Skyrim:Conjuration Spells
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< Skyrim: Magic: Spells(Redirected from Skyrim:Soul Trap (spell))
This page lists Spells in the school of Conjuration.
Spell Name (IDs) |
Skill Level | Tome |
Magicka Base Cost | Skill XP | Description and Effect Details | Where to Get | |
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Bound DaggerDB | 0 Novice |
38 | 53 | 269 | Creates a magic dagger for 120 seconds. Sheathe it to dispel:
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Bound Sword | 0 Novice |
49 | 93 | 469 | Creates a magic sword for 120 seconds. Sheathe it to dispel:
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Conjure Familiar | 0 Novice |
49 | 107 | 64 | Summons a Familiar for 60 seconds wherever the caster is pointing:
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Conjure Skeleton MinionCC | 0 Novice |
50 | 106 | 76 | Summons a weak Skeleton warrior for 60 seconds:
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Conjure Undying GhostCC | 0 Novice |
50 | 0 | 0 | Consumes all magicka and summons an Undying Ghost for 60 seconds. The ghost's attributes are equal to twice the amount of magicka consumed (up to 600):
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Conjure ZombieCC | 0 Novice |
49 | 107 | 64 | Summons a Zombie for 60 seconds wherever the caster is pointing:
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Raise Zombie | 0 Novice |
49 | 103 | 515 | Reanimate a weak dead body to fight for you for 60 seconds:
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Bound Battleaxe | 25 Apprentice |
99 | 169 | 84 | Creates a magic battle axe for 120 seconds. Sheathe it to dispel:
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Conjure BonemanDG | 25 Apprentice |
75 | 129 | 64 | Summons a Boneman Archer from the Soul Cairn for 60 seconds wherever the caster is pointing:
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Conjure Flame Atronach | 25 Apprentice |
99 | 150 | 37 | Summons a Flame Atronach for 60 seconds wherever the caster is pointing:
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Conjure Foul ZombieCC | 25 Apprentice |
99 | 75 | 37 | Summons a Foul Zombie for 60 seconds wherever the caster is pointing:
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Conjure Haunting SpiritCC | 25 Apprentice |
100 | 128 | 128 | Summons a Haunting Spirit for 60 seconds. When killed, the spirit steals 10 points from the skills of its killer and transfers them to the caster for a short time:
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Conjure Skeleton MarksmanCC | 25 Apprentice |
100 | 132 | 132 | Summons a Skeleton Marksman whose arrows weaken foes for 60 seconds:
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Flaming Familiar | 25 Apprentice |
250 | 57 | 57 | Summons a flaming familiar which will charge into battle and explode:
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Reanimate Corpse | 25 Apprentice |
99 | 144 | 434 | Reanimate a more powerful dead body to fight for you for 60 seconds:
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Soul SplitCC | 25 Apprentice |
100 | 96 | 96 | Sacrifice a friendly conjured or reanimated minion to summon 2 Sundered Shades for 60 seconds:
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Soul Trap | 25 Apprentice |
100 | 107 | 215 | If target dies within 60 seconds, fills a soul gem:
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Summon ArvakDG | 25 Apprentice |
N/A | 136 | 0 | Summons Arvak in the Soul Cairn or Tamriel wilderness to act as your steed:
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Summon Daedric HorseCC | 25 Apprentice |
100 | 136 | 0 | Summons a Daedric Horse to act as your steed:
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Banish Daedra | 50 Adept |
346 | 196 | 196 | Weaker summoned daedra are sent back to Oblivion:
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Banish UndeadCC | 50 Adept |
325 | 176 | 176 | Summoned or raised undead up to level 15 are sent back to the grave:
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Bound Bow | 50 Adept |
335 | 207 | 103 | Creates a magic bow and 100 magic arrows for 120 seconds. Sheathe it to dispel:
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Bound QuiverCC | 50 Adept |
335 | 206 | 0 | Creates a magic quiver for 120 seconds:
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Conjure Ash SpawnDB | 50 Adept |
338 | 186 | 139 | Summons an Ash Spawn for 60 seconds wherever the caster is pointing:
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Conjure Dark Seducer ArcherCC | 50 Adept |
680 | 75 | 37 | Summons a Dark Seducer Archer for 60 seconds wherever the caster is pointing:
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Conjure Dark Seducer WarriorCC | 50 Adept |
680 | 75 | 37 | Summons a Dark Seducer Warrior for 60 seconds wherever the caster is pointing:
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Conjure Frost Atronach | 50 Adept |
347 | 215 | 80 | Summons a Frost Atronach for 60 seconds wherever the caster is pointing:
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Conjure Golden Saint ArcherCC | 50 Adept |
680 | 75 | 37 | Summons a Golden Saint Archer for 60 seconds wherever the caster is pointing:
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Conjure Golden Saint WarriorCC | 50 Adept |
680 | 75 | 37 | Summons a Golden Saint Warrior for 60 seconds wherever the caster is pointing:
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Conjure MistmanDG | 50 Adept |
75 | 193 | 96 | Summons a Mistman from the Soul Cairn for 60 seconds wherever the caster is pointing:
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Conjure Putrid ZombieCC | 50 Adept |
340 | 107 | 80 | Summons a Zombie for 60 seconds wherever the caster is pointing:
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Conjure SeekerDB | 50 Adept |
307 | 157 | 118 | Summons a Seeker for 60 seconds wherever the caster is pointing:
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Conjure Skeleton ChampionCC | 50 Adept |
345 | 192 | 192 | Summons a Skeleton Champion that gains +10% attack damage for each nearby enemy (up to 5) for 60 seconds:
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Conjure Tomb GuardianCC | 50 Adept |
345 | 192 | 192 | Summons a Tomb Guardian for 60 seconds that conjures a Shade when it kills an enemy:
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Necromancer's RitualCC | 50 Adept |
325 | 123 | 0 | Regain 30 health and magicka every time a friendly conjured or reanimated minion dies for 120 seconds:
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Revenant | 50 Adept |
340 | 183 | 183 | Reanimate a powerful dead body to fight for you for 60 seconds:
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Conjure Ash GuardianDB | 75 Expert |
720 | 340 | 221 | Creates an Ash Guardian that guards that location until destroyed. Consumes a Heart stone from your inventory, without which it will be hostile: |
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Command Daedra | 75 Expert |
660 | 243 | 242 | Powerful summoned and raised creatures are put under your control:
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Conjure Ayleid LichCC | 75 Expert |
720 | 358 | 716 | Summons an Ayleid Lich for 60 seconds:
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Conjure Cursed SpectreCC | 75 Expert |
650 | 258 | 258 | Summons a Cursed Spectre for 60 seconds that drains health and magicka from enemies:
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Conjure Dragon Priest
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75 Expert |
N/A | 358 | 716 | Summons a Dragon Priest for 60 seconds:
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Conjure Dremora Lord | 75 Expert |
730 | 358 | 716 | Summons a Dremora Lord for 60 seconds:
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Conjure Malignant ZombieCC | 75 Expert |
690 | 161 | 161 | Summons a Malignant Zombie for 60 seconds wherever the caster is pointing:
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Conjure Skeleton WarlockCC | 75 Expert |
650 | 258 | 258 | Summons a Skeleton Warlock that wields powerful shock magic for 60 seconds:
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Conjure Storm Atronach | 75 Expert |
690 | 322 | 161 | Summons a Storm Atronach for 60 seconds wherever the caster is pointing:
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Conjure WrathmanDG | 75 Expert |
75 | 301 | 150 | Summons a Wrathman from the Soul Cairn for 60 seconds wherever the caster is pointing:
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Dread Zombie | 75 Expert |
630 | 302 | 302 | Reanimate a very powerful dead body to fight for you for 60 seconds:
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Expel Daedra | 75 Expert |
620 | 215 | 215 | Powerful summoned daedra creatures are are [sic] sent back to Oblivion:
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Pride of HirstaangCC | 75 Expert |
690 | 287 | Summons a Bear for 60 seconds wherever the caster is pointing. Resist 50% of frost damage for 60 seconds. Health regenerates 50% faster for 60 seconds:
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Conjure Ancient DeathpriestCC | 100 Master |
1150 | 1004 | 1004 | Summons an Ancient Deathpriest that wields powerful magic and commands the undead for 60 seconds. When killed, the Deathpriest splits into 3 Tortured Shades:
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Conjure Bone ColossusCC | 100 Master |
1150 | 1004 | 1004 | Summons a Bone Colossus for 60 seconds. While active, conjured skeletons regenerate health and you can summon 2 additional skeletons. Only 1 colossus can be summoned at a time:
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Conjure StaadaCC | 100 Master |
1350 | 75 | 37 | Summons Staada for 60 seconds wherever the caster is pointing:
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Flame Thrall | 100 Master |
1260 | 900 | 0[1] | Summons a Flame Atronach permanently:
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Dead Thrall | 100 Master |
1270 | 1000 | 1000 | Reanimate a dead body permanently to fight for you. Only works on people:
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Frost Thrall | 100 Master |
1300 | 1100 | 3850 | Summons a Frost Atronach permanently:
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Storm Thrall | 100 Master |
1350 | 1200 | 4800[2] | Summons a Storm Atronach permanently:
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Spectral Arrow | 25 Apprentice |
250 | 50 | 50 | Fires a Spectral Arrow at the target doing 30 points of damage and staggering the target:
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Summon Arniel's Shade
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N/A | N/A | 0 | 0 | Summons the Shade of Arniel Gane for 60 seconds wherever the caster is pointing:
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Summon Unbound Dremora
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N/A | N/A | 100 | 0 (scripted) | Summons an unbound Dremora for 999 seconds
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- ^ Flame Thrall incorrectly grants 0 XP.
- ^ Storm Thrall incorrectly grants 0 XP with Elemental Potency. XP gain is restored when perk is removed.
Spell Notes
- The base cost for spells is the amount of magicka that would be necessary to cast the spell at 0 skill without any perks. The magicka cost at 100 skill is 41% less than the base cost; the cost can also be reduced via enchanted apparel and by unlocking various perks. See Spell Cost for the full magicka cost equation.
- Skill level indicates which skill perk needs to be unlocked to decrease the spell's magicka cost. "N/A" is used for special spells whose cost is not affected by any perks.
- The "Where to Get" column only lists guaranteed locations for obtaining the spell tomes. Most spell tomes are also available in random loot; see Spell Tome Locations and the table below for details.
- For higher-level spell tomes to become available for purchase, your skill in the school must be high enough (see the table below). Also, master-level spell tomes can only be acquired once that school's ritual spell quest has been completed.
- All spell tomes have a weight of 1.
- Skill XP can be modified by scripts and by the game engine itself under various circumstances. The exact XP you receive may vary from the numbers listed here.
- Magicka cost and skill XP are rounded down, both in game and on this page. Because of this, you may find that you cannot cast a spell even though it appears you have exactly enough magicka to do so.
Spell Level | Skill Level | Character Level, Boss Chest | Character Level, Random Chest |
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Novice | 0 | 1 | 1 |
Apprentice | 0 | 11 | 10 |
Adept | 40 | 23 | - |
Expert | 65 | 35 | - |
Master | 0/90† | - | - |
†Master level spell tomes require the appropriate ritual spell quest to be completed to be sold; while the quests have a skill level requirement of 90 to initiate, if you have completed the quest and reset the skill by making it legendary, the spell tome should still be available for sale.