|Line Rank||5||Cost||4303 Stamina|
|Cast Time||Instant||Duration||4 seconds|
Feared enemies are also set Off Balance. Reduces the cost as the ability ranks up.
Reduces enemies' Physical Resistance.
- Roar: Duration: [3 / 3.3 / 3.7 / 4] seconds.
Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for [3 / 3.3 / 3.7 / 4] seconds.
- Ferocious Roar: Cost: [4304 / 4214 / 4124 / 4034] Stamina.
Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds and setting them Off Balance.
- Deafening Roar: Cost: 4304 Stamina.
Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds and applying Major Fracture to them, reducing their by 5280 for [7 / 8 / 9 / 10] seconds.
Roar instills fear in up to 3 nearby enemies, causing them to flee and be set off balance. This works well in combination with Pounce, as that ability will stun off-balanced enemies, and can only be used at a distance, so having your target running away and off-balanced gives you a perfect opportunity for a follow-up Pounce. The Ferocious Roar morph extends this by off-balancing and disorienting other nearby enemies when you kill a target who is fleeing. Or you can choose Rousing Roar, which increases your allies' weapon damage.