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Nodes are found throughout the world and can be harvested for crafting. They come in several forms, including plants, ore veins, logs, and runestones.

All nodes scale to either the level of your crafting passives, or your character level. Before Update 12, some zones had static or partially-static node tiers instead, corresponding to the level of the content.

Certain zones offer a chance to obtain additional rare crafting materials when harvesting a node there. These are listed in the table below:

Zone Material
Craglorn Fortified Nirncrux, Potent Nirncrux
Gold Coast Grain of Pearl Sand
Hew's Bane Rogue's Soot
Vvardenfell Viridian Dust
Wrothgar Cassiterite Sand

The above table also applies to enemies that drop leather (i.e. medium armor clothing materials).


Plants yield reagents for Alchemy, raw materials such as jute for the clothing profession, and bait for fishing.


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Giant Clam
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Clothing Materials[edit]

Ore Veins[edit]

Ore veins are distinguishable from regular rocks by virtue of their shape, size and color. The first type encountered in early levels is iron. Ores can be refined for blacksmithing.


Logs can be harvested for wood used in the woodworking skill. The first type encountered is maple.

Ore Seams[edit]

Ore Seams can be harvested for metal dust used in the Jewelry Crafting Skill. The first type encountered is pewter.


Runestones are for enchanting. Small shrine-like objects scattered around the world can be activated to yield a number of runes. Before Update 10, there were red, yellow and blue runestones which yielded a single rune of a specific type.

Psijic Portals[edit]

Psijic Portals contain a variety of valuable loot. They appear in the same locations where Runestone nodes are typically found, near old ruins and burial sites. Similar to Runestone nodes, they will always contain one Runestone of each type, Aspect, Essence, and Potency, but the Aspect rune will always be Jejota or better.

Psijic Portals are initially invisible, but can be revealed by unlocking the Psijic Order skill line by completing The Psijics' Calling.

Other Nodes[edit]

Other gathering nodes include pure water and water skins, which may be harvested for solvents, and furrier's traps (found only at Clothing Survey sites), which can be harvested for medium armor materials.

Clockwork City[edit]

As the Clockwork City zone does not have any natural flora, Alchemy, Clothing and Woodworking materials are salvaged from various artificial nodes instead.

Skill Perks[edit]

Keen Eye (on Corn Flower plant)

There are two types of abilities that help with gathering. Both are passive.

Keen Eye abilities make materials easier to spot out in the world. There is a Keen Eye ability for every profession except Provisioning.

Hireling abilities make a hireling go out and gather materials for you once a day (or twice with enough skill points invested). Alchemists have no such hireling.


Achievement Points Description Dye Granted
ON-icon-achievement-Master Woodworker.png Apprentice Crafting Harvester 5 Harvest any crafting materials 10 times. Dragonthorn Yellow
ON-icon-achievement-Master Woodworker.png Journeyman Crafting Harvester 5 Harvest any crafting materials 50 times. Hyacinth Pink
ON-icon-achievement-Master Woodworker.png Expert Crafting Harvester 5 Harvest any crafting materials 100 times. Jute Green
ON-icon-achievement-Master Woodworker.png Master Crafting Harvester 5 Harvest any crafting materials 1000 times. Raw Hide Tan
ON-icon-achievement-Master Woodworker.png Grand Master Crafting Harvester 5 Harvest any crafting materials 10000 times. Kresh Flower Red