Skyrim talk:Werewolf

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Animal Vigor for 200 extra health and stamina?[edit]

As a normal werewolf without the Animal Vigor perk you automatically get 100 extra health and stamina, does this mean it is increased to 200 with the perk, or does downloading dawnguard take away this initial bonus to werewolves until you get the perk? TheJ00baby 17:09, 26 June 2012 (UTC)

Increases it to 200 with perk. Timed how long it took for the swirly winds of death in front of the path to Parthurnaax took to kill me before and after buying perk to confirm health, and then timed how long I could sprint to confirm the stamina.Balnagghar 12:00, 10 July 2012 (UTC)
New Glitch for the Ring of Hircine Xbox 360: Ring doesn't give extra transformations per day if you're a werewolf. am I the only one with this glitch? — Unsigned comment by 174.3.151.161 (talk) at 22:46 on 3 September 2012‎
I'm playing on Xbox 360 also and I am able to transform multiple times per day. Just make sure after the first time you equip the Ring of Hircine and then use the Ring of Hircine Power, instead of the Beast Form power. 24.13.24.22 22:41, 30 December 2012 (GMT)

Totems Missing?[edit]

So I installed Dawnguard and got all the new Werewolf perks in a single days-long rampage. After beast form wore off, I went to the Underforge to check out my new abilities, but the totems are missing and there's nothing to interact with. Is there something else I have to do or is this just a glitch? (Playing on Xbox.) SonGoharotto 15:35, 17 July 2012 (UTC)

Nevermind, just read through the article more carefully. SonGoharotto 20:17, 17 July 2012 (UTC)
I got the same problem (but on pc) but cannot find any article to this topic can u maybe help? — Unsigned comment by Xoron7 (talkcontribs) at 11:48 on 5 September 2012
The totems don't just appear. You have to retrieve them as part of a quest given by Aela. There are 3 quests, all with the same name, and each quest gives you one totem. 24.13.24.22 22:43, 30 December 2012 (GMT)

Unable to clear bounty after a forced transformation.[edit]

After starting Ill Met by Moonlight I fast traveled to the Whiterun stables and the cursed Ring of Hircine forced me to transform. I got a 1000g bounty so I just ran off and decided to come back later to pay it off. After returning to Whiterun, the guards say "wait, I know you" but I can't speak to them to pay my bounty/go to jail. — Unsigned comment by 71.237.146.8 (talk) at 17:30 on 1 September 2012

Easy fix would most likely be to punch a guard, they will try an arrest then and you can pay off your whole bounty then. — Unsigned comment by 192.83.131.29 (talk) at 23:53 on 14 November 2013‎

Werewolves in hunter/farmer form[edit]

Ive encountered this as well 24.63.171.231 22:52, 1 September 2012 (UTC)

It has already been confirmed.Skyrimplayer 23:09, 1 September 2012 (UTC)
Actually, only the farmers are confirmed. I've moved the VN tag for clarification. Also, what we really need is verification from game-data, rather than personal reports. ABCface 01:24, 2 September 2012 (UTC)

Sickness while being a werewolf?[edit]

It seemes some people have had this bug when you catch diseases even when you're a werewolf. It is said that first transformation cures the player, but does it work further? If you, while being a werewolf, are ill, and you transform, does it cure you? — Unsigned comment by 46.202.43.92 (talk) on 2 September 2012

No, it doesn't. However you can cure yourself in the normal ways while being a werewolf, by using a cure disease potion or praying at a shrine. Normally you only get diseases via certain traps that seem to ignore disease resistance, probably because of a bug. --Morrolan (talk) 03:26, 1 January 2013 (GMT)

Waiting Time (7 hours [citation needed])[edit]

I can tentatively verify that it took around 7 hours of wait time after feeding on 15 people (actually I think it took 8 hours in my case). I "waited" for 7-8 separate one hour increments (NOT by choosing a single 8 hour wait), sequentially, before the screen flashed indicating imminent transformation back to human form. During the part where I "waited," I would press T then press enter to wait 1 hour.... then genuinely wait about 3 seconds after the "wait" period ended before pressing T a 2nd time and repeating the step. I did this because I was unsure if I would just appear as a human after "waiting", or if the game would initiate the transformation animation AFTER the "wait" period. That was the first time I ever tested waiting while I was a werewolf. After 7 or 8 sequential one hour "wait" increments, the screen flashed and I transformed. Version 1.7.7.0.6 (8 updates + texture pack + Dawnguard)98.171.160.204 06:16, 3 September 2012 (UTC)

I can also verify that I have had to wait exactly seven hours (I even tested it in 1 hour increments) in order to change back after numerous feedings as a werewolf. --Negativeiamacapsicle (talk) 20:25, 26 November 2012 (GMT)
I have waited a single hour after feeding on a few bodies and been able to transform back, but then I went on a monstrous spree, getting around 6 perk points (from just after getting the 5th to just after the 11th and final point) and had to wait 7 hours before transforming back. I waited in single-hour increments and waited a few seconds for the flash to happen (indicative of transforming back to human) as well. 24.13.24.22 22:37, 30 December 2012 (GMT)

Where are my totems?[edit]

I have finished the quest "Totems of Hircine" from Aela and everytime i received a totem and placed it in the underforge it dissapeared...thought that's normal at this time...

So now there aren't any totems in the underforge and i cannot pray to any, i know a similar question was ask before but i cannot find the topic where i find my solving. — Unsigned comment by Xoron7 (talkcontribs) at 11:46 on 5 September 2012‎

What happens if someone sees me transform back to human form?[edit]

I'm sorry if this has been asked before, but I couldn't find any info about this. Let's assume I transform in a remote location where there are no NPCs around, like an empty house in white run. Then I exit the home to go on a rampage and kill some town guards, but suddenly my werewolf timer runs out and I change back to human form. Will my human form get a bounty on his/her head, and will the crimes that I committed as a werewolf retroactively add a bounty to white run for my human form? I'm probably going to test it soon, but it would be easier for me to know the risks before trying it out, as it would provide me with a good way to rid cities of annoying guards without raising my bounty if it worked the way I hope it works, as the pages always mention that transforming into a werewolf gives a huge bounty but nobody ever mentioned anything about bounties when transforming out of werewolf form, so I hope that transforming back doesn't net one... PS: I don't have Dawnguard installed. --Nv4dispbluescreen (talk) 10:41, 20 September 2012 (GMT)

Tested it and found out that transforming back into human form also gives the 1000 gold bounty if anyone sees me. --Nv4dispbluescreen (talk) 08:55, 23 September 2012 (GMT)

Permanent Transformation[edit]

An 100% guaranteed method (a least for me) to be stuck in beast form. Yesterday I saw

"If you are wearing the Ring of Hircine when you cure yourself of lycanthropy, then it is possible to retain the power to transform into a werewolf once per day. Unequipping the ring after you have been cured does not disable this bug, thus allowing you to permanently have the ability to transform, even after you are cured."

this on the main page, and decided to try it out.

My character's current state: Lv50, Nord, a werewolf, has finished companion quest line and found the 3 totems of Hircine. No follower, beast form power used up (grey out), no purification quest active. Carried and equipped the cleansed Ring of Hircine.

What I did: At Ysgramor's tomb, active the flame with a witch's head, then defeat the wolf spirit in man form. As soon as it vanished, active the Ring of Hircine. The transformation went successfully, while the radial blur happened twice, which I think is because the game tried to revert the character's form as the lycanthropy was cured, but somehow the transformation went on. Then this transformation is permanent. For some reasons, a radial blur happened when my character under this permanent beast form fed for the first time; and then everything was normal, except that I'd waited 5 in-game days and still in werewolf form.


I'm trying to find a explanation for this as well as any methods, except using a mod, to keep Hircine's ring's ability even after the lycanthropy is cured. If anyone can tell me both or either, that will be super helpful. Fireanddream (talk) 20:57, 2 October 2012 (GMT)

When you cleanse Lycanthropy make sure the ring of Hircine is equipped - unless they've fixed that bug you can still do this. Sulhir (talk) 04:31, 7 November 2012 (GMT)

Druadach Redoubt[edit]

While running around in werewolf form, I came upon Druadach Redoubt (I've completed the No One Escapes Cidhna Mine quest). The ones standing guard outside didn't attack me, just looked at me and said their normal lines when I walked past. Everyone inside attacked me, however. Just wondering if anyone else can confirm that the outside only (at least after completing the Cidhna Mine quest) is a werewolf-friendly spot, and if so, then what's the best way of adding that to the page. Alarra (talk) 05:32, 16 November 2012 (GMT)

Oh, and they did attack the wolf spirits I summoned, anyway. They were just fine with me. Alarra (talk) 08:17, 16 November 2012 (GMT)

Howl of Terror[edit]

An editor added a note that the Howl of Terror also causes nearby wolves to come to your aid. Is this true? --XyzzyTalk 04:47, 7 August 2012 (UTC)

I thought that wolves always allied with you while in beast form. —Legoless 12:23, 7 August 2012 (UTC)
I don't think it's necessarily true. Wolves don't attack Werewolves, but they'll still attack anything else. Especially if that something else is in combat where the wolves will see/hear them. — Unsigned comment by 76.23.35.226 (talk) at 03:50 on 18 August 2012
While we're on the subject, could someone add the different magnitudes for the Howl of Terror? With or without Totem and perk? All I know is that even with the Totem of Fear, high level NPCs and creatures don't flee when shouting (likely lvl50+). Elakyn 20:17, 19 August 2012 (UTC)
Confirmed Xbox 360 - Wolves do come to you when you use howl of terror. Mine is the base howl, I don't actually believe that these wolves come to help you, rather they come because of your howl and then their AI takes over from there. IE attacking hostiles near you.Chronic (talk) 05:48, 19 December 2012 (GMT)

Dual vampire/werewolf bug[edit]

On the main page currently is this:

If a non-werewolf contracts Sanguinare Vampiris but has not become a vampire yet, becoming a werewolf will not cure vampirism. This will progress to the player being both vampire and werewolf at the same time. Since the werewolf feeding ability overrides that of the vampire, the player cannot feed and there will be no way to prevent progressing to Stage Four vampirism.

I don't think that's right. Has anyone else seen this? I've certainly had werewolf characters lose diseases when they drink Aela's blood, maybe this is an old bug that's been fixed in current updates of Skyrim? --Morrolan (talk) 03:28, 1 January 2013 (GMT)

It is true but not its that simple, basically when drinking the werewolf blood, you have to time it right and you will become both, being a hybrid with dawnguard installed is not bad since you do not have to worry about the lack of feeding anymore. you still get both weaknesses though.
There is also a way to become a vampirelord/werewolf hybrid but you do not get both powers at the same time like the other hybrid does, as a VL/W hybrid means you can only access your vampire powers while a "vampire" which means you must first transform in a vampirelord and then revert, if you transform into a werewolf and regain human form, you will only have the vampirelord transform power. The original hybrid type basically classes you as a werewolf with vampire powers, so you get all the powers minus vampire sight but a VL/W version can only be one creature at a time, though will still have access to the transformation powers. its kind of a good balance really. 217.137.157.197 17:27, 5 January 2013 (GMT)

Feeding: Stamina first, than Health[edit]

If you feed while you're low on stamina, it will regenerate first. I noticed this at first, than when I killed my next enemy I completely drained my stamina and fed again. Same thing. I'd edit the page myself but over here it's 4 in the morning so I might have missed it if it's already on the page. Leaving a note here in case it's not and I forget by the time I wake up. Anyways, I don't have DG/HF/DB and I'm not patched at all. Mikeyboy52 (talk) 20:02, 21 January 2013 (GMT)

Werewolf perks gained outside of werewolf mode[edit]

I have a friend who is playing through his file, and on two separate occasions he received a message saying that he consumed a heart to increase his werewolf perks outside of his werewolf transformation. I had werewolfism, but cured it, and I never had this issue. We play Skyrim with DG, HF, and DB downloaded on the 360. Does anyone else know of this problem? I checked the archives and didn't see this before, so I was just very curious and somewhat worried. -Light-in-His-Eyes (talk) 16:20, 10 February 2013 (GMT)

I'm not very sure if my game is bugged but after i transform back from a werewolf, if i cast magelight on a dead body even though I have already feasted on him, it says my werewolf perk increased. It even said new werewolf perk unlocked. — Unsigned comment by 202.156.9.10 (talk) at 02:37 on 7 October 2013
There's a fairly well-documented set of bugs that allow for extra perk experience to be gained while not in Beast Form. Soul trapping dead bodies that were feasted on usually gives you extra hearts. The weirdest one I've encountered was using a shield to block attacks made by someone who was a respawned version of someone I'd feasted on, and getting a heart from it. Take a look at Skyrim:Lycanthropy for more information on player werewolves though; this page is about the creatures you encounter. --Morrolan (talk) 03:01, 7 October 2013 (GMT)

Not necessarily a new bug with DLC[edit]

A new entry appeared under Bugs today:

"With the installation of the Dragonborn DLC, the disease immunity may stop working. (PS3)"

With so limited information about the bug, I am inclined to believe this might be the well known possible bug where you may contract diseases from traps even with 100% immunity. —MortenOSlash (talk) 17:08, 13 February 2013 (GMT)

I would agree with you here. Has anyone seen anything to indicate otherwise? eshetalk 18:05, 15 February 2013 (GMT)

Re: Split for Pack Members[edit]

Yeah, this is not good—when it was just the werewolf ones on here, that was okay, but if we're going to put all three together (as we should if they all have the same name, which I didn't realize before), they need their own page. I can add this to my to-do list, unless someone else wants to jump on it. eshetalk 14:55, 3 March 2013 (GMT)

I also think a split would be best. I only added the wolf Pack Members here because I thought they should be together with the werewolf Pack Members but im not sure this page is the best place for them. — Kimi the Elf (talk | contribs) 08:04, 5 March 2013 (GMT)
Done! eshetalk 19:00, 7 March 2013 (GMT)

Strange "Random" Encounter?[edit]

I had an encounter with werewolves that was nothing like the random encounters listed here so I wanted to see if it was a glitch or something undocumented. I've got all the DLC, the latest official patch, and the unofficial patches too. Playing on PC.

I was in The Rift on the southern road east of the alchemist's shack and the crossroad that leads north to Ivarstead. There was a regular wolf on the road ahead so I shot it with my bow and immediately a big pack of werewolves (6 or 8) came out of nowhere and tore me apart. I reloaded, ran into the same wolf, and the same thing happened again. I reloaded and used tfc to scout the area and saw the pack of werewolves just standing behind a little rise off the side of the road, facing the road like they were waiting. Everytime I killed that wolf they would charge and shred me. It was like a trap. They were just waiting for me to kill that innocent wolf so they'd have an excuse, like, "He killed Gary! Get him!"

I've never seen that encounter again even though random encounters repeat a lot (Hammerfell mercenaries, scavengers, thief who tells you to hold an item, assassins, etc). Is this a known encounter or a one time bug? It's the only time I've ever seen werewolves "in the wild". — Unsigned comment by 98.160.100.108 (talk) at 03:02 on 19 April 2013 (GMT)

Werewolf Locations[edit]

Can anybody please tell me where to find a Werewolf Beastmaster and Werewolf Vargr in skyrim. Those two names specifically because so far I've only found Savage, Brute, and Skinwalker but not the two toughest ones. I want to see how strong they are so this would be much appreciated. Thank You.

LilRay988 — Unsigned comment by 76.98.139.102 (talk) at 05:26 on 3 June 2013

What level are you? Since they're the highest-level werewolves, it's possible you just haven't reached the appropriate level to encounter them yet. — ABCface 05:32, 3 June 2013 (GMT)
I have 96 saves on my file going from level 1 to 81 and completing the game from there. I have checked the silver hand layers on every level even 81 many times and they still only appear as skinwalkers or lower. So any information on their locations would help. I don't think they appear in random encounters. I have 190 hours, I would have seen one by now. — Unsigned comment by 76.98.139.102 (talk) at 21:55 on 4 June 2013
Level 81 — Unsigned comment by 76.98.139.102 (talk) at 07:53 on 5 June 2013

() I take it by the no responses, that nobody else has seen these werewolves in the game, which proves my point. They are not in the game and Bethesda got sloppy in naming them or making them only for silly console commands. — Unsigned comment by 76.98.139.102 (talk) at 03:46 on 14 June 2013‎

They should be on a leveled list used for a Gallows Rock prisoner, a werewolf in Driftshade Sanctuary, and two wilderness encounters ("Werewolves" and "Werewolves vs Vampires"). The Beastmaster should be level 28 and the Vargr should be level 38. Vely►t►e 04:03, 14 June 2013 (GMT)
I ended up fighting four werewolf beastmasters north of riften once. It was my only random encounter with wild werewolves, but i'm pretty sure they are in the game. — Unsigned comment by 117.192.243.195 (talk) at 12:14 on 8 August 2013
I have yet to encounter any werewolves in the wild, outside the ones in Silver Hand dungeons and the one quest related werewolf from Falkreath. I have run a number of different characters now and that is one of the mist consistent things from game to game - no werewolf encounters. --Magskall (talk) 23:23, 5 September 2013 (GMT)
I have almost 1100 hours into the game, and I have only encountered a random werewolf in the wild once (the one where a farmer turns into one). They are in the game, but seem to be exceedingly rare.
To the OP, if you are playing on PC, you could use console commands to spawn one. If you are visiting Silver Hand lairs trying to spawn higher-level ones, you may be out of luck. AFAIK, the level of enemies in any particular dungeon is set when you first enter it, meaning that even if you enter it again after gaining a whole bunch of levels, the enemies in that dungeon will still only spawn as if you were still at your original level. If you can't use the console to spawn a higher-level one, and you REALLY want to fight a higher-level one, you'll have to either be more patient and wait for a random spawn, find a dungeon that you have never visited that spawns one, or start a new game and wait until you are at least level 38 before entering at least one of the Silver Hand lairs. --Xyzzy Talk 02:28, 7 September 2013 (GMT)
I finally encountered the farmer/werewolf just outside Lakeside Manor. He attacked my carriage driver first. --Magskall (talk) 23:07, 9 September 2013 (GMT)

perks for ww[edit]

If i get mauled by a warewolf and catch the disease without using aela the huntress will i still be able to get perks — Unsigned comment by 99.19.83.221 (talk) at 16:55 on 1 July 2013

You are thinking of vampirism. You can only become a werewolf by using aela, not by being attacked by a werewolf. --AN|L (talk) 17:00, 1 July 2013 (GMT)
Oh i read somewhere that u can catch it by being attacke by a warewolf like farmer and other wild warewolves with dawnguard — Unsigned comment by 99.19.83.221 (talk) at 20:02 on 1 July 2013
You can randomly be encountered by a farmer werewolf, but you can't be transformed by him. — ABCface 20:17, 1 July 2013 (GMT)

Vampire and werewolf?[edit]

is it possible to be a vampire and a werewolf at the same time? anastasia0812 (talk) 03:40, 10 August 2013 (GMT)

You're not supposed to be able to, but there are numerous reports of it happening, usually due to bugs. The most common one seems to be if you are a werewolf when doing the Dawnguard questline, and Serana uses a potion of blood near you, somehow giving you vampirism. You can read various discussions on it, though keep in mind those which are archived shouldn't be continued: 1, 2, 3, 4, 5, 6, 7 .— ABCface 03:57, 10 August 2013 (GMT)
Oh, and here's another one on the Skyrim:Glitches page. — ABCface 20:35, 11 August 2013 (GMT)

Race-Confusion after Werewolfing.[edit]

I just used by "Beast Form" power for the first time on my Khajiit (second time bing werewolf) and after transforming back I was a Dark Elf with a Nord Body and Khajiit head. but dark Elf power (Ancestor Wrath).

I don't know why and how this happened, please help me. NovaPixel (talk) 11:04, 31 August 2013 (GMT)

The only conceivable way for this to happen that I can think of would be running mods. Disable them and reload. --Xyzzy Talk 16:12, 12 January 2014 (GMT)

Lycanthropy = Undeath?[edit]

Is lycanthropy considered a state of undeath? I'm asking because of what the enchantments on the silver weapons in Skyrim are called. Vicano (talk) 13:25, 31 July 2015 (UTC)

From an in-game perspective, it is probably debatable to say whether or not werewolves and such are undead. Like you said, silver weapons are described as being "especially effective against undead" and work quite well on werewolves. At the same time though, the spell detect dead does not work on werewolf enemies or NPC's like members of the Companions who are infected with lycanthropy. Instead, they can be detected with the detect life spell. This is in contrast to vampires who can be seen with the detect dead spell. According to the notes section on this page, the Ritual Stone spell can work on werewolves as well, though Dead Thrall does not work.
As far as lore saying if lycanthropy is a form of undeath, I really don't know. A quick glance at Lore:Lycanthropy doesn't really say anything about were-creatures being undead. However, this ESO article here would make me think that werewolves are probably not undead, seeing as this creature is supposedly an undead werewolf. Forfeit (talk) 22:52, 31 July 2015 (UTC)
Considering the method that is used to lose the lycanthropy through the Companions, I would not say Lycanthropy is undeath but rather two spirits inhabiting one living body. As it is a wolf spirit from Hircine that has been given access to your body as a vessel.
(20:56 UTC +1. 21.9.2022)