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Oblivion talk:Magic Items with Guaranteed Locations/Archive 1

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This is an archive of past Oblivion talk:Magic Items with Guaranteed Locations discussions. Do not edit the contents of this page, except for maintenance such as updating links.

Unique Items

Items like Circlet of Omnipotence, Ring of The Gray, Calliben's Grim Retort, and Fin Gleam belong on the Oblivion:Unique Items page, in fact Calliben is already there. The rest of the items are specific instances of random magic items. Thus, I've started a new section called "Specific Instances" on the Oblivion:Magic Items page, please move your content there. --Thehankerchief 23:27, 18 May 2006 (EDT)

And while you're at it, you might want to be a little more specific with some of these locations. I spent over an hour searching for that Ring of Speed outside Fort Farragut. Outside Fort Farragut is a big place, overgrown with lots of foliage, too. I searched everywhere within reason. (I even searched INSIDE Fort Farragut just in case.) If I'm understanding Thehankerchief correctly, these items are not necessarily going to be there for every character? Or maybe you have to be X level first? Because it's either that or the devs never wanted you to find this thing. I searched EVERYwhere. (I really miss the Detect Enchantment spell from MW...) -- TheRealLurlock 23:01, 19 May 2006 (EDT)

Okay, I found it, but only by using the Construction Set. I added a helpful hint for other people, because there's no way in hell I'd have found that thing without cheating like that based on the info that was there before. -- TheRealLurlock 20:04, 23 May 2006 (EDT)

Fort Teleman

I've changed footnote #1 about Fort Teleman's Amulet of Luck, since it stated it was "sitting on the floor..." -- After spending about an hour inspecting every possible floor tile, a desperate search on Google revealed the Amulet is really floating above in the air... and I was able to locate it and jump to grab it shortly thereafter :-) -- Basophilous 17:32, 26 July 2007 (EDT)

Its original location is indeed floating in the air. But (as mentioned in the intro to the page) it does generally fall to the ground. I don't know what triggers it falling, but every time I've found it, it was sitting on the floor (OK, once it was more in the floor than on it). It might be related to the fact that it generally seems to be rainy and windy when I've been there. --NepheleTalk 01:49, 30 July 2007 (EDT)

Bands of Kwang Lao?

I think the bands should be in this list, but correct me if I'm wrong. --outlyer 23:25, 24 January 2008 (EST)

No, the bands are a unique item and so are on the Unique Items page instead. The unique items do indeed always appear in the same place but this page is for non-unique items that always appear in a certain location. –RpehTCE 03:59, 25 January 2008 (EST)
Kind of thought that (and actually looked for a note regarding that) but as it stands Fin Gleam, Calliben's Grim Retort and Ring of the Gray are unique too, and listed here as well. I'll refrain from being bold at this very moment (just in case there's no consensus about this page) but IMHO they should be removed and a note be added about this page not listing unique items. --outlyer 10:13, 25 January 2008 (EST)
That's a very good point - I hadn't spotted those. It looks like they've been there right from the start and just never got taken off. I agree with you but let's see if others have an opinion about this. –RpehTCE 11:14, 25 January 2008 (EST)
Well, I'd say it should be either all or none. Either we remove those three items, or we add the Bands of Kwang Lao and any other Unique items that are guaranteed to be found in a given location. Note that this should not include items given as quest rewards or that you need to pick up in order to do a quest. Items found during a quest that don't directly relate to the quest (e.g. Caliben's Grim Retort) could still be allowed, assuming we allow any of them. --TheRealLurlock Talk 11:38, 25 January 2008 (EST)
I'm not sure what makes the most sense here. Basically, I see this page as a list of easter-egg-like items that are generally placed in hard to find locations, and therefore the purpose of this page is to provide detailed information on how to find the items. For generic magic items, this page seems like the best way to provide those details, instead of trying to squeeze the information onto pages like Oblivion:Generic Magic Weapons, where the information would just get lost. But I'm not sure where to draw the line with other items. Fin Gleam is a perfect example: it is a unique item and has its own entry on the Oblivion:Unique Items article. But otherwise, it seems to really belong on this page: it is easter-egg-like and hard to find.
I think for readers perhaps it would be most useful to include some of these unique items on this page (for many readers, some of the distinctions that we draw between unique items and generic items are probably really hard to understand). There should also be links to both unique items and artifacts on the page. But I think that unique items that meet the following criteria would make sense:
  • They are available for free (i.e., not purchased items)
  • They are available from the start of the game in a guaranteed location
  • They are not quest rewards
All of which means, I'd say that the Bands of Kwang Lao would belong on the page. If other editors agree with that definition of the page's scope, that is ;) --NepheleTalk 14:46, 25 January 2008 (EST)
Lurlock's and Nephele's suggestions make sense. That would mean the BoKL come on and that the Ring of the Gray definitely comes off (as a quest reward). But the leaves Calliben's Grim Retort, the Dagger of Sparks and the Battle Axe of Depletion (quest-related) and the Feather Shoes, Fortify Fatigue Pants, Boots of the Eel, Staff of Light and Staff of Telekinesis (for sale but can be stolen). For that matter, what about the Circlet of Omnipotence - sort of quest-related but definitely unmarked-quest related. I'd be inclined to keep them on. Whatever we decide, the introduction will need to be revamped with the new criteria. –RpehTCE 15:15, 25 January 2008 (EST)

Ring of Destruction

I just spent the better part of three hours looking for this ring. To the best of my knowledge, and I did check before I grabbed it up, it isn't even visible to the naked eye. The only reason I found it was because my "grab hand" showed up with an option to pick it up. Even before I took the ring though, I checked again and could not see any sign of it. When I did grab it up, I noticed no changes in the scenery.

Something FAR more specific than what is listed here needs to be added. If it were possible for me to take a screen shot of it, I would, but I don't have that ability (360 user). Seriously, this thing is a nightmare. Something a bit more specific is most definitely in order.

Since you're the one who just found it, how about adding something yourself? Even if you can't upload a screen shot you can add a more descriptive comment to the page. –RpehTCE 10:31, 15 February 2008 (EST)


In fact, I just loaded an old save to see if I could find it again. I know *exactly* where this ring is supposed to be. I went straight to the spot, and ran my cursor over the area in entirety and could not even get the hand to light up. I cannot find the ring again, even though I know precisely where I found it and am in the exact same spot.
I've loaded the same game file that resulted in my finding it the last time and I cannot find it again.
Rpeh, The reason I don't add a description is because in this case a physical description simply will not cut it. There needs to be something visual there, especially given that even when the exact location is known it still for some odd reason decides not to be there now and then - or at least is unreachable.
Besides, the last time I remotely touched one of these wikis, everyone had a fit over minutia, so I let them handle it now. If they want to be "Gods of the Oblivion Wiki" more power to them, but then they get less help, too.
That aside, a physical description simply won't cover this. There NEEDS to be a visual. — Unsigned comment by Alaston (talkcontribs)
First of all, I apologize if you think anyone here is trying to be "Gods of the Oblivion Wiki," as you put it. This site wouldn't be what it is if there weren't a wide variety of people contributing to it. That being said--yes, we do have certain standards of quality that make the site easier to use (and frankly, more professional-looking).
Now, onto the point. If you think the description on the page is inadequate, you should add to it. If you're worried about it being changed or removed, you should look at the style guide and other related pages first. There certainly won't be anyone trying to stop you from improving the article!
If you think there needs to be an image of where the ring is located, I'm not against adding images to appropriate pages, but from the looks of it there's going to have to be some page reorganization in this case to keep things from looking funky. Keep in mind, though, that it might be a while before someone gets a chance to upload an image. Most regular editors are busy with other projects and might not get around to it right away. --Eshetalk11:24, 15 February 2008 (EST)
Hmm. I missed that comment earlier. As one of the people that it was aimed at, I'd point out that nobody was having a fit - you were making a mistake and we pointed it out. That's the way the wiki works; new editors learn from more experienced ones. –RpehTCE 13:33, 15 February 2008 (EST)
Rpeh, you're actually wrong. In every standard for a public site I've ever seen (and I work in this industry) the "standard" format is the one that follows user default settings. This is because there is no way to reasonably predict how many people will make what changes to colors, brightness, resolutions, and so on. Also, most people (the vast majority actually), really truly do run their computers and monitors on factory default settings. Even if we did know how "most people" set their settings, they would have taken into account adaptations for viewing and be accustomed to them, thus most pages at their base are established with the "default user" in mind - because that's how most people see the page, and those that don't see the page that way have already accounted for that adjustment (if they knew enough to change it, they knew enough to adapt to it). So... You're factually incorrect. The "right" way to do any web page for the public is to meet factory default standards.
That aside, I'm not a Wiki guru, and in this case the above comments include "as long as it's up to standards go ahead and add a pic!" This of course ignores the fact that I already mentioned I have no way to screen cap anything for you.
This also ignores the fact that I don't feel like taking a college level course on what the "standards" and "style guide" have set forth. Apparently all holy Hell can break loose for adding in a carriage return. I ain't about to go tinkering with some mystical standard of how pics are uploaded and what your all's personal standards are.
I offered to help before in the ways I could, and it wasn't sufficient, so there we are. I'm just pointing out that in order for this article to be effective or to serve its intended use, it needs to be supplemented. Whether or not you guys see fit to do that is up to you. I clearly, am not up to your standards, so... Your call. I'm just pointing it out.
I really don't think anybody's tried to suggest that you're "not up to our standards!" You clearly have ideas about what would be helpful here, and I was being serious when I encouraged you to add to the text yourself. In fact, I still encourage you to do so. Even if you don't feel like looking through the style guide, there are other editors around who can make any necessary changes to whatever you add.
As far as an image goes, I didn't mean to imply that you should add one yourself, if you thought that's what I was trying to say. I actually can't add one either, since I can't run Oblivion on any decent settings on my computer. Fortunately, we have this fancy {{NeedsImage}} tag that lets everyone know that the page needs an image, and sooner or later someone will take care of it.
Anyway, just to emphasize this again, we really would like your help with this. You're the one who managed to find it (even if you did have difficulties on subsequent attempts), so it seems that you're in a perfect position to expand the text on the subject. Nobody's expecting perfection right away, but you'll never get anywhere if you don't give it a shot! --Eshetalk00:28, 16 February 2008 (EST)
Okay, off the subject of high horses, another problem I am encountering is that I *cannot* reproduce the effect. I simply cannot find the ring again! I did notice the last couple of times that when I reload my save and dive into the water, while underwater I hear and odd "clink." It sounds like... You guessed it, a ring bouncing off a rock.
I've read in the other entries on this page that these things actually spawn in the sky (not unusual for a video game to do that) and then fall. However, since the game incorporates physics, and it could be bouncing off the rocks, God only knows where this bad boy actually lands on a consistent basis. I do hear something drop, and it sounds like a ring, and I cannot find the ring in the same spot again. So there's another complication. I think it's landing in somewhat random locations. — Unsigned comment by Alaston (talkcontribs)

(outdent) Well...that's entirely possible. I hadn't thought of that. Well, I guess I don't know what to tell you, then! I've never found it myself and my PS3 copy of the game is out to a friend right now, so I have no way of helping you out. I suppose if there are any tips you could add, even small ones, to make the existing information better, then that would be good. Otherwise, I guess we'll have to wait for someone to come along who knows more about it! --Eshetalk00:39, 16 February 2008 (EST)

Yeah, unfortunately I do think that's what is happening. I just did it another 5 times. On four of those tests I heard the clink again, and the ring was not there. In one instance I heard nothing, and found no ring. It's possible that as is the case with one of the amulets, it's up in the air, but I'll be damned if I can see the bastard to even begin to knock it out of the sky. A detect magic spell would be really useful here. I've tried light spells, night-eye, naked eye, and everything else I could think of. I can't get it to become visible. The rings are so damned tiny to begin with... This one's got to be one of the hardest items in the game to find. –Alaston
The ring is supposed to be easy to find; if you look for it in the construction set it's in a cleft in the rocks that is highlighted by a bottle on the floor of the lake. The trouble is that gravity takes hold. I found the bottle quite a way away at the bottom of the hill and had a quick look around for the ring but to no avail. It could quite easily have become stuck in some sand further away. I might go and have another look at my factory default screen settings of 1680x1050. –RpehTCE 01:48, 16 February 2008 (EST)
The one time I did find it, I did indeed find it wedged between two boulders at the base of the boulders on the sea floor. However, it's not been there on subsequent tries as noted above. The part about the bottle on the ground is good to know and knowledge I hadn't seen before - but there is more than one bottle on the sea bed too, and you're right - they move a lot. –Alaston
After loading a few different saves on the PC, I can confirm that it definitely rolls downhill from its initial location and ends up in a basically random spot on the lake bottom. On the PC, you can watch exactly what happens by first moving to the general vicinity, and then typing player.moveto c4a18. That will take you directly to the ring's location (you have to be within one or two cells of the location first, otherwise the game won't recognize the RefID. One way to quickly get close enough is to first use coc FanacaseculExterior). I've done it with a few different players, several of whom had never been anywhere near that location before. Each time the ring was in a different spot. And on the third try I was familiar enough with what I was doing to immediately spot the ring and watch it tumble from its initial spot.
The bottle (bottle of ale, RefID c4a1c) does the same thing, and the bottle and ring seem to generally end up in the same general vicinity (i.e., within maybe 10 feet of each other). Whether that's close enough to help with finding the ring, I'm not sure ;)
Also, my impression is that doing this with really bad video settings makes it much easier to find the ring. When the background textures are all blurry and indistinct, I find it easier to pick out a tiny circle against the backdrop. --NepheleTalk 02:51, 16 February 2008 (EST)

Ok, I may (or may not) have something to add here about everyone's favorite nearly-impossible-to-find, non-random item. My level 3 character just swam straight to Fanacasecul (he had just finished the "Go Fish" quest and was in the area anyway . . .). He went directly to the crack between the rocks, the VERY FIRST TIME the area had ever been loaded, and NO RING. I searched for about an hour up and down the sloping sea bed around the rocks. NO RING. I left, came back again, and thoroughly searched again, both in the crack (I'm calling the area shown in the picture a crack, although I guess it's more of a "wedge") and around the area. NO RING. I left and came back a third time (btw, I don't know how many in-game days this was, but let's say 2) and there was a dead bandit floating on the surface of the water right above the spot where the ring is supposed to be, and guess what? RING FOUND! It was right where it was supposed to be, in the crack between the rocks, where it hadn't been before, so my question is this (because I know NOTHING about codes or cell-construction or console use - I'm on a PS3): is a cell-area a flat construction, i.e., the sea bed, or is it a three dimensional construct with height, i.e., the sea bed AND the water above? Perhaps the ring never just "spawns" on the ground, but always falls from a dead bandit first! Again, the bandit was just floating there - my character didn't kill him/her. But then the ring just coincidentally appears right where it's supposed to be, where it never was before (and this is the beginning of the game) and without having time to slide down the slope? Alternatively, if the ring does, in fact, just appear on the ground (this might be quite easy to see on a console, I don't know), maybe the dead bandit is a "trigger" that tells the game to spawn the ring right in its spot between the rocks; I don't know, but it sure seems awfully coincidental! Unfortunately, it's impossible for me to tell. On a side note, the one time I found the ring before (in a different game, obviously), there was also a dead bandit. Can anyone help with this? 204.108.237.194 10:24, 14 May 2009 (EDT)Marcus

After looking around the map marker for quite some time no luck, but I followed the slope down, follow the grooves exactly. I found it on the lake bed near a bottle of ale that had rolled down. On the map to the east in the lake there is a formation of three medium size rocks two that overlap and one on its own I found the ring right at the very bottom just off these three rocks about one forth of the way heading towards the ruin.(Malum 03:19, 6 March 2010 (UTC))

The wiki advised to use a bottle of ale or potion to roll down and follow the track. I don't think it is really of use, as these bottles are of different size and weight. When I found it, I was doing it in a sunny morning. I dropped a brass ring at the position but lost it. Then I dropped Jewel of the Rumare, as its gold and thick appearance helps really much, an turned on Starlight. I didn't have any Water Breathing effect on my character. But when I followed the ring and took it back and put on when it stopped. After putting it back on, I found the lost brass ring and Ring of Destruction within seconds just near by. They all went under the sea texture.JoshuaYu 04:16, 13 March 2011 (UTC)

is this ok?

What about this? Sorry about artifacting I wanted to keep the file size down and to get an idea of where it is the image needs to be a bit bigger.

  • Image:RingOfDestruction.jpg

I think an ingame screenshot would be more difficult because you can't really see the rocks below the water surface from the air because of reflection.

Anyway. :shrug:

Hope I did this right I'm a wiki noob :D

-Archeopterix


Great image - thanks! Not bad for a n00b :p –RpehTCE 15:26, 16 February 2008 (EST)
This ones even better!
I don't knwo how to do sigs :(
Archeopterix 15:31, 16 February 2008 (EST)


Archeo, that's perfect. That's exactly where I found my ring the one time I did find it. — Unsigned comment by Alaston (talkcontribs)
Whats the location of the ruin thats at? thanks.--70.50.140.126 14:26, 9 July 2008 (EDT)
Fanacasecul. –RpehTCE 01:33, 10 July 2008 (EDT)

More stuff

Fort Hastrel has the Gauntlets of Potency and War Axe of Seduction--Drake3555 03:09, 15 June 2008 (EDT)

The axe is already shown but I can't find the gauntlets--Drake3555 03:11, 15 June 2008 (EDT)

Because the gauntlets are random loot and this page is only for non-random loot that will be always be found in a given location. --NepheleTalk 03:17, 15 June 2008 (EDT)
Ahh... Sorry--Drake3555 19:18, 15 June 2008 (EDT)

I think the goblin shaman staff in the sewer at the beggining of the game is fixed. Though some may not find it, it is simple. Just stand around in the room with multiple goblins and you will be hit with thunderbolts from the staff. Use flare a few times and he dies.Robby 02:24, 2 February 2010 (UTC)

Oblivion:Non Random Loot to Oblivion:Enchanted items in fixed locations

I think this page should be moved to Oblivion:Enchanted items in fixed locations. The current title uses slang "loot" and a negative "non random". It is vague and overly awkward. Travb 11:55, 25 September 2008 (EDT)

I might agree that "Loot" should become "Items" or "Treasure", but "Non Random" is a more descriptive term in this case. Very simply, most treasure in Oblivion is random. It is the result of a leveled list and one can never described exactly what will be found in any given case. That is the normal case so it is sensible to point out that these are the exceptions. –RpehTCE 01:25, 26 September 2008 (EDT)

There are a lot more prominent items assigned specific starting locations than listed, perhaps it should be noted that the page is not in anyway complete. 72.228.128.27 20:12, 31 January 2009 (EST)

What items do you believe are missing? Remember that it's for "non random" loot only. –RpehTCE 01:57, 2 February 2009 (EST)
There are a lot of items found near forts and other ruins that are normally not found at level 1, mostly scrolls and potions. However, more notably, there are several places magic arrows can be found as non-random 'loot'. Granted perishable items are more of a minor find, but at the beginning of the game where non-random finds are most useful some arrows of embers or a scroll of skeletal champion can be quite valuable. If for no other reason than completeness, these sorts of items ought to be listed as well. Further more, items with some sort of prerequisite such as renown, money, minimum ability/attribute, or quest availability/completion should be categorized as non-random but not readily/immediately available from the start of the game. The degree of ease to collect these items may not reflect their in game value as well. For example, the Ring of Destruction if collected at the beginning of the game as well as most of outdoor/wilderness loot would seem to have more value due to the no strings attached, low risk nature of collection. Where as, the Dagger of Sparks or Battle Axe of Depletion are mostly meaningless grabs by the time they can be recovered in most cases. Also, do to the diversity of the items associated with being non-random it would be better to organized them based on where, how, and when they are obtained rather than item type such as apparel and weapons since that sort of organization is reflective of less broad categories where item types are homogeneous. 69.204.11.122 02:29, 17 February 2009 (EST)
Well on your two examples, there are no guaranteed Summon Skeleton Champ scrolls, and the four Arrows of Embers (two groups of two) are documented here and here and in general, all such minor non-random items are documented on place pages. I think that's a better place to document low value, single use items such as these.
I take the point about the Dagger of Sparks and the Battle Axe of Depletion, but they do need to be listed for completeness. The difference is, I feel, that the items listed on this page are often worth going out of your way to collect. I can't see anybody doing the same for, say, the scroll of Minor Detect Life in Regner's house. Obviously, if you want to create a list of all these items, I'm not going to stop you. –RpehTCE 03:09, 17 February 2009 (EST)
If its magic, isn't a common find, and has a set location, it should be listed, and ought to be sortable. As for your rebuttal that some items I mentioned are documented elsewhere...I think the whole list is referenced on other pages. I did mistype the summon scroll though, I admit that. It was Summon Skeleton Hero from Fort Nikel's exterior. I just wanted to point out that exposing rare and useful items is what makes this page useful, and certain perishables have higher value than their sale price or single use might indicate. Bound weapon & Armor, summoning, and chameleon scrolls, and some potions have higher degrees of usefulness than some of the permanent finds. Disarming the Skeletal Hero for an elven battle-axe or getting zero weight Daedric style gear ranks pretty high at low levels or when carrying capacity or strength aren't augmented. I would say they have a higher value than a staff of light or telekinesis, of which the former has an ultra common effect available from other sources and latter a rather narrow application(traps, levers, vanity). I'm not advocating dumping every useless find onto the list, but if it has a valuable application and there are a very limited number of instances in the game world, it would be useful to have listed, and that is the point isn't it.69.204.11.122 02:02, 16 March 2009 (EDT)
I think that's going to be more confusing still. The existing list of weapons, armor and clothing is at least exhaustive in those categories. You seem to be suggesting thta some scrolls and some potions should be included, based on a personal opinion of what is rare or valuable. If you want to create a section or page with additional items, I'm certainly not stopping you, but neither will I be contributing to it. –RpehTCE 04:51, 16 March 2009 (EDT)

Yeah this page...

It does seem to have turned into some type of oblivion treasure debate... may need cleaning up a little... — Unsigned comment by 212.183.136.193 (talk) on 23 July 2009

But this is a talk page... discussing the article is what it's for. –rpehTCE 18:26, 23 July 2009 (UTC)

Necklace of Sword

I think the Necklace of Sword isn't perfecly random. I seriously think you will always find it on one of the first Sigil Keeper in the Great Gate's principal tower if you are enough high lvl (a bit like the Mundane Ring and Raven Carmoran). I am going to go see ingame if it is really true, but I got my 33% reflect damage necklace like that with my 2 characters. Note that I am playing Oblivion on PC with only Shivering Isle (no other mod). — Unsigned comment by 70.80.175.48 (talk) on 7 August 2009

No computer has a perfect random number generator, but there's nothing unusual about the Necklace of Swords - it is just as random as any other item. –rpehTCE 04:56, 8 August 2009 (UTC)
What do you mean? The Mundane Ring will always be found on Raven Carmoran at lvl 22+. I am saying that the first sigil keeper you will encounter in the great gate's tower will always have the necklace of sword at a certain lvl.
Raven Camoran's Mundane Ring is indeed non-random, and will always appear. I think it was pretty obvious that I was referring to random items. There is no NPC who always has a Necklace of Swords. Such necklaces only appear in random loot (LL1LootJewelryMagicSpecial100, LL1NPCJewelryEnchCombatSpecial100 and LL1NPCJewelryEnchStealthSpecial100 to be exact). The Sigil Keepers (both are identical, incidentally) each have an instance of LL2LootJewelryMagic100 in their inventory. In turn, that contains LL1LootJewelryMagicSpecial100 above level 20. That's where the necklace comes from. –rpehTCE 16:01, 14 August 2009 (UTC)

People's Equipment

Should people carrying Non-Random enchanted Loot be mentioned on this page? For example, Umog gra-Marad and Dralora Athram. --Arch-Mage Matt Did I Do That? 15:45, 8 August 2010 (UTC)

I suppose so, for completeness. My only concern is that in most cases you can only get the item by murdering the NPC, so the equipment isn't very easily available. rpeh •TCE 16:20, 8 August 2010 (UTC)
Also, what about the cases of generic leveled non randoms such as the light detection helm in the swampy cave? It's a specific kind of loot in a consistent location, though leveled. 74.77.129.70 18:27, 23 November 2010 (UTC)

Where are the best places to form loot run

I am just wondering? --Candc4 07:47, 26 April 2011 (UTC)

A relatively bad answer that I can give is that since most loot is random, it is difficult to say. A somewhat better answer is that it depends on your preferences. A mage might not want to fight enemies that Silence. A warrior might want to avoid those ******* Will-o-the-wisps. Personally, I like to run through Memorial Cave and pretty much any OB:Necromancer den, while avoiding anything over 3 areas. If you want to talk loot specifics, then it becomes less personal. If you are looking for a type of weapon or armor, than find those specific enemies. Like Bandit Dungeons for light armor. By money making standards, the best sources are of light armor, jewelry, books, and potions. Higher level Necromancers tend to carry a lot of high quality and lightweight loot. --DKong27 Talk Cont 20:25, 28 April 2011 (UTC)
tell me what you think of my current loot run
1. Vilverin, 2. Fort Strand 3. Moss Rock Cavern (@#$% Silence) 4. Garlas Agea 5. Elenglynn 6. Dark Fissure 7. Fort Hastrel

--Candc4 15:08, 29 April 2011 (UTC)

Moved to talk page

(moved from main article)

The ring is not place. It's dropped out of sky. You can see the process during the arrow of extrication quest. As soon as you enter the water for the cave going down to the giant slaughterfish. The game "drops" a ribcage a femur bone and steel dagger. They begin falling through the water down towards the hole to the giant slaughterfish. As you approach this cell from the water. A beer bottle is dropped several feet out from the pier. As you go in 2 more beer bottles and the ring are dropped. Though the drop appears random where the drop during the arrow of extrication quest always drops exactly the same. The area has hard terrain and "soft" terrain. Areas that act like 1 way barriers. If it falls through the "soft" terrain. You are unable to get a cursor on it. The ring is so tiny it's nearly impossible to see it floating down in the water.

I moved this because it doesn't make a whole lot of sense to me, and it seems very unlikely anyway. Feel free to re-add it if I was wrong. Kitkat1749 TalkContribE-mail 11:00, 31 August 2011 (UTC)

I know what he means, but it's not true. The ring is on the lake bed from the start. rpeh •TCE 11:28, 31 August 2011 (UTC)


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