Skyrim:Conjuration Spells

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This page lists Spells in the school of Conjuration.

SR-icon-book-SpellTomeConjuration.png Spell Name
(IDs)
Skill Level Tome
Value
Magicka Base Cost Skill XP Description and Effect Details Where to Get
SR-icon-spell-Bound.png Bound DaggerDB
Spell IDxx01ce06
Tome IDxx01ce07
0
Novice
38 53 269 Creates a magic dagger for 120 seconds. Sheathe it to dispel:
SR-icon-spell-Bound.png Bound Sword
Spell ID000211eb
Tome ID0009e2a9
0
Novice
49 93 469 Creates a magic sword for 120 seconds. Sheathe it to dispel:
SR-icon-spell-Summon.png Conjure Familiar
Spell ID000640b6
Tome ID0009e2ab
0
Novice
49 107 64 Summons a Familiar for 60 seconds wherever the caster is pointing:
SR-icon-spell-Reanimate.png Raise Zombie
Spell ID0007e8e1
Tome ID0009e2aa
0
Novice
49 103 515 Reanimate a weak dead body to fight for you for 60 seconds:
SR-icon-spell-Summon.png Conjure ZombieCC
Spell IDfexxx804
Tome IDfexxx86E
0
Novice
49 107 64 Summons a Zombie for 60 seconds wherever the caster is pointing:
SR-icon-spell-Bound.png Bound Battleaxe
Spell ID000211ec
Tome ID000a26ed
25
Apprentice
99 169 84 Creates a magic battle axe for 120 seconds. Sheathe it to dispel:
SR-icon-spell-Summon.png Conjure BonemanDG
Spell IDxx0045ba
Tome IDxx0045b0
25
Apprentice
75 129 64 Summons a Boneman Archer from the Soul Cairn for 60 seconds wherever the caster is pointing:
SR-icon-spell-Summon.png Conjure Flame Atronach
Spell ID000204c3
Tome ID000a26ec
25
Apprentice
99 150 37 Summons a Flame Atronach for 60 seconds wherever the caster is pointing:
SR-icon-spell-Summon.png Conjure Foul ZombieCC
Spell IDfexxx801
Tome IDfexxx86F
25
Apprentice
99 75 Summons a Foul Zombie for 60 seconds wherever the caster is pointing:
SR-icon-spell-Summon.png Flaming Familiar
Spell ID0009ce26
Tome ID000b45f7
25
Apprentice
250 57 57 Summons a flaming familiar which will charge into battle and explode:
SR-icon-spell-Reanimate.png Reanimate Corpse
Spell ID00065bd7
Tome ID000a26eb
25
Apprentice
99 144 434 Reanimate a more powerful dead body to fight for you for 60 seconds:
SR-icon-spell-Banish.png Soul Trap
Spell ID0004dba4
Tome ID0009cd54
25
Apprentice
100 107 215 If target dies within 60 seconds, fills a soul gem:
SR-icon-spell-Summon.png Summon ArvakDG
Spell IDxx00c600
Tome IDxx00None
25
Apprentice
N/A 136 0 Summons Arvak in the Soul Cairn or Tamriel wilderness to act as your steed:
  • Reward for quest Soul Cairn Horse Quest
  • If you are still mounted after 60 secs he will remain with you until you dismount
  • Only available with the Dawnguard add-on
SR-icon-spell-Banish.png Banish Daedra
Spell ID0006d22c
Tome ID000a26ee
50
Adept
346 196 196 Weaker summoned daedra are sent back to Oblivion:
SR-icon-spell-Bound.png Bound Bow
Spell ID000211ed
Tome ID000a26f1
50
Adept
335 207 103 Creates a magic bow and 100 magic arrows for 120 seconds. Sheathe it to dispel:
  • Bound Bow, for 120 secs
  • With the Mystic Binding perk, changes to Mystic Bow, for 120 secs
  • If you use all 100 arrows it will automatically equip the weakest arrows you are carrying.
SR-icon-spell-Bound.png Bound QuiverCC
Spell IDFExxx80C
Tome IDFExxx816
50
Adept
335 206 0 Creates a magic quiver for 120 seconds.
DB-icon-spell-Ash.png Conjure Ash SpawnDB
Spell IDxx01cdf6
Tome IDxx01e2b1
50
Adept
338 186 139 Summons an Ash Spawn for 60 seconds wherever the caster is pointing:
SR-icon-spell-Summon.png Conjure Frost Atronach
Spell ID000204c4
Tome ID000a26ef
50
Adept
347 215 80 Summons a Frost Atronach for 60 seconds wherever the caster is pointing:
SR-icon-spell-Summon.png Conjure MistmanDG
Spell IDxx0045b8
Tome IDxx0045b1
50
Adept
75 193 96 Summons a Mistman from the Soul Cairn for 60 seconds wherever the caster is pointing:
SR-icon-spell-Summon.png Conjure Putrid ZombieCC
Spell IDfexxx803
Tome IDfexxx870
50
Adept
340 107 Summons a Zombie for 60 seconds wherever the caster is pointing:
SR-icon-spell-Summon.png Conjure SeekerDB
Spell IDxx033c66
Tome IDxx033c67
50
Adept
307 157 118 Summons a Seeker for 60 seconds wherever the caster is pointing:
SR-icon-spell-Reanimate.png Revenant
Spell ID00096d94
Tome ID000a26f2
50
Adept
340 183 183 Reanimate a powerful dead body to fight for you for 60 seconds:
DB-icon-spell-Ash.png Conjure Ash GuardianDB
Spell IDxx017782
Tome IDxx01aaba
75
Expert
720 340 221 Creates an Ash Guardian that guards that location until destroyed. Consumes a Heart stone from your inventory, without which it will be hostile.
SR-icon-spell-Banish.png Command Daedra
Spell ID0006f953
Tome ID000a26f6
75
Expert
660 243 242 Powerful summoned and raised creatures are put under your control:
SR-icon-spell-Summon.png Conjure Dragon Priest
Spell ID0010fc16
Tome IDxx00None
75
Expert
N/A 358 717 Summons a Dragon Priest for 60 seconds.
  • Only available as an effect of Konahrik
SR-icon-spell-Summon.png Conjure Dremora Lord
Spell ID0010ddec
Tome ID0010fd60
75
Expert
730 358 717 Summons a Dremora Lord for 60 seconds:
SR-icon-spell-Summon.png Conjure Malignant ZombieCC
Spell IDfexxx802
Tome IDfexxx871
75
Expert
690 161 Summons a Malignant Zombie for 60 seconds wherever the caster is pointing:
SR-icon-spell-Summon.png Conjure Storm Atronach
Spell ID000204c5
Tome ID000a26f0
75
Expert
690 322 161 Summons a Storm Atronach for 60 seconds wherever the caster is pointing:
SR-icon-spell-Summon.png Conjure WrathmanDG
Spell IDxx0045b3
Tome IDxx0045b2
75
Expert
75 301 150 Summons a Wrathman from the Soul Cairn for 60 seconds wherever the caster is pointing:
SR-icon-spell-Reanimate.png Dread Zombie
Spell ID00096d95
Tome ID000a26f7
75
Expert
630 302 302 Reanimate a very powerful dead body to fight for you for 60 seconds:
SR-icon-spell-Banish.png Expel Daedra
Spell ID0006f952
Tome ID000a26f8
75
Expert
620 215 215 Powerful summoned daedra creatures are are [sic] sent back to Oblivion:
SR-icon-spell-Summon.png Pride of HirstaangCC
Spell IDfexxx802
Tome IDfexxx861
75
Expert
690 287 Summons a Bear for 60 seconds wherever the caster is pointing. Resist 50% of frost damage for 60 seconds. Health regenerates 50% faster for 60 seconds.:
SR-icon-spell-Summon.png Flame Thrall
Spell ID0007e5d5
Tome ID000a26fa
100
Master
1260 900 0 Summons a Flame Atronach permanently:
SR-icon-spell-Reanimate.png Dead Thrall
Spell ID0007e8df
Tome ID000a26f9
100
Master
1270 1000 1000 Reanimate a dead body permanently to fight for you. Only works on people:
SR-icon-spell-Summon.png Frost Thrall
Spell ID0007e5d6
Tome ID000a26fb
100
Master
1300 1100 3850 Summons a Frost Atronach permanently:
SR-icon-spell-Summon.png Storm Thrall
Spell ID0007e5d7
Tome ID000a26fc
100
Master
1350 1200 4800[1] Summons a Storm Atronach permanently:
SR-icon-spell-Summon.png Spectral Arrow
Spell ID000ab23d
Tome ID000b3165
N/A 250 50 50 Fires a Spectral Arrow at the target doing 30 points of damage and staggering the target:
  • Not available in game
  • Was apparently intended to be the reward for completing the quest Infiltration, but was replaced by Detect Life
SR-icon-spell-Summon.png Summon Arniel's Shade
Spell ID0006a153
Tome IDxx00None
N/A N/A 0 0 Summons the Shade of Arniel Gane for 60 seconds wherever the caster is pointing.
SR-icon-spell-Summon.png Summon Unbound Dremora
Spell ID00099f39
Tome IDxx00None
N/A N/A 100 0 (scripted) Summons an unbound Dremora for 999 seconds
  • Summon Unbound Dremora Unbound Dremora, for 999 secs
  • Only works at a specific location, as part of the related quest
  1. ^ Skill XP is reduced to 0 with Elemental Potency.

Spell Notes

  • The base cost for spells is the amount of magicka that would be necessary to cast the spell at 0 skill without any perks. The magicka cost at 100 skill is 41% less than the base cost; the cost can also be reduced via enchanted apparel and by unlocking various perks. See Spell Cost for the full magicka cost equation.
  • Skill level indicates which skill perk needs to be unlocked to decrease the spell's magicka cost. "N/A" is used for special spells whose cost is not affected by any perks.
  • The "Where to Get" column only lists guaranteed locations for obtaining the spell tomes. Most spell tomes are also available in random loot; see Spell Tome Locations and the table below for details.
  • For higher-level spell tomes to become available for purchase, your skill in the school must be high enough (see the table below). Also, master-level spell tomes can only be acquired once that school's ritual spell quest has been completed.
  • All spell tomes have a weight of 1.
  • Skill XP can be modified by scripts and by the game engine itself under various circumstances. The exact XP you receive may vary from the numbers listed here.
  • Magicka cost and skill XP are rounded down, both in game and on this page. Because of this, you may find that you cannot cast a spell even though it appears you have exactly enough magicka to do so.
Tomes by Level
Spell Level Skill Level Character Level, Boss Chest Character Level, Random Chest
Novice 0 1 1
Apprentice 0 11 10
Adept 40 23 -
Expert 65 35 -
Master 0/90 - -
Master level spell tomes require the appropriate ritual spell quest to be completed to be sold; while the quests have a skill level requirement of 90 to initiate, if you have completed the quest and reset the skill by making it legendary, the spell tome should still be available for sale.