemy with a Weapon ability has a 10% chance of automatically filling an empty Soul Gem.

Notes[edit]

  • Unlike most skill lines, soul magic's skill line level is only advanced by completing quests in the main storyline, not from ordinary experience. A new level is unlocked for each of the Chapters in the Main Quest, which are essentially every other quest. Before Update 12, these were only available at 10-level intervals for your character level, but now they can all be done in a row at any level. The skill line advances based on the following quests:
Skill
Level
Quest Skill(s)
1 Soul Shriven in Coldharbour Soul Trap
2 Daughter of Giants Soul Shatter I, Soul Summons I
3 Castle of the Worm Soul Summons II, Soul Lock I
4 Halls of Torment Soul Shatter II
5 Shadow of Sancre Tor Soul Lock II
6 God of Schemes Soul Strike
  • Even though the skill line cannot be leveled up through ordinary experience, the skills themselves can be.
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