Semi Protection

Oblivion talk:Crime/Archive 2

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This is an archive of past Oblivion talk:Crime discussions. Do not edit the contents of this page, except for maintenance such as updating links.

Oblivion: Metal Gear Solid Style

Okay, here is a scenario that I recently had occur.

First-off, I resisted arrest by a jailor in Leyawiin (pickpocketed him and got discovered). He ended up chasing me into a dead end, so I had to kill him out of self-defense. He was the only one there because nobody came to assist him, and also my first murder (I avoid murdering people when I play Gromir). So I high-tailed it out of there, and out of the city itself, a giant mob of angry guards following close behind.

[The order of events in my head is messed up, as I love causing chaos with the guards. There may have been another event in this story where I did the insane and ran boldy into the quarters (I had no other choice), stole Adharji's Ring in plain sight, got some guards on my tail, picked into Adharji's house, slipped it to her, and high-tailed it out of Leyawiin with a pack of angry guards hot on my trail.]

I ran and swam all around the nearby swamp to lose the remaining guards chasing me. Once they were gone, I went to a vampire fort, contracted Porphyric Hemophilia, and had to run the hell out of there. Since I did NOT want Gromir to become a vampire, I realised I had to pay off the bounty to find a cure. I slept at a nearby camp to raise my level, had Lachance visit me in the night (rapist).

I remembered there was a secret entrance into Bruma (It's in the Bruma caverns, which are a wee bit north of the city, leads to Jearl's basement), so I decided to go there (This is when I had a PS3 crash detailed on another page, but that's not important). Snuck into the caverns out of Jearl's house, and was happy to see that Ongar's house was just across the street! I fenced some stuff off to Ongar, and got money to pay off my bounty to Armand.

Now, here is the critical point of the story. Oblivion turned into Metal Gear Solid. I had to sneak around town to avoid the guards, because as soon as they saw me, they arrested me. (Really kind of a shame since Bruma is Gromir's home town)

I went to the Waterfront on foot (by way of Lake Rumare, the city's under too tight surveillance), paid off my bounty to Armand, and everybody lived happily ever after. The guards were no longer on the lookout for me, and I could run wherever I pleased again.

Here is the question. Sneaking around Bruma with the guards looking out for me was fun. I want to do it again, but I don't know what factor causes the guards to arrest you upon sight, even if you have already resisted arrest and fled from them. What is this factor?

(Gromir the Wasted) 24.2.171.37 00:26, 25 May 2008 (EDT)

If your bounty is 1000 or higher the guards will attack on sight. –RpehTCE 03:57, 25 May 2008 (EDT)
Ah! Thank you! (Gromir the Wasted)24.2.171.37 12:16, 26 May 2008 (EDT)

Xbox 360 Go to Jail Glitch

It appears that you cannot sleep off your bounty by going to jail when playing on the 360. I have tried this on multiple 360's and with a patched version of the original game as well as the GOTY version. — Unsigned comment by 169.145.3.13 (talk)

If you attempt to sleep while incarcerated after choosing the "Go To Jail" option given to you from a guard, the game will freeze. You can sleep at any other time in the game without problem.169.145.3.13 09:19, 29 May 2008 (EDT)

Is your disk scratched at all? I have never seen this happen on the 360 version.--Volanaro 09:23, 29 May 2008 (EDT)
Not scratched. Again, this has happened with multiple 360s and multiple copies of the game. I get the 'Do you just want to serve your time prompt', answer 'yes', and the screen freezes. Most recently this happened in the Arnora's amulet quest. Go ahead and try it.75.198.214.243 00:59, 1 June 2008 (EDT)
Update - Try to sleep in the bed nearest the cell door in Jorundr's cell and your screen will freeze. I just tried the other bed in the same cell and that bed worked.
Perhaps I shouldnt have made a sweeping statement about a supposed game-wide sleep glitch for the 360 because I havent tried going to jail in every city. Besides Bruma, I have only been to jail in the Imperial city early in the game before I was in the Thieves Guild, and the same thing happened to me there with a screen freeze.75.198.214.243 01:24, 1 June 2008 (EDT)
I "went ahead and tried it" (even though after many many hours of gameplay on a Xbox 360 I don't recall having any problems specifically with sleeping off bounties). I tried both beds in Jorunder's cell twice; I tried both beds in the Chorrol cell. And my screen didn't ever freeze. So whatever you're describing is not a universal problem that occurs on all Xbox 360s. --NepheleTalk 02:02, 6 June 2008 (EDT)
Yes, I have been sent to jailin every city multiple times and was able to sleep it off. I have the GOTY version as well. I think your over-exagerating--Kaito 06:50, 14 August 2009 (UTC)

Trespassing

How exactly do I get a Trespass to register on the achievements page? I still have "Trespasses: 0" despite breaking into houses (red icon) and being told by the owner that I'd better leave now. Then, nothing really happens. What do I need to do for the game to register it as a trespass? Thanks. --Thlayli 23:23, 4 June 2008 (EDT)

I can't trigger this either, even opening a red-icon door right in front of a guard. I get arrested for Trespassing, but no Trespassing increases occur in my stats. --Robin Hood (TalkE-mailContribs) 15:11, 5 June 2008 (EDT)
I guess it only works if you're tresspassing and get caught, but ignore their warnings until they call the guards. --Darth NANAME 18:42, 11 June 2008 (EDT)
Even then, it wouldn't work! I waited, let myself get arrested and everything. There seemed to be absolutely nothing I could do (PC version, BTW) that would change my "Trespasses" entry to anything but 0. --Robin Hood (TalkE-mailContribs) 18:51, 11 June 2008 (EDT)
I do not understand why I do not get a trespassing marked on my page, I mean I do break into peoples houses and let them spot me, but it does not work. Do we know when this stopped happening, because I remember getting a couple trespasses on my 360 before they released the patch for the reference bug, but now it seems like I can't. --Chibiace 13:25, 2 August 2008 (EDT)

(the following few comments were originally posted at Oblivion_talk:Keys#Trespassing but have been moved here to combine two identical discussions)

I've opened and trespassed with Arvena Thelas' Key, Gogan's House Key, Inventius Key, Jesan Sextius' Key, and several others in Anvil. I've been waiting until midnight so the door is red but they're still awake - however I don't receive a bounty or a point in Trespass in the Misc stat page. They yell at me, but never call the guards. Is there really a trespass crime (searching the wiki only comes up with 9 other pages, none with the info)?--Haama 19:28, 11 April 2008 (EDT)

Not that this note is really constructive, but I have never been able to raise the Trespasses counter myself. I have tried letting NPCs detect me, and even getting arrested for wandering around in the Castle's Private Quarters, but they don't seem to do it. --Timenn < talk > 10:23, 16 April 2008 (EDT)
I have tested it in the south watch tower in Imperial City (the one where you need to get the tax papers in Untaxing the Poor) and on the second and third floor, the guards got angry at me for standing there and, after waiting, arrested me. This was not quest related- at time of testing, Untaxing the Poor was not active. I've also tested this in the guard quarters in the Imperial Prison area, and I got the same response there. However, I have not been able to get a regular (non-guard) NPC to call the guards on me or attack me for trespassing. I'll keep on testing with regular NPC's with a new (clean of fame and faction benefits) character. M'aiqM'aiq thinks talk serves no purpose. 07:01, 28 April 2008 (EDT)
I just tried a couple of other things. First, I waited in Skingrad's Hammer and Tongs until after 8pm. No amount of waiting would cause Agnete to even warn me about trespassing. Next, I left the store and broke back in. This time she warned me twice and then attacked. Yielding worked but she would attack me again immediately. When I left the store and yielded she went away peacefully but I still didn't have a mark on the Trespassing stat. –RpehTCE 10:51, 29 April 2008 (EDT)
Are all of these being tested on the PC version, or have any of you ever tried the PS3 or Xbox? Because if all of them are PC, then it's possible it's just a glitch in that medium. I'll have to test this out on my 360 tomorrow to see if it works for me. I've had people call the guards on me before for trespassing, but I've never checked my stats page to see if it registered. TexasWatermelon 02:36, 30 June 2008 (EDT)
All that testing was on the PC. If you can find and document a situation in which the guards are called, that's great. If you can get your trespassing stat to increase - even better! –RpehTCE 03:27, 30 June 2008 (EDT)
So I tested this out today on my 360, picking locks on in several different cities, and as far as I can tell, you can get arrested for trespassing. However, it doesn't register on the miscellaneous stats page. No matter how many times I got arrested, my Trespasses still said 0. I even broke into the guard barracks in the Imperial City Prison and all I got was a five dollar fine. I also broke into the private quarters of Castle Chorol, but all the guard did was yell at me until I picked a lock right in front of his face and then he arrested me. Still no trespasses. I don't know if there's some certain thing you have to do, or if it just doesn't work, but it seems to me that trespasses don't register on the stats screen. TexasWatermelon Sit and chat by the TexasWatermelon Patch 15:31, 30 June 2008 (EDT)
The stats for trespassing is broken. I broke into every single house/basement/private quarters that is available at the start of the game, and my trespassing stat still says 0. The upcoming new version of the Unofficial Oblivion Patch (3.0.2) will be fixing this. Bamspeedy 18:26, 16 July 2008 (EDT)

Updates to Punishment section

Please see the talk page on Oblivion talk:Infamy#Bounty and Guards. I updated the sections and information in response to the 500 gold bounty limit for arrest-on-sight. — OranL 14:09, 19 June 2008 (EDT)

Missing A Crime

If you go into a shop or house and grab, but not steal an object, you get a bounty of 1 gold, which is not on the main page.

67.87.134.255 13:44, 28 July 2008 (EDT)

Yes it is: "Stealing occurs when you pick up (or grab) an item with a red icon it," –RpehTCE 00:52, 29 July 2008 (EDT)
    • "pick up", is not very explicit. I think most people would assume this means, "to place into one's inventory". Why can I read a book in the store without problem, but if I "grab" it to shift it aside I will be called a thief? It wouldn't hurt to clarify this on the main page.

Assault Section

User Webdemon00 added this to the Assault Section. I don't know how accurate the information is, but it's poorly written and hard to read. I reverted his edit and copied it all here. --Mike | Contrib 22:57, 2 August 2008 (EDT)

The game's defintion of "the most thoroughly evil NPC" automatically excludes all living Humans, Elves, Orcs, Khajits, and Argonians regardless of their seemingly evil associations or nature; (e.g. Dark Brotherhood, Necromancers, Mythic Dawn etc.) and lack of human like appearance or bebavior (e.g. Naked Argonian Tribesmen, Vampires and Goblin Jim) therefore, the only NPCs you can sneak attack/kill without 'assaulting' are the Dremoras. Re-animated, or cloned NPCs although may not be evil or hostile bit sine they aren't alive or real attacking them won't count as an assault.
More importantly; attacking any NPC; hostile/evil or not (other than Dremora) before they notice your presense is considered an assault. And using spells that absorb/drain speed, or poison that damage it would be an 'assault' if you attack them the second time despite you standing right in front of them and they had assaulted you first.
Also note that friendly NPCs can mistakenly hit you dozens of times but if you hit them back, it's an assault. A city guard who is tryig to kill you because you chose to resist arrest; is not commiting any crimes, yet even if you don't fight back or withdraw your weapon; if you reflect damage/spell; that's an 'assault..' And if they die from the damage/spell you reflected; that's 'assault plus 'murder.'
If you cast a command spell on a creature while a guard was trying to kill it; you will receive a bounty since the creature will naturally try to defend themselves and atack the guard. Again an 'assault'

"Items Stolen" on stats page

I've been role-playing the game as a white mage - nothing dishonest. So I have never knowingly stolen anything (ie with a red marker); nothing has shown up in my inventory with a red marker; and I've never been unable to sell anything to honest traders. I have zero infamy, and I'm not even in the Thieves Guild. And I'm only Level 11 (so it's not late in the game).

But my Stats page says I've stolen 868 items !

Can anybody tell me what gives? Presumably it's too late to correct this?

I'm playing game of the year edition on Xbox 360.

Pedro666 14:29, 7 August 2008 (EDT)

Have you done the quest Paranoia in Skingrad yet? The gold you can get at the end as a reward counts as stolen if you collect it from the basket in Glarthirs House, even though he promised you it anyway. I had that happen to me too. - Iostream 11:37, 18 August 2008 (EDT)

For what it's worth, I've had a similar occurance. Prior to starting The Hist quest for the Fighters Guild, my stolen items stat was 200 some (Character is a do gooder High Elf with a case of Kleptomania :D ). After completing the quest, I went back to the Blackwood Co. HQ, looted the corpses and cleaned the place out taking everything except items with 0 value. None of the items or containers showed the red icon. Also nothing I took showed the red hand in my inventory and I was able to sell them to normal merchants. Some time later, I noticed that my stolen items stat showed 1283! Playing 1.2 PC download version from D2D.

Mike 87.144.197.213 05:54, 14 January 2009 (EST)

Sheep Hunting

I fireballed a sheep outside Skingrad and got a 0.5 bounty but, I struck a sheep in about 100 feet of a guard in Skingrad with no problem. Why did I get a bounty? Helper Unknown

The guard can't have seen you the second time but something (quite possible another sheep!) saw you the first time. Just a guess. –RpehTCE 11:26, 14 August 2008 (EDT)
Sorry for the confusion, the sheep+guard thing happened first and when I hit the other sheep outside people said "Stop! Thief!". Also if it's important I have Open Cities Helper Unknown 11:44, 15 August 2008 (EDT)
This is very simillar to the horse glitch in that I hit a creature and get a bounty for stealing and the bounty is (I'm quite sure) 0.5 because it doesn't show up in my stats page but it's a bounty of 1 with the guards. Helper Unknown 16:35, 18 August 2008 (EDT)

Cleanup Tag

I added the cleanup tag - this article is too long, has unverified information, and repeats some information unnecessarily. If you have anything to contribute, or feel that it's not needed, I welcome your input. --Mike | Contrib 22:57, 3 September 2008 (EDT)

I'd agree with you. The trouble is this article is one of those to which everybody likes to add their own little tips. If you want to do the cleanup yourself, feel free! –RpehTCE 00:59, 4 September 2008 (EDT)
Okay, I'm going to take a crack at reorganizing and rewriting this page. I don't know how long it will take, but I've got some time to kill. --Mike | Contrib 12:31, 5 September 2008 (EDT)

impossible to kill a guard without getting a bounty: Contradition

Sentence 1:

It is impossible to kill a guard without getting a bounty: even sneak attacks using 100% Chameleon with no other witnesses will result in a murder bounty.

Sentence 2:

NOTE: Guards can be killed without incurring a bounty, by killing them in a non-public place (when you are considered to be trespassing), even if there are witnesses.

I am removing the second sentence, please clarify if you add it back. Travb 13:30, 1 October 2008 (EDT)

I don't know if it's just a problem with the disc or what, but it's damn near impossible for me to kill ANY guard without getting a bounty. Even if I Sneak Attack one-shot him, with 100% Chameleon and not a living thing in the area (apparently, animals can "report" you too...), I still somehow get a bounty! It makes the Dark Brotherhood quest to wipe out the Draconis family impossible to do without getting in trouble (even if I get the perfect undetected kill in her room when no one else is there). Felindre 15:30, 6 December 2008 (EST)

Note: there are a few ways to kill guards without a bounty go into the nearest guard barracks get rid of all food that they eat and drop 'poisoned apples' as many as you want (enough so the guards will eat them) then sit back and watch the guards die and you can get there items and run away bounty free.

i find the easiest way is get a 100%chameleon suit, go into the barrak where a guard is standing by walking around and go to a sleeping guard, go sneak mode, make sure u can kill the guard in one shot, when the guard walking around either goes downstairs or isnt looking, kill the sleeping guard. also, jailors are easier to kill with this technique 122.193.9.41 11:02, 17 November 2009 (UTC)

Non-consistent number

I've found a minor inconsistancy. In the Punishment section under "Getting arrested", it says, "...the guards will not try to arrest you on sight unless your bounty is greater than or equal to 500 gold." However, in the Punishment section under "Resist arrest", it says, "If your bounty is greater than 1000, they will attack you upon sight." Does anybody know which amount is the correct one?

I think it means that they won't chase you telling you to go to jail if your bounty is less than 500 gold, and if your bounty is greater than 1000 gold, they will chase you and attack you, not just send you to jail. C Teng [talk] 23:24, 25 October 2008 (EDT)
No, it's a mistake. Both numbers mean the same thing and both should be 1000. Now fixed. –RpehTCE 03:56, 26 October 2008 (EDT)
As far as I know, they should both be 500, as previously discussed here. --Robin Hood (TalkE-mailContribs) 18:52, 14 April 2009 (EDT)

Murder Details

In revamping the murder section, I've deleted two sections of text.

Murders are not recorded if the NPC dies from:
  1. a physical damage done by a single blow, (Not from the weapon's enchantments or poisons applied to it),
  2. with no other witnesses, and
  3. the NPC was never aware of your presence (was struck from the rear),and
  4. the amount of lighting around your character is dimmer/darker than where the NPC fell and died.
In case of using poisons, if you remain undetected even after you've struck the NPC, and before he/she dies from the effect of your poison, you can fast travel else where and the murder is not recorded. But keep in mind, poisoned apples, lowering the disposition of a NPC to assault you first etc. are not technically "murders".

Frankly, I don't fully understand either paragraph. The first paragraph looks like the requirements for a murder, but it claims to be the requirements to not get a murder. What about these circumstances changes a murder into a non-murder? How was the lighting level objectively evaluated? In the second paragraph, why is fast travel required? Based on my experience, a death caused by poison is not a murder, regardless of what else happens. Furthermore, these paragraphs were accompanied by additional statements that I know to be false (i.e., supposed dialogue changes from merchants). Nevertheless, on the chance that someone else can make sense out of the paragraphs, I moved the information here. --NepheleTalk 16:26, 12 November 2008 (EST)

Murder Infamy

The infamy point from a murder is from the bounty, Infamy comes with a bounty above 500 -- carlw1993

Good point. Thanks. --NepheleTalk 23:40, 27 December 2008 (EST)

Just re-did the whole page

Yesterday I tried my hand at shortening the Mercantile page, and the "too long" tag was removed shortly thereafter. So I decided to give this page a shot. Take a look, and see if you like it. I know I do, but that's a given =p

I felt like the quests that involved stealing were a bit much, as the page is addressing a large topic already, and there are enough quests that involve stealing to, if someone wanted to, create a page devoted to it, or add it into one of the roleplaying pages, rather than here. As that information doesn't apply to everyone who is committing a crime in the game, and just to those who are trying to NOT commit crimes, it seems like the wrong place to put it. Chunk of ham 03:00, 14 January 2009 (EST)

The information about required stealing for quests belongs somewhere (multiple readers have looked for this information in the past), and currently multiple other pages point other readers specifically to the Crime article for that information. Therefore, I don't think it should be deleted from this article unless it is instead included somewhere else and the other links to this information are all updated. Similarly, some other discussions of the details of crimes are not covered anywhere else. Furthermore, a number of incorrect facts were introduced in the edits
  • "If your crosshairs are red": the crosshairs never turn red, but instead the hand/door/book/etc icon
  • Assault... "only applies to NPCs in towns or on roads, generally": attacks on nearly any NPC can be an assault under the right conditions
--NepheleTalk 03:02, 18 January 2009 (EST)

Question

In the article it says that when an NPC dies all items in its inventory become public property. Can this be used to remove stolen item tags from zero weight items with reverse pickpocketing? — Unsigned comment by 63.87.133.199 (talk)

Evidence Chest oddity

Okay, so I was doing the Two Sides of the Coin quest, and I went to jail with Jorundr. Unusually for me, I decided to try to sneak out with very low sneak skills and got extremely lucky with all the guards having their backs turned at the same time. When I retrieved all my stuff from the Evidence Chest, however, all of it became marked as stolen except some quest items and a few other oddball things, I think. Is this normal, either on its own or with the UOP? I almost never actually try to sneak out, so it's possible I've just never done this before, but I don't remember ever having had this happen, and I'm sure I've snuck out of jail once or twice before. --Robin Hood (TalkE-mailContribs) 22:33, 29 March 2009 (EDT)

I have seen several topics about this on this page. As far as I can figure out, anything you take from the evidence chest is flagged as stolen. This means, if you break out, get arrested and serve your sentance normally you can only get your items back (Possibily excluding quest items)by stealing them again. (Note: It may only occur in certain jails) 58.178.58.104 08:08, 19 April 2009 (EDT)

This actually makes sense, because in real life, while you're in jail, all your personal belongings temporarily belong to the police. Don't believe me, ask a cop next time you see one. "Officer, just out of curiosity, if you're breaking out of jail, is it also illegal to take your belongings that were confiscated?"
"Hell yeah, it's stealing!"Dstebbins 20:38, 27 August 2009 (UTC)

Poison and Enchantments

Although this might be mentioned somewhere, if you strike someone with a weapon with a poison/enchantment that does damage, will it only give a bounty of 40 if it is the enchantment that kill it. Also can anyone answer this with answers for both duration and sudden damage effects? — Unsigned comment by Dadrak (talkcontribs) on 11 April 2009

This is covered in the section on Murder. --NepheleTalk 18:49, 11 April 2009 (EDT)

Stolen Gold

Is it flagged as stolen, even if I can't see it? I've never paid attention to see if I lose more gold than I'm supposed to when I'm arrested. --Darkheart 15:56, 5 May 2009 (EDT)

No. Gold is one thing people can't spot as being stolen. –RpehTCE 06:34, 10 May 2009 (EDT)
If you go up the page a bit it says that the 800 gold in glarthirs house counts as stolen — Unsigned comment by 86.43.207.195 (talk)
Yes, gold counts as stolen, but stolen gold isn't flagged as such, and so isn't removed when you are arrested. --Gaebrial 06:11, 29 May 2009 (EDT)

No Red Icons

I seem to have lost the ability to actually "steal" items. Whenever I go into someone's home, even if the entrance door icon was red, I am free to take whatever I want from their homes. There are no read "stealing" icons. It's like being in a guild hall. Has anyone else encountered this, and does anyone know how I can fix it back? 64.85.248.133 14:46, 20 June 2009 (EDT)

Try taking items in front of witnesses and see if you get a bounty anyway. It could be a display glitch. Is there free pickpocketing too? And how many and which houses have you tried this in?--Darkheart 15:43, 20 June 2009 (EDT)
Well after further investigation it seems the incidence of this has gone down. Now only Francois Mottierre doesn't care. I can take every item in his house and he doesn't mind. (Humourously, I can steal stuff from Vilena Donton's house in front of her son and he says he didn't see a thing). I've tried several houses in Chorrol, but now except for Mottierre everything seems back to normal. 64.85.248.133 16:01, 20 June 2009 (EDT)
You can take all items from Motierre's house for free. It is mentioned here. Wolok gro-Barok 16:25, 20 June 2009 (EDT)

Plants

I have an idea. I know that taking a potted Nirnroot is not a crime, but taking ingredients (as in the thing you eat), is. So I'm thinking that stealing a plant is not a crime. Helper Unknown 21:13, 20 July 2009 (UTC)

What exactly are you referring to? --Elliot(T-C) 21:18, 20 July 2009 (UTC)

Serving your time without using the bedroll

Is it even possible to just wait and the guards will come and let you go?— Unsigned comment by Pufddybutrbisct (talkcontribs) at 00:20 on 21 July 2009 (UTC)

No. --Elliot(T-C) 00:20, 21 July 2009 (UTC)

Gaurd Conversations

I've heared from a few people that if you go to jail enough times the jailors will strike up a conversation with you while your in prison, just wondering if this was true.--Kaito 06:59, 14 August 2009 (UTC)

Skill level < 5

Is it possible to get a skill to a value of less than 5 by going to jail? Shashakiro 02:27, 16 August 2009 (UTC)

Yes. Just did it to make sure. –rpehTCE 06:33, 16 August 2009 (UTC)
Interesting, thanks for checking. Out of pure curiosity, does the game ever try to decrease a skill below the minimum? If so, what happens? If not, what happens when you go to jail with every single skill at the minimum? Shashakiro 02:51, 17 August 2009 (UTC)
In order to do that, you would have to go to jail a bunch of times to get your major skills below 5. --Darkheart 13:47, 17 August 2009 (UTC)
Tried it, and the minimum is 1. If the game selects a skill at 1, nothing happens. Oddly, you still get the text box afterwards that usually tells you which skills went down, even if no skills were decreased...but the box is blank. Shashakiro 21:00, 27 August 2009 (UTC)

Enchantments do count as murder!

The article says an enchantment on a weapon does not count as murder, but that's not true; I have a custom enchanted weapon, enchanted with "10 points of Shock Damage per sec for 10 Seconds." When it kills someone who was not hostile, everyone shouts "Help! Murder!", and I get 1000 bounty anyways. --Darkheart 16:23, 16 August 2009 (UTC)

If it's not true, remove it. The whole point about Wiki-based websites is that anyone can edit them, and anything that isn't verifiable can be challenged or removed.Dstebbins 20:34, 27 August 2009 (UTC)

No bounty but getting arrested?

Anytime i talk to a guard they give me the "STOP RIGHT THERE CRIMINAL SCUM" crap, and then the bounty is listed as 1. I wasn't even aware you could get a bounty of one, but furthermore, reloading saves and checking my stat page, i see a bounty of 0 yet i still get arrested. I'm in the middle of the thieves guild quest where you plant the bust and have to talk to Lex, and this is extremely frustrating, because i just arrested for no reason instead?

Any ideas? Thanks— Unsigned comment by 67.186.38.190 (talk)

Try the console command player.payfine and see if that works. Be sure to go the dungeon's Evidence Chest later to pick up your stolen goods. --Darkheart 19:47, 17 August 2009 (UTC)

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