Arcane Accessories
Creation Club

Skyrim:Elemental Blast

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
SR-icon-spell-Fire.png Elemental Blast
SR-icon-book-SpellTomeDestruction 02.png
Added by Arcane Accessories
School Destruction Difficulty Expert
Type Offensive Casting Fire and Forget
Delivery Aimed Equip Either Hand
Spell ID xxFExxx856 Editor ID ccBGSSSE014_Oblivion_Elemental04Blast
Base Cost 144 Charge Time 0.5 seconds
Duration 0+2 seconds Range 468.75 feet
Speed 117.1875 ft/s Max Life 4 seconds
Magnitude 40 points Area 15 feet
Tome ID xxFExxx865 Tome Value 650 Value
Found
Appears in random loot at level 35+
Purchase from (Destruction lvl 65+)
The projectile and subsequent explosion of an elemental spell
An elemental explosion for 40 points of fire damage, 40 points of shock damage, and half as much damage to stamina.

Elemental Blast is an expert level Destruction spell that deals fire and shock damage, with half as much magic damage being dealt to stamina and half as much shock damage being dealt to magicka, over an area, upon projectile impact. The projectile deals fire and stamina damage, and burns targets, dealing 20% of the immediate fire damage and half as much stamina damage over 2 seconds, while the resulting explosion deals shock and magicka damage over 1 second.

Effects[edit]

  • Elemental Flare, deals 40 points of magic damage (see Bugs) and 20 points of stamina damage in 15 feet; targets receive a burning effect that lingers, dealing an additional 8 magic damage and 4 stamina damage for 2 seconds.
  • Shock (FExxx860; ccBGSSSE014_HazardShockSpell01), deals 15 points of shock damage and 7.5 points of magicka damage for 1 second.
  • Shock damage explosion enchantment (FExxx83F; ccBGSSSE014_EnchShockDamageExplosion01), deals 40 points of shock damage and 20 points of magicka damage for 1 second.

With the associated perks unlocked:

Perks[edit]

  • Expert Destruction, reduces the spell cost by 50%.
  • Aspect of Terror, adds 10 points of magic damage, 10 points of stamina drain, and raises the level that targets can be demoralized to level 109; if both the Aspect of Terror and Intense Flames perks have been unlocked. If this perk has been unlocked before the Augmented Flames or Augmented Frost perks, those perks will further boost this damage.
  • Augmented Flames (Rank I), raises the damage dealt by the Elemental Flare effect to 50 points of magic damage and 25 points of stamina damage, with 10 points of magic damage and 5 points of stamina damage being dealt as additional damage for 2 seconds.
  • Augmented Flames (Rank II), raises the damage dealt by the Elemental Flare effect to 60 points of magic damage and 30 points of stamina damage, with 12 points of magic damage and 6 points of stamina damage being dealt as additional damage for 2 seconds.
  • Augmented Frost (Rank I), raises the damage dealt by the Elemental Flare effect to 50 points of magic damage and 25 points of stamina damage, with 10 points of magic damage and 5 points of stamina damage being dealt as additional damage for 2 seconds.
  • Augmented Frost (Rank II), raises the damage dealt by the Elemental Flare effect to 60 points of magic damage and 30 points of stamina damage, with 12 points of magic damage and 6 points of stamina damage being dealt as additional damage for 2 seconds.
  • Augmented Shock (Rank I), raises the damage dealt by the Elemental Flare effect to 50 points of magic damage and 25 points of stamina damage, with 10 points of magic damage and 5 points of stamina damage being dealt as additional damage for 2 seconds. This perk also raises the damage dealt by the Shock hazard to 18.75 points of shock damage and 9.375 points of magicka damage for 1 second. Moreover, it raises the damage dealt by the shock damage explosion enchantment to 50 points of shock damage and 25 points of magicka damage for 1 second. In addition, this perk raises the damage dealt by Disintegrate to 250 points of shock damage for 1 second; if the Disintegrate perk has been unlocked.
  • Augmented Shock (Rank II), raises the damage dealt by the Elemental Flare effect to 60 points of magic damage and 30 points of stamina damage, with 12 points of magic damage and 6 points of stamina damage being dealt as additional damage for 2 seconds. This perk also raises the damage dealt by the Shock hazard to 22.5 points of shock damage and 11.25 points of magicka damage for 1 second. Moreover, it raises the damage dealt by the shock damage explosion enchantment to 60 points of shock damage and 30 points of magicka damage for 1 second. In addition, this perk raises the damage dealt by Disintegrate to 300 points of shock damage for 1 second; if the Disintegrate perk has been unlocked.
  • Destruction Dual Casting, increases the spell effectiveness by 2.2x and increases the spell cost by 2.8x; if dual-casted. This raises the damage dealt by the Elemental Flare effect to 88 points of magic damage and 44 points of stamina damage, with 17.6 points of magic damage and 8.8 points of stamina damage being dealt as additional damage for 2 seconds.

Notes[edit]

  • With all perks unlocked, this is by far the most powerful damaging spell in the game, dealing far more damage than an expert level Incinerate or Thunderbolt for half the cost, and ignoring fire resistance (see Bugs).
  • Elemental Blast will damage both friend or foe in its area of effect, although it will not damage the caster. With this in mind, take care when using the spell in the company of followers who tend to fight at close range, as even protected NPCs can be killed in this manner.
  • For Deep Freeze Paralyze, Disintegrate, and Perk Impact Stagger to take effect, the spell projectile must hit the target, not just the explosion alone. Intense Flames does apply to the entire explosion.
  • It is sometimes recommended to aim at a target's feet, instead of their body, so that dealing damage from the explosion effect is almost guaranteed. This also avoids the situation of missing a direct hit and dealing no damage whatsoever.
  • Like most Destruction spells, it can be used to detonate runes or oil slicks from a safe distance. Also, casting the spell, or merely having it ready to cast in an area with flammable gas will result in the ignition of the gas and a subsequent explosion.
  • This spell also appeared in the Spell Tomes official add-on for The Elder Scrolls IV: Oblivion.
  • This spell has a base damage of 40 magic("fire")/40 shock. However, those values are calculated separately. The magic damage is multiplicatively increased by augmented flames (50%) augmented frost (50%) and augmented shock (50%) for a total of 135 magic damage. Any of the 3 dragon priest masks that increase either shock, frost or fire damage from the Dragonborn DLC will increase the damage by a flat 25% or 168 displayed damage. The dual casting perk can further increase the magic damage by 2.2 times. Similar to fire spells, a burn effect will also deal 20% additional magical damage. The shock part of the spell has nothing to do with the displayed value in the spell's description and is actually composed of two different parts - the hazard effect(only applies on direct hit as it acts as a 1 second "Wall of Storms") and the explosion "enchant" effect. Respectively they are with 15 and 40 base shock damage and are affected by Augmented Shock and a Shock dragon priest mask for up to 28 and 75 damage(103 combined). This damage is not affected by dual casting. This means that casting 2 individual spells, even when their burning effects don't stack, are likely to do more damage than a single dual cast. The damage of both the magical and shock parts of the spell can be further enhanced with a Fortify Destruction Potion. Aspect of terror glitch can be used to increase only the damage of the magical part of the spell by up to 25%. It gives 10 bonus damage modified by the 3 augments, mask, burn damage, but it's not affected by any potions or dual casting. The unlock order, to get the most out of the Aspect of Terror glitch, is: Hypnotic Gaze perk -> the 6 Augmented element perks -> Aspect of Terror perk -> Animage perk -> Save, load and Equip mask. If done in any other order some of the damage will be lost upon loading a game.
    • Formula = Magical damage + Shock damage
      • Magical damage: (base_damage(40) * (1 + potion_strength) * dual_cast(2.2) + aspect_of_terror(10)) * augmented_fire(1.5) * augmented_forst(1.5) * augmented_shock(1.5) * any_dragon_priest_mask(1.25) * fire_like_damage_over_time_effect(1.2);
      • Shock Damage: (base_hazzard(15) + base_explosion_enchant(40)) * augmented_shock(1.5) * shock_dragon_priest_mask(1.25) * (1 + potion_strength)
    • With all perks and a dragon priest mask that would result in a "210 fire/210 shock" displayed damage and an actual of 356 damage on single cast, 600 damage on dual cast, or 1970 damage on dual cast with a 250% Fortify destruction potion.

Bugs[edit]

  • This spell actually deals magic damage, not fire damage, despite what the description states. While it looks like fire and is affected by Augmented Flames, it ignores fire resistance (and weakness) and can only be countered by magic resistance, wards and spell absorption. The shock damage component is properly affected by shock resistance, but not by dual casting.
  • The listed damage is only correct for the fire (magic) damage component. The shock damage component is a separate enchantment that may deal a different amount of damage, and there is an unaccounted for 15 damage shock hazard as well.
  • The spell does not deal frost damage but still scales with frost perks.
  • Like all explosive spells in the game, the explosion uses line of sight (LoS) rules to calculate which targets in the blast radius are hit. Targets can be shaded from the explosion by even small terrain or other enemies, resulting in no damage.

Gallery[edit]