Online:Guard (skill)

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ON-icon-skill-Support-Guard.png Guard
Line Support
Line Rank 5 Cost 3402 Stamina
Cast Time Instant Duration
Range 15 meters
Morphs
Morph ON-icon-skill-Support-Mystic Guard.png Mystic Guard
You and your bonded ally also gain Minor Vitality, increasing your healing received.
ON-icon-skill-Support-Stalwart Guard.png Stalwart Guard
You and your bonded ally also gain Minor Force, increasing your Critical Damage.
Guard: Cost: [3672 / 3582 / 3492 / 3402] Stamina.
Create a lifebond between you and an allied player. While bonded, 30% of the damage they take is instead redistributed to you. The bond will remain until you recast the spell or move more than 15 meters away from your ally.
Mystic Guard: Cost: [3402 / 3312 / 3222 / 3132] Stamina.
Create a lifebond between you and an allied player. While bonded, 30% of the damage they take is instead redistributed to you. You and your bonded ally also gain Minor Vitality, increasing your healing received by 8%. The bond will remain until you recast the spell or move more than 15 meters away from your ally.
Stalwart Guard: Cost: [3402 / 3312 / 3222 / 3132] Stamina.
Create a lifebond between you and an allied player. While bonded, 30% of the damage they take is instead redistributed to you. You and your bonded ally also gain Minor Force, increasing your Critical Damage by 10%. The bond will remain until you recast the spell or move more than 15 meters away from your ally.

Guard causes you to bond with an ally, which will redistribute 30% of their damage taken to you instead. The bond persists unless you move more than 15 meters away, or you can recast it to cancel it. The Mystic Guard morph increases the healing received by both you and your bonded ally, while Stalwart Guard increases both of your Critical Damage values.

Notes[edit]

  • This ability was added in Update 6, and required Support Rank 10 to unlock. It was moved to Rank 5 in Update 7.

Patch Notes[edit]

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