Online:Green Balance
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1 | Fungal Growth | ||||||||||||||||||||
4 | Healing Seed | ||||||||||||||||||||
Accelerated Growth I | 8 | ||||||||||||||||||||
12 | Secluded Grove | ||||||||||||||||||||
Nature's Gift I | 14 | ||||||||||||||||||||
Accelerated Growth II | 18 | ||||||||||||||||||||
20 | Living Vines | ||||||||||||||||||||
Emerald Moss I | 22 | ||||||||||||||||||||
Nature's Gift II | 27 | ||||||||||||||||||||
30 | Lotus Flower | ||||||||||||||||||||
Emerald Moss II | 36 | ||||||||||||||||||||
Maturation I | 39 | ||||||||||||||||||||
42 | Nature's Grasp | ||||||||||||||||||||
Maturation II | 50 | ||||||||||||||||||||
Green Balance is one of three class skill lines available to Wardens. Abilities in this line focus on healing.
Skill Perks[edit]
The Green Balance skill line is immediately available to all Wardens, and is leveled up by earning experience while Green Balance skills are slotted. Skills include:
Notes
- The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 50 160. Damage values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.
Ultimate Abilities[edit]
These abilities must be activated manually, for a cost of Ultimate.
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
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Secluded Grove | 12 | Instant | Ground | 28 meters | 8 meters | 6 seconds | 90 Ultimate | ||
Swell a healing forest at the target location, instantly healing the most injured friendly target for [7379 / 7460 / 7541 / 7621] Health. The forest continues to heal you and your allies in the area for [2459 / 2485 / 2512 / 2540] Health every 1 second for 6 seconds. | |||||||||
Enchanted Forest | Generate Ultimate if the initial heal is used on a low health target. Swell a healing forest at the target location, instantly healing the most injured friendly target for [7623 / 7707 / 7791 / 7874] Health. The forest continues to heal you and your allies in the area for [2539 / 2567 / 2594 / 2623] Health every 1 second for 6 seconds. You generate 20 Ultimate if the initial heal is used on a friendly target under 50% Health. |
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Healing Thicket | The healing over time will continue to heal you and your allies after leaving the area. Swell a healing forest at the target location, instantly healing the most injured friendly target for [7623 / 7707 / 7791 / 7874] Health. The forest continues to heal you and your allies in the area for [2539 / 2567 / 2594 / 2623] every 1 second for 6 seconds. The healing over time will continue to heal you or your allies for 4 seconds after leaving the forest. |
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Active Abilities[edit]
These abilities must be activated manually, for a cost.
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
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Fungal Growth | 1 | Instant | Cone | – | 20 meters | – | 4590 Magicka | ||
Seed a large area of mushrooms in front of you, healing you and your allies for [6918 / 6992 / 7069 / 7145] Health. | |||||||||
Enchanted Growth | Affected targets have increased Magicka and Stamina Recovery. Seed a large area of mushrooms in front of you, healing you and your allies for [7146 / 7225 / 7302 / 7381] Health. Any target healed gains Minor Intellect and Minor Endurance, increasing their Magicka and Stamina Recovery by 15% for 20 seconds. |
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Soothing Spores | Converts into a Stamina ability. Allies near you are healed for more. Cost: 3902 Stamina. Seed a large area of mushrooms in front of you, healing you and your allies for [7146 / 7225 / 7302 / 7381] Health. Heals for 15% more on allies that are within 8 meters of you. |
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Healing Seed | 4 | Instant | Ground | 28 meters | 8 meters | 6 seconds | 2430 Magicka | ||
Summon a field of flowers which blooms after 6 seconds, healing you and allies in the area for [9224 / 9325 / 9427 / 9528] Health. An ally within the field can activate the Harvest synergy, healing for 9216 Health over 5 seconds. | |||||||||
Budding Seeds | The area now heals allies while it grows, and can be activated a second time to instantly trigger the delayed heal. Summon a field of flowers which blooms after 6 seconds, healing you and allies in the area for 9529 Health. While the field grows, you and allies are healed for [1087 / 1099 / 1111 / 1123] Health every 1 second. You can activate this ability again to cause it to instantly bloom. An ally within the field can activate the Harvest synergy, healing for 9216 Health over 5 seconds. |
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Corrupting Pollen | Enemies in the field receive less healing and have reduced Weapon and Spell Damage. Summon a field of flowers which blooms after 6 seconds, healing you and allies in the area for [9529 / 9634 / 9739 / 9844] Health. Enemies who enter the field are afflicted with Major Defile and Minor Cowardice, reducing their healing received and damage shield strength by 12% and their Weapon and Spell Damage by 215. An ally within the field can activate the Harvest synergy, healing for 9216 Health over 5 seconds. |
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Living Vines | 20 | Instant | Area | – | 28 meters | 10 seconds | 2700 Magicka | ||
Grow vines to embrace you or the lowest health ally in front of you for 10 seconds. The vines heal the target for [1845 / 1865 / 1885 / 1905] Health each time they take damage. This effect can occur once every 1 second. | |||||||||
Leeching Vines | Minor Lifesteal is applied to attackers. Grow vines to embrace you or the lowest health ally in front of you for 10 seconds. The vines heal the target for [1906 / 1926 / 1948 / 1969] Health each time they take damage. This effect can occur once every 1 second. The vines apply Minor Lifesteal to enemies that damage the target for 10 seconds, healing you and your allies for 600 Health every 1 second when damaging that enemy. |
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Living Trellis | Heals when effect ends. Grow vines to embrace you or the lowest health ally in front of you for 10 seconds. The vines heal the target for [1906 / 1926 / 1948 / 1969] Health each time they take damage. This effect can occur once every 1 second. When the vines expire, they heal the target for an additional [4610 / 4660 / 4711 / 4761] Health. |
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Lotus Flower | 30 | Instant | Area | – | 28 meters | 20 seconds | 1350 Magicka | ||
Duration: [17 / 18 / 19 / 20] seconds. Embrace the lotus blessing, causing your Light Attacks to restore 1320 Health and your fully-charged Heavy Attacks to restore 3960 Health to you or a nearby ally for [17 / 18 / 19 / 20] seconds. While active you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629. |
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Green Lotus | Heals two additional targets and increases the healing caused. Embrace the lotus blessing, causing your Light Attacks to restore [1401 / 1434 / 1467 / 1500] Health and your fully-charged Heavy Attacks to restore [4401 / 4434 / 4467 / 4500] Health to you or 2 nearby allies for 20 seconds. While active you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629. |
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Lotus Blossom | Significantly increases the duration. Duration: [57 / 58 / 59 / 60] seconds. Embrace the lotus blessing, causing your Light Attacks to restore 1320 Health and your fully-charged Heavy Attacks to restore 3960 Health to you or a nearby ally for [57 / 58 / 59 / 60] seconds. While active you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629. |
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Nature's Grasp | 42 | Instant | {{{target}}} | 28 meters | – | 10 seconds | 4050 Magicka | ||
Launch a vine to swing yourself to an ally, healing them for [9216 / 9310 / 9410 / 9511] Health over 10 seconds. You gain 3 Ultimate when this effect completes if you are in combat. | |||||||||
Bursting Vines | Travels faster, heals instantly, and restores more Ultimate. Launch a vine to swing yourself to an ally, instantly healing them for [7146 / 7225 / 7302 / 7381] Health. Gain 10 Ultimate when healing an ally under 60% Health while you are in combat. This effect can occur every 4 seconds. |
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Nature's Embrace | Heals both you and the ally. Launch a vine to swing yourself to an ally, healing you and them for [9530 / 9634 / 9742 / 9842] Health over 10 seconds. Gain 3 Ultimate when either of these effects complete while you are in combat. |
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Passive Abilities[edit]
Passive abilities are active all the time.
Name | Line Rank | Skill Rank | Description | |
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Accelerated Growth | 8 | When you heal yourself or an ally under 40% Health with a Green Balance ability you gain Major Mending, increasing your healing done by 16% for 2 seconds. | ||
18 | When you heal yourself or an ally under 40% Health with a Green Balance ability you gain Major Mending, increasing your healing done by 16% for 4 seconds. | |||
Nature's Gift | 14 | When you heal an ally with a Green Balance ability, you gain 125 Magicka or 125 Stamina, whichever resource pool is lower. Each effect can occur once every 1 second. | ||
27 | When you heal an ally with a Green Balance ability, you gain 250 Magicka or 250 Stamina, whichever resource pool is lower. This effect can occur once every 1 second. | |||
Emerald Moss | 22 | Increase your healing done with Green Balance abilities by 1% for each Green Balance ability slotted. | ||
36 | Increases your healing done with Green Balance abilities by 2% for each Green Balance ability slotted. | |||
Maturation | 39 | When you activate a heal on yourself or an ally you grant the target Minor Toughness, increasing their Max Health by 10% for 10 seconds. | ||
50 | When you activate a heal on yourself or an ally you grant the target Minor Toughness, increasing their Max Health by 10% for 20 seconds. |
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