Semi Protection

Oblivion talk:Containers/Archive 1

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This is an archive of past Oblivion talk:Containers discussions. Do not edit the contents of this page, except for maintenance such as updating links.


Any additional information you may be able to provide would be greatly appreciated. The following areas specifically could use some help:

  • images of containers. I play on a PS3 and don' have any decent way to capture images
  • confirm if there is (or is not) a limit to the capacity of a container
  • information on how long corpses last of dead
    • named NPCs
    • un-named NPCs
    • creatures

Thanks --RobertDB 09:02, 24 July 2007 (EDT)

By default all corpses will remain present for three days. At the same time that random containers respawn, everything else in that area gets reset (corpses disappear, killed and unkilled creatures respawn, traps reset, etc.).
Some creatures/NPCs, however, have the "quest" flag set to true in the construction set. Those corpses will never disappear. The flag is set independently of whether the enemy is NPC or creature, named or unnamed. Typically it's used for actors who carry items necessary for quests, although there can be discrepancies. For example, the patch fixed Vidkun so that he is a "quest" corpse preventing the Cheydinhal Recommendation from being bugged when his corpse.
On the other hand, there is also apparently a maximum number of corpses that will be kept in any one area. Once there are more than about 10 corpses in a zone, the oldest ones will disappear as soon as you leave the zone. When you reenter, the corpse will be missing and a live version of the corresponding NPC/creature will have respawned. I've witnessed this unambiguously happening with test NPC corpses that I used at one point to figure out NPC statistics, but I haven't gone back to test exactly what the parameters are (i.e., exactly how many corpses are the maximum? Is it both creature and NPC corpses? Or is it 10 creature corpses plus another 10 NPC corpses? Is there a game setting that controls this?) If you're interested in investigating it, some dungeons where I've witnessed this happen while playing are Fort Blueblood and Lost Boy Cavern. --NepheleTalk 17:15, 25 July 2007 (EDT)
The list of NPCs whose corpses never disappear is longer than I thought so I'll list down the NPCs in a separate section below. There could be even more. --Sundaroct131088 14:03, 5 September 2007 (EDT)

Disappearing Items

Also when you stick lots of stuff in a container it will start to hide some of it

  • Why does it do this?
  • Anyway to turn off this hide feature

— Unsigned comment by (talk) on 12 August 2007

It's not a feature, it's a glitch, which is why it's described at Oblivion:Glitches#Items Disappearing from Containers. --NepheleTalk 16:11, 12 August 2007 (EDT)

() I had a strange thing happen. I had dropped Debaser on the Pirate ship. I had done so many other times I had played the game (until i get a house, i put all better stuff that I don't want to sell yet). I went back to the ship (dropped it before the door) and it was gone. I mean, vanished. It appears like either the game lost it, or someone picked it up. I hear in Skyrim that people will pick up items you drop. This is bad. I will clear out a dungeon and bring the items back, drop them, and go back to the dungeon (assuming the store is closed (nighttime) and keep doing that until the dungeon is clear or it is daytime.). So, any ideas how to get debaser back so I can sell it? I just started a new character out (in mage's guild at second level, such a bright kid :)) and can use the gold. I find picking plants and making potions is the best way to make a lot of gold, but, that is me. I know some will take all the items from guilds, but, that is not me. Sorry, probably wrote too much. Oh, love this site. I made it a favorite. U guys are good. dancam1 05:58, 18 June 2011 (UTC)

try looking in the water my guess is one of the pirates or guards walked into it and it fell off the ship (Eddie the head 06:00, 18 June 2011 (UTC))
Thanx for the response, but, no luck, I checked the whole area in the water. It is just vanished. someone must have picked it up, somehow. The pirates were already killed, thanx to the watch, gotta love jumping on the boat in front of the watch and having them clear up your mess. It is just vanished. Can't wait for skyrim. dancam1 15:57, 18 June 2011 (UTC)
I have one more question, sorry, but, I am not really savvy to find where to list stuff, it sux being old and not understanding stuff. In any event, this is my question. Can u enchant arrows? I can't find any info either way on it. I know u can enchant bows. I know u can find magic arrows, but, wonder why u can't make them. Does anyone know of a way to make them? I have a ps3 if that matters. thanx again, dancam1 16:42, 18 June 2011 (UTC)
no you cant enchant them and even if you could it wouldnt be very useful as it would be one per soul gem (Eddie the head 16:54, 18 June 2011 (UTC))

Dropped Items

I read somewhere that dropped items always remain, and are not cleared by regeneration. I've seen some anecdotal evidence, e.g. maces and shields I've looted and then dropped remaining in dungeons well after the enemies and chests have regenerated, but I can't seem to locate that specific information here in the Wiki. Perhaps (after someone can clarify/verify the regen. rules) this page should contain a note about items simply dropped on the floor, for later recovery or storage? If there is a page that goes into more detail on the rules for zone regeneration, that should also be linked from this page. --TheRayven

The only other details regarding the regeneration trigger is the Loot section of the article regarding Dungeons. The regeneration event seems to only apply to "containers". So items dropped on the ground are never removed or cleaned up. I suspect there might be a few exceptions to that idea, like some quest related item, but in the cases I have checked it seems to work that way. I have had a pile of armour sitting outside my shack in the Imperial City for months. I have made some edits to the Containers article based on our comments. Thanks --RobertDB 13:48, 24 August 2007 (EDT)

Does the same apply to houses and shops? What happens if i buy all the books from a bookstore, the books are actually taken off the shelf and now in my inventory, but when the store restocks, the shelves remain empty right? i tested this but i'm not too confident, anyone else know if this is true? similarly, if i threw all the books off the shelf with the grab button, would the place reset after 73 hours or so? --Piercethetruth 04:16, 12 November 2007 (EST)

Dropped items never vanish, and will remain there forever(unless someone picks them up). It's just more convenient to use containers for storing items(especially smaller items like keys and spherical items like Sigil Stones) because you(or someone else) may inadvertently kick them a few metres away and when you return later, you may have to spend hours trying to find a Sigil Stone which rolled metres away. Also the game world is so big that it's easy to forget/have trouble finding the partciualr spot where you dropped your item(s). Bookshelves are obviously safe too because you're not actually activating anything. So the items will remain. --Sundar 07:59, 12 November 2007 (EST)

Its more convenient to use containers, but I found if I didn't have enough gold to buy a house or I didn't have enough time or didn't want to start a quest, I ended up dropping all of the items I didn't need to carry in the little boat in the harbor in Anvil. It doesn't move, no one or nothing can walk by and kick it and to pick everything up you just stand on the dock and click, no risk of kicking anything. Its a pretty easy way to store things but not a lot. There is a limit the boat can hold before you start loosing stuff over the edge. --User:Anonymous 10:10, 11 January 2010 (EST)

Other 'Safe' Containers

I searched the rest of the Wiki and found references to what appear to be 'safe' containers. Can anybody confirm or deny if any of these containers are safe? It would make sense that these are safe containers since, in all cases, these containers are related to quests or contain quest items.

  • Serpents Wake - All the sacks, the captain's chest, the chest (on top of the drawer) in the room to the right of the stairs and both chests on the lowest deck. Related quest: Ghost Ship of Anvil
  • Vahtacen - a battered crate at H, two crates at G, and two small crates at F. Related quest: Vahtacen's Secret
  • Oblivion:Fort Sutch Medicine Cabinet
  • Bloodmayne Cave - one large chest. Related quest: The Fugitives
  • Chest at the Bravil Mages Guild. It is in a room on the second floor, it's the one directly across from the door leading to the first floor. Related Quest: Is there a related quest?
  • In Bravil, there is a safe chest above the door of A Warlock's Luck. Bongo 04:11, 18 September 2007 (EDT)
  • There's another safe container on top of An Archer's Paradox --SneakyPenguin77 (also my Gamertag) 00:40, 7 October 2009 (UTC)
  • The well in castle skingrad courtyard is safe. At least until it is used as a dead drop during the dark brotherhood quest Broken Vows (testing needed)
  • In Skingrad Fighters Guild Upstairs there are two beds, the chests on the foot-end of these beds are safe.Bongo 17:28, 28 October 2007 (EDT)
  • In the Imperial City, Market District there are 3 safe sacks of grain (the open-topped type) in each of the collonaded areas. Bongo 04:11, 18 September 2007 (EDT)
  • Near Bruma, Jorundr's Loot box, revealed at the conclusion of "Two Sides of the Coin".
  • In Arnora's house in Bruma. After the quest 'Two Sides of the Coin' is over, the chest downstairs that you take her amulet out of can be used as a safe chest. I used it as a safe chest for a long time before i could afford a house! Philman 13:06, 30 August 2008 (EDT)
  • How about the hollowed out stump, behind Edgar's Discount Spells, and where Thoronir and Agarmir meet during Unfriendly Competition? This page says that it is safe. True? CrabGoblin 15:47, 13 December 2008 (EST)
  • A large number of barrels contain only two torches, and don't appear to reset.
  • There's a safe chest underwater in Anvil's harbor almost under the dock, and a second, much harder to find, one in the bay south of Leyawiin, way out in it, probably not worth the time to find but I thought I'd mention it for the hell of it.--SneakyPenguin77 (also my Gamertag) 00:40, 7 October 2009 (UTC)


--RobertDB 17:36, 24 August 2007 (EDT)

Jauffre's chest is safe. Also, there is a chest in the Bravil Mages Guild that is safe. It is in a room on the second floor, it's the one directly across from the door leading to the first floor. And almost all sacks (sack or sack of grain) do not respawn.Shadownet Ninja 10:06, 1 September 2007 (EDT)
The Stone Chest, Arch Mage's Nightstand, Jewelry Box, Aleswell Drawer and the Offering are all safe. The Arch Mage's Nightstand is involved in the Misdirection quest by the way. --Sundaroct131088 15:37, 3 September 2007 (EDT)
Lonavo's chest at Greyland and Teekeus' chest at the Chorrol Mages Guild are safe. Also I guess all the containers where the various Dead Drop orders are dropped for the Dark Brotherhood quests may be safe because they're also involved in quests. The Hollowed-Out Rock at Bogwater where Scar-Tail's treasure is initially stashed may also be safe. However, most of these locations are somehwere out in the wilderness(or even in ruins) so it may not be very practical to use them. --Sundaroct131088 14:57, 5 September 2007 (EDT)
The chests at Swampy Cave and Lost Boy's Hidden Bastion are also safe. --Sundaroct131088 09:08, 7 September 2007 (EDT)
  • If you exit cloud ruler and head to the right there is an altar with one chest it doe not respawn and looks verry cool. — Unsigned comment by Orion5995 (talkcontribs) on 8 November 2008

editted by: Phenom` on 06-12-07

There are a few handy places to store lots of items and where you can also sort them out by type (like weapen, armor, ingtredients etc...) To do this you just have to become a part of the Dark Brotherhood and complete contracts to the point of the Purification Quest. In this Quest you have to kill all of the other Members of the Brotherhood. After killing someone, just loot his body and take their keys. in the Living Quarters of the Sanctuary you can now access their chests to get some nice items, and you can use all of these chests as your own private storage now :D since you are the only one who has got the keys to their chests and the actual Owners are dead;)

I've been using all of the chests ever since the Purification Quest and the're really handy ^^

greets from Phenom`

I've played 14 characters and over 4000 hours total. One of my characters is 437 Oblivion days old and for him the chests, crates, desks, etc. no longer are reloaded with random trash in the Market District of the Imperial City. In other words, they have become "safe." This makes the Market District a wonderful storage area. But before I post this "gem", I'd like some confirmation from others whose characters are also able to save in the Market District and what they may believe to be the trigger that allows this. Kalevala 04:55, 7 July 2010 (UTC)

Vicente Valtieri's chest in the Dark Brotherhood sanctuary is definitely safe. I have used that chest for several hundred in-game days. Other than the fact it takes about 2 minutes to load the chest, it works fine.

Drawers in Arcane University

I keep my stuff in a drawer right next to the enchanting altar in the Arcane University. It's been in there for quite a while now, and has not disappeared. Can anyone confirm? (quite a useful place, I would say)


Knocking Shadowmere unconscious allows you to access her inventory and place items into it. You can then retrieve them later or add new items(her inventory never resets) by knocking her out again. I believe she's got unlimited inventory space too. The only downside is that you may get a bounty/expelled from guilds for attacking her, so you'll need to be careful(do it somewhere secluded, or just ride her recklessly). But still, she's a safe, movable container. --Sundaroct131088 14:03, 5 September 2007 (EDT)

List of NPCs whose corpses never disappear

Alval Uvani
Arnora Auria
Prior Maborel
Brother Piner
Umbacano/King Of Nenalata
Claude Maric
Kurdan's Hunters
All Mythic Dawn Assassins who attack Weynon Priory
All residents of Bleaker's Way
All residents of Hackdirt (May Not Include The Bretheren)
The three intruders from the Unfortunate Shopkeeper quest

I'd add Mazoga the Orc to the list--she's been dead for about 2 months now in my game, & still there.-- 00:46, 3 March 2011 (UTC)
She's listed in the category, which is linked to from the using dead NPCs as containers section of this article. --GKtalk2me 21:46, 6 March 2011 (UTC)

Guildmaster's Quarters

After finishing the Thieves Guild questline, Thieves Guild gets a guildhall which has a room for you. I put an arrow to all 'bigger' containers (i.e not the sacks) in the basement, house and to all the containers in Guildmaster's Quarters. I waited for 7 game days in Aleswell and the containers in Guildmaster's Quarters had not reseted. I guess they're safe?

Dead Drops

Most Dark Brotherhood dead drop locations are safe, unless the quest using a specific drop is activated. I use the tree stump behind Stonewall Shields in Imperial City all the time and have yet to lose a single item over many different games. I never join the Dark Brotherhood, so I never worry about the drop containers being cleared. They become safe again once a drop location has been used and the quest completed. Capacity seems huge to infinite. I've stored a full games worth of alchemical supplies, odd bits of armor, weapons, and junk that I never bothered using in the stump and it all fit. The stump is perhaps the most useful container in the game due to its location and ease of access throughout the game, from level one (when you really need it) on up.

I agree, I used the tree-stump for my first char (didn't know that any containers weren't safe!) as I thought it was rather neat using a tree stump - also close to shops, inns etc., so I was suprised to not see it listed as being safe on the wiki.-- 19:28, 4 April 2008 (EDT)

The trouble is that there are hundreds of safe containers; to mention them all would make the page far too long. If you have a favorite, or find one in a particularly helpful location, feel free to add it. –RpehTCE 01:58, 5 April 2008 (EDT)
I've used the hollowed-out tree stump behind Stonewall Shields for several characters. I tested whether the contents would vanish during the Dark Brotherhood quest line when the stump was used as a dead drop. They didn't: The dead drop orders were simply added to the inventory of the stump, without affecting my test items (iron arrows, unwanted keys, etc.). A player character can comfortably "live" in the Market District by using the stump for storage and sleeping at the Merchant's Inn. (Potions made from the free food on the table in the rented room more than offset the cost of the room.) Oban 20:38, 21 September 2008 (EDT)


Stumbled into this page while I was looking for my next vict- err... article, I am going to copy-edit. I have one large question that needs answered before I can go on:

What is this page supposed to be about?

Containers is the name of it, but that seems a pretty generic term that shouldn't need defining. A lot of the info is redundant (Safe containers in houses for example.). Some of the information is obvious to anyone who's played five minutes of Oblivion (Boxes, bags, and crates are everywhere!).

The list of other safe containers would be far too huge to be practical, and some of those are already covered on Oblivion:Houses. And aren't the "special containers" mentioned on other pages as well? (Fleshy pods on the Planes of Oblivion, for instance.)

If I were to copy-edit this page right now, there wouldn't be much (anything?) left. If there is information on here that is unique and useful, please point it out. If there is enough said info to warrant this page, I will consider copy-editing it down to those. Otherwise, it may be pertinent to salvage any relevant data and move it to a more appropriate page and delete this one. --Enterprise2001 14:06, 10 April 2008 (EDT)

To be honest, I don't really know. It's neither comprehensive (doesn't list things like metal veins) nor helpful. I wish I knew what to suggest but I'm out of ideas. –RpehTCE 14:30, 10 April 2008 (EDT)
I have found a rewrite of the this page at User:D521/Containers. D521 seems to have moved the article in the right direction but Nephele had some concerns with the rewrite. Any one else want to pitch in? --Enterprise2001 00:42, 13 April 2008 (EDT)
The content is very helpful, at least to me. There needs to be something about safe containers somewhere, and it needs to at least mention classes of safe containers, like the sacks and clams. Ninti 22:48, 28 August 2009 (UTC)

Quests which destroy Safe Containers

The following quests will destroy safe containers in the corresponding quest locations listed below. Unless listed otherwise, the safe container involved is Open Sack of Grain. Use care when storing items in so-called safe containers in these areas as you will not be able to recover the stored items inside once these quests have been completed.

  • A Plot Revealed (Bruma Mages Guild)
  • Goblin Trouble (Crestbridge Camp) 02:08, 15 August 2008 (EDT)
Thanks for the very useful information. I've moved it to the article because it's usually not good practice to have articles linking to talk pages for important information. If you find any more, please add 'em to the page! –RpehTCE 03:25, 15 August 2008 (EDT)
You are welcome! I learned about this the hard way! Lost some nice daedra shrine items and KOTN items I was storing in these places! By the time I had realized what happened, I was too far along in the game to revert back to a previous save.. 08:56, 15 August 2008 (EDT)

Quest Item NPCs

This is the full list of NPCs that are marked as quest items, which means their bodies will never disappear. I don't know if we want to list this, but the question comes up every now and then so I thought I'd answer it:

Adeo, Adventurer, Aenvir, Agarmir, Ajum-Kajin, Akaviri Commander Mishaxhi, Aldos Othran, Alonzo, Alval Uvani, Alyssa, Antus Odiil, Anya Herrick, Arctus, Arnora, Arnora Auria, Arquen, Arvin Dalvilu, Assassin, Astav Wirich, Aurmazl Kaneh, Aurmazl Zudeh, Autkendo Jansa, Baurus, Beirir, Belmyne Dreleth, Bernadette Peneles, Biene Amelion, Black Brugo, Bremman Senyan, Brother Martin, Burd, Captain Renault, Ciirta, Claude Maric, Corrick Northwode, Countess Narina Carvain, Court Healer, Cylben Dolovas, Dar-Ma, Dark Seducer, Dark Seducer Escort, Dark Seducer Royal Guard, Dead Argonian Agent, Dead Bandit, Dead Captive, Dead Courier, Dead Marauder, Dead Scholar, Dead Traveler, Dead Treasure Hunter, Dead Volunteer, Dead Wood Elf, Dervenin, Dranas Lerano, Dylora, Eduard Denile, Eduard Retiene, Emperor Uriel Septim, Farwil Indarys, Faustina Cartia, Francois Motierre, Galtus Previa, Ghost of Alain, Ghost of Casnar, Ghost of Rielus, Ghost of Valdemar, Gilen Norvalo, Glarthir, Glenroy, Golden Saint, Golden Saint Escort, Golden Saint Warrior, Gregory Arne, Grommok gro-Barak, Gundlar, Gwinas, Harrow, Haskill, Henantier, Herdir, Herminia Cinna, Hirrus Clutumnus, Hrol Ulfgar, Ilend Vonius, Imperial Legion Soldier, Irlav Jarol, Issmi, Jauffre, Jayred Ice-Veins, Jearl, Jesan Rilian, Jhared Strongblade, Jiv Hiriel, Jolie Retiene, Jollring, Jorundr, Julienne Fanis, Kiliban Nyrandil, Kirsten, Kithlan, Knight of Order, Kud-Ei, Kurdan gro-Dragol, Kurdan's Imperial Hunter, Kurdan's Nord Hunter, Kurdan's Orc Hunter, Lewin Tilwald, Leyawiin Guard, Llevana Nedaren, Lucien Lachance, Ma'zaddha, Maelona, Maeva the Buxom, Malyani Dalvilu, Marie Alouette, Marlena Brussiner, Matthias Draconis, Mazoga the Orc, Merandil, Modryn Oreyn, Mythic Dawn Agent, Mythic Dawn Guard, Mythic Dawn Leader, Natch Pinder, Nivan Dalvilu, Orc Adventurer Captain, Perennia Draconis, Phintias, Preserved Zealot, Prior Maborel, Pyke, Ra'jhera the Keeneye, Rallus Odiil, Ralsa Norvalo, Raynil Dralas, Redas Dalvilu, Relmyna Verenim, Ri'Bassa, Roland Jenseric, Roxy Aric, Rythe Lythandas, Satha Dalvilu, Savlian Matius, Selene, Sheogorath's Punished, Signy Home-Wrecker, Sinderion, Staada, Storn the Burly, Surius Afranius, Syl, Syndelius Gatharian, Telaendril, Test Subject, Thadon, The Forlorn Watchman, Theranis, Thoronir, Tolgan, Toutius Sextius, Tyrellius Logellus, Ulrika Ulfgar, Umbacano, Umog gra-Marad, Ungolim, Usheeja, Valus Odiil, Velwyn Benirus, Vidkun, Vika, Wide-Eye, Zahrasha,

RpehTCE 04:57, 19 August 2008 (EDT)

I got to know how long this took for you, but thank you it really helped. Jay480 22:29, 7 September 2008 (EDT)

I've created the cats for the permanent corpses and got all of the ones I could. Here are the ones I either did not do (cause I couldn't find the page) or are questionable (such as killing Martin will result in ending of the game).
Assassin, Brother Martin, Captain Renault, Dark Seducer, Dark Seducer Escort, Dark Seducer Royal Guard, Dead Argonian Agent, Dead Bandit, Dead Captive, Dead Courier, Dead Marauder, Dead Scholar, Dead Traveler, Dead Treasure Hunter, Dead Volunteer, Dead Wood Elf, Emperor Uriel Septim, Ghost of Alain, Ghost of Casnar, Ghost of Rielus, Ghost of Valdemar, Golden Saint, Golden Saint Escort, Golden Saint Warrior, Haskill, Imperial Legion Soldier, Knight of Order, Kurdan's Imperial Hunter, Kurdan's Nord Hunter, Kurdan's Orc Hunter, Leyawiin Guard, Mythic Dawn Agent, Mythic Dawn Guard, Mythic Dawn Leader, Orc Adventurer Captain, Preserved Zealot, Sheogorath's Punished, Test Subject, The Forlorn Watchman — Unsigned comment by Vesna (talkcontribs) on 2 October 2008

Hollowed Out Stump

  • How about the hollowed out stump, behind Edgar's Discount Spells, and where Thoronir and Agarmir meet during Unfriendly Competition? This page says that it is safe. True? CrabGoblin 15:47, 13 December 2008 (EST)
Yes it's safe. –RpehTCE 03:35, 14 December 2008 (EST)

Sack in Wellspring Cave is safe

The closed sack next to the two bedrolls in Wellspring Cave appears to be non-respawning. I left a copy of the Mages Guild Charter in it for over 150 hours total, first by waiting outside the cave, then going back in after 73 hours, then by fast-traveling to IC's prison, waiting there another 73 hours, then fast traveling back and checking the sack - in both cases, the content hadn't respawned. This is BEFORE activating the quest A Mage's Staff, mind you. Enjoy! ...finally, I feel like I'm being useful to this wiki instead of just asking inane questions... it feels nice. :-) GenocideHeart 18:20, 7 March 2009 (EST)

Is this chest safe?

Is the chest in the bedroom of the first floor of the Skingrad mages guild safe? 00:47, 5 April 2009 (EDT)

I have confirmed that it is not safe. Is there anywhere in the Skingrad mages guild that's safe? 03:27, 5 April 2009 (EDT)
On the ground floor, the lectern on the table next to the hour glass is safe. In the basement, all three sacks are safe. Upstairs, the locked chest in the room directly in front of you when you enter the level is safe. That's all. –RpehTCE 03:43, 5 April 2009 (EDT)

Safe containers in SI

Are there any safe containers in SI, specifically in New Sheoth? If there are, could they either be included here or links to the appropriate Shivering page included (since there is no parallel "Shivering:Containers" page?

-- It may have been a fluke, but the Museum of Oddities in the Shivering Isles does not replace placed items anywhere, and the cabinet near the loft does not seem to respawn. The bed is also safe to sleep in, most hours of the day. One of my characters has been living with the museum curator for many, many hours.

Maximum number of objects

Anyone know the maximum number of items that can be placed in a container?

Is there any indication in the game if that limit is reached.

Do stackable items count as one.

I'm sure many of us have used a corpse for a container. The ground is OK for big objects, but not small, and I wouldn't want to lose anything when I load up my chests at home.


  • At a certain point when there are too many different items stored in one container (such as ingredients) this becomes a problem as the game cannot save anymore. Save files get corrupted. 18:30, 13 July 2010 (UTC)

Smuggler's Cave Containers

Well, I was utterly bored, so I went and checked the containers in this nice little cave under Anvil Castle's south wall, as it is a convenient location due to its proximity with the town for those with no home yet.

These are the safe containers I have confirmed by putting a single iron arrow in each and waiting two cycles of 74 hours in Anvil's town area - checking after each cycle:

Crate and barrel right in front of the entrance; Crate to the left of the entrance, in the water near the barrels; Crates under and to the right of the cupboard (on the upper level, to the left); Crate and barrels to the left of the cupboard; Barrels to the right of the chest, near the bed; All the crates near the bed.

Just in case I messed up, can someone else double-check?

Hope this helps. GenocideHeart 20:08, 18 July 2009 (UTC)

Marie Elena Chests

are any chests inside the Marie Elena safe? Because I love it there. Oh, and if you kill the owners of a house do the chests become safe? Lastly, could dropping items in Imperial Sewer be safe? Thanks. — Unsigned comment by (talk) on 10 August 2009

The article which would explain that has not yet been written, but it will be here. In the meantime, the cupboard, chest of drawers, and desk in the Captain's Cabin respawn, but the "Captain's Chest" on top of the chest of drawers does not respawn, and so is safe for storage. On the Marie Elena Lower Deck are an Armory Chest and a Treasury Chest that do not respawn, as well as eleven sacks (sacks never respawn). The six barrels and four crates on the lower deck all respawn. On the Marie Elena Mid Deck is another non-respawning Armory Chest and seven sacks. The other two chests on the mid deck do respawn, along with the five barrels, four crates, and a chest of drawers. Hope that helps. --GKTalk2me 05:21, 10 August 2009 (UTC)
Not an expert, but killing the owner of a house will not automatically make a container safe if it was not safe before. Just because they are dead doesn't mean that you are entitled to the house or its contents. In my experience, taking objects from the containers in a corpse's house may still be considered stealing, and attempting to sleep in a bed will get you a message saying that you can't sleep while intruding. In other words, the house (and any scripts attached to it) does not necessarily change because the owner dies. I'm sure there are exceptions, but as a general rule I would not trust the containers in such a situation (I wish it were otherwise; I would love to be able to use Agarmir's house). As for dropping items in the sewers, I believe it's as safe as dropping them on the ground anywhere. Phelaran 18:08, 9 September 2009 (UTC)
In this context, and throughout most of the wiki, a "safe" container means that it does not respawn, and so any items you place in it are safe and will be there no matter how long you leave them. Further, you are correct, the death of the owner of a building or container does not alter the container in any way, neither by making it safe nor by allowing the player to "take" instead of "steal" the items. --GKTalk2me 21:30, 9 September 2009 (UTC)

Using the console

Is it possible though any way, either by CS or the console, to make a container safe? 00:23, 7 October 2009 (UTC)

Yes; in the CS, the "Respawns" box can be un-ticked, making the container not respawn and therefore safe. --GKTalk2me 02:17, 7 October 2009 (UTC)

Chest for Forlorn's Wacthman

Is the treasure chest for the Forlorn's Watchman quest safe? The pirate section in roleplaying right here kinda mentioned it but didn't state it Jplatinum16 20:08, 16 November 2009 (UTC)

Yes, the chest is safe, the contents won't respawn. --Timenn-<talk> 16:01, 1 December 2009 (UTC)

are inn chests save?

i use pc and can set ownership on stuff like in rooms soo i can live there can any1 convirm like kings and queens tavern or tiber septim hotel? plz respond — Unsigned comment by Ravenwood (talkcontribs) at 21:27 on 25 April 2010

The answer is: maybe, maybe not. Even assuming you change ownership of a container, it may still be set to respawn. I believe most dressers and such in inn rooms won't respawn, but I'm sure some of them do. The only ways to know for sure are to use the construction set or put something in them and then wait for a total of 73 game hours and see if it's still there. Robin HoodTalk 23:57, 25 April 2010 (UTC)

Display Case?

Do they count as a container. And how do you drop things in them. Every time I try to it never makes it in. :( — Unsigned comment by TheImperialBloodBrother (talkcontribs) on 4 August 2010

No, they are simply furniture. As for the placing items thing, you can carry them around with the grab button or using a Telekinesis spell. --S'drassa T2M 00:44, 5 August 2010 (UTC)


In the article it has Inns under the subtitle of Safe, yet in its paragraph it says unsafe. Shouldn't that paragraph be moved up to the unsafe subtitle? Stouf761 23:58, 16 August 2010 (UTC)

It kind of makes sense in a rather convoluted way. A lot of people ask if containers in rented inn rooms are safe, so it might make sense to list them under "Safe" then say "no". On the other hand, you're right that it's a bit confusing. Feel free to move it. rpeh •TCE 09:15, 17 August 2010 (UTC)

Quest Related

This section, containing what seems to be safe storage locations, is under the "Unsafe Containers" section. I'm moving it up under safe to avoid confusion.-- 19:40, 29 January 2011 (UTC)

Battlehorn Castle

Are all the containers in Battlehorn Castle safe? If not, which ones are? 19:02, 14 May 2011 (UTC)

Please see the relevant page. Legoless 19:30, 14 May 2011 (UTC)


Question that I am wondering - are all the storage containers in the houses that you buy safe? The corresponding page is not worded clearly. Thanks 23:36, 21 May 2011 (UTC)unknown

Aye, with the exception of the house in Anvil. The containers in that house are safe only AFTER you solve the subquest involved with the house. Weroj 23:46, 21 May 2011 (UTC)
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