Daggerfall:An Ancient Scroll

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A local dungeon has a scroll needed by the Mages Guild.
Location(s): Any Guildmagister of the Mages Guild
Reward: Nothing
Reputation Gain: see Reputation Gain/Loss
ID: n0c00y13
Required Reputation: Not in Guild
Difficulty: Hard
 
The dungeons of the Iliac Bay contain many dangerous secrets

Quick Walkthrough[edit]

  1. Talk to the Guildmagister at a Mages Guild hall.
  2. Head to the dungeon the Guildmagister mentioned.
  3. Find and retrieve the scroll you have come for.
  4. Bring it back to the Guildmagister within the time limit.

Detailed Walkthrough[edit]

Ancient Secrets[edit]

The Guildmagister says:

"Hmmph. You're not a guild member. I really shouldn't give out jobs to non-members. However, I have something that I need done that I don't really want anyone else in the guild to find out about. If you do this for me for free, I'll spread it around that you are our kind of (player's race). What do you say (player's first name)?"

Accept[edit]

The Guildmagister goes on:

"My name is (Guildmagister's name). There is an ancient text supposedly hidden in (dungeon). Bring it back to me within (time limit) days and I'll consider the job done."

Decline[edit]

The Guildmagister answers:

"Go away. You bother me."

or

"Ingrate."

Seeking the Scroll[edit]

A warning would have been nice...

This quest is yet another dungeon crawl. Travel to the dungeon the Guildmagister told you about and find the scroll within. Once you have found it, pick it up and receive a notification:

This must be the parchment (Guildmagister's name) sent you to find.

Be warned, reading the scroll will summon an Ice Atronach which will attack you, so it is advised to keep your eyes off the scroll. However, reading it has no negative influence on the outcome of the quest. If you read it, the following invocation is written on the scroll:

Zephrim alga n' nagog. Carti
alga n' belyl. Azuth Zephrim ne'
nagog. Partik aloy partik frae i
eyominathraq n' toyl. Berik azuth
n' nagog. Charlaq gimle n' maluk
Zephrim qork.

And as a result:

As you read the final word, a frigid blast almost whirls the paper out of your hands.

Deal with the ice atronach. Afterward, or immediately if you did not let curiosity get the better of you, return the scroll to the Guildmagister.

Reward[edit]

When you bring the scroll to the Guildmagister in time he says:

"Excellent. I remembered to warn you not to read this, didn't I? Could be quite dangerous if you pronounced "nagog" with the hard g, as laymen are apt. Well, thanks for your help, (player's name). Keep this up and we'll consider you for membership in the Mages Guild."

Reputation Gain/Loss[edit]

A successfully completed quest results in a reputation gain according to the table below.

Faction/Person Reputation Gain
Mages Guild +5
The Mercenary Mages +5
Associated factions +2

A failed quest results in a reputation loss according to the table below.

Faction/Person Reputation Gain
Mages Guild -3
The Mercenary Mages -3
Associated factions -2
Oblivion and all associated Daedra Princes +1
Sheogorath -1
The Night Mother +1
The Dark Brotherhood and its associated factions +1
Ebonarm -1
The Order of Arkay and its associated factions -1
The Benevolence of Mara and its associated factions -1
The Akatosh Chantry and its associated factions -1
The School of Julianos and its associated factions +1
The House of Dibella and its associated factions -1
The Temple of Stendarr and its associated factions +1
The Thieves Guild and its associated factions +1
Random Ruler -1
Daggerfall and its associated factions -1
Sentinel and its associated factions -1
Wayrest and its associated factions -1
The King of Worms and The Necromancers -1
The Underking and his agents -1
Orsinium and its associated factions -1
The Glenmoril Witches -1
The Dust Witches +1
The Daughters of Wroth +1
The Witches of the Marsh +1
The Beldama +1
The Tide Witches +1
The Merchants -1
The Bards -1
The Prostitutes -1
Wrothgarian Mountains and its associated factions +1

(Allies/Enemies affiliations for listed factions are not considered.)

Enemies[edit]

  • Random dungeon monsters
  • One Ice Atronach if you read the scroll

DF-creature-Ice Atronach.gif

Additional Dialogue[edit]

After you have accepted this quest and after completing it (successfully or not), NPCs may say when asked for any news:

  • "I got a boil the other day ... but it healed."
  • "I just had a three hour conversation about the weather."
  • "The weather is pretty usual for this time of year."
  • "It seems a trifle coolish in (current locale) for this time of year."
  • "It sure is a lot warmer today than this time last year."
  • "My great aunt is going to a specialist across the Bay."
  • "It's always funny what time it gets dark around here."
  • "We should erect a war statue around here."
  • "The kids these days with their magic. (Oath), I don't know."
  • "I had the weirdest dream last night."
  • "I heard a great joke. (Joke)"
  • "(Joke) Actually, that's a joke."
  • "(Joke) Can you explain that to me?"
  • "The legal system in (region) has it good points and bad ones."

If you successfully complete the quest, the quest giver may later greet you with:

  • "Certainly I remember you, (player's first name). You brought me that text, right?"

If you failed the quest, the quest giver will greet you with:

  • "I can't imagine a simpler assignment than the one I gave you -- just find a rare old scroll. Now, I can't imagine a reason why I should keeping talking to you."

Quest Log[edit]

An Ancient Scroll (n0c00y13)
Stage/
Index
Finishes Quest Journal Entry
0 (Date): I met (Guildmagister's name) of the Mages Guild of (town) who sent me on a quest to find an ancient text hidden in (dungeon). I have (time limit) days to get it to (him/her).