Skyrim:Restoration Spells

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This page lists Spells in the school of Restoration.

SR-icon-book-SpellTomeRestoration.png Spell Name
(IDs)
Skill Level Tome
Value
Magicka Base Cost Skill XP Description and Effect Details Where to Get
SR-icon-spell-Heal.png Healing
Spell ID00012fcc
Tome ID0009e2af
0
Novice
50 12/s 12/s Heals the caster 10 points per second:
SR-icon-spell-Ward.png Lesser Ward
Spell ID00013018
Tome ID0009e2ae
0
Novice
45 34/s 34/s Increases armor rating by 40 points and negates up to 40 points of spell damage or effects:
SR-icon-spell-Heal.png Fast Healing
Spell ID0002f3b8
Tome ID000a271d
25
Apprentice
94 73 73 Heals the caster 50 points:
SR-icon-spell-Heal.png Healing Hands
Spell ID0004d3f2
Tome ID000a271e
25
Apprentice
89 25/s 25/s Heals the target 10 points per second, but not undead, atronachs or machines:
  • Restore Health, 10 pts/sec for 1 sec
    • This spell then tapers; it will continue to deal the original magnitude of the effect to the target for another 0.3 seconds after expiring.
  • Restore Stamina, 10 pts for 1 sec[1]
SR-icon-spell-Heal.png Necromantic HealingDG
Spell IDxx00e8d2
Tome IDxx00e8d5
25
Apprentice
115 37/s 37/s Heals the undead target 10 points per second, but not the living, atronachs or machines:
SR-icon-spell-Ward.png Steadfast Ward
Spell ID000211f1
Tome ID000a2720
25
Apprentice
92 58/s 58/s Increases armor rating by 60 points and negates up to 60 points of spell damage or effects:
SR-icon-spell-Vampire Bane.png Sun FireDG
Spell IDxx003f52
Tome IDxx003f51
25
Apprentice
80 24 12 Ball of sunlight that does 25 points of damage to undead:
SR-icon-spell-Turn Undead.png Turn Lesser Undead
Spell ID0004b146
Tome ID000a271f
25
Apprentice
89 84 84 Undead up to level 6 flee for 30 seconds:
SR-icon-spell-Heal.png Close Wounds
Spell ID000b62ef
Tome ID0010f64d
50
Adept
360 126 126 Heals the caster 100 points:
SR-icon-spell-Ward.png Greater Ward
Spell ID000211f0
Tome ID000a2722
50
Adept
341 86/s 86/s Increases armor rating by 80 points and negates up to 80 points of spell damage or effects:
SR-icon-spell-Heal.png Heal Other
Spell ID00012fd2
Tome ID000a2727
50
Adept
300 80 80 Heals the target 75 points, but not undead, atronachs or machines:
SR-icon-spell-Heal.png Heal UndeadDG
Spell IDxx00e8d4
Tome IDxx00e8d6
50
Adept
370 115 115 Heals the undead target 75 points, but not the living, atronachs or machines:
SR-icon-spell-Paralyze.png Poison RuneDB
Spell IDxx01d74b
Tome IDxx020685
50
Adept
290 246 246 Targets that fail to resist take 3 points of poison damage per second for 30 seconds:
SR-icon-spell-Turn Undead.png Repel Lesser Undead
Spell ID0004d3f8
Tome ID000a2725
50
Adept
333 115 115 All affected undead up to level 8 flee for 30 seconds:
SR-icon-spell-Vampire Bane.png Stendarr's AuraDG
Spell IDxx0038b5
Tome IDxx003f4e
50
Adept
335 248 0 For 60 seconds, undead in melee range take 10 points sun damage per second:
SR-icon-spell-Turn Undead.png Turn Undead
Spell ID0005dd5d
Tome ID000a2721
50
Adept
323 168 168 Undead up to level 13 flee for 30 seconds:
SR-icon-spell-Vampire Bane.png Vampire's BaneDG
Spell IDxx0038b6
Tome IDxx003f4d
50
Adept
340 72 36 Sunlight explosion that does 40 points of damage in a 15 foot radius to undead:
SR-icon-spell-Turn Undead.png Circle of Protection
Spell ID0005312d
Tome ID000a2728
75
Expert
650 171 171 Undead up to level 20 entering the circle will flee:
SR-icon-spell-Heal.png Grand Healing
Spell ID000b62ee
Tome ID000dd643
75
Expert
680 254 382+[2] Heals everyone close to the caster 200 points:
SR-icon-spell-Turn Undead.png Repel Undead
Spell ID0005dd60
Tome ID000a2726
75
Expert
655 353 353 All affected undead up to level 16 flee for 30 seconds:
SR-icon-spell-Turn Undead.png Turn Greater Undead
Spell ID0005dd5e
Tome ID000a2729
75
Expert
664 267 266 Undead up to level 21 flee for 30 seconds:
SR-icon-spell-Turn Undead.png Bane of the Undead
Spell ID0008c1ab
Tome ID000dd647
100
Master
1200 988 988 Sets undead up to level 30 on fire and makes them flee for 30 seconds:
SR-icon-spell-Heal.png Guardian Circle
Spell ID000e0ccf
Tome ID000fde7b
100
Master
1220 716 716 Undead up to level 35 entering the circle will flee. Caster heals 20 health per second inside it:
  1. ^ a b c d e f g h i The Respite perk is necessary to gain a Restore Stamina effect with these spells.
  2. ^ The full formula is 382 for the caster plus 127 for each healable target in the area. As usual, all amounts are proportional to the amount of health actually healed.
  3. ^ The spell may not be available for sale after the quest. See the spell page for details.

Spell Notes

  • The base cost for spells is the amount of magicka that would be necessary to cast the spell at 0 skill without any perks. The magicka cost at 100 skill is 41% less than the base cost; the cost can also be reduced via enchanted apparel and by unlocking various perks. See Spell Cost for the full magicka cost equation.
  • Skill level indicates which skill perk needs to be unlocked to decrease the spell's magicka cost. "N/A" is used for special spells whose cost is not affected by any perks.
  • The "Where to Get" column only lists guaranteed locations for obtaining the spell tomes. Most spell tomes are also available in random loot; see Spell Tome Locations and the table below for details.
  • For higher-level spell tomes to become available for purchase, your skill in the school must be high enough (see the table below). Also, master-level spell tomes can only be acquired once that school's ritual spell quest has been completed.
  • All spell tomes have a weight of 1.
  • Skill XP can be modified by scripts and by the game engine itself under various circumstances. The exact XP you receive may vary from the numbers listed here.
  • Magicka cost and skill XP are rounded down, both in game and on this page. Because of this, you may find that you cannot cast a spell even though it appears you have exactly enough magicka to do so.
Tomes by Level
Spell Level Skill Level Character Level, Boss Chest Character Level, Random Chest
Novice 0 1 1
Apprentice 0 11 10
Adept 40 23 -
Expert 65 35 -
Master 0/90 - -
Master level spell tomes require the appropriate ritual spell quest to be completed to be sold; while the quests have a skill level requirement of 90 to initiate, if you have completed the quest and reset the skill by making it legendary, the spell tome should still be available for sale.
  • Healing spells give XP in proportion to the amount they actually heal compared to the maximum amount they can heal. If, for example, you cast Close Wounds while you're only down by 50 health, it will give you 63 XP instead of the full 126.
  • Ward spells give varying amounts of XP depending how they're used. Casting them repeatedly in short bursts yields much more XP than casting them for a single long burst. The values listed should only be used as a general guideline.