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Factions are the individuals or groups that hold political influence in the Iliac Bay. This list includes Gods, Goddesses, royal families, temples, witches, Daedra, and many more.Some of these factions are joinable, others you can directly interact with.These factions are detailed below.

(You can check the factions you joined by going to your character sheet (click on character portrait or press f5, by default)and clicking on "Affiliations", in addition to that, the ranks your rank in each will also be displayed.)

Joinable Factions[edit]

There are six categories of factions you can join. Each faction gives random quests, ranging from a menial courier duty to killing liches and dragons. Most factions will give quests to all adventurers, although in most cases they will not provide a reward; you will only improve your Reputation with them. To take advantage of offered benefits, better rewards, and harder quests, you must join them.

Knightly Orders - Valiant Knights look no further for a lord (You can only join one)
Fighters Guild - The Imperial Mercenary's guild
Mages Guild - Spellcasters and Scholars alike will enjoy the benefits of the Mages Guild
Thieves Guild - Sneaky sorts reside in this guild
Dark Brotherhood - The assassins guild led by the Night Mother
Temples - Temples devoted to the Eight Divines of Tamriel (You can only join one)

Guild Advancement[edit]

Each guild requires members maintain proficiency with a specific set of skills. To be eligible for a given rank, your reputation with the guild must meet or exceed a given value, and at least one of the preferred skills must meet or exceed the "High skill" degree, and one of the other skills must meet or exceed the "Low skill" degree.

Rank Reputation High skill Low skill
0 0 22 4
1 10 23 5
2 20 31 9
3 30 39 13
4 40 47 17
5 50 55 21
6 60 63 25
7 70 71 29
8 80 79 33
9 90 87 37

Within a faction, you must wait 28 days after being promoted to be eligible for another. You may skip ranks when promoted; the highest rank for which you are eligible (according to the above chart) is the rank you will be promoted to.

Guild Titles and Ranks[edit]

The following are the various titles associated with each faction and rank.

Rank Mages Fighters Thieves Dark Brotherhood Temples Knights
0 Apprentice Apprentice Apprentice Apprentice Novice Aspirant
1 Journeyman Journeyman Journeyman Journeyman Initiate Squire
2 Evoker Swordsman Filcher Operator Acolyte Gallant
3 Conjurer Protector Crook Slayer Adept Chevalier
4 Magician Defender Robber Executioner Curate Keeper
5 Enchanter Warder Bandit Punisher Disciple Knight Brother
6 Warlock Guardian Thief Terminator Brother Commander
7 Wizard Champion Ringleader Assassin Diviner Marshal
8 Master Wizard Warrior Mastermind Dark Brother Master Seneschal
9 Archmage Master Master Thief Master Assassin Patriarch Paladin

Guild Training Skills[edit]

The following is a list of skills and which guilds provide training for them. Please note that knightly orders do not offer training services.

Skill Guilds Where Skill can be Trained
Alteration Mages, Akatosh, Julianos
Archery Fighters, Kynareth, Mara, Akatosh, Dark Brotherhood
Axe Fighters, Arkay, Stendarr
Backstabbing Arkay, Thieves, Dark Brotherhood
Blunt Weapon Fighters, Stendarr, Thieves, Zenithar
Centaurian Zenithar
Climbing Kynareth, Arkay, Thieves, Dark Brotherhood
Critical Strike Stendarr, Fighters, Mara, Arkay, Dark Brotherhood, Julianos
Daedric Dibella, Mages, Kynareth, Stendarr, Akatosh, Mara, Dark Brotherhood, Zenithar, Julianos
Destruction Kynareth, Mages, Akatosh, Arkay, Dark Brotherhood
Dodging Kynareth, Stendarr, Thieves, Dark Brotherhood
Dragonish Akatosh, Mages, Kynareth
Etiquette Dibella, Mara, Zenithar
Giantish Fighters, Zenithar
Hand-to-Hand (none)
Harpy Dibella, Mages, Mara, Kynareth, Zenithar
Illusion Kynareth, Mages, Dibella, Mara
Impish Mages, Julianos
Jumping Fighters, Thieves
Lockpicking Dibella, Thieves, Julianos
Long Blade Dibella, Akatosh, Fighters
Medical Arkay, Mara, Stendarr
Mercantile Zenithar, Julianos
Mysticism Mages, Julianos
Nymph Dibella, Mara
Orcish Stendarr, Dibella, Fighters, Mages, Zenithar
Pickpocket Thieves, Zenithar
Restoration Dibella, Mages, Stendarr, Arkay, Mara
Running Akatosh, Fighters, Kynareth, Dark Brotherhood
Short Blade Fighters, Arkay, Thieves, Dark Brotherhood, Julianos
Spriggan Stendarr, Mages, Zenithar
Stealth Kynareth, Akatosh, Thieves, Dark Brotherhood
Streetwise Dibella, Mara, Thieves, Dark Brotherhood, Zenithar
Swimming Fighters, Akatosh, Thieves, Dark Brotherhood
Thaumaturgy Mages, Zenithar, Julianos

Minor Factions[edit]

The following factions are not "joinable" per sé. These factions do not offer rank advancement, training, or any other service offered by those listed above, but nonetheless offer some notable opportunities, usually quests. Given the intricate political web of the Iliac Bay, it is often beneficial to perform quests for one faction since doing so can improve your standing with other, allied factions.

Political Entities[edit]

Each region within the Iliac Bay is an autonomous entity within the Empire, each with their own allies and enemies, thriving populations and noble courts. The people, the noble court, and rulers of each provide for endless intrigue; but beware, fickle alliances can often have unintended consequences when traveling to a different region. While these factions do not offer training, performing quests for the nobility or commoners of a region is the quickest way to improve one's legal reputation within that region. There is also a noble's quest which reveals a witch coven on your map. See:

Witch Covens[edit]

Perhaps the most notable minor factions in Daggerfall are witch covens. They provide Daedra summoning, and a handful of quests. Witch covens apparently have the ability to create a Universal Cure, which can cure both vampirism and lycanthropy. An unscrupulous player can use the associated quest as a means to cure either ailment, if they become thus afflicted.

Notably, the Glenmoril witches are the only ones in Daggerfall able to summon Hircine, and thus the only way to obtain the Hircine Ring, a powerful artifact for lycanthropes.

Vampire Bloodlines[edit]

Although vampire bloodlines do exist in the game, and you may occasionally contacted by them if you are a vampire, that's about it. Bethesda has stated that the bloodlines don't work quite the way they were intended and this was never fixed.

The following is a list of the vampire bloodlines in the Iliac Bay regions:

The Anthotis bloodline
The Garlythi bloodline
The Haarvenu bloodline
The Khulari bloodline
The Lyrezi bloodline
The Montalion bloodline
The Selenu bloodline
The Thrafey bloodline
The Vraseth bloodline