This article is about the Necromancer skill. For Skeletal Mage enemies, see Skeletal Mage (NPC).
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|Line Rank||30||Cost||2430 Magicka|
|Cast Time||Instant||Duration||16 seconds|
Converts into a Stamina ability and deals Physical Damage. The archer deals more damage with each attack.
The mage deals damage to all enemies around the initial target.
- Skeletal Mage: CRIMINAL ACT. Unearth a skeletal mage from the dirt to fight by your side for 16 seconds. The mage attacks the closest enemy every 2 seconds, dealing [1846 / 1866 / 1887 / 1905] Shock Damage. Creates a corpse on death.
- Skeletal Archer: Cost: 2065 Stamina.
CRIMINAL ACT. Unearth a skeletal archer from the dirt to fight by your side for 16 seconds. The archer attacks the closest enemy every 2 seconds, dealing [1903 / 1925 / 1945 / 1965] Physical Damage. Each time the archer deals damage, its next attack will do 10% more damage than the previous attack. Creates a corpse on death.
- Skeletal Arcanist: Area: 4 meters, Target: Area.
CRIMINAL ACT. Unearth a skeletal mage from the dirt to fight by your side for 16 seconds. The mage attacks the closest enemy every 2 seconds, dealing [1903 / 1924 / 1945 / 1965] Shock Damage to them and all other enemies nearby. Creates a corpse on death.
Skeletal Mage summons a skeleton from the earth to attack your enemies, dealing Lightning Damage to the nearest opponent every 2 seconds. Being seen by justice neutral NPCs in the company of a summoned skeleton will earn you a bounty. The skeleton lasts for 16 seconds, dealing 8 attacks, and then leaves a corpse, which can be used for other Necromancer abilities. Skeletal Archer changes the casting cost to Stamina and the damage to Physical Damage, and increases the damage with each attack. Or you choose the Skeletal Arcanist, which adds area of effect to the skeleton's attacks.
- Skeletal Archer is a recommended morph for the Deathbringer build, while Skeletal Arcanist is recommended for Necromancer Initiate and Baleful Summoner.