Elsweyr

Online:Reanimate

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ON-icon-skill-Living Death-Reanimate.png Reanimate
Line Living Death
Line Rank 12 Cost 335 Ultimate
Cast Time Instant Duration
Target Ground
Range 28 meters Area 12 meters
Morphs
Morph ON-icon-skill-Living Death-Renewing Animation.png Renewing Animation
You restore Magicka and Stamina for each ally you attempt to resurrect.
ON-icon-skill-Living Death-Animate Blastbones.png Animate Blastbones
You consume other corpses in the area and summon Blastbones.
Notes
Values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000.
Reanimate: Cost: [350 / 345 / 340 / 335] Ultimate.
Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location.
Renewing Animation: Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location. You restore [5000 / 5100 / 5200 / 5300] Magicka and Stamina for each ally you attempt to resurrect.
Animate Blastbones: Cost: [335 / 330 / 325 / 320] Ultimate.
Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location. You consume up to 3 other corpses in the area and summon a Blighted Blastbones for each corpse consumed.

Reanimate offers an alternative means of resurrecting your allies. Unlike standard resurrection, the cast time is instant and thus less subject to being interrupted, no Soul Gem is required, and you can resurrect up to 3 allies at once. The Renewing Animation morph restores your Magicka and Stamina for each ally resurrected, while Animate Blastbones also consumes up to 3 corpses to summon Blastbones, which will attack the nearest enemies, dealing Fire Damage, and leaving corpses which can be used for other purposes.

Notes[edit]

  • Renewing Animation is a recommended morph for the Flesh Sculptor build.
  • Animate Blastbones will use the morph and current rank of your Blastbones skill if applicable.
  • Reanimate is depicted as a card in Legends.

Patch Notes[edit]

  • Fixed an issue where this ability and its morphs would not trigger events that required Resurrections to proc.