Daggerfall:Business with Orcs

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Deliver an orcish item stolen from Orsinium to a noble's contact.
Location(s): Any Noble
Reward: A Ruby
Reputation Gain: see Reputation Gain/Loss
ID: r0c20y22
Required Reputation: 20 reputation or more
Difficulty: Easy/Medium
 
An exquisite gem of dubious provenance

Quick Walkthrough[edit]

  1. Talk to a noble.
  2. Kill the first orc sergeant you encounter.
  3. Choose whether you want to travel to the orcs' or the noble's contact.
  4. Travel to the town where the orcs' contact can be found or travel to the town where the noble's contact is waiting.
  5. Meet either of the contacts and hand over the orcs' jewelry.
  6. Collect your reward, if you gave the orcs' item to the noble's contact within the time limit.

Detailed Walkthrough[edit]

You may be waylaid by a trio of orcs...
...or a single orc sergeant
The noble's contact, waiting for delivery
The orcs' contact

Orcish Valuables[edit]

Speak to a noble, who says:

"Ah, (player's first name), I am glad you're here. If you are available for hire, I am looking for someone to purvey a special (orcs' jewelry) to an acquaintance of mine. The reward, I think, you will find to be extremely liberal, to compensate for the danger of the mission. Are you interested?"

Accept[edit]

The noble goes on:

"Excellent. Here's the (orcs' jewelry). Now, (contact's name) needs to have it in (town) in (time limit) days. That ought to be plenty of time, I hope. (Contact's name) will be easy to find -- just look for a (contact's description) at (building). By the way, you may encounter some orcs who do not want this shipment made. I trust you know how to deal with their kind. Good luck."

Decline[edit]

The noble answers:

"Really? Too busy, perhaps. That is a shame."

Running the Gauntlet[edit]

As soon as you leave town, orc warriors will be on your heels. After killing the first orc sergeant, the following message pops up:

As the orc crumples to the ground, it gasps in a barely comprehensible accent, "(Orcs' contact) ... go ... (Orcs' contact) ..."

As soon as you have shaken off the orcs, choose whether or not you want to meet the orcs' contact. If you want to do so, ask around until you know the town where you can find them. Travel to that town and ask around in town until you have their location. Meet and speak to the contact, who will say:

"I'm glad you sought me out, (player's name). You should know that the (orcs' jewelry) you are carrying was stolen from Orsinium, the ancient capital of the orcs. (Noble's name), like most people, treats orcs as beneath contempt, hence they are forced to resort to violence to recover their stolen property. However, I hope that you are more enlightened than your employer. If you give me the (orcs' jewelry), I will see that it is returned to its rightful owners."

You are prompted with Do you give the (orcs' jewelry)?

If you answer yes, the orcs' contact says:

"I'm glad I was right about you. Thank you, (player's first name). We will not forget this."

Say no, and the contact replies:

"That is most regrettable. Well, we all have our reasons. I hope you can live with this decision."

If you don't want to hand it over, travel to the town where the noble's contact is waiting; the orcs will continue to pursue you. Meet the noble's contact and hand over the orcs' jewelry. Collect your reward, which will be a ruby.

Reward[edit]

When you deliver the orcs' jewelry, the noble's contact will say:

"Ah, good to see you (player's first name). And the (orcs' jewelry) too. Excellent. Here's a little trinket for your trouble. I hope you like red. Take care of yourself."

Reputation Gain/Loss[edit]

If you give the jewelry to the noble's contact the quest will be a success.

A successfully completed quest results in a reputation gain according to the table below.

Faction/Person Reputation Gain
Noble you got the quest from +5
Noble's associated factions +2

If you don't deliver the orcs' jewelry in time to the noble's contact, you will lose reputation as shown in the table below.

Faction/Person Reputation Gain
Noble you got the quest from -22
Noble's associated factions -11
Oblivion and all associated Daedra Princes +1
Sheogorath -1
The Night Mother +1
The Dark Brotherhood and its associated factions +1
Ebonarm -1
The Order of Arkay and its associated factions -1
The Benevolence of Mara and its associated factions -1
The Akatosh Chantry and its associated factions -1
The School of Julianos and its associated factions +1
The House of Dibella and its associated factions -1
The Temple of Stendarr and its associated factions +1
The Mages Guild and its associated factions -1
The Thieves Guild and its associated factions +1
Random Ruler -1
Daggerfall and its associated factions -1
Sentinel and its associated factions -1
Wayrest and its associated factions -1
The King of Worms and The Necromancers -1
The Underking and his Agents -1
Orsinium and its associated factions -1
The Glenmoril Witches -1
The Dust Witches +1
The Daughters of Wroth +1
The Witches of the Marsh +1
The Beldama +1
The Tide Witches +1
The Merchants -1
The Bards -1
The Prostitutes -1
Wrothgarian Mountains and its associated factions +1

(Allies/Enemies affiliations for listed factions are not considered.)

Additional Reputation[edit]

If you give the jewelry to the orcs' contact:

Faction/Person Reputation Gain
Orsinium +30
Orsinium's associated factions +15

However, since you will no longer be able to successfully complete the quest, the -1 Reputation loss to Orsinium and its associated factions from failing the quest must also be taken into account.

If you refuse the orcs' contact's offer:

Faction/Person Reputation Gain
Orsinium -10
Orsinium's associated factions -5

Enemies[edit]

  • 12x Three Orcs every five in-game minutes (35% chance) until the jewelry is brought to the orcs' contact
  • 12x One Orc Sergeant every ten in-game minutes (35% chance) until the jewelry is brought to the orcs' contact

DF-creature-Orc.gif DF-creature-Orc Sergeant.gif

Notes[edit]

  • If you keep the orcs' jewelry, it will remain in your inventory and won't vanish once the quest is over, unlike most quest items.

Additional Dialogue[edit]

If you ask an NPC about the noble who gave you the quest, you may hear:

  • "(Noble's name) will deny it, but they say (he/she)'s in the smuggling business."
  • "(Noble's name) is said to be involved in a smuggling ring, bringing in loot plundered out of old Orsinium."

If you ask an NPC about the orc's contact:

  • "You don't want to have anything to do with that orc-lover from (second town)."
  • "(Orcs' contact) of (second town)? They say (he/she) actually talks to orcs."

After you have accepted this quest, NPCs may say when asked for any news:

  • "(Noble's name) is still in the smuggling business, I hear."
  • "I hear the guards chased off a couple of orcs last night. I wonder what would bring them into town?"

If you fail the quest, NPCs may say when asked for any news:

  • "Someone found a very lovely (orcs' jewelry) around here recently."
  • "I hear (noble's name) is mad as hell at some (player's race) adventurer."

If you successfully complete the quest, NPCs may say when asked for any news:

  • "Some (contact's description) was just here, waving around some (orcs' jewelry)."
  • "Some jewelry store has reported the theft of a big ruby, I hear."

If you successfully complete the quest, the quest giver may later greet you with:

  • "I hear that your mission was a success, (player's first name). That's good. Very good."
  • "I was pleased to hear of the success of the delivery. What can I do for you?"

If you failed the quest, the quest giver will greet you with:

  • "You're the courier who couldn't complete the delivery, yes? Wouldn't I be a fool to waste my breath on you again? That's a rhetorical question, by the way."

Quest Log[edit]

Business with Orcs (r0c20y22)
Stage/
Index
Finishes Quest Journal Entry
0 (Date): (Noble's name) has hired me to deliver a (orcs' jewelry) to someone in (town) named (contact's name). (He/She) will meet me at (building) in (time limit) days to reward me if I have not already been minced by the orcs who are also after the (orcs' jewelry).