Oblivion:Animals

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Animals comprise various mundane creatures that have no magical or weapon-wielding abilities. Statistics for animals except horses are provided on this page; see Horses for all information pertaining to horses. The animals on this page are also all listed in the Oblivion-Creatures-Animals category.

Overview[edit]

The "Animals" category includes a wide variety of creatures, with different degrees of aggressiveness (some have no attack capability at all), and many different habitats. The characteristics common to all animals are that they are modeled upon real animals that exist on Earth, and that they rely exclusively upon physical attacks using their bodies (claws, paws, hooves, fangs, horns, etc.). The damage values listed on this page under "Attacks" are all for melee-type damage.

Animals have no true magical capabilities; the only comparable features in animals are:

  • Resistance to elements. Many predators have weak (20%) resistance to frost.
  • Diseases. Most animals can be infected by (and can transmit) one or more diseases.

Most of the standard animals on this page (specifically, Black Bears, Brown Bears, Boars, Timber Wolves, Mountain Lions, and Wolves) will not attack you if you are wearing the Boots of the Crusader (acquired as part of the Knights of the Nine official download).

Standard[edit]

The leveled lists used for animals are somewhat complex. Unlike other creature classifications, there is no single semi-standard list. Under "Aggressive Animals on Standard Lists" are listed the animals that are most commonly found on the animal lists. "Aggressive Animals on Other Lists" provides other animals that are randomly generated, but appear on a variety of other lists. The remaining animals are generally never aggressive. The details of when and where an animal can be encountered are provided in each animal's specific section.

  • The level provided for each creature in the "Lvl" column is the typical level at which the creature is first encountered. As bosses, creatures will generally be encountered two levels earlier; also, all animals generated along roads can be encountered two levels earlier. All creatures encountered in the exterior of Fort Caractacus will also be encountered two levels earlier.
  • Some creatures' health varies depending upon your level, indicated by an equation in the Health column. The "lvl" used in the equation is your level. The soul for these creatures is usually variable; the souls column indicates the range of soul strengths that are possible. For full details on variable soul strengths, see the Souls page.
Creature Lvl Carries Health Resist Frost Attacks Soul
Aggressive Animals on Standard Lists
Wolf
0006E912
1 Wolf Pelt
Minor Loot (15%)
20 20 5pts Petty
Timber Wolf
0001E5F6
6 Wolf Pelt
Minor Loot (15%)
60 20 14pts Lesser
Boar
00097A17
7 Boar Meat 100 20 24pts Lesser
Black Bear
00097A15
9 Bear Pelt 150 20 22pts Common
Mountain Lion
0001E5FA
12 Lion Pelt
Minor Loot (15%)
160 20 32pts Common
Brown Bear
00097A16
16 Bear Pelt 330 20 44pts Greater
Aggressive Animals on Other Lists
Dog
0001E5F5
1 Minor Loot (15%) 20 8pts Petty
Mud Crab
00000B7F
1 Crab Meat
Minor Loot (15%)
10 8pts Petty
Rat
00025314
1 Rat Meat
Minor Loot (15%)
4 2pts Petty
Slaughterfish
0001FF21
1 Scales
Minor Loot (15%)
13 15pts Petty
Non-Aggressive Animals
Deer (Buck)
0003154F
1 in 3 chance
1 Venison 23 10pts Petty
Deer (Doe)
00031550
2 in 3 chance
1 Venison 12 4pts Petty
Sheep
000151DD
3 in 4 chance
1 Mutton 13 3pts Petty
Sheep (Ram)
0005D558
1 in 4 chance
1 Mutton 13 3pts Petty

Leveled Lists[edit]

The following table summarizes the standard animal lists that are used to generate random animals in ruins and caves. Animals are often mixed in with a few Monsters, according to the "Mixed" list shown in the table. These leveled lists are only used inside; the lists used to generate animals in the wilderness and along roads are summarized at Outdoors Creatures. See Leveled Lists for details on how these lists are used to determine the probabilities of individual creatures appearing.

  • Boars are never found in ruins or caves.

Mixed

Creature Level
Wolf 1
Imp 5
Timber Wolf 6
Black Bear 9
Will-o-the-Wisp 11
Mountain Lion 12
Spriggan 13
Brown Bear 16

Nuisance Beast

Creature Level
Rat 1
Mud Crab 1

Standard Animal

Creature Level
Rat 1
Wolf 2
Timber Wolf 6
Black Bear 9
Mountain Lion 12
Brown Bear 16

Vampire Animal

Creature Level
Rat 1
Wolf 1
Timber Wolf 4

Bear[edit]

A Black Bear

Bears are large, hostile creatures that will attack you if found infringing on their territory, and can typically be found in the wilderness or in caves. They are impressive creatures, much larger than the average adventurer, especially when standing up on their rear feet. Bears also have two main types of attack: biting, or standing up on their rear legs and mauling you with their paws. They are also not terribly fast in speed or agility. All variations of bears have a 20% resistance to frost and also have a 10% chance to transmit the Yellow Tick disease, which reduces both your speed and strength attributes.

  • Variations: Black Bear, Brown Bear, West Weald Bear

This is a summary of information on bears. See the main article for more detailed information.

Boars[edit]

Boar

Boars are small, relatively slow (speed 12) animals with dangerous tusks. They are encountered starting at level 7. They are the only hostile animal not found in ruins or caves. Boars are only found outside, in Plains, Swamps, Forest, and Rainforest regions. They will be found starting at level 5 along roads.

Boars have the following characteristics:

If you are wearing the Boots of the Crusader (from the Knights of the Nine official plug-in), normal Boars will no longer attack you. However, all other varieties (e.g., Arena boars) are unaffected by the boots and will attack as usual.

Creature Carries Health Resist Frost Attacks Soul
Boar
00097A17
Standard
Boar Meat 100 20 24pts Lesser
Boar
0003D79A
Boar Meat 100 20 24pts Lesser

Possible opponent in the Arena Grand Champion matches (at levels 1-9)

Porkchop
0014683E
Nothing 150 24pts Lesser

Found in the Arena Bloodworks. Fights for the Blue Team (your side) in the final Hero match.

Bacon
xx003E8F
Nothing 150 0 24pts Lesser

(Only with the Thieves Den); the pet of Khafiz, the fence of Dunbarrow Cove.

Deer[edit]

Deer (Doe)
Deer (Buck)

Deer are non-aggressive animals that even when attacked will prefer to flee. Deer are never found in caves and ruins. Outside, they are randomly generated using the same wilderness and roads leveled lists that generate predators. Therefore, deer are encountered when you are lucky and a deer was chosen in place of the enemy that otherwise would have been there. Furthermore, seven deer may be encountered in Mankar Camoran's Paradise. Deer are found starting at level 1 in any type of terrain. When deer appear, there are equal chances of encountering three does, two does, or a single buck.

Deer are quite fast (speed 21), so if you wish to hunt deer, you need to use ranged attacks, sneak up on them under the cover of night or magic, or have a very high running speed yourself. The male bucks can be identified by their antlers, and also have a different-colored hide than the female does. All deer have the following characteristics:

  • A 10% chance of being infected with the disease Dampworm.
Creature Carries Health Resist Frost Attacks Soul
Deer
0003154F
Standard, Buck
Venison 23 10pts Petty
Deer
00031550
Standard, Doe
Venison 12 4pts Petty
Deer
0006143F
Venison 23 10pts Petty

Bucks found in seven Wilderness locations. They are hunted by Imperial Legion Foresters and respawn.

Deer
00061440
Venison 23 4pts Petty

Does found in six Wilderness locations. They are hunted by Imperial Legion Foresters and respawn. The doe north of Malacath's Shrine is identified as "bambi" in the Construction Set.

Deer
0000C4B3
Venison 12 4pts Petty

Does unseen during normal gameplay. Eighteen are positioned just past the Bruma Gate to Oblivion but are set to "Initially Disabled" in the Construction Set where they are identified as "OblivionSiegeTarget". Accordingly, they serve as invisible targets for the opening salvo of the Siege Crawler.

Dogs[edit]

Dog

Dogs are domesticated animals (in appearance they are nearly identical to wolves); whether or not they are friendly depends upon who owns them. Randomly generated dogs are Bandit or marauder dogs (and in fact are generated in place of a bandit or marauder) that are hostile towards you, although they will not necessarily attack on sight. The other dogs in the game are all pets of townspeople and are friendly (unless you have done something to anger the owner).

Dogs primarily attack by biting. They are not particularly fast (speed 13). They all have the following characteristics:

  • A 10% chance of being infected with the disease Witbane.
Creature Carries Health Resist Frost Attacks Soul
Dog
0001E5F5
Standard
Minor Loot (15%) 20 8pts Petty
Dog
0003D79D
Nothing 20 8 pts Petty

Possible opponent in the Arena Grand Champion matches (at levels 5-13)

Dog
00026B84
Nothing 10 8 pts Petty

These dogs appear in Border Watch during Sheogorath's quest

Unique Dogs
Bailey
001771FC
Minor Loot (15%) 20 8pts Petty

Rimalus Bruiant's House in Chorrol

Charlotte
00085739
Minor Loot (15%) 5×lvl 2+(lvl/2) pts leveledL:+0

Salomon Geonette's House in the Imperial City Temple District

Crazed Dog
0018AFCD
Minor Loot (15%) 20 8pts Petty

Anvil Lighthouse Cellar as part of the Dark Brotherhood quest Following a Lead.

Daisy
00078564
Minor Loot (15%) 5×lvl 2+(lvl/2) pts leveledL:+0

Ganredhel's House in Cheydinhal

Duke
0007329F
Minor Loot (15%) 5×lvl 2+(lvl/2) pts leveledL:+0

Not found in the game.

Jake
0006C46C
Minor Loot (15%) 20 8pts Petty

Applewatch

Kezune
001771FB
Minor Loot (15%) 20 8pts Petty

Rimalus Bruiant's House in Chorrol

Luna
00078566
Minor Loot (15%) 5×lvl 2+(lvl/2) pts leveledL:+0

Ganredhel's House in Cheydinhal

Mojo
000A5526
Minor Loot (15%) 20 8pts Petty

The Anvil Fighters Guild Hall

Pumpkin
000CA873
Minor Loot (15%) 5×lvl 2+(lvl/2) pts leveledL:+0

Rockmilk Cave

Rohssan's Dog
0004A98D
Nothing 40 8pts Petty

"A Fighting Chance" in the Imperial City Market District. (The owner of "A Fighting Chance" is Rohssan).

Sakeepa's Dog
00185413
Minor Loot (15%) 20 8pts Petty

Sakeepa's House in Aleswell (initially invisible).

Mountain Lions[edit]

Mountain Lion

Mountain lions are rapid and vicious predators. They are typically encountered at level 12. They are on the standard animal lists for caves and ruins. They are also randomly found outside in Farm, Plain, Rainforest, Highlands, and Mountain regions. They will be found starting at level 10 as boss-level creatures, along roads and in the exterior of Fort Caractacus. Furthermore, you will encounter 6 mountain lions at level 1 during the Fighters Guild quest A Rat Problem.

Mountain lions are particularly dangerous because of their speed (25). They have the following characteristics:

If you are wearing the Boots of the Crusader (from the Knights of the Nine official plug-in), normal Mountain Lions will no longer attack you. However, all other varieties (e.g., invisible ones at Fort Caractacus, Arena lions, and Starving Mountain Lions) are unaffected by the boots and will attack as usual.

Creature Carries Health Resist Frost Attacks Soul
Mountain Lion
0001E5FA
Standard
Lion Pelt
Minor Loot (15%)
160 20 32pts Common
Mountain Lion
0003D79C
Lion Pelt
Minor Loot (15%)
160 20 32pts Common

Possible opponent in the Arena Grand Champion matches (at levels 1-9)

Mountain Lion
000CA004
Lion Pelt
Minor Loot (15%)
160 20 32pts Common

Outside Fort Caractacus (possibly invisible)

Starving Mountain Lions
Encountered during the A Rat Problem quest
Starving Mountain Lion
00036627
Lion Pelt 30 6pts Common

Arvena Thelas' Basement (first mountain lion encountered).

Starving Mountain Lion
0003662D
Lion Pelt 30 6pts Petty

Outside Anvil (four of them exist and all must be killed).

Starving Mountain Lion
00036635
Lion Pelt 30 6pts Common

Arvena Thelas' Basement (final mountain lion encountered).

Mud Crabs[edit]

Mud Crab
Giant Mud Crab of Greenmead Cave

Mud Crabs are weak nuisance creatures found everywhere near water. Although larger than many crabs on Nirn, they are smaller than most other animals encountered in Tamriel. They are part of many leveled lists. Outside, they are found in swampy areas, along coastlines, and in shallow water. In caves and ruins, they are found in "Wet Lairs": in just about any area with water, Mud Crabs can be randomly generated in place of the enemy that would normally be there. Mud Crabs are also very common in sewers.

Mud Crabs attack with their claws. They have the following characteristics:

  • A 15% chance of being infected with the disease Swamp Fever.

There is one giant Mud Crab in Greenmead Cave. It is really just a standard Mud Crab, but its scale has been set to 3 (instead of 1).

Creature Carries Health Resist Frost Resist Poison Resist Normal Weapons Attacks Soul
Mud Crab
00000B7F
Standard
Crab Meat
Minor Loot (15%)
10 8pts Petty
Creature Carries Health Resist Frost Resist Poison Resist Normal Weapons Attacks Soul
Spectral Mud Crab
000BE345
Magic Weapon
Magic Jewelry
Crab Meat
13×
(lvl+5)
100 100 100 8+((lvl+5)/2) pts leveledL:+5

Mankar Camoran's Paradise. Although the crab carries a weapon, it does not fight with it.

Bugs[edit]

  • Although Mud Crabs have a death sound effect, it is not assigned to them so it cannot be heard.

Rats[edit]

Rat

Rats are the second type of weak nuisance creature that can be found nearly everywhere. As with Mud Crabs, they are oversized compared to many rats on earth, but are still relatively small compared to Tamriel animals. Outside, they are found in Farm, Valley, Forest, and Rainforest terrains. In caves and ruins, they are found in "Dry Lairs": in just about any area in Tamriel (but not in planes of Oblivion), Rats can be randomly generated in place of the enemy that would normally be there. Rats are also very common in sewers and in goblin lairs (where they are farmed for their rat meat).

Rats tend to jump up and bite; their hyperactive bounciness can be much more annoying than the minor damage that they do. They have the following characteristics:

  • A 25% chance of being infected with any one of seven diseases: Blood lung, Bone Break Fever, BrainRot, Feeble Limb, Red Rage, Shakes, or Witless Pox.
Creature Carries Health Resist Frost Attacks Soul
Rat
00025314
Standard
Rat Meat
Minor Loot (15%)
4 2pts Petty
Rat
0003D793
Nothing 4 2pts Petty

Only appears in a leveled list to do with the Arena, but the list is never used.

Sewer Rat
00066A05
Nothing 4 2pts Petty

Can be found in the Imperial Prison Sewer. It will not attack you unless attacked first.

Rat
00185412
Nothing 4 2pts Petty

Outside Fort Caractacus (possibly invisible)

Rat
0003571F
Rat Meat 20 1pt Common

Arvena Thelas' Basement during the Rat Problem quest

Rat
00098303
Rat Meat
Minor Loot (15%)
15 2pts Petty

Temple of the Ancestor Moths Catacombs

Rat
0008DFE8
Rat Meat
Minor Loot (15%)
4 2pts Petty

Border Watch during Sheogorath's quest

Rat
0002DEF2
Nothing 20×
(lvl-10)
3+((lvl-10)/2) pts leveledL:-10

Lazare Milvan's Basement in Skingrad

Unique Rats
Llevana's Tunnel Rat
0003C9C3
Nothing 25 8pts Petty

Two Tunnel Rats may be summoned by Llevana Nedaren during the Corruption and Conscience quest (depending upon which method is chosen to complete the quest).

Schemer
00026F5B
Rat Meat 4 2pts Petty

Found slowly ambling around the Cheydinhal Dark Brotherhood Sanctuary. This rat is a member of the Dark Brotherhood; killing him will get you expelled. However, as he is presumably considered too nonthreatening by Lucien Lachance to warrant assassination along with the rest of the Sanctuary residents, it is not necessary to kill Schemer to complete The Purification quest.

Rats found in Imperial Sewers during the Tutorial
Rat
00047B64
Rat Meat 1 1pt Petty
Rat
0002509B
Rat Meat 4 2pts Petty
Rat
0004E870
Rat Meat 4 2pts Petty
Rat
000CD335
Rat Meat 4 2pts Petty
Rat
000387D8
Rat Meat 4 2pts Petty
Rat
000521E3
Rat Meat 4 2pts Petty

Sheep[edit]

Sheep (Ewe)
Sheep (Ram)

Sheep are the least aggressive animals in Tamriel; the ewe variant does not even have the ability to fight back if attacked, while the rams can only attack through a ramming power attack. Sheep are all found in farms and sheepfolds. The only randomly generated sheep in the game are those spawned by Wabbajack. There is a leveled list specifically to generate sheep, but it is never used; the standard sheep are only found at Shardrock.

Sheep have the following characteristics:

  • A 10% chance of being infected with the disease Droops.

Striking a sheep is illegal and will give you a bounty of 0.5 gold if you are in line of sight while the sheep is being attacked, regardless of whether you are the person attacking the sheep.

One of the sheep at Weynon Priory and the ones owned by Uuras the Shepherd outside Skingrad have a liking for apples and will follow you if you have any.

Creature Carries Health Resist Frost Attacks Soul
Sheep
000151DD
Standard
Mutton 13 3pts Petty
Sheep
0005D558
Standard, Ram
Mutton 13 3pts Petty
Sheep
0002738A
Nothing 50 Petty

Weynon Priory

Sheep
00027388
Nothing 50 Petty

Weynon Priory, Ram

Sheep
000294A5
Nothing 50 Petty

Uuras' sheep, Skingrad High Pasture

Sheep
000294A6
Nothing 50 Petty

Uuras' ram, Skingrad High Pasture

Sheep
00094BCD
Mutton 25 3pts Petty

The Sea Tub in Anvil

Sheep
0003001E
Nothing 50 Petty

Sakeepa's sheep in Aleswell (initially invisible).

Sheep
0003001F
Nothing 50 Petty

Sakeepa's ram in Aleswell (initially invisible).

Sheep
00098178
Mutton 25 3pts Petty

Water's Edge

Sheep
00026AFB
Nothing 50 Petty

Border Watch

Slaughterfish[edit]

Slaughterfish

Slaughterfish are the only fully aquatic animal in the game, and therefore are the sole inhabitant of deep waters around Tamriel. They are found around Lake Rumare (the northwest part of the lake has Rumare Slaughterfish; the rest of the lake has regular slaughterfish). They are also found in various submerged parts of caves and ruins. On rare occasions, Slaughterfish have been found out of water, bouncing and flailing around on dry land. Up to sixteen can be found in Mankar Camoran's Paradise.

The biggest challenge when fighting slaughterfish is fighting underwater. Several forms of attack (targeted spells, archery) are not available underwater (Archery can still be used, but only at such a close range it can almost be called a melee attack. If you can lure the slaughterfish close to shore, you can shoot it from solid ground with much more success.), and without Water Breathing great care has to be taken to not drown while fighting. Also, water is generally murky making it difficult to locate the fish (Detect Life can be very helpful). Slaughterfish have the following characteristics:

  • Rumare Slaughterfish (but not regular Slaughterfish) have 50% Weakness to Shock.
  • A 10% chance of being infected with the disease Greenspore.

Unlike slaughterfish of Morrowind, Oblivion slaughterfish are usually pretty rare, whereas Morrowind slaughterfish appeared all the time in waters.

Creature Carries Health Shock Resist Attacks Soul
Slaughterfish
0001FF21
Scales
Minor Loot (15%)
13 15pts Petty
Giant Slaughterfish
0018BA1E
Chainmail Boots
Chainmail Helmet
Iron Gauntlets
Steel Shield
Repair Hammer
3 Lockpicks
Oar
Shovel
Bones
Random Enchanted Armor
Random Potion
Dreugh Wax
3 Scales
12 Crab Meat
20×lvl 10+(lvl/2) pts leveledL:+0

Bravil Wizard's Grotto during the Arrow of Extrication quest

Rumare Slaughterfish
Lake Rumare during the Go Fish quest
Creature Level Carries Health Shock Resist Attacks Soul
Rumare Slaughterfish Spawn
00068826
1-3 Rumare Slaughterfish Scales
Minor Loot (15%)
40 -50 15pts Petty
Young Rumare Slaughterfish
00068825
4-7 75 -50 20pts Lesser
Rumare Slaughterfish
00068827
8-11 100 -50 25pts Common
Adult Rumare Slaughterfish
00068828
12-15 150 -50 30pts Greater
Rumare Slaughterfish Brood Mother
00068829
16+ 200 -50 50pts Grand

Timber Wolves[edit]

Timber Wolf

See Wolves for general information.

Creature Carries Health Resist Frost Attacks Soul
Timber Wolf
0001E5F6
Standard
Wolf Pelt
Minor Loot (15%)
60 20 14pts Lesser
Timber Wolf
0002C332
Wolf Pelt
Minor Loot (15%)
60 20 14pts Lesser

Possible opponent in the Arena Grand Champion matches (at levels 1-5)

Timber Wolf
000CA001
Wolf Pelt
Minor Loot (15%)
60 20 14pts Lesser

Outside Fort Caractacus (possibly invisible)

Wolves[edit]

Wolf

Wolves are fast and tenacious opponents. Regular Wolves are encountered starting at level 1; at level 6, Timber Wolves start to appear. Both types of wolves are common throughout Tamriel: they can be randomly generated in all types of terrain except Swamp and Rainforest. They are also found in caves and mines as part of standard animal and mixed leveled lists; they are also common in vampire lairs. Wolves in "Beast" leveled lists start to appear at level 2. Timber wolves start to appear at level 4 in Vampire dungeons, on roads and in the exterior of Fort Caractacus.

Wolves generally attack by biting; their speed (22) can make them more difficult to kill. Timber Wolves are 25% larger than regular Wolves, and do somewhat more damage. All wolves have the following characteristics:

If you are wearing the Boots of the Crusader (from the Knights of the Nine official plug-in), normal Wolves and Timber Wolves will no longer attack you. However, all other varieties (e.g., invisible ones at Fort Caractacus and Arena wolves) are unaffected by the boots and will attack as usual.

Creature Carries Health Resist Frost Attacks Soul
Wolf
0006E912
Wolf Pelt
Minor Loot (15%)
20 20 5pts Petty
Wolf
000CA000
Wolf Pelt
Minor Loot (15%)
20 20 5pts Petty

Outside Fort Caractacus (Possibly invisible)

Unique Wolves
Redmaw
00066A0C
Minor Loot (15%) 130 20 30pts Lesser

Havilstein Hoar-Blood's pet wolf; encountered on Gnoll Mountain during the Dark Brotherhood quest The Coldest Sleep.

Hjalti
xx00C513
Minor Loot (15%) 80 0 7pts Petty

(Only with Fighter's Stronghold) - the pet of Niels, the smith of Battlehorn Castle. Hjalti seems to be a dog/wolf crossbreed; the appearance is wolf-like but the stats are dog-like.

Dead[edit]

These creatures are all already dead, and are mainly of interest because of the possibility of finding loot on some of their corpses.

Creature Carries Found
Deer
00188785
Venison On a table in Battlehorn Castle basement, Crumbling Mine, Plundered Mine, Sideways Cave and near the Oblivion Gate southwest of Cheydinhal
Dog
0008592A
Minor Loot (15%) Anvil Lighthouse Basement
Dog
0018AE17
Minor Loot (15%) Near an Oblivion gate south of the Imperial City
Mountain Lion
000872C3
Lion Pelt
Minor Loot (15%)
Near the Oblivion Gate east of Weynon Priory
Mud Crab
0018B72E
Crab Meat
Minor Loot (15%)
Veyond Cave
Rat
00037331
Rat Meat
Rat
0002ADD3
Nothing Not in game
Sheep
0008592D
Mutton Anvil Lighthouse Basement
Slaughterfish
0018D31D
Scales
Minor Loot (15%)
Deepscorn Hollow Right after entering the cave

Test[edit]

These creatures are listed in the construction set but are never found in-game.

Creature Carries Health Attacks Soul
Boar
00014F8C
Nothing 100 24pts Lesser
Brown Bear
000CA003
Bear Pelt 330 44pts Greater
Mountain Lion
0000BC4E
Nothing 50 none Common
MuontainLion [sic]
0000A2AF
Nothing 75 80pts Common
MuontainLion [sic]
00014835
Nothing 75 25pts Common
Mud Crab
00091FC4
Crab Meat
Minor Loot (15%)
13 23pts Petty
Mud Crab
000BB9DB
Crab Meat
Minor Loot (15%)
13 23pts Petty
Timber Wolf
0003E44F
Nothing 100 80pts Common
Deer
Deer
00046699
Venison 45 4pts Petty

Template for deer that appear in Paradise; provides default behavior.

Deer
00000ADA
Venison 75 50pts Common
Deer
000AAE35
Venison 75 50pts Common
Dogs
Dog
0003D79D
Nothing 20 8pts Petty

Part of an unused "ArenaMonsters1" leveled list.

Charlotte
000D399A
Minor Loot (15%) 5×lvl 2+(lvl/2) leveledL:+0

Almost Identical to the dog named Charlotte used in game, this version is in the Mages Guild and Imperial City Factions.

Clancy
00071F52
Minor Loot (15%) 5×lvl 2+(lvl/2) pts leveledL:+0

Probably intended to be part of the Cheydinhal Fighters Guild, and is a member of the Fighters Guild Faction.

Duke
0007329F
Minor Loot (15%) 5×lvl 2+(lvl/2) pts leveledL:+0

Probably intended to be placed in the Knights of the Thorn Lodge, and is a member of the Knights of the Thorn Faction.

Mut
00037669
Nothing 100 50pts Common
Steel Fang
0008FF94
Nothing 20 8pts Petty

Probably intended to be in the Blackwood Company Guild in Leyawiin, although this version is not a member the Blackwood Company Faction.

Steel Fang
000ACF9C
Minor Loot (15%) 20 8pts Petty

Probably intended to be in the Blackwood Company Guild in Leyawiin, this version is a member of the Blackwood Company Faction.

Horses
Bay Horse
000538A5
Nothing 250 10pts Lesser
Black Horse
000538A6
Nothing 225 15pts Lesser
Black Horse
00097FC8
Nothing 225 2pts Lesser

E3 Demo

Chestnut Horse
000538A7
Nothing 200 10pts Lesser
Horse
0003D6DE
Nothing 50 Common
Paint Horse
000914D3
Nothing 300 10pts Lesser
Paint Horse
000538A8
Nothing 300 10pts Lesser
White Horse
000538A9
Nothing 400 12pts Lesser
Rats
Rat
0003D793
Nothing 4 2pts Petty

Part of an unused "ArenaMonsters1" leveled list.

Rat
0008DFE9
Rat Meat
Minor Loot (15%)
4 2pts Petty
Rat
000282F8
Nothing 20 3pts Common
Rat
00028CA2
Nothing 2500 3pts Common
Rat
000023CF
Nothing 10000 3pts Common
Sheep
Sheep
00026D68
Nothing 25 3pts Petty

Template for all creatures created by Wabbajack; provides default behavior.

Sheep
0007BABC
Nothing 25 3pts Petty

Template for all creatures created by Sanguine Rose; provides default behavior.

Sheep
0002500E
Nothing 50 Petty
Tod
00025740
Nothing 50 Petty