Online:Worldspaces
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Worldspaces are locations outside of the Overworld Zones which are generally only visited during certain quests. As they do not exist within Zones, they are neither Points of Interest nor Unmarked Locations, and as such may be interior cells, exterior areas, or a combination of both.
Contents
Aldmeri Dominion[edit]
Auridon[edit]
- The Refuge of Dread — A pocket plane of Oblivion within Mehrunes Dagon's Deadlands.
Greenshade[edit]
- Abecean Sea — A pirate-ridden sea within the Eltheric Ocean.
- Isles of Torment — A pocket-plane of Coldharbour, mystically connected to the Moonhenge in Greenshade.
- Silatar — An island estate in the Summerset archipelago.
Malabal Tor[edit]
- The Hunting Grounds — Hircine's realm of Oblivion, connected to Wilding Run in Malabal Tor.
Reaper's March[edit]
- The Demi-Plane of Jode — A realm visited from within the Two Moons Path by Khajiit seeking to become the Mane.
- Den of Lorkhaj — A shadowy realm created from the decaying corpse of Lorkhaj.
- The Five Finger Dance — The realm of Baan Dar, who hosts an eternal party for bandits, pranksters, and merrymakers.
Daggerfall Covenant[edit]
Alik'r Desert[edit]
- Ash'abah Pass — A fortified coastal pass in the Alik'r Desert visited only during the Daggerfall Covenant quest The Initiation.
Bangkorai[edit]
- The Far Shores — A realm of Aetherius to which the souls of Redguards travel upon their death.
- Nchu Duabthar Threshold — A remote valley surrounded by Dwemer ruins in the center of Bangkorai visited during the Daggerfall Covenant quest The Parley.
Stormhaven[edit]
- Emeric's Dream — A nightmare realm encountered only in the Daggerfall Covenant quest Vaermina's Gambit. (map)
- Godrun's Dream — A pocket realm of Quagmire encountered only in the Daggerfall Covenant quest Godrun's Dream. (map)
Neutral and Disputed[edit]
Cyrodiil[edit]
- Cheesemonger's Hollow — A small part of Sheogorath's realm of Oblivion full of Daedric ruins, accessible from Alliance base camps in Cyrodiil. (map)
Chapter Zones[edit]
Apocrypha[edit]
- The Infinite Panopticon — A repository of knowledge and pocket realm of Apocrypha. (map)
- The Mythos — The heart of Apocrypha. (map)
Blackwood[edit]
- Annyce Favraud's Dream — An imaginary ship dreamed up by Annyce Favraud. (map)
- Deadlands: The Ashen Forest — An isolated region within Mehrunes Dagon's realm in Oblivion. (map)
- Vandacia's Deadlands Keep — A Daedric fortress granted to Councilor Vandacia by Mehrunes Dagon. (map)
- Xynaa's Sanctuary — A Daedric fortress in the Ashen Forest of the Deadlands. (map)
Northern Elsweyr[edit]
- Plane of Jode — A Khajiiti temple on the larger of the two moons, only accessible through the Moon Gate of Anequina during a lunar eclipse. (map)
Summerset[edit]
- Evergloam — The Daedric plane of Nocturnal. (map)
- Fields of Regret (map)
- The Spiral Skein — A part of Mephala's realm of Oblivion. (map)
Telvanni Peninsula[edit]
Vvardenfell[edit]
- Clockwork City Vault — Sotha Sil's secret vault containing the Clockwork City. It is located in the Dwemer ruin of Bamz-Amschend, deep beneath the Mournhold Temple in Deshaan.
- Firemoth Island — An island found off the southwest shores of Vvardenfell. (map)
- Prison of Xykenaz — A nanoplane of Coldharbour to which Molag Bal banished the Dremora, Xykenaz.
Story DLC Zones[edit]
Clockwork City[edit]
- Cogitum Centralis — Sotha Sil's seat of power within the Clockwork City. (map)
- Evergloam — The Daedric plane of Nocturnal. (map)
The Deadlands[edit]
- Deadlight — A realm of Oblivion being used as headquarters by the Waking Flame.
- Fort Grief — An abandoned Legion fort on an island in Niben Bay. (map)
- Fort Sundercliff — A Legion fort located in the eastern Nibenay Basin, surrounded by the town of Sundercliff. (map)
- Isle of Joys — A retreat of the Longhouse Emperors in The Deadlands. (map)
Galen[edit]
- The Mad Maiden — A ship captained by Captain Siravaen. (map)
Murkmire[edit]
- The Remnant of Argon — A magical refuge hidden inside a powerful Argonian relic.
The Reach[edit]
Southern Elsweyr[edit]
- Dragonhold — An island in Southern Elsweyr. (map)
- Dragonhold — A floating island in Southern Elsweyr. (map)
- Jonelight Path — A realm between realms accessible by Khajiiti Heroes.
- Spilled Sand — A trick of the mind that appears when the Mask of Alkosh is prepared by the Mask-Bearer to be empowered.
- Tideholm — An island off the coast of Southern Elsweyr, due east of the South Guard Ruins. (map)
Unzoned[edit]
Dark Brotherhood[edit]
- Blackwood Borderlands — An area between Blackwood in Cyrodiil and western Black Marsh. (map)
- Jerall Mountains Logging Track — A forest located somewhere between Cyrodiil and Skyrim. (map)
Fighters Guild[edit]
- Abagarlas — An ancient Ayleid city whose inhabitants used to worship Molag Bal.
- The Earth Forge — A secret Dwemer ruin in the mountains which is maintained by the Fighters Guild.
- Halls of Submission — A stronghold in Coldharbour where Molag Bal has hidden the Mortuum Vivicus.
- Mzeneldt — A Dwemer ruin most likely in the southeastern Dragontail Mountains of Hammerfell.
Mages Guild[edit]
- Chateau of the Ravenous Rodent — Sheogorath's "family estate" in Dementia, in the southern Shivering Isles.
- Cheesemonger's Hollow — A secluded valley in Shivering Isles, Sheogorath's plane of Oblivion.
- Circus of Cheerful Slaughter — An ancient ruin in Dementia, part of Sheogorath's Shivering Isles.
- Eyevea — An island which becomes accessible after completing the Mages Guild quest line.
- Glade of the Divines — A temple in the Shivering Isles, Sheogorath's plane of Oblivion.
Main Quest[edit]
- Castle of the Worm — Mannimarco's stronghold in Coldharbour.
- The Colored Rooms — Meridia's plane of Oblivion.
- The Foundry of Woe — A prison stronghold in Coldharbour.
- Halls of Torment — A prison stronghold in Coldharbour.
- Heart's Grief — Molag Bal's palace and the most feared place in all Coldharbour.
- Sancre Tor — The ruin of an ancient Imperial city in the Colovian mountains of Cyrodiil. (map)
- The Valley of Blades — A secluded valley in the Dragontail Mountains of Hammerfell.
- The Wailing Prison — A sub-location of Coldharbour, Molag Bal's realm of Oblivion.
Psijic Order[edit]
- Time-Lost Throne Room — The throne room of the White-Gold Tower, accessible through a gaping time breach in Divad's Chagrin Mine.
Scribing[edit]
- The Scholarium — A great library enshrined deep beneath Eyevea. It is home to the Scribing Altar. (map)
- Scholarium Outer Ruins — A series of halls leading towards the Scholarium proper. (map)
Thieves Guild[edit]
- al-Danobia Tomb — A Redguard family tomb found near the city of Taneth.
- Fulstrom Homestead — A private manor off the coast of Eastmarch.
Prologues[edit]
- Dranil Kir — An island off the coast of Auridon formerly occupied by the Psijic Order that houses the Obscuros, a powerful scrying device. (map)
- Emerald Glyphic Vault — An Elven vault guarded by the Sodality of the Eye. (map)
- Glenmoril Ritual Site — A ritual site located within the Sunken Road. (map)
- Grayhome — A frozen island with an ornate castle, formerly occupied by the Gray Host. (map)
- Halls of Colossus — Ancient subterranean vaults located along the southern coast of Elsweyr. (map)
- Imperial Cache Annex — A hidden, warded vault whose use dates back to the reign of the Longhouse Emperors. (map)
- Imperial Sewers — Below the Imperial City which contains a Cache Annex. (map)
- Lyranth's Hidden Lair — A hideout used by Lyranth that has been infiltrated by the Order of the Waking Flame. (map)
- Ne Salas Cache Annex — A hidden, warded vault in Ne Salas whose use dates back to the reign of the Longhouse Emperors. (map)
- Norg-Tzel — An abandoned tropical island in southeastern Black Marsh. (map)
- The Deadlands: Testing Grounds — Part of Mehrunes Dagon's Oblivion realm used to test his servants.
- The Spiral Skein — A part of Mephala's realm of Oblivion. (map)
- Sword's Rest Isle — A resort isle of High King Emeric.
- Vahlokzin's Lair — A dragon lair in a dormant volcano on the coast of Southern Elsweyr, occupied by Vahlokzin. (map)
- Waking Flame Base — A secluded area of Fargrave serving as the headquarters of the Waking Flame for their operations in Fargrave. (map)
World[edit]
- Blood Matron's Crypt — The resting place of Lamae Bal, the first vampire. (map)
- The Hunting Grounds — Hircine's realm of Oblivion.
- Isle of Balfiera — An island found off the coast of the Iliac Bay. (map)
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