Skyrim:Conjuration Spells

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This page lists Spells in the school of Conjuration.

SR-icon-book-SpellTomeConjuration.png Spell Name
(IDs)
Skill Level Tome
Value
Magicka Base Cost Skill XP Description and Effect Details Where to Get
SR-icon-spell-Bound.png Bound DaggerDB
Spell IDxx01ce06
Tome IDxx01ce07
0
Novice
38 53 269 Creates a magic dagger for 120 seconds. Sheathe it to dispel:
SR-icon-spell-Bound.png Bound Sword
Spell ID000211eb
Tome ID0009e2a9
0
Novice
49 93 469 Creates a magic sword for 120 seconds. Sheathe it to dispel:
SR-icon-spell-Summon.png Conjure Familiar
Spell ID000640b6
Tome ID0009e2ab
0
Novice
49 107 64 Summons a Familiar for 60 seconds wherever the caster is pointing:
SR-icon-spell-Summon.png Conjure Skeleton MinionCC
Spell IDFExxx85B
Tome IDFExxx88C
0
Novice
50 106 76 Summons a weak Skeleton warrior for 60 seconds:
SR-icon-spell-Summon.png Conjure Undying GhostCC
Spell IDFExxx85E
Tome IDFExxx88A
0
Novice
50 0 0 Consumes all magicka and summons an Undying Ghost for 60 seconds. The ghost's attributes are equal to twice the amount of magicka consumed (up to 600):
SR-icon-spell-Summon.png Conjure ZombieCC
Spell IDfexxx804
Tome IDfexxx86E
0
Novice
49 107 64 Summons a Zombie for 60 seconds wherever the caster is pointing:
SR-icon-spell-Reanimate.png Raise Zombie
Spell ID0007e8e1
Tome ID0009e2aa
0
Novice
49 103 515 Reanimate a weak dead body to fight for you for 60 seconds:
SR-icon-spell-Bound.png Bound Battleaxe
Spell ID000211ec
Tome ID000a26ed
25
Apprentice
99 169 84 Creates a magic battle axe for 120 seconds. Sheathe it to dispel:
SR-icon-spell-Summon.png Conjure BonemanDG
Spell IDxx0045ba
Tome IDxx0045b0
25
Apprentice
75 129 64 Summons a Boneman Archer from the Soul Cairn for 60 seconds wherever the caster is pointing:
SR-icon-spell-Summon.png Conjure Flame Atronach
Spell ID000204c3
Tome ID000a26ec
25
Apprentice
99 150 37 Summons a Flame Atronach for 60 seconds wherever the caster is pointing:
SR-icon-spell-Summon.png Conjure Foul ZombieCC
Spell IDfexxx806
Tome IDfexxx86F
25
Apprentice
99 75 37 Summons a Foul Zombie for 60 seconds wherever the caster is pointing:
SR-icon-spell-Summon.png Conjure Haunting SpiritCC
Spell IDFExxx868
Tome IDFExxx88F
25
Apprentice
100 128 128 Summons a Haunting Spirit for 60 seconds. When killed, the spirit steals 10 points from the skills of its killer and transfers them to the caster for a short time:
SR-icon-spell-Summon.png Conjure Skeleton MarksmanCC
Spell IDFExxx856
Tome IDFExxx894
25
Apprentice
100 132 132 Summons a Skeleton Marksman whose arrows weaken foes for 60 seconds:
SR-icon-spell-Summon.png Flaming Familiar
Spell ID0009ce26
Tome ID000b45f7
25
Apprentice
250 57 57 Summons a flaming familiar which will charge into battle and explode:
SR-icon-spell-Reanimate.png Reanimate Corpse
Spell ID00065bd7
Tome ID000a26eb
25
Apprentice
99 144 434 Reanimate a more powerful dead body to fight for you for 60 seconds:
SR-icon-spell-Banish.png Soul SplitCC
Spell IDFExxx874
Tome IDFExxx896
25
Apprentice
100 96 96 Sacrifice a friendly conjured or reanimated minion to summon 2 Sundered Shades for 60 seconds:
SR-icon-spell-Banish.png Soul Trap
Spell ID0004dba4
Tome ID0009cd54
25
Apprentice
100 107 215 If target dies within 60 seconds, fills a soul gem:
SR-icon-spell-Summon.png Summon ArvakDG
Spell IDxx00c600
25
Apprentice
N/A 136 0 Summons Arvak in the Soul Cairn or Tamriel wilderness to act as your steed:
  • Reward for quest Soul Cairn Horse Quest
  • If you are still mounted after 60 secs he will remain with you until you dismount
  • Only available with the Dawnguard add-on
SR-icon-spell-Summon.png Summon Daedric HorseCC
Spell IDxx000B62
Tome IDxx000B64
25
Apprentice
100 136 0 Summons a Daedric Horse to act as your steed:
  • Can be found in: The Deadlands (inside The Punished)
  • Only available with The Cause Creation
SR-icon-spell-Banish.png Banish Daedra
Spell ID0006d22c
Tome ID000a26ee
50
Adept
346 196 196 Weaker summoned daedra are sent back to Oblivion:
SR-icon-spell-Banish.png Banish UndeadCC
Spell IDFExxx86A
Tome IDFExxx889
50
Adept
325 176 176 Summoned or raised undead up to level 15 are sent back to the grave:
SR-icon-spell-Bound.png Bound Bow
Spell ID000211ed
Tome ID000a26f1
50
Adept
335 207 103 Creates a magic bow and 100 magic arrows for 120 seconds. Sheathe it to dispel:
  • Bound Bow, for 120 secs
  • With the Mystic Binding perk, changes to Mystic Bow, for 120 secs
  • If you use all 100 arrows it will automatically equip the weakest arrows you are carrying
SR-icon-spell-Bound.png Bound QuiverCC
Spell IDFExxx80C
Tome IDFExxx816
50
Adept
335 206 0 Creates a magic quiver for 120 seconds:
  • Bound Quiver, for 120 secs
  • With the Mystic Binding perk, changes to Mystic Quiver, for 120 secs
  • Bound Quiver is listed under "Powers", not of any particular spell school or skill, instead of under Conjuration with all the other Bound Weapon skills
SR-icon-spell-Ash.png Conjure Ash SpawnDB
Spell IDxx01cdf6
Tome IDxx01e2b1
50
Adept
338 186 139 Summons an Ash Spawn for 60 seconds wherever the caster is pointing:
SR-icon-spell-Summon.png Conjure Dark Seducer ArcherCC
Spell IDxx000870
Tome IDxx000B0C
50
Adept
680 75 37 Summons a Dark Seducer Archer for 60 seconds wherever the caster is pointing:
SR-icon-spell-Summon.png Conjure Dark Seducer WarriorCC
Spell IDxx000A0B
Tome IDxx000B63
50
Adept
680 75 37 Summons a Dark Seducer Warrior for 60 seconds wherever the caster is pointing:
SR-icon-spell-Summon.png Conjure Frost Atronach
Spell ID000204c4
Tome ID000a26ef
50
Adept
347 215 80 Summons a Frost Atronach for 60 seconds wherever the caster is pointing:
SR-icon-spell-Summon.png Conjure Golden Saint ArcherCC
Spell IDxx00086F
Tome IDxx000AF0
50
Adept
680 75 37 Summons a Golden Saint Archer for 60 seconds wherever the caster is pointing:
SR-icon-spell-Summon.png Conjure Golden Saint WarriorCC
Spell IDxx0008CB
Tome IDxx000AFD
50
Adept
680 75 37 Summons a Golden Saint Warrior for 60 seconds wherever the caster is pointing:
SR-icon-spell-Summon.png Conjure MistmanDG
Spell IDxx0045b8
Tome IDxx0045b1
50
Adept
75 193 96 Summons a Mistman from the Soul Cairn for 60 seconds wherever the caster is pointing:
SR-icon-spell-Summon.png Conjure Putrid ZombieCC
Spell IDfexxx805
Tome IDfexxx870
50
Adept
340 107 80 Summons a Zombie for 60 seconds wherever the caster is pointing:
SR-icon-spell-Summon.png Conjure SeekerDB
Spell IDxx033c66
Tome IDxx033c67
50
Adept
307 157 118 Summons a Seeker for 60 seconds wherever the caster is pointing:
SR-icon-spell-Summon.png Conjure Skeleton ChampionCC
Spell IDFExxx877
Tome IDFExxx893
50
Adept
345 192 192 Summons a Skeleton Champion that gains +10% attack damage for each nearby enemy (up to 5) for 60 seconds:
SR-icon-spell-Summon.png Conjure Tomb GuardianCC
Spell IDFExxx854
Tome IDFExxx890
50
Adept
345 192 192 Summons a Tomb Guardian for 60 seconds that conjures a Shade when it kills an enemy:
SR-icon-spell-Banish.png Necromancer's RitualCC
Spell IDFExxx869
Tome IDFExxx88D
50
Adept
325 123 0 Regain 30 health and magicka every time a friendly conjured or reanimated minion dies for 120 seconds:
  • Necromancer's Ritual for 120 seconds
SR-icon-spell-Reanimate.png Revenant
Spell ID00096d94
Tome ID000a26f2
50
Adept
340 183 183 Reanimate a powerful dead body to fight for you for 60 seconds:
SR-icon-spell-Ash.png Conjure Ash GuardianDB
Spell IDxx017782
Tome IDxx01aaba
75
Expert
720 340 221 Creates an Ash Guardian that guards that location until destroyed. Consumes a Heart stone from your inventory, without which it will be hostile:
SR-icon-spell-Banish.png Command Daedra
Spell ID0006f953
Tome ID000a26f6
75
Expert
660 243 242 Powerful summoned and raised creatures are put under your control:
SR-icon-spell-Summon.png Conjure Ayleid LichCC
Spell IDxx147D95
Tome IDxx147D93
75
Expert
720 358 716 Summons an Ayleid Lich for 60 seconds:
SR-icon-spell-Summon.png Conjure Cursed SpectreCC
Spell IDFExxx870
Tome IDFExxx88E
75
Expert
650 258 258 Summons a Cursed Spectre for 60 seconds that drains health and magicka from enemies:
SR-icon-spell-Summon.png Conjure Dragon Priest
Spell ID0010fc16
75
Expert
N/A 358 716 Summons a Dragon Priest for 60 seconds:
  • Only available as an effect of Konahrik
SR-icon-spell-Summon.png Conjure Dremora Lord
Spell ID0010ddec
Tome ID0010fd60
75
Expert
730 358 716 Summons a Dremora Lord for 60 seconds:
SR-icon-spell-Summon.png Conjure Malignant ZombieCC
Spell IDfexxx807
Tome IDfexxx871
75
Expert
690 161 161 Summons a Malignant Zombie for 60 seconds wherever the caster is pointing:
SR-icon-spell-Summon.png Conjure Skeleton WarlockCC
Spell IDFExxx84E
Tome IDFExxx892
75
Expert
650 258 258 Summons a Skeleton Warlock that wields powerful shock magic for 60 seconds:
SR-icon-spell-Summon.png Conjure Storm Atronach
Spell ID000204c5
Tome ID000a26f0
75
Expert
690 322 161 Summons a Storm Atronach for 60 seconds wherever the caster is pointing:
SR-icon-spell-Summon.png Conjure WrathmanDG
Spell IDxx0045b3
Tome IDxx0045b2
75
Expert
75 301 150 Summons a Wrathman from the Soul Cairn for 60 seconds wherever the caster is pointing:
SR-icon-spell-Reanimate.png Dread Zombie
Spell ID00096d95
Tome ID000a26f7
75
Expert
630 302 302 Reanimate a very powerful dead body to fight for you for 60 seconds:
SR-icon-spell-Banish.png Expel Daedra
Spell ID0006f952
Tome ID000a26f8
75
Expert
620 215 215 Powerful summoned daedra creatures are are [sic] sent back to Oblivion:
SR-icon-spell-Summon.png Pride of HirstaangCC
Spell IDfexxx852
Tome IDfexxx861
75
Expert
690 287 Summons a Bear for 60 seconds wherever the caster is pointing. Resist 50% of frost damage for 60 seconds. Health regenerates 50% faster for 60 seconds:
SR-icon-spell-Summon.png Conjure Ancient DeathpriestCC
Spell IDFExxx852
Tome IDFExxx88B
100
Master
1150 1004 1004 Summons an Ancient Deathpriest that wields powerful magic and commands the undead for 60 seconds. When killed, the Deathpriest splits into 3 Tortured Shades:
SR-icon-spell-Summon.png Conjure Bone ColossusCC
Spell IDFExxx861
Tome IDFExxx891
100
Master
1150 1004 1004 Summons a Bone Colossus for 60 seconds. While active, conjured skeletons regenerate health and you can summon 2 additional skeletons. Only 1 colossus can be summoned at a time:
SR-icon-spell-Summon.png Conjure StaadaCC
Spell IDxx19D3FA
Tome IDxx19D3F9
100
Master
1350 75 37 Summons Staada for 60 seconds wherever the caster is pointing:
SR-icon-spell-Summon.png Flame Thrall
Spell ID0007e5d5
Tome ID000a26fa
100
Master
1260 900 0[1] Summons a Flame Atronach permanently:
SR-icon-spell-Reanimate.png Dead Thrall
Spell ID0007e8df
Tome ID000a26f9
100
Master
1270 1000 1000 Reanimate a dead body permanently to fight for you. Only works on people:
SR-icon-spell-Summon.png Frost Thrall
Spell ID0007e5d6
Tome ID000a26fb
100
Master
1300 1100 3850 Summons a Frost Atronach permanently:
SR-icon-spell-Summon.png Storm Thrall
Spell ID0007e5d7
Tome ID000a26fc
100
Master
1350 1200 4800[2] Summons a Storm Atronach permanently:
SR-icon-spell-Summon.png Spectral Arrow
Spell ID000ab23d
Tome ID000b3165
25
Apprentice
250 50 50 Fires a Spectral Arrow at the target doing 30 points of damage and staggering the target:
  • Not available in game
  • Was apparently intended to be the reward for completing the quest Infiltration, but was replaced by Detect Life
SR-icon-spell-Summon.png Summon Arniel's Shade
Spell ID0006a153
N/A N/A 0 0 Summons the Shade of Arniel Gane for 60 seconds wherever the caster is pointing:
SR-icon-spell-Summon.png Summon Unbound Dremora
Spell ID00099f39
N/A N/A 100 0 (scripted) Summons an unbound Dremora for 999 seconds
  • Summon Unbound Dremora Unbound Dremora, for 999 secs
  • Only works at a specific location, as part of the related quest
  1. ^ Flame Thrall incorrectly grants 0 XP.
  2. ^ Storm Thrall incorrectly grants 0 XP with Elemental Potency. XP gain is restored when perk is removed.

Spell Notes

  • The base cost for spells is the amount of magicka that would be necessary to cast the spell at 0 skill without any perks. The magicka cost at 100 skill is 41% less than the base cost; the cost can also be reduced via enchanted apparel and by unlocking various perks. See Spell Cost for the full magicka cost equation.
  • Skill level indicates which skill perk needs to be unlocked to decrease the spell's magicka cost. "N/A" is used for special spells whose cost is not affected by any perks.
  • The "Where to Get" column only lists guaranteed locations for obtaining the spell tomes. Most spell tomes are also available in random loot; see Spell Tome Locations and the table below for details.
  • For higher-level spell tomes to become available for purchase, your skill in the school must be high enough (see the table below). Also, master-level spell tomes can only be acquired once that school's ritual spell quest has been completed.
  • All spell tomes have a weight of 1.
  • Skill XP can be modified by scripts and by the game engine itself under various circumstances. The exact XP you receive may vary from the numbers listed here.
  • Magicka cost and skill XP are rounded down, both in game and on this page. Because of this, you may find that you cannot cast a spell even though it appears you have exactly enough magicka to do so.
Tomes by Level
Spell Level Skill Level Character Level, Boss Chest Character Level, Random Chest
Novice 0 1 1
Apprentice 0 11 10
Adept 40 23 -
Expert 65 35 -
Master 0/90 - -
Master level spell tomes require the appropriate ritual spell quest to be completed to be sold; while the quests have a skill level requirement of 90 to initiate, if you have completed the quest and reset the skill by making it legendary, the spell tome should still be available for sale.