Online:High Elf

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
ON-icon-Altmer.png
ON-concept-Altmer.png

The High Elves, or Altmer, arrived in Tamriel thousands of years ago from Old Aldmeris. They see themselves, perhaps justifiably, as the ruling race of Tamriel. They are a highly cultured people, known for their breathtaking architecture and massive libraries of histories and creative works. They tend to be isolationists, largely remaining on Summerset Isle, and only emerge when they perceive a great threat to their homeland. They are powerful mages and warriors, and the de facto leaders of the Aldmeri Dominion.

For more information, see the main lore article.

A list of all the Altmer encountered in ESO can be found here.

In-Game Description[edit]

The racial skills of the High Elves reflect their magical affinity by increasing their spell damage, resource recovery, base magicka, and experience gain. These innate bonuses help define the race as proud and powerful spell casters.

Skill Perks[edit]

Altmer have an associated skill line that complements their lore-based abilities with a focus on improved magicka pool and regeneration and their destructive magic abilities. Abilities are listed below.

Notes

  • The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 50 Champion Points160. Damage values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.

Passive Abilities[edit]

Name Player Level Skill Rank Description
ON-icon-skill-High Elf-Highborn.png Highborn 1 1 free Increases your experience gain with the Destruction Staff skill line by 15%. Increases your experience gained by 1%.
ON-icon-skill-High Elf-Spell Recharge.png Spell Recharge 5 1 When you activate an ability, you restore 200 Magicka or Stamina, based on whichever is lowest. This effect can occur once every 6 seconds. When you are using an ability with a channel or cast time, you take 1% less damage.
15 2 When you activate an ability, you restore 400 Magicka or Stamina, based on whichever is lowest. This effect can occur once every 6 seconds. When you are using an ability with a channel or cast time, you take 2% less damage.
30 3 When you activate an ability, you restore 625 Magicka or Stamina, based on whichever is lowest. This effect can occur once every 6 seconds. When you are using an ability with a channel or cast time, you take 5% less damage.
ON-icon-skill-High Elf-Syrabane's Boon.png Syrabane's Boon 10 1 Increases your Max Magicka by 600.
20 2 Increases your Max Magicka by 1200.
40 3 Increases your Max Magicka by 2000.
ON-icon-skill-High Elf-Elemental Talent.png Elemental Talent 25 1 Increases your Weapon and Spell Damage by 86.
35 2 Increases your Weapon and Spell Damage by 172.
50 3 Increases your Weapon and Spell Damage by 258.