Daggerfall:The Qualifying Examination

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search


 
The qualifying examination for the Thieves Guild.
Location(s): None
Reward: Acceptance into the Thieves Guild, dungeon map
Reputation Gain: see Reputation Gain/Loss
ID: o0a0al00
Required Reputation: Any
Difficulty: Easy
 
Valuable treasures?

Quick Walkthrough[edit]

  1. Pickpocket ten victims or alternatively pick a couple [verification needed — exact number] of locked doors.
  2. Wait for about three days to receive a letter.
  3. Travel to the town mentioned in the letter
  4. Break into the residence and steal the clothing.
  5. Travel to the town mentioned in the note that comes with the clothing.
  6. Meet with the Thieves Guild contact and give him the clothing within the time limit to be accepted into the Thieves Guild.

Detailed Walkthrough[edit]

Prelude[edit]

About three days after you successfully pickpocket ten civilians or enemies or pick a certain number of locks, you will receive a letter from a one-eyed beggar. The letter says:

(Player's name),
You are a thief. Do not
try to deny it, you have
been seen in the act. There
is honor among thieves.
Either join the guild or
face the consequences. Steal
the (clothing) from
(residence)
in (first town)
if you desire to join us.
You have (time limit) days.

Opportunity Makes A Thief[edit]

The owner of the clothing won't be happy with you

Travel to the town mentioned in the letter and ask around to learn the location of the building. Depending on the time of the day and the type of building, the door may or may not be locked. If the door is locked, you will need to break in, so make sure you can cast an open spell if you can't pick the lock. The item is hiding in a pile of clothing lying on the floor somewhere within, pick it up to receive the following message:

As you pick up the (clothing) you hear the soft rustle of paper. A note is tucked inside the (clothing).

It reads:

{Thieves Guild contact)
(second town)

After breaking into the house, the owner of the clothing (a mage) may show up and attack you. If you attack the mage, he will say:

"Thief! I'll teach you to steal from a wizard. It will be a lesson you won't soon forget!"

Reward[edit]

The contact of the Thieves Guild

Travel to the town mentioned in the note, and ask around until you know the contact's location. Deliver the stolen clothing to the contact, who says:

"Another initiate. Sometimes I wonder if the guild can hold them all. Ah, I see they sent you after a mage's (clothing). It's a popular choice of late. You are now a member of the Thieves Guild. Whenever you enter a town, you will know if there are any guild buildings there. Unfortunately guild rules say I have to pay you for this worthless piece of trash because you stole it in the service of the guild. Here's a gold piece.
Oh, I almost forgot. You are also entitled to a dungeon map. Here, let me show you where (dungeon name) is on yours."

As the contact said, the location of every Thieves Guild guildhall will now be marked on your map. Seek one out for more quests and guild perks.

Reputation Gain/Loss[edit]

A successfully completed task will gain you no reputation. If you ignore the letter, the quest will count as a failure once the time limit expires.

A failed quest results in a reputation loss according to the table below.

Faction/Person Reputation Gain
Oblivion and all associated Daedra Princes +1
Sheogorath -1
The Night Mother +1
The Dark Brotherhood and its associated factions +1
Ebonarm -1
The Order of Arkay and its associated factions -1
The Benevolence of Mara and its associated factions -1
The Akatosh Chantry and its associated factions -1
The School of Julianos and its associated factions +1
The House of Dibella and its associated factions -1
The Temple of Stendarr and its associated factions +1
The Mages Guild and its associated factions -1
The Thieves Guild and its associated factions +1
Random Ruler -1
Daggerfall and its associated factions -1
Sentinel and its associated factions -1
Wayrest and its associated factions -1
The King of Worms and The Necromancers -1
The Underking and his Agents -1
Orsinium and its associated factions -1
The Glenmoril Witches -1
The Dust Witches +1
The Daughters of Wroth +1
The Witches of the Marsh +1
The Beldama +1
The Tide Witches +1
The Merchants -1
The Bards -1
The Prostitutes -1
Wrothgarian Mountains and its associated factions +1

(Allies/Enemies affiliations for listed factions are not considered.) If you fail the quest, you will never be able to join the Thieves Guild.

Enemies[edit]

  • 3x One Mage every three in-game minutes (25% chance) once you enter the mage's house

Notes[edit]

  • Contrary to the contact's dialogue, you will not receive a gold piece for completing the quest.
  • If you pickpocket the necessary number of victims while on Cybiades and then wait for three days, the game will crash when you receive the first letter, as there are no towns in the region to serve as quest locations. To prevent this, it is advised that you avoid pickpocketing in the region until the quest is complete. If you pickpocket the tenth victim while on Cybiades and then leave the region within three days, you will receive the letter in the first populated province you arrive in.

Additional Dialogue[edit]

After you have accepted this quest and once it is over, NPCs may say when asked for any news:

  • "I got a boil the other day ... but it healed."
  • "I just had a three hour conversation about the weather."
  • "The weather is pretty usual for this time of year."
  • "It seems a trifle coolish in (current locale) for this time of year."
  • "It sure is a lot warmer today than this time last year."
  • "My great aunt is going to a specialist across the Bay."
  • "It's always funny what time it gets dark around here."
  • "We should erect a war statue around here."
  • "The kids these days with their magic. (Oath), I don't know."
  • "I had the weirdest dream last night."
  • "I heard a great joke. (Joke)"
  • "(Joke) Actually, that's a joke."
  • "(Joke) Can you explain that to me?"
  • "The legal system in (region) has it good points and bad ones."

Quest Log[edit]

The Qualifying Examination (o0a0al00)
Stage/
Index
Finishes Quest Journal Entry
0 (Date): I was handed a note by a beggar. The Thieves Guild has targetted me for 'unapproved' criminal activity. I must either join them or become their enemy.