Oblivion:Serpent's Trail

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Serpent's Trail
(view on map)
# of Zones 1
Mixed Monster/Animal Enemies
Pale Pass Ogres
Console Location Code(s)
PalePassExterior, SerpentsTrail
Jerall Mountains
North-northeast of Bruma
Serpent's Trail

Serpent's Trail is a small cave northeast of Bruma containing monsters and animals (quest-related). It contains only one zone, Serpent's Trail.

Related Quests[edit]


  • The Serpent's Trail is a tunnel leading to the legendary hidden base of the Akaviri invasion, Pale Pass.
  • The entrance door to this tunnel will not appear until you have accepted the Lifting the Vale quest.
  • This cave contains 2 Cairn Bolete plants and 23 Wisp Stalk plants.


Key to Maps
Map of Serpent's Trail, Exterior
  • The exterior is located at coordinates: Tamriel 9, 41
  • This location's map marker (M on map) is named Serpent's Trail (editor name SerpentsTrailMapMarker). The entrance door is N of the marker, 10 feet away.
  • 0-2 Monsters are near the entrance

Zone 1: Serpent's Trail[edit]

Serpent's Trail

You enter this cave through door D. Door C at the other end provides access to Pale Pass. For stealthy characters, the narrow corridors make sneaking past enemies very challenging. The numerous twists and turns can make the cave somewhat mazelike, although watching your map helps make it clear that there is only one path through the cave.

The one noteworthy item in the cave is the set of Akaviri Orders (E). Although you do not need the orders to complete the quest, having them provides you with an easier option for how to complete the final stage of the quest.



  • Akaviri Orders at location E on map. The orders are lying next to a skeleton, presumably the corpse of the Akaviri messenger. Your journal will update as soon as you approach the area to make sure that you notice the orders.
  • 3 Chests 01 (all locked)
  • 2 Chests 02 (1 locked)
  • 2 Chests 04
  • The following plants will always be found: 2 Cairn Bolete plants and 23 Wisp Stalk plants


  • 1 Cave In trap at location F on map, triggered as you walk through the adjacent hallway.
  • 1 Swinging Mace trap at G, activated by the adjacent Pressure Plate trigger (H).

Doors and Gates: