Online:Nobles' Rest

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
This page is currently being rewritten as part of the Online Quest Project.
The page is being both written and checked. All users are welcome to make changes to the page. If you make a change that is relevant to the project, please update this template accordingly, and make sure you have observed the project guidelines.
Detail
Quick Summary: written by Kallykat, not checked


Walkthrough: not written


Quest Stages: written by Talyyn, not checked


ON-qico-Group Dungeon.png Release an ancient fortress from the grasp of a witch.
Zone: Eastmarch
Quest Giver: Speaking Stone (Eboric's projection)
Location(s): Direfrost Keep
Previous Quest: Force of Nature
Next Quest: Fires of Battle
Concurrent Quest: Eye of the Storm, Blood and Sand
Reward: Witch-Hunter's Habit of the Magicka Furnace
1 Skill Point
Very High Leveled Gold
XP Gain: Very High Experience XP
ID: 4346
Dungeon Group Size: 4
A projection of Eboric in front of the unlit Direfrost Flame
I must discover what has happened to the missing nobles of Direfrost Keep.


Quick Walkthrough[edit]

  1. Touch the Speaking Stones and follow Eboric's trail
  2. Defeat the Guardian of the Flame
  3. Use the pressure plates in the Hall of the Dead (requires two players)
  4. Collect the Torch of Heirs
  5. Light the Direfrost Flame
  6. Defeat and speak with Lord Agomar (and his companions)
  7. Defeat Iceheart
  8. Defeat Drodda of Icereach
  9. Speak to Eboric Direfrost

Detailed Walkthrough[edit]

Notes[edit]

The pressure plates can be bypassed by a solo player with a bow and a two-handed weapon. As you traverse the Hall of the Dead, there will be a gate with a troll behind it (the exit from the torch room). Snipe the troll and then switch weapons and Stampede it before it gets too close. Traverse the passageway in reverse to reach the Torch of Heirs.


Quest Stages[edit]

Nobles' Rest
Finishes Quest Journal Entry
Listening to the Magical Image may help me discern what happened in Direfrost.
Objective: Listen to the Ghostly Image
Eboric, the last remaining descendant of the Direfrost family, has left Speaking Stones to mark his exploration of the Direfrost Keep. To discover what happened to Eboric and the Keep, I should follow his trail.
Objective: Follow Eboric's Trail
It seems Eboric has left another Speaking Stone. I should activate it to hear what he has to say.
Objective: Use the Speaking Stone in the Main Hall
Eboric mentioned in his previous message that an artifact called the Torch of Heirs may be able to light the Direfrost Flame. He indicated that he sought the Torch in the Hall of the Dead. I should follow him.
Objective: Search the Hall of the Dead
Eboric has left another Speaking Stone. I should activate it to see what he has to say.
Objective: Use the Speaking Stone in the Hall of the Dead
The Torch of Heirs is below. I can use the pressure plates to open the gate and retrieve it.
Objective: Retrieve the Torch of Heirs
Objective Hint: Use the Pressure Plates to Open the Door
I should use the Torch of Heirs to light the Direfrost Flame. I can use levers to activate the doors along my way.
Objective: Light the Direfrost Flame
Hidden Objective: Use Lever to Open the Exit
Objective: Defeat Lord Agomar
Objective: Defeat Garmath the Bold
Objective: Defeat Orva Direfrost
Objective: Speak with Lord Agomar
Objective: Defeat Drodda of Icereach
Finishes quest☑ The mystery of Direfrost has been solved, and the Direfrost family, both living and dead, have been freed from their icy prisons.
Objective: Speak with Eboric Direfrost
Notes
* Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
This Elder Scrolls Online-related article is a stub. You can help by expanding it.