Oblivion talk:Where Spirits Have Lease

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A Quick and Efficient way of killing Lorgren, regardless of level (PS3 non-Shivering Isles confirmed)[edit]

Okay, I found a way to kill Lorgren that doesn't actually involve YOU fighting him. It involves Velwyn, a glitch, and guards.

First, some tips for the earlier parts of the quest:

-You must take out the three ghosts that appear in the mansion after you sleep there in order for the quest to progress. The NPCs will act the same way they did before you slept in the mansion if you don't, and you can't obtain the note and the Skeletal Hand unless you do.(If you have no weapons that can affect the ghosts, you can use the Flare spell, which you acquire at the beginning of the game.)

-For those who can't get Velwyn to help them: You also have to follow the journal to the letter. As in, after you take out the ghosts(make sure to take the Skeletal Hand and the note with you), you have to go to the count's arms and ask around until the quest updates, then go to the Elven Gardens district and ask around until the quest updates and tells you to go to the King and Queen Tavern. Only then was I able to get Velwyn to come back with me.(If he gets trapped in the staircase, behind a door, or is not where the quest marker says he is, you may be able to fix it by reloading an earlier save or waiting.)

Okay, here's a process you can follow to beat Lorgen, no matter what level you are:

1)Once Velwyn opens the portal and starts to run, attack or cast Frenzy on him.(an attack counts as an assault.)

2)Lure him into the secret room and activate the altar(Make a new save at this point in case something goes wrong). Keep him in the room with you.(He's fast, so keep running around the room to avoid his attacks.)

3)Activate the skeleton when the text tells you to. You still have to keep Velwyn from leaving the room.

4)Once the skeleton starts to burn, get close to the entrance and yield(hold the Block button and press X) to Velwyn so that he starts leaving. He'll stop in front of the wall, then suddenly run through it. Get RIGHT behind him when he does this so that you can go through the wall as well.

5)Follow him back to The Count's Arms. Attack or frenzy him again.

6)Lead him outside. Make sure to attract the attention of a few guards.

5)Once guards are following you, lead them into the manor. (If they're following Velwyn instead of you, lead him inside as well.)

6)The portal in the basement should already be open when you get there, and Lorgren should be awake. Lure the guards in there.

7)Now, here's where things get really crazy. If you aren't able to survive in combat against Lorgren (I sure wasn't when I did this quest), then you'll have to run around the room like you did earlier with Velwyn.

8)Eventually, Lorgren should attack one of the guards, which will then draw their attention. The guards will then proceed to go medieval on him, which should last all of five seconds. Once the text appears, you'll be the proud owner of this decrepit manor, which will actually no longer be decrepit once you exit the basement.

-If anyone is still mad at you (Velwyn, the guards, or whoever else followed you in there), yielding to them should do the trick.--MixMaster81 05:09, 2 January 2010 (UTC)

Journal Updates[edit]

If you go straight to the Kings and Queens tavern without talking to anyone else you will get the journal update to 70. If you talk to anybody after you get the update you will go to journal update 60 and the quest pointer points to the imperial city instead of anvil. However, i have tested this many times and it will always update your journal, but only about 30% of the time it will change your pointer. This is a minor annoyance, as going to The counts arms in anvil and talking with Velwyn will continue as usual and the journal fixes itself. — Unsigned comment by Toungennose (talkcontribs) at 22:44 on 17 February 2010

When the journal updates to stage 60, the quest marker should point to Velwyn Benirus wherever he is. Since he starts in Anvil and only later moves to the Imperial City, it's possible that he might actually be somewhere en route, especially if there wasn't much time between him selling you the manor and you being directed to where he is. I've also observed a number of weird behaviours when people are travelling, so it's possible that Velwyn became stuck somewhere along the way. ‒ Robin HoodTalk 20:23, 4 March 2010 (UTC)
Its not that he is stuck, he is literally right next to me. When i talk with him he says meet me in the Anvil then the quest pointer points to the place in anvil. While he is still in the King and Queens Tavern i talked to the barkeep and he said that he stays in the Tavern and i get the journal update saying i need to go to the Tavern to speak with him. The journal goes back a stage to where you are looking for Velwyn. This changes the quest pointer to the Tavern instead of the bar in anvil. I tested to see if it was just following Velwyn and he happened to be in the king and queens tavern so i let him leave and waited a while before checking the map again, it still points at the Tavern.--Toungennose 01:36, 14 March 2010 (UTC)
Okay, I've found where it updates the stage to 60, which of course is incorrect if you're already at stage 70 or above. That should be an easy fix. I can't figure out why it would only intermittently update your quest pointer, though. I'll try reproducing it and see if I can figure anything out. In case I'm unable to, is it enough to save just outside the King and Queen tavern to get the quest pointer to update sometimes but not others, or do you have to go back further in the quest? Robin HoodTalk 21:12, 13 March 2010 (UTC)
Actually, I was forgetting that you can't go to a lower stage in a quest (the journal updates as though you had, but the game still remembers that you reached the later stage), so that's not really as big of a bug as it might seem, though I've fixed it all the same. I'm can't reproduce the original bug, though. If I go straight to K&Q, I don't get a quest update unless I've been told that Velwyn's in the Imperial City, and he won't talk to me about the manor other than to say it's mine now. If I do talk to someone, I always get the quest marker. Can you give me more details on what exactly you need to do to get the bug? Thanks! Robin HoodTalk 22:03, 13 March 2010 (UTC)
i never said it caused any problems, its just wierd that it happens. it was about a month ago when i was doing these test so it would be hard for me to reproduce but from what i remember i could go straight to K&Q and Velwyn would be there standing and when i talked to him the convorsation about the ritual comes up and he says he will be off to anvil, then the quest pointer changes to anvil. Then after that i talk to the barkeep and the topic Velwyn is there and he mentions that velwyn is staying at the K&Q and the pointer comes back to the K&Q. I guess the only way to update it again is to go to the anvil bar and talk with velwyn again.. i dont know if this helped but thats all i can remember right now, i will make a new game and find out, maybe it was just that group of saves i had.--Toungennose 01:36, 14 March 2010 (UTC)
I tried all the variations of doing the quest out-of-order that I could think of and never had marker problems, but I could easily have overlooked something. If you manage to reproduce the behaviour, let me know! The reason I'm so curious is that I've created a mod that fixes a number of problems that were noticed only after the final Unofficial Patch was released, so it's always nice to know about other fixes I can add to it. Robin HoodTalk 00:37, 14 March 2010 (UTC)
Okay, I just tried it on PC (the tutorial is WAY to long and pointless.) but after talking with him about the manor being haunted he says he will go to the Counts Arms in Anvil. After he leaves K&Q i talk to the Barkeep(cant remember his name now... i really just exited the game) and he says that Velwyn is living at the K&Q and the journal says that i should go there to talk with Velwyn. The quest pointer DOES NOT change from the Counts Arm in Anvil, i must have imagined that or i just had a goofy hiccup on my xbox. So the Journal updates DO go back to 60, but the quest pointer moves to 80. If you click map on your latest update(60) it still takes you to quest pointer in Anvil. Does this clear up everything? i could do more test if you would like, but you have my procedure if you would like to try it your self.--Toungennose 01:36, 14 March 2010 (UTC)

() That matches with what I got on the PC, so for now, we'll just leave the pointer issue as a "goofy hiccup on your xbox". :) Thanks for following up! Robin HoodTalk 02:15, 14 March 2010 (UTC)

This is so horrendous!!![edit]

I don't own the game for the PC. AND THE SKELETAL HAND NEVER APPEARS. EVER!!! I cant use console to make it appear. Please tell me theres a fix to this!! If there isn't, I JUST WASTED 5,000 GOLD!!! :( — Unsigned comment by TheImperialBloodBrother (talkcontribs) at 01:39 on 23 May 2010

You sleep in the bed and then the ghosts appear, then you go downstairs and pick up the hand and the note next to the cupboard... --Arch-Mage MattTalk 03:22, 23 May 2010 (UTC)

Sometimes...[edit]

(moved from the article)
  • sometimes you will not be able to get Velwyn to accompany you back to the house. (I have not found a way to get past this yet apart from console commands)

Moved because it's unhelpful and contains 1st person writing. It's also unclear what it means - accompany you from where? The Imperial City? The Count's Arms? rpeh •TCE 12:48, 23 May 2010 (UTC)

ok i think it means from the counts arm and yeah so that wouldn't work any ways if he's running way ahead of him--MAKKA PAKKA! 17:39, 23 May 2010 (UTC)

So can you store items in the house or not?[edit]

Can you just wait till the quest is complete. Or do none of them work at all? TheImperialBloodBrother 21:35, 23 May 2010 (UTC)

From the notes on the article: "The overturned chest of drawers by the entrance has its contents reset when you complete this quest. It's best not to store anything anywhere inside the house until the quest is completed." rpeh •TCE 21:37, 23 May 2010 (UTC)
So after you complete the quest, you can use the containers? TheImperialBloodBrother 21:48, 23 May 2010 (UTC)
Yes. rpeh •TCE 22:20, 23 May 2010 (UTC)

FInding Velwyn[edit]

I Killed Wilbur the bartender at counts arms and now i cant find anybody else to find wilbur. I know where he is already in the talos or elven garden district but when i see him and talk about the house he says "what about the house? its your now not my responsability." so does this mean i cant beat the quest anymore?

Ps. I killed everyone else in the counts arms except for visitors. — Unsigned comment by 98.117.114.87 (talk) at 00:37 on 25 May 2010

I'll assume you meant "anybody else to find Velwyn" above. :) Looking in the Construction Set, the scripts for this quest are all race based and restricted to those in AnvilFaction, so look for someone here who's one of: Breton, Imperial, Nord, Redguard, or Wood Elf. If you've killed every last one of them, then you're scre... out of luck. Robin HoodTalk 16:11, 25 May 2010 (UTC)

"Nothing More To Say"[edit]

In case anyone else has trouble getting Velwyn to talk about the manor in Kings and Queens, try using the setstage command to advance the story. --Zander490 22:07, 18 June 2010 (UTC)

This is pointed out at the bottom of every Journal Entries section. Robin Hoodtalk 22:30, 18 June 2010 (UTC)
At least now we have a solution to that problem on this page. Besides, not everyone will think of "cheating" as a solution to the problem at first. I am aware of the Journal Entries section, it's how I found out about setstage in the first place. I'm not asking for this to be added to the article, just a note so that others don't waste time like I did tryig to figure it out. --Zander490 13:00, 19 June 2010 (UTC)

Saving bug[edit]

I read somewhere that after completing this quest, you cannot load any indoor saves. I can confirm this myself, however I cannot confirm that this quest somehow causes it, as I don't know how I could find such proof... Although, noting how recently I did this quest, I can say it very feasable. Also, any knowledge of a fixture would be more than welcome. — Unsigned comment by 92.17.9.83 (talk) on 0:58, 20 July 2010

I can confirm that is even before you complete the quest though I cannot tell in what stage of the quest the game starts corrupting save files. — Unsigned comment by 189.220.47.52 (talk) at 06:11 on 4 August 2010
I had this same problem just now and it was driving me crazy. I tried uninstalling and reinstalling Oblivion, to no avail. After disabling a couple of my extraneous mods and installing the latest (final) patch, everything worked out. My previous indoor saves were perfect and not only that, the game seemed to run so much faster. I highly recommend the final patch! 75.77.59.250 05:45, 30 December 2010 (UTC)Kai 12.30.10
I just experienced this with two indoor saves: one after killing Lorgren but before talking to Velwyn at the Counts Arms, the other after talking to him. I did manage to load the saves a couple times, but when I did something was wrong with my avatar. I was unable to move and when I looked down my body was in pieces. When I tried to switch to third person view, the game locked up.
I'm running the Xbox 360 version, so no patch for me, I think. - WhollyFool 75.198.89.52 13:49, 8 May 2011 (UTC)

Wanders off[edit]

Once ,when I had talked to Velwyn at the count's arms and he asked me to follow him, he went out of Anvil and headed for Valenwood. I had to reload an earlier save in order to fix this. — Unsigned comment by 83.183.34.159 (talk) at 22:08 on 24 September 2010

It sounds like somehow the quest stage got advanced prematurely and he started heading towards the Imperial City...or there was some kind of pathing problem and he couldn't figure out the proper way to get to the manor. Either way, if it didn't occur on reloading, then it was probably a one-off bug, and nothing to worry too much about. Robin Hoodtalk 22:20, 24 September 2010 (UTC)

Wait...[edit]

so, Is this just for the ps3? — Unsigned comment by 99.28.230.128 (talk) on 20 November 2010

No... what makes you ask that? rpeh •TCE 20:56, 20 November 2010 (UTC)

Quote by Lorgren[edit]

Just before Lorgren Appears, he says: "I ... live again." [sic!] - with the "..." in the subtitles. I can't believe that no-one has yet seen that this is a quote from (thus a rerference to) "The Evil Dead 3 - Army of Darkness". As i am not registered, i think it's better to mention that in the discussion before simply adding it to the "Notes". Does anyone agree or disagree with my suggestion? By the way: That sentence was also quoted in the 3D-Realms-PC-game "Blood" [[1]]. Hope to get a reply soon! --89.105.165.33 03:46, 10 March 2011 (UTC)

The correct place to put this would be in the Easter Eggs section. Also, citing it while your at it would be nice as well. Western3589 03:50, 10 March 2011 (UTC)
Unfortunately, i am unable to edit the Easter Eggs section :( --89.105.165.33 04:08, 10 March 2011 (UTC)
That's a really tenuous link. It could be a reference to almost anything where a creature rises from the dead. rpeh •TCE 07:36, 10 March 2011 (UTC)
But pronounciation and style totally resemble the resurrection of "Bad Ash" in Evil Dead. Sure, it's just 3 words, but quite similar. And i didn't find the quote anywhere but in Evil Dead, as a reference to Evil Dead in Blood and now here in Oblivion. -- 89.105.165.33 12:41, 10 March 2011 (UTC)

() Why does it have to be a reference, it is entirely possible that this is just a coincidence. "I live again" is an accurate description of events, and three words and style don't make a reference unless it is totally obvious. --AKB Talk Contribs Email 14:28, 10 March 2011 (UTC)

I agree with AKB. It looks like a coincidence to me. JackTurbo95 14:39, 10 March 2011 (UTC)
ok, let's leave it out, under protest and although i am convinced that this IS a refernce derp :D. i'm gonna try to inquire. cya. -- 89.105.165.33 20:44, 16 March 2011 (UTC)

Uhm wtf?[edit]

I completed the main quest, so everyone pretty much likes me and has a disposition of 100 or close to it. I go to talk to Velwyn and his disposition towards me is 100. When I bring up the house he just says "I'm sorry; I can't lift the curse. You bought the house; you have to deal with it." I tried hitting him so it goes down, but nothing changes. Advice?

P.S. I have the Xbox360 version. 50.37.156.250 23:25, 30 March 2011 (UTC)

Have you tried the quest page? 207.216.130.182 23:35, 30 March 2011 (UTC)
Yeah I have. I figured it out, I never took the diary page.50.37.156.250 23:43, 30 March 2011 (UTC)

I CANNOT kill the ghosts![edit]

I don't understand. My flare does not hurt the ghosts, neither does my silver longsword or my enchanted weapon. I just get killed since they keep on knocking me down & hurting me more. What do I do?! I am not even a low level! — Unsigned comment by 67.110.217.135 (talk) at 06:08 on 16 May 2011

Not being low leveled is probably hurting them. I suggest lowering the difficulty seeing if you can damage them then. It could be that you are damaging them it just doesnt look like it.--Catmaniac66 06:10, 16 May 2011 (UTC)

Velwyn won't talk about the curse[edit]

Currently Velwyn is in the imperial city, but whenever i try to talk to him, he only says,"you've already bought the manor and i have nothing to say about it." His disposition is at 100 and i have both the Skeletal Hand and the Diary Scrap.

Also, I'm playing it on the PS3, so i can't use consol commands. — Unsigned comment by 68.102.247.116 (talk) at 01:17 on 7 October 2011

Nevermind, i hadn't talked to wilbur (the count's arms barkeep), so the quest didnt update. — Unsigned comment by 68.102.247.116 (talk) at 01:23 on 7 October 2011

100 % pursuaded and yet he wont come back to anvil[edit]

im curious as to how i fix this... not only will he not return to anvil but my quest logg says i need to find him in the tavern after i already have... ??? soloution anywon???

Make sure you have the skeleton hand and diary entry in your inventory--124.148.253.74 10:51, 27 October 2011 (UTC)

Skeleton Gone!!!!!!!!![edit]

ive got that problem when i get in to the secret room there simply isn't some skeleton on the alter. — Unsigned comment by 90.185.218.85 (talk) at 16:39 on 4 December 2011‎

Velwyn Benirus won't sell the house[edit]

When i speak to Velwyn Benirus, i don't have an option to ask anything about the house, yet alone to buy it. He tells me he has a house to sell, but the only available topic for conversation is rumors. I've maxed disposition to 100 and nothing. I have more than enough money, but i still don't get any other topic besides rumors. Anyone got the idea what to do? ````Amaterasu — Unsigned comment by 79.101.158.189 (talk) at 14:55 on 21 December 2011

It's a long shot, but try speaking to some of the people around town about him (if they offer the topic), then go back and talk to him. It's been almost a month since you posted this, but if you're still having trouble with the quest and want help, just reply telling me exactly what he said when you go and talk to him. That'll help me narrow down what quest stage you're at. Also, if you're on a PC, you can use the Console to force the quest to advance. See the notes under the Journal Entries section for more details. Robin Hoodtalk 05:16, 17 January 2012 (UTC)
I'm running it on openSUSE via wine and i can't open the console. That way i could find out what stage I'm on, or even advance it, but i can't. I'm not by that computer at the time, but i think he asks me if i have decided to buy the house or something similar. Don't know if that can help you. I'll probably play it again by the middle of next week, and then i'll post exactly what he tells me... Thanks for trying to help me! Amaterasu — Unsigned comment by 178.222.145.148 (talk) at 22:14 on 20 January 2012
No problem. I'm watching this page, so I'll notice any replies fairly quickly. Robin Hoodtalk 00:25, 21 January 2012 (UTC)
Sorry i didn't post earlier, i had no chance to play at all... Anyway, i have only one entry in diary, which matches with stage 20 of the quest line, and Velvyn asks me if i have decided to buy the house. I tried to speak to people around, but no one tells me anything about the house or Velvyn. i suppose only thing left is to install oblivion on another computer with windows and use console to advance quest. If you have any other ideas, please tel me. Thanks again for trying to help with this annoying bug. — Unsigned comment by 93.86.174.59 (talk) at 19:22 on 28 January 2012
As far as I can tell, if you're at stage 20, you should have the manor dialogue, no matter what. I even looked at the UOP fix list to see if I was missing something, and there are no relevant fixes there either, that I can see. (Though if you haven't already, you may want to install it, just to be sure.) At this point, I'm inclined to agree with you—your best option would be getting access to the console, advancing the quest, and proceeding from there. The only other option I can see is to reload an older game and try again, but given how long it's been, that's probably not a desirable option. Assuming you reinstall, make sure that you have the same mods, fixes, etc. (if any), or it could cause problems when you port back. Also you may want to have a look at the Ring of Console mod. I've never used it myself, so I can't help you, but it might give you access to the Console from your original machine. Robin Hoodtalk 23:29, 28 January 2012 (UTC)

Can't fast travel from inside the house[edit]

I have finished this quest, so the house is mine and is nicely furnished. But I can't fast travel from inside the house. I'm trying to mov all my crap from the Waterfront house, but having to go outside is annoying, especially since I'm using a lot of basement storage.

I'm worried the game thinks the house is not mine in some subtle way and will reset the containers. How long does it take for that to happen, so I can check?

Anyone else have this problem and can supply a possible solution? --174.6.142.177 09:15, 17 January 2012 (UTC)

It's not just you. You simply can't Fast Travel from inside Benirus Manor. I'll note it as a bug on the Benirus Manor page. Robin Hoodtalk 18:00, 17 January 2012 (UTC)

Velwyn Disappears[edit]

I got to the point where i met him in the Imperial City, and he agreed to remove the curse with me. I met him in Anvil, and we proceeded to the manor. When we got there, he went in first, and I followed. Upon arrival, the house was filled with ghosts (about 3 or so on the main floor, more in the basement). After I dispatched of these ghosts, I noticed my quest marker told me to go outside, so I did. It then had a green arrow (implying that Velwyn was in town) pointing beyond the walls of anvil. I checked the map, and sure enough, Velwyn had been teleported just south of Skingrad. So I went to check things out.

I fast traveled to Fat Ramp Camp, where I had to kill a bandit. Afterwards, I noticed the quest marker was no longer green, but red again, and Velwyn seems to be walking eastward, away from Anvil, and the current quest. In an attempt to reach him, I fast traveled again to Fort Vlastarus. His location has been unchanged, he still is just south of Fort Vlastarus.

I started following the arrow on my compass, not paying attention to which direction I was going, merely following the arrow. As I got close to Skingrad, I realized that the arrow on the map, and the arrow on my compass were two different arrows. However, there is only one arrow on the map, and one arrow on the compass. I know for missions where you need to find a beggar, multiple red arrows are on the map, but this is not the case here. I assume the arrow on my compass points towards Anvil, while the arrow on my map remains motionless.

I decided to go to the arrow on the map first, so I followed my compass southeast, and ignored the quest marker on it. Upon reaching the arrow, I discovered the Howling Cave, however the arrow was not pointing to this cave, rather right next to it. Velwyn was no where in sight. At this point, I think im on a wild goose chase.

I fast traveled outside of Anvil to see where the red arrow on my compass would point me. Sure enough, i headed back into Anvil. The green arrow is back, and it the two arrows now match up. According to my map, he is still recognized as being in Anvil, however he is clearly southeast of Skingrad. When he went into the manor, he must have been flung through the building, through the wall, and all the way over there, without having actually exited Anvil.

This can cause serious problems if he does not return, considering that you cannot complete this quest unless he opens the door in the manor basement. Upon waiting, he seems to have moved back south of Skingrad. I waited longer to see if he was on his way back, and sure enough, here he comes. I waited once more, and now my marker has gone back to red, and informing me to enter the manor. Sure enough, there he was. All in all, between traveling and waiting, I had allowed at least 12 hours to pass, but I wouldn't be surprised if it was closer to 24. Maybe more.

This is the PS3 version of Oblivion. Because my game autosaved when i first entered the manor, (when he was first flung to Skingrad) I couldn't restart the game to see if this would happen again. I'm posting this in hopes that A)It might get fixed with a patch (doubtful), B) I want to know if this happened to anyone else, and C) If it has happened and you're worried about what to do, hopefully this page will aid you. Mainly, you just have to wait. It might take a while though.

TL;DR: Velwyn disappears when entering the manor, making it impossible to finish this quest, however upon fiddling with this glitch, and waiting for about 12-24 hours, he has returned.

This has fixed itself on it's own, however I'm putting this here in hopes that it aids at least one person. Meleemaster 06:08, 12 March 2012 (UTC)

Just so the same information is here too, we generally don't document bugs on the article pages themselves unless multiple users have experienced them, otherwise the pages would become masses of one-off bug reports. Robin Hoodtalk 07:34, 12 March 2012 (UTC)

Game Crashes[edit]

My game crashes every time I go near the Secret Door. I am currently at Stage 88. If I advance the stages to 90, would it fix it? And does advancing the stage open the door? 24.87.104.28 03:21, 17 May 2012 (UTC)

Citizens won't talk[edit]

When I did this quest, however, no citizens wanted to talk to me. All they would say was "no, no get away from me!" or "You won't get any of my blood!". I had however, fortunately, done the quest before, so I knew he would be in the King and Queen Tavern. When I arrived at the tavern no one in imperical city would talk to me either, not even the guilds I was in. I found Velwyn Benirus there and spoke to him about the manor. The only thing he said was "You got a damn good deal on that manor, so dont talk to me any more about it". Anyone that is having this problem as well or knows how to fix it, please tell me. — Unsigned comment by 101.114.120.139 (talk) at 17:01 on 22 December 2012

I believe the problem you are having is that you are a vampire or have been bitten. Find a cure and then citizens will speak to you again. — Unsigned comment by 76.29.237.198 (talk) at 20:25 on 2 January 2014

skeletal hand disappears[edit]

I am playing through again on the PC and I never had trouble with this quest before but when the skeletal hand disappeared from my inventory when I got around to needing it. I was only 42 hours into the game and had spend a couple of them in Elsweyr just to make sure the open borders were working properly.

checked The luggage to make sure I hadn't accidently moved it - I didn't think a quest item could be moved but you can never be too careful.

so instead of set stage I checked the skeleton hand as item 00003A99 after putting more items in storage, saving and quitting a couple times to make sure it hadn't been hidden when I overloaded my inventory while away from a save house.

Benirus Manor won´t restore....[edit]

Benirus Manor for some reasons since my last 2 games is not restoring at all even after the quest is completed. I get the fame point for completing the quest, everything goes smooth, except for the fact that Benirus Manor is not restored at all and still looks the way it was when you purchased it both inside and outside the house.

Is there any way to fix this? In the Benirus Manor article it says: "When the quest is completed the house is upgraded and its cells are reset; any items stored there at that time will be lost"

I was thinking that forcing a cell reset via the console could fix the problem eventually. Is there any way to force the cell to reset via the console?

Velwyn Benirus not appearing in Counts Arms after Imperial City[edit]

I spoke to Velwyn Benirus in the Imperial City, and he agreed to accompany me back to Anvil and to meet me in The Count's Arms. My quest marker moved to a specific point within the main area of that inn. When I arrived, he was not there, and I tried using the wait function to pass over 24 hours in the game, fast traveling away and back, and he never appeared. The point where my quest marker is located is empty, and I do not know where Velwyn Benirus is or how to progress the quest at this point. Is this a known bug? Is there a suggested workaround? Agiar2000 (talk) 23:10, 3 February 2023 (UTC)

UPDATE: I continued using the wait function, and he DID eventually show up. I found him on the stairs leading to the private quarters. Agiar2000 (talk) 23:12, 3 February 2023 (UTC)