Oblivion talk:Creatures/Archive 1

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This is an archive of past Oblivion talk:Creatures discussions. Do not edit the contents of this page, except for maintenance such as updating links.

Butterflies

thanks to everyone fixing my horrid grammer -Never

Do butterflies really count as creatures? You can't interact with them in any way. (I spent a while when I was bored trying to punch one, like you can do in Mario 64, and occasionally get extra lives) They're not listed in the Construction Set as creatures. I see them more as just a decorative effect than a true creature. Like those glowing blue specs you occasionally see floating around. (Are those supposed to be fireflies or something? Never did figure that out.) -- TheRealLurlock 00:53, 3 June 2006 (EDT)

Agreed and removed. They don't even appear on lower graphic settings IIRC. --Actreal 11:18, 10 June 2006 (EDT)

Suggestion

Could somebody split this table up into seperately editable sections for easier editting? Would try it myself, but I'd probably wreck it. As it is now, it's hard to find stuff in the middle to change. -- TheRealLurlock 14:31, 27 May 2006 (EDT)

How's this? It is similar to what is done for the Merchants -- Jketola 15:48, 2 June 2006 (EDT)

More suggestions

I would find it useful to have more information in these tables, i.e. health, what level soul gem they fill. Especially for the variants on these creatures: I just ran into some Azhklan Trolls, and without access to the constuction set myself I couldn't figure out what exactly was different about them. Another example of variant that needs more info is the west weald bears, which don't drop bear pelts but rather bear fangs; it would be useful to be able to provide a link for the west weald bears to the related quest (Bear Season) so that when players run into these bears they can more easily find out why the bears are unusual (it's one of the few times when you pick you quest-related material without your diary helpfully pointing out that there's a quest). With the current format, there's no easy way to provide extra details like this. --Nephele 12:24, 6 June 2006 (EDT)

The problem is that most creatures are levelled. There are actually 5 creatures all called "Azhklan Troll", depending on what level you are when you meet them, so you'd have to put in information on all of them. Almost every creature has at least 5 different variations. Rats have 18. If you were going to put this information in, the page would be huge. One way it might be viable would be to split it up into seperate sections, so instead of just "Creatures", you'd have "Creatures_Wild", "Creatures_Daedra", "Creatures_Undead", and "Creatures_Humanoid", all of which would be linked to from this page. If somebody wants to set that up, feel free. I'm good at entering data, not so much at building new pages from scratch. -- TheRealLurlock 18:16, 7 June 2006 (EDT)
Well, I've started a new page as an example of this. See Creatures_Undead. Let me know what you think, and if I should continue working on this. --TheRealLurlock 12:10, 16 July 2006 (EDT)
I like the new pages and the info you're putting into the tables. One question I have, though, is about the organization, and whether the current sort-by-creature order is the best. I wonder if it makes sense to first have a table of just the randomly generated critters (so any dungeon listing 'Undead' occupants could just link to that table for people wondering what 'Undead' means; perhaps also indicating at what level you expect to start meeting them and sorted by that level), then a table of the summoned creatures, then the more specialized creatures, and last a table of the non-game CS-only creatures (I think having these guys mixed in with everyone else just clutters up the tables, and messes up the column widths with their long one-word names). I think I'd find that type of sorting easier to digest.--Nephele 16:09, 16 July 2006 (EDT)
Yeah, right now I'm in info-dump mode, just getting everything up there. May do some more organization later. It becomes a particular problem when ther are certain leveled creatures which span several categories. (Like Llathasa's Spirit, who depending on your level is a Ghost, Faded Wraith, Wraith, or Gloom Wraith.) I'm thinking about seperating those out into "Leveled Creatures", much like the Leveled Items and Leveled Spells are seperated. I've also now done Creatures_Daedra if you want to look at that. The scary part of that is the Dremoras, which are worth a whole other page by themselves. (I've placed a link there to a non-existant page which I'll create later.) As for the CS-only creatures, when I listed some as "not in game", I'm only absolutely certain on a few of them. The one-word names ones certainly are not in the game, but there are others which I think may be, even though their reference count is 0. (I'm not sure how, but I think it's possible for something to appear in the game without having any references. Just not sure how. It was definitely possible in Morrowind - any script-placed objects would never appear in reference-counts. Oblivion covers that, I think, but there may be a few loopholes that are not covered. Like I said, I'm just not sure, which is why I decided to include everything. I guess I can move them down to a seperate section, along with the summons and leveled creatures. Not sure about seperating standard random creatures from special quest-specific cases, that might be a bit harder. Indicating what level they appear at is considerably more difficult, since many of these creatures appear on dozens of nested leveled lists, and cross-referencing back can get a bit hairy. --TheRealLurlock 18:29, 16 July 2006 (EDT)
Can you add such info about other mythical creatures (Spriggans, Ogres, Imps etc)?
I'll get to all of them eventually. Right now, I'm still working on the format for the sections I have created. (If you look at Creatures Undead, you'll see the beginnings of the new format I'm working on, trying to show their resists/weaknesses on the chart without crowding it too much.) Can't do much of this at work, though, because I don't have access to the CS. I'll be doing more on this tonight. --TheRealLurlock 09:19, 24 August 2006 (EDT)

Water dreughs?

Are there any in Oblivion? Maybe I just didn't find any, but I think I heard some rumors that there are no water dreughs in this game.— Unsigned comment by Vook (talkcontribs)

I haven't seen any yet, either, and I've run into most of the other critters on this page. If they exist, I'm guessing they have to be quest-specific.--Nephele 22:00, 5 July 2006 (EDT)
Indeed, there are definitely no water dreughs in the game, not even in the Construction Set. I'm going to go ahead and remove that entry from the page. There were water dreughs (and no land dreughs) in Morrowind, but that doesn't count. --TheRealLurlock 13:57, 15 July 2006 (EDT)

Goblin Chefs

Actually, there ARE goblin chefs. I have four listed in the Construction Set. Fort Urasek and Shinbone Cave each have one, and there are Bloody Hand and Sharp Tooth chefs in Cracked Wood Cave and Derelict Mine, respectively. There are also a few other goblin professions not listed, Netherboss, and my favorite: Rat Farmer. Didn't want to go back and forth on this one without some agreement, but they do exist. --TheRealLurlock 19:50, 6 July 2006 (EDT)

Oops! I was thinking it was just a typo for chief. I'll reinstate it.--Nephele 21:43, 6 July 2006 (EDT)
I've never seen one before, I thought it was a typo as well. --Aristeo 11:40, 15 July 2006 (EDT)
I've actually saw 1 goblin chef corpse in some cave/fort (omg can't remember name).. --Alpha 14:52, 16 September 2006 (EDT)
I actually ran into a goblin chef just yesterday in Fort Urasek. --MikeTherob 07:42, 4 September 2007 (EDT)

Leveled Damage

How does leveled damage work ? 12xlevel means that simething has 240 melee damage points when I meet it at level 20 ? How come ? --Alpha 15:56, 27 August 2006 (EDT)

Currently I'm looking into that. It seems that the formulas for melee damage are definitely wrong at the moment. My best theory says it's more like 12+level, not 12xlevel, and some leveled creatures have a maximum level, so I doubt you'll ever see that 240 damage creature in the game. I'll update these as soon as I have more accurate information. --TheRealLurlock 16:04, 27 August 2006 (EDT)
Yeah, I've thought of something like that... But my TES:CS (the one I got with Morrowind) can't open Oblivion.esm (some trouble with .tga file), so I'm leaving this up to you lol. Thx for your trouble.  :) --Alpha 16:24, 27 August 2006 (EDT)
I've found the truth! (or I think so lol) Attack Damage: How much damage is done with a normal melee attack. If the creature is PC level offset, this is the base value. The final value is the base value plus half the creature's level. source: http://cs.elderscrolls.com/Stats_Tab_-_Creatures so it seems that 12xlevel on level 20 means weapon + 12 + 10 :) --Alpha 18:55, 28 August 2006 (EDT)

Images/Screenshots

Would it be possible/good idea to include a screenshot of each creature from the game? --Mr Snidesmin 22:29, 29 August 2006 (EDT)

Yes, it would be great to add screenshots of the creatures; it's mainly just a question of someone who wants to (and has the time to) volunteering to do it. If you'd like to upload some screenshots, go for it. If you're not sure where/how to include them in articles, just ask (for example, add another question here), and someone will help out! --Nephele 14:20, 29 August 2006 (EDT)
Well, I can't do it. I have to run the game with Oldblivion, which turns off all the pretty graphics effects so it will run on my dated computer, so my screenshots won't look that good. (It's mostly passable for playing, similar to Morrowind graphics, but without all the extra-pretty you want for screenshots.) --TheRealLurlock 14:47, 29 August 2006 (EDT)
I have pretty good PC and don't mind making a start on this. I'm just pretty new to wikiing so I may need a bit of help on how to add in the images. I think I'm going to make the images appear relatively small so it doesn't overblow the page - say about 100 x 100? --Mr Snidesmin 22:29, 29 August 2006 (EDT)
Actually, it's probably most useful if you post images that are at a larger size; the wiki will then automatically generate thumbnails from the full-size image. That way, anyone who wants to see the image full-screen can, but a more manageable size image is used on most pages. If you want to see an example of how this works, look at the picture of Aristea the Khajiit on Aristeo's user page. --Nephele 15:54, 29 August 2006 (EDT)
Okay I'll do full size with thumbs then. . . thanks! :O) I'll make a start on a few tonight. . .--Mr Snidesmin 22:29, 29 August 2006 (EDT)
Some of these are really dark. Would you mind if I adjusted the levels in Photoshop so you can see them better? You can't really make out anything in some of them. --TheRealLurlock 22:08, 29 August 2006 (EDT)
Sure go right ahead - I already did that with the goblin one because that came out really dark. also the troll pic isn't that great because i couldn't get him to keep still for the camera. . . :O) I'm now done uploading for the night so please anyone who feels like uploading more go ahead. . . I am naming them creature-[name of creature].jpg as a convention.--Mr Snidesmin 22:29, 29 August 2006 (EDT)
Okay. I already played around a bit with the goblin. I'll upload it in a minute. Might want to change the naming convention, however, as there's a chance people might upload pictures of creatures from the other games, and many of these are common between multiple games. I suggest "OBCreature-[name of creature].jpg." --TheRealLurlock 22:23, 29 August 2006 (EDT)
Yep - I agree about the naming thing - I should have thought of that. I agree with your suggestion: OBCreature-[name of creature].jpg. Is it possible to rename the images, or do we have to delete and then re-upload? --Mr Snidesmin 22:30, 29 August 2006 (EDT)
Added some creatures :) --Alpha 18:48, 30 August 2006 (EDT)
Excellent - thanks Alpha. Just a reminder that we want to start a convention of naming the files in the form:
"OBCreature-[name of creature].jpg."
I will start going through the ones already uploaded and changing them to fit this convention. All new images uploaded should be in this form. --Mr Snidesmin 22:43, 30 August 2006 (EDT)

Humanoids...

Should humanoids be removed from this page? This should be specifically for creatures. NPCs I think belong elsewhere. Particularly vampires, since vampires aren't really their own race, but just members of the 10 playable races with a disease. Maybe NPC enemies should be moved to their own page. Likewise, I think the Bosses section should be removed from this page and placed elsewhere. One major problem with these is that while it's not that difficult to get detailed info for creatures (I have now pretty much completed that. Every creature is covered with the possible exception of some bosses.) getting similar info for NPCs is rather difficult. They're mostly leveled, and that means ALL their stats are leveled, so you can't easily say how much health an NPC will have, since it's dependant on many factors. Likewise, their equipment, skills, spells, and other attributes are leveled, so they're rather unpredictable. (Something I ran into trying to create the Dremora page.) Anyhow, anyone else in favor of removing NPCs and bosses from this page? --TheRealLurlock 23:01, 30 August 2006 (EDT)

Just a quick answer for now... I'd be in favour of moving NPCs elsewhere. Also, NPC bosses. My first inclination, though, is to keep the creature bosses (Uderfrykte Matron, Spectral Mudcrab, etc) here... it doesn't seem like there are that many of them. --Nephele 23:21, 30 August 2006 (EDT)
True, though the creature bosses SHOULD be covered on the regular creature pages. (Udyrfrykte Matron is on the Trolls page, and Spectral Mudcrab is on Predators with the regular Mudcrabs. The Unicorn is listed under Horses. Giant Slaughterfish is with the other Slaughterfish. The rest seem to all be on the Undead or Daedra pages, so they're pretty much covered. The only one that doesn't exist anywhere else is Mehrunes Dagon himself, though you don't really have to fight him, I understand. Anyhow, he's the main antagonist in the whole game and should have his own page all to himself. The thing is, the boss list as it stands now is so disorganized, and in many cases, it's a bit of a stretch to call all of them "bosses". (Black Rock Pirate? Really?) They're just an assortment of hostile NPCs (all of which either have their own page already, or will as soon as I get to them) and a few unique creatures mixed in. This really needs to be re-worked. --TheRealLurlock 23:29, 30 August 2006 (EDT)
I am not sure if I should put my humanoid screenshots here.. I'm lvl 36 and they all wear daedric/glass stuff.. To think of it, would it be wise to put here screenshots of bandits(et al) with leveled items ? --Alpha 18:57, 10 September 2006 (EDT)
Save them. First of all, at some point, I think we're going to remove all the humanoids from this page to somewhere else. Also, one person in Daedric armor looks pretty much like the next, so there's no need to use that as some sort of indentifying image for bandits/maurauders/etc. You might keep those pictures just as examples of a set of Daedric or Glass armor. (Might be nice to have a picture of a person in full armor for every type, on the armor page or something.) --TheRealLurlock 19:33, 10 September 2006 (EDT)

Major overhaul

I've developed a new format for this page, here. It corrects a few of the problems I see on the page right now, namely:

  • The pictures being added are in place of the creature name, and the small sub-titles on the pictures don't stand out as much as they used to. I fixed this by adding a title in addition to the image.
  • The sections are now seperately edittable, and easily linkable.
  • I broke out of the chart format, which allows room for more expansion, if we want to add more text to any of them. (such as the contents of Oblivion:Atronach.)
  • Images were split left and right, alternating. I think it just looks better.
  • Removed or consolidated some extraneous entries. In particular, I removed all the NPCs. (Except for the Dremoras, which were consolidated into a single entry.)
  • Links to the sections with more detailed info are included in each creature's section, instead of at the bottom of the chart, so people will be more likely to see it.

Still not sure what to do with the Bosses segment. Most of those mentioned on it are or will be covered elsewhere. All of the creatures (e.g. Spectral Mudcrab, Giant Slaughterfish, Unicorn, Udyrfrykte Matron, etc.) exist on their base creature pages. The NPC bosses all have or will have their own pages, like all NPCs. Only thing left is Mehrunes Dagon himself, who surely deserves his own page. (Though somebody who has completed the main quest will have to do that, and I haven't even done the second quest on that line yet...) Any feedback? --TheRealLurlock 16:11, 13 September 2006 (EDT)

I like the new layout. I think moving away from the table format is good, because so many of the entries are being squeezed right now, and the info doesn't really need to be in columns to be understood. Alternating images works well, and I'm in favour of getting rid of NPCs, bosses, etc. Some minor suggestions.
  • Does it make sense to have the new images/text in a table, or should the text just wrap around the image? Especially if some of the text is possibly going to get longer.
  • If it is in a table, I think the table should have valign=top set, so that the top of the text aligns with the top of the images.
  • While you're at it, I thought I'd bring up the question of category names. On the places page and on Dungeons I adopted "animal" and "monster" (based on Actreal's suggestion a while back); here you're using "predator" and "mythical". I think it would be good to standardize the category names somehow.
--Nephele 18:29, 13 September 2006 (EDT)
I agree with Nephele at all. This is nice briefing page for first-time players, and it has not surfeit of information (if anybody wants details, he can easy get it on special pages).
One question to phrase: "Ayleid ruins, tombs, caves and forts". I've never seen tombs in Cyrodiil, maybe I miss something important? :) I think all this phrase must be replaced with "dungeons".
--Den 01:23, 14 September 2006 (EDT)
Yeah, I was sort of thinking that too. When I created the new format, I pretty much just copied what's on this page except where it was blatantly wrong. Not sure the use of the word "dungeon" is any better than "tomb", however. A dungeon, by general definition, means a prison, and the only examples of those we see are Imperial jails, which is not what that phrase refers to. We could just remove the word "tombs", and make it "Ayleid ruins, caves and forts". Oh, Nephele, if you want to make it wrap around the image instead of using a chart, be my guest. I wasn't able to make it do that, and the chart proved easier. (I think I've just about mastered the art of wiki-chart making.) But go ahead and change it if you know how. Of course, right now it won't make a difference, but if we put more text on, it may become an issue. --TheRealLurlock 23:03, 14 September 2006 (EDT)

Actually...

There is 1 (possibly 2) tombs: one, from a fighter's guild is amelionBold Italic tomb text text also, there's catacombs of the ancestor moth, and if memory serves, "catacomb" as a synonym of "tomb".

Also there's Trentius Mausoleum, which basically is a small tomb. Who could forget it? Its where you get the Grim Retort. Defender of Lainlyn 05:20, 13 January 2010 (UTC)

More Ideas on Reorganization

I've been working on some ideas for reorganizing the creatures page and its various subpages; with Lurlock starting to do some major work on this page I thought I should make an effort to finish up those ideas and share them with everyone. Overall, it seems to me that the creature pages ignore the leveled lists used to generate creatures. I believe that some reorganization that takes into account the leveled lists would make these pages much more useful to readers.

There are a few main motivations for these suggestions. First, the creatures that come from leveled lists make up the overwhelming majority of the creatures encountered during game play. Therefore, I think that it is appropriate to highlight those creatures, instead of mixing them undistinguished with creatures that you will only meet in a single dungeon and/or on a specific quest. Readers should not have to dig through the page just to find the creatures that are most commonly encountered.

Second, all of the place pages describe the occupants according to which leveled list is used to generate the occupants. Although most of that info is just based on game play and needs to be confirmed by checking against the construction set, the vast majority of the descriptions are likely to be accurate. I believe that it would be very useful to be able to link the occupant descriptions to a specific section of a page that clearly describes, for example, what creatures the player can encounter if the occupants are "monsters". Although the Oblivion:Dungeons page currently attempts to provide some such links, they are actually fairly useless because the creatures page is not organized according to leveled lists. For example, Oblivion:Dungeons provides a link from "Monsters" to Oblivion:Creatures#Mythical Creatures which is the most similar category. But the Mythical Creatures section also throws in Goblins and Vampires, neither of which ever appear on the same leveled lists as the rest of the creatures in that section. (Amendment... it looks like Lurlock did just delete the vampires, but the goblins are still there).

Finally, I believe that many readers would like to have some idea of what creatures they will encounter at which level. One example is that if you need bear pelts for the Destruction Master Training quest, it is probably useful to know that you need to be level 7 to find any randomly generated bears (and you might even also care that at levels 7 and 8 those bears will only be found along roads; they only appear in dungeons starting at level 9). Although there are alot of leveled lists in the construction set, the vast majority follow the same patterns, so there are some generalizations that can be made. I've summarized what I have found so far at User:Nephele/Sandbox/1. I am not trying to say that I want to see these specific tables copied and pasted onto every creature page. I put this information into a sandbox specifically because it is preliminary; however, I thought that having the information available to everyone would be useful if we were going to have any discussions about leveled lists. It contains alot of gory details, primarily in response to comments that the leveled lists provided in the official game guide are over-simplified. Having compiled these lists, I would argue that the game guide's lists are quite reasonable simplifications, which are appropriate to be referenced in most cases. For the sake of completeness, we probably will want to spell out the exceptions somewhere, but that can be on a separate page or in a section at the end of each of the creature sub-pages.

So the specific suggestions I would like to make are:

  • Consistent Categories: Introduce a consistent naming system for each creature category/type. I think it is confusing to have the same creatures categorized as "monsters" in one place on the site, and as "mythical creatures" in another place. Similarly, we have both "animals" and "natural predators" being used for the same creatures.
    • I opted to use "monsters" and "animals" on the places pages because they are each single words; if these terms are going to be used in hundreds of places across the site, I think shorter category names are better.
    • The only previous discussion on the subject had proposed these names, and nobody had voted against those names.
    • At this point with those names having been used on all the place pages and all the description pages, it seems like alot less work to stick with "monsters" and "animals" as the standard names.
    • However, I'm not insistent that these must be the names that are adopted. My top priority here is consistency; if there are counter-proposals for a different uniform set of category names, I'd be interested in hearing them.
  • Group by Categories: The groups on the Creatures page should follow the categories used in the leveled lists. Goblins and vampires should not be mixed in with mythical creatures; dremora should not be mixed in with daedra.
  • Delete all NPCs: In my opinion, NPCs are not creatures, and including them here just leads to confusion and redundancy. The only way I could see having NPCs here is if all enemy NPCs were added (i.e., bandits, necromancers, etc); having half of them included here and the other half not makes absolutely no sense. But I think even better is just to delete them all from this page, and expand Oblivion:NPCs to provide a comprehensive list of the enemy NPCs.
  • Sort Categories by Level: Right now, I'm not at all sure how the creatures within a given category are being sorted. It's definitely not alphabetical ("mudcrab", "slaughterfish", "mountain lion"; "skeleton", "zombie", "ghost"). I would vote for listing the creatures according to the order in which they appear in the leveled lists, and include a statement in the table stating at what level that creature typically appears.
  • Lurlock's Format: Change the page to use the format proposed by Lurlock, although with the above modifications.
  • Reorganize Subpages: I think the subpages should also be organized using the same category system. For example, "Creatures_Other" should be "Creatures_Monsters" and should include all of the creatures that are on the monster list, not just a random subset. At the least, a complete lists of the monsters should be provided on that page, in with any type of general comments that are made about leveled lists (see following suggestions).
  • Start Subpages with Leveled Lists. I believe it would be much more useful for the readers to start each of the creature subpages with a section that provides details just on the creatures that appear in leveled lists. Since those creatures comprise the vast majority of the creatures encountered in the game, their information should not be buried in the page. I believe that most readers would prefer to be able to quickly and easily identify the most common creatures and get their statistics. This introductory section should be sorted according to the order of the leveled lists, and should include the typical level at which the creature is encountered.
    • Just as an example, in the list of "Trolls" at Creatures_Trolls, the default troll (ID 00002DBC) is buried more than half way down the list of trolls, with no indication that it is 50 times more common than any of the other trolls in the list. I don't think the information on the most common creature should be hidden like that.
  • Include Leveled List Details on Subpages: I think the most appropriate place to include the type of information currently summarized in my sandbox is on the subpage devoted to each creature category. In most cases, the information ties in directly to what is already on the subpages.
    • For example, with the Undead Leveled Lists, the fact that the game has separate categories of "bones", "ethereal" and "zombie" is I believe useful to know. In other words wraiths and ghosts are often interchangeable, as are skeletons and lichs. Knowing the relative chances of encountering melee vs archer skeletons is also information that I believe should somehow accompany the tables where the melee and archer skeletons are described.
    • Another random example: the Daedric Leveled Lists make it clear that Frost Atronachs are actually much less common than any other type of deadra. You do not typically encounter them in planes of oblivion (allergic to lava?); they only appear as bosses, in conjurer lairs, and in Kvatch. On the one hand, that's information that would not be immediately apparent just from a simplifed leveled lists, but on the other hand it's information that readers probably would find interesting and should be accessible when reading the Creatures_Daedra page.
    • I admit that the huge table in my sandbox right now with all the monsters and animals is overwhelming. Again, the sandbox is a preliminary summary of the information. That large table definitely needs some work, and I'm not sure whether the info needs to be provided on both the "animals" and "monsters" pages. I'm not trying to specify how this information should be provided at this point, I'm just trying to get feedback on whether other people also think that some of the information in some format should be added to the creature pages.

Some of these suggestions involve some substantial reorganization of pages, so I'd been thinking of trying to get a consensus on the overall structure before trying to tackle the work. On the other hand, now that Lurlock has started doing major work on this page, I'm not trying to slow down his progress. As I said, I'd been working on putting these ideas together over the last few days and had not realized that Lurlock was about to start this work today. So I've decided to quickly post what I had already put together so that the ideas can be discussed. --Nephele 12:37, 2 November 2006 (EST)

I have at last tried to implement all of this, with major overhauls of Oblivion:Creatures, Oblivion:Undead, Oblivion:Animals, Oblivion:Monsters, Oblivion:Daedra, and Oblivion:Goblins. There are still various tweaks and extra descriptions that are needed here and there, but the bulk of the rearranging has been done. Any feedback? --Nephele 03:56, 7 February 2007 (EST)

Images Needed

Lurlock, I would like to remind you again that I have already provided you with images of both spider daedra and ghosts. Therefore, I do not understand why you keep insisting that these images are needed. Would it not be much easier to just post the images you already have instead of making a general announcement that you would like other editors to obtain these screenshots? --Nephele 12:43, 2 November 2006 (EST)

Table Nav from top expansion

When i first started using this wonderful wiki I had a bit of trouble locating the humanoid info on this page from the top - at first glance i didn't think it existed and only found it once digging. I've added the Humanoid column to the table for now and done the table items as linkable. That way they can also linked from elsewhere if anyone cares to. I'd read through the resort info here and wasn't sure to add the bosses tables since they might get moved. --MacFodder 01:41, 6 February 2007 (EST)

Actually, the entire humanoid section is about to get deleted when I post my revamped version of the page (that I've been working on offline for a few weeks now). And the bosses, too, for that matter. I don't think NPCs belong on this page; there's another page (Oblivion:NPCs) that has been set up to document them. It may seem like an arbitrary distinction, but the game does divide enemies into NPCs and creatures, and there are noticeable differences in how the two types of enemies are treated. --Nephele 14:00, 6 February 2007 (EST)
no problems - i thought from your other work it might get removed but was having a slow afternoon at work - i agree, I originally never thought to look for npc's in the creatures, but i do understand the taxonomy by calling them 'humanoid' creatures (poor bandits - subhumanising them seems a little harsh, they just want to feed their kids...if they'd admit they were their kids :D ) --MacFodder 17:18, 6 February 2007 (EST)

Correct info?

I've added a small † next to the level in the first table, to show what creatures level with the player. Whowever - while doing so I noticed that the levels seem a bit off... Could someone with the CS look into this? --Arcatus 10:25, 26 May 2007 (EDT)

The levels are all the standard levels at which the creatures appear, not the boss levels, which are generally two levels lower. You can see the details of the leveled lists on each of the more specific creature pages (Animals, Monsters, Undead, etc.) --NepheleTalk 12:35, 26 May 2007 (EDT)

Enhancing My Scamps

Question/answer moved to Oblivion Talk:Everscamp --NepheleTalk 23:11, 12 December 2007 (EST)

Sheep & Mutton

On the Mutton page it says not all sheep drop mutton should'nt this be said on this page too? rather then to just say sheep drop mutton, which to me Implies that they all do. --Marleysexton 14:20, 24 February 2008 (EST)

I added a qualification here. This is just an overview page; each creature has full details provided on the linked page. For example, at Sheep. --NepheleTalk 15:30, 24 February 2008 (EST)

Resist magic/Reflect magic/Bad info

When it says resist magic does it mean 100% or another pecentage, also applying too the lich info because it says reflect spell no percentage, cause im getting confused... --Umbacano 03:40 , 7 March 2008 (EST)

Creatures is just an overview/summary page which is why it does not provide the exact percentages for each creature's resistances. If you want full details on a creature, follow the links on the article. For example, Lich gives exact details of all the Lich's resistances. --NepheleTalk 15:53, 7 March 2008 (EST)

Creatures - a guide?

You have all this info on how every creature can kill you, and all the things that won't kill it. I don't look for advice until I've died about a 100 times. I know what won't kill it, and I know what it did to me every time it killed me. Your stats are interesting but useless to someone trying to get rid of whatever monster's in the way of completing a quest. How about putting in some weaknesses and maybe some suggestions on how to put a creature down. Tomsands 03:13, 28 April 2008 (EDT)

Perhaps I'll lay down some basics; damage is fatal. Inflict damage in order to kill things. Take weapon. Hit monster. Hit monster again. That's about the sum extent of it. The fact of the matter is that Oblivion is open-ended. By virtue of the fact that you can customize your class however you want, there would simply be too many 'methods' of killing creatures. Figure out how to get the most mileage out of your class and equipment, not how to kill specific monsters. If you can't take on melee heavy creatures for example, increase your stealth and use a bow, or maybe load them up with a load of DoT spells. Information such as inherent weaknesses and abilities possessed by the creatures is probably about as helpful as it's going to get. How you use this basic information in conjunction with your class and the terrain, etc, is what will kill monsters, not some step by step 'monster whacking for dummies' guide. And in a sense of practicality, I would envision 'custom monster killing strategies' turning out like the now defunct 'custom classes' page. --Saruuk 03:53, 28 April 2008 (EDT)

Goblin Warlord

"They wear a helmet with horns, a cuirass, greaves, and a shield, none of which can be looted." Is this correct? In my game I could loot the shield. 220.255.7.244 10:00, 19 June 2008 (EDT)

Correct; the shield can be looted. The article has been updated accordingly.--LordDagon 12:43, 5 July 2008 (EDT)

Imps and Trolls

A recent edit added the following information about Imps:

Imps are actually a kinda of Daedra (as revealed in Battlespire) however Oblivion treats them as mythical type monster.

Can anyone confirm this? I can't even find any evidence that Imps appeared in Battlespire (see Battlespire:Bestiary). And while I'm posting this, another comment from that edit that was undone is:

The creatures commonally refered to as Trolls by the NPCs of Oblivion are actaully a unique type of monster whose real name is Uderfrykte (as revealed in the Bloodmoon expansion pack of Morrowind). They are fast-moving creatures that tend to attack somewhat erratically (e.g., retreating then suddenly charging again). If true trolls exist in Cyrdill it has not been revealed.

Again, what is the evidence that all trolls are supposed to be uderfryktes? Just because the Udyrfrykte and Uderfrykte Matron have troll-like appearances doesn't mean that all of the other trolls in the game are somehow not "true" trolls. Also, trolls have appeared in earlier Elder Scrolls games, specifically in Arena and Redguard. So they're are not exactly a unique type of monster. --NepheleTalk 22:25, 1 August 2008 (EDT)

Some Deer DO Attack!

Yes, that's right. Try for yourself. Find a deer in PC, go into the console and type "createfullactorcopy" and then enter, then press up arrow and enter again to copy the text so you don't have to type it every time, and when you get about 20 deer, attack one. about 3 may attack at one time. They attack in a similar motion to the horses. Should I add in "With enough deer in the area, attacking one may provoke some others" or something to that extent? — Unsigned comment by 72.23.91.97 (talk) on 4 September 2008

No, because we don't include aspects of the game that only occur through console use. –RpehTCE 00:51, 4 September 2008 (EDT)
Deer can also attack if you cast a spell that doesn't kill them (like a weakness to element spell). --Zirakseez 20:33, 14 December 2008 (EST)
What does "createfullactorcopy" do to make the deer attack exactly? (Helper Unknown) 173.32.11.67 21:04, 14 December 2008 (EST)


Creates multiples. Which once you attack one, apparently others may attack you. (TFF 21:15, 8 January 2009 (EST))

Technique

Should each creature have a techinques listed to help you defeat them or would that be too cluttersome? (TFF 21:15, 8 January 2009 (EST))

That would be going too far. We already list a creature's strengths and weaknesses, and it should be up to each user to do with that information as they see fit. –RpehTCE 13:51, 12 January 2009 (EST)

Source of animal sounds

Not sure if this is the right location for this question, but I'm interested if anyone knows the real-world source for some of the animal sounds. The dog, lion, horse, bear, boar, etc., are clearly just those animals recorded, but where on earth did they get that horrible screech the clannfear makes, or the marvelous cracking-ice sound of the frost atronach? Wordmama 21:19, 23 August 2009 (UTC)

ride

can you ride a Unicorns becus i was fighting one once and when i got close to it it said press a to ride — Unsigned comment by Allgreto (talkcontribs) on September 26, 2009

You can ride the Unicorn. As the article says:
"Horses found in the wilderness cannot be ridden, with the exception of the Unicorn."
Eshetalk 19:41, 26 September 2009 (UTC)


hhow do you ride it then is there something special you have to do— Unsigned comment by Allgreto (talkcontribs) on September 26, 2009

I would suggest you take a look at Oblivion:Unicorn. You should be able to find all the information you need there ;). Also, please remember to sign your talk page posts with four tildes: ~~~~. Thanks! –Eshetalk 19:50, 26 September 2009 (UTC)
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