Oblivion talk:Disease

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Effects of Diseases[edit]

I'm not exactly sure myself about long-term effects of diseases, but my impressions differ from those listed by Dieter.

I'm not sure that uncured diseases ever kill you. I think most just have the specified effects on your abilities, which will persist indefinitely (i.e., Brain Rot will cause a constant effect of Drain Strength 5; it doesn't get any worse over time). The one exception is vampirism, which does have a progression and gets worse over time.

Also, I think Cure Disease potions/spells do clean up all the various side-effects of diseases. You can still have attributes/skills listed in red after drinking a Cure Disease potion, but I think that's generally damage you incurred in some other way.

Has anyone else paid attention to these points? I think it would be really useful to figure these things out and have them summarized on this page. --Nephele 13:53, 24 July 2006 (EDT)

I'm not sure, but it may be possible that diseases which drain Endurance could be fatal if you catch several of them at once. (Enough to drain your Endurance to 0. Difficult since it starts at 30, meaning it would take at least three simultaneous diseases to bring you that low.) There's also several unique items which drain Endurance when worn, so that might be a factor. However, I don't think there's any other way to die of a disease, other than sun damage from vampirism. (And even then you're really dying from sun damage, not the disease itself.) --TheRealLurlock 15:45, 24 July 2006 (EDT)

Semantics. The super-sensitive skin "Sun Damage" is a symptom of the disease. I would say following that logic it is the disease that kills you. How many healthy people step outside and instantly get a sunburn that makes summer poolside burns look like a "healthy" tan? *L*

How do I avoid becoming a vampire?[edit]

I'm not sure my redguard/mage is immune to this type of disease.I'm kind of nervous about becoming a vampire.--ShakenMike 15:06, 21 February 2007 (EST)

Well, you're already 3/4 of the way there, Redguards, along with Altmer, Argonians, and Bosmer, are 75% resistant to disease. That means you are 75% less likely to become a vampire. Still, you should get yourself a Cure Disease spell from somewhere, just in case. If you catch the Porphyric Hemophilia disease (which you can only get from fighting vampires), you have 3 full days before it turns into a full-blown case of Vampirism, during which you can cast Cure Disease on yourself, or just visit any temple or shrine and it will be cured for you. --TheRealLurlock Talk 15:12, 21 February 2007 (EST)

Ok thanks and I'll do that then.--ShakenMike 22:05, 21 February 2007 (EST)

I'm not sure 75% is very good number but I only got it once but I got also got it cure as well.--ShakenMike 02:32, 22 February 2007 (EST)

75% is the best you can get. The other 6 races have 0%. The only way to get more is with spells or items. Of course, you could just become a vampire, do the quest to cure it, and then you'll never have to worry about it again. You can't get vampirism twice. (By that I mean full vampirism. You can still get Porphyric Hemophilia multiple times, at least before you get vampirism. Afterwards, you're immune to it.) --TheRealLurlock Talk 09:23, 22 February 2007 (EST) I do have two cure disease spells(I can't use it yet due to my Magicka)--ShakenMike 15:18, 22 February 2007 (EST)

Porphyric Hemophilia is NOT affected by disease resistance, so no amount of disease resistance will prevent you from catching PH. To prevent becoming a vampire, just make sure you cure PH before 72 hours have passed (either by casting cure disease, drinking a cure disease potion, or getting a blessing from a shrine). Or just let yourself become a vampire, do the cure vampirism quest, after which you are forever immune from becoming a vampire again (you can still contract PH but it won't turn you into a vampire). 23:59, 20 February 2012 (UTC)

How can I tell which disease I gotten up to now?[edit]

So far I gotten the disease three times and I'm not sure it was a vampire.I can't even use the highest level spell that is cure disease spell.--ShakenMike 00:53, 24 February 2007 (EST)

Go to the active effects spell page, hover the mouse over each of the spell effects, and it should tell you what spell/effect the effect came from. Praying at chapel alters cures all diseases. Th232 01:13, 24 February 2007 (EST)

Most of them are good effects.I did cure myself at church as well.--ShakenMike 02:15, 24 February 2007 (EST)

other sources[edit]

idk much, but ive gotten rockjoint fighting the beggars in the cities, so theres more to it. maybe some characters have diseases too?

The beggars often carry diseases, yes, that's known. 18:09, 18 June 2008 (EDT)


Where can i find the shivering diseases?

at the SI diseases page--GUM!!! 13:53, 17 March 2010 (UTC)

Contracting Diseases as a vampire[edit]

The main page notes that it may be possible to catch diseases as a vampire (specifically, Astral Vapors). I'll confirm this bug, as I contracted (ironically enough) Porphyric Hemophilia as a 100% vampire.Xeagle51 17:50, 2 July 2007 (EDT)

If at the end of the "Mehrune's Razor" addon quest you eat the heart of Mehrune's Champion, you WILL contract Cannibal's Prion even if you are a vampire.

Yeah, doesn't stop you from catching diseases, for some reason. Caught astral vapors, and all sort of other good fun diseases. Apparently I need 101% protection from disease or higher

I caught Greenspore from a summoned zombie as an Altmer vampire (175% resistance), so apparently over 100% still doesn't completely prevent disease. Has this happened to anyone else?

A bug with 100% magic resistance[edit]

I have a breton spellsword who found a mundane ring and now I can't catch diseases. It gives the notify message "You have contracted <insert disease>." But when I look for active effects, none show. I fought a pile of vampires, got infected like a dozen times (got the messages while fighting them) but I couldn't see any effects in the F3 screen. I slept 3 times and I didn't get the visions, I showed no active effects later and I never turned into a vampire. I say that this conclusively proves that 100% resist magic = 100% resist disease for all intents and purposes. Also, it seems like nearly every effect in the game counts as magic, even stuff you would expect to be poisons like spider paralyze.

I'm guessing that the diseases are applied like some sort of spell-like effect and they just fall off when they fail to successfully apply their effects.

I'm not sure whether this belongs in Magic Resistance or Disease as it is a bug that combines the two.


I believe magic resistance really does prevent you from catching disease. I always use rats to train Heavy/Light Armor, restoration. I also had a Breton who wasn't even 100 percent magic resist, but was i think level 9 before catching a disease. I remember thinking Bretons were bugged or something. I like to play elves too, and they catch a disease just breathing rat air. 11:55, 19 April 2011 (UTC)

Uh, 100% magic resistance does not equal 100% disease resistance. Let me assure you, I'm a Breton with a mundane ring, among other things, and I'm almost invincible. Any disease can be caught as far as I've seen, and I've tried, and successfully contracted anything from Brainrot, and Bone Break Fever, to Porphyric Hemophilia, Astral Vapors, and Scalon Sunburn. I had no weakness to disease nor magicka, and the only active effects were 100% resist magic, and 100pts fortify Magicka. As a Breton, with both a mundane ring and ring of vitality, totalling 100% resistance to disease, magic, paralysis, and poison, I did catch PH. This was an intentional test, in almost controlled conditions beneath the bloodworks on the Xbox version. Perhaps you use a special combo of mods, but normally, disease is always destinct from magic. Sorry that I disproved this, but 100% magic resistance just doesn't prevent disease. - Neural Tempest 04:48, 3 May 2011 (UTC)

I've made lots of characters, and I've never had a problem becoming a vampire with any of them, until my latest one. He's an orc, and wears armour that gives him 100% magic resistance. I accepted the offer from Vicente Valtieri, played through the game for more than 72 in-game hours, then slept, and it didn't work. Thought I'd wait a little more, but it still didn't work.

I then went to a Ayleid Ruin I knew had vampires in it, took off my armour and let them infect me. Went to sleep, and success; my orc is a vampire.

Just wanted to put this out there; this bug, if it is a bug, definitely exists. This is on the PC as well btw. - Silver Fang

Beggars (maybe others) with diseases[edit]

Other than vampires, I just noticed that beggars (and possibly other townspeople) may have diseases. I was bored, and tried to frenzy Wretched Aia. I contracted the disease collywobbles. I think we should keep track of what diseases can be contracted by certain beggers (which may be difficult) or the beggars in general. I didn't edit the article, because I am not sure if Wretched Aia is the only one which can give you this disease (even though I'm pretty sure she isn't). CRACK-A-BACK 20:03, 21 July 2007 (EDT)

Each beggar carries one or two diseases; the specific disease is set in the construction set and is different for the various beggars. Without mods, beggars are the only NPCs with diseases. The Shivering Isles beggars also have diseases, as do Syl's prisoners. --NepheleTalk 20:11, 21 July 2007 (EDT)
Should it be noted who carries what? Or would that be a horrible waste of time and space? CRACK-A-BACK 20:36, 21 July 2007 (EDT)
It probably should be documented in various places (perhaps Disease, Beggars List and each NPC page). If you'd like to tackle it, that would be great. Or if you can't get access to all the information easily, I could add it to the Beggars List, and then you could take care of adding it to the other pages. --NepheleTalk 01:27, 22 July 2007 (EDT)

Alright, I guess I could add it to the diseases and specific beggar pages. I've been looking for something to do (although I can't do it now, I'd have to start tomorrow). Thanks! CRACK-A-BACK 02:04, 22 July 2007 (EDT)

I did it! The first thing I did on UESP that isn't extremely unimportant! I feel sow pwoud. :P CRACK-A-BACK 18:55, 22 July 2007 (EDT)
Thanks, CRACK-A-BACK! Nice work :) --NepheleTalk 19:21, 22 July 2007 (EDT)
You're welcome. But of course, it is nothing compared to what you have done for the site. CRACK-A-BACK 19:29, 22 July 2007 (EDT)

Is it possible to cast a Cure Disease spell on a beggar to, well, cure them? I guess I'll test it! Scxe

The reward for being kind[edit]

When it is said that you get diseases from beggars, is it from talking to them, walking past them, attacking them, what? I've given countless coins to beggars, and haven't caught their diseases.

You only catch their disease if they actually attack you- but beggars attacking you is rare since they have low confidence, so if you attack them they will usually flee rather than fight back. Casting a Rally spell should make them attack you back. Each attack from beggars such as Puny Ancus will have a chance of infecting you with 'Yellow tick' disease. Hope that helped you out Merco.--Willyhead 14:23, 15 August 2007 (EDT)

NPCs and Disease[edit]

I know NPCs can carry and spread disease through contact in combat and the player themself cannot. But what about NPC to NPC transmission?

I'm trying to make a zombie mod but one thing I found very quickly is that the zombies cannot seem to transmit their disease to NPCs, sure - the player but not NPCs. Can anyone else confirm that observation, that NPCs cannot spread diseases between one another?-- 15:51, 16 September 2007 (EDT)

Yes you're right, NPCs probably can't catch disease- take a look at this discussion for more info.--Willyhead 15:58, 16 September 2007 (EDT)

There is a mod which causes NPC-to-NPC transmission called Vector [1]. There's another mod which makes working zombies- when infected die, they turn into zombies [2].-Volthawk 16:29, 20 August 2009 (UTC)

Double disease[edit]

is it possibly to get the same more then once at the same time? eg. contracting Yellow Tick twice and having Drain Strength 10pts, Drain Speed 20pts. --Marleysexton 11:09, 10 January 2008 (EST)

No, you can only contract multiple diseases if they're different to each other. I don't think it's possible for you to catch the same disease twice.--Willyhead 11:15, 10 January 2008 (EST)
In the subject of catching more than one disease, is it possible to catch ALL the diseases in the game? Has anyone tried this before? — Unsigned comment by (talk) on 16:38 28 June 2010
Yes, you can catch all the diseases at the same time if you're unlucky enough. rpeh •TCE 15:52, 5 July 2010 (UTC)

Astral Vapors[edit]

Just how do I get rid of them?

I'm not good with mage stuff, and I was going to get more into it, except, sometime within my 100-some hours of play time I contracted Astral Vapors... which zaps my Magicka.

Anyone know?

Heh, I found out.

Dibella... not whichever is in Chedinhal.

I always get 'em mixed up.


Witbane also has been noted being contracted by Vampirism infected characters (100% Resist Disease) from the Dog of a un-named bandit, neither using any sort of magical impliment capable of putting on Weakness to Disease.

I moved this from the article pending further verification. Just because Astral Vapors has been confirmed to have a bug doesn't mean that all the other diseases should now be declared bug-prone. In particular, the confirmation for Astral Vapors came from the UOP bug list. However, a complete search of that list shows no mention of Witbane anywhere, and no other mention of any diseases other than Astral Vapors that bypass disease resistance. Furthermore, the evidence provided for Witbane is less substantial than that provided for Astral Vapors. I think this information needs some additional verification before belonging in the main article. --NepheleTalk 23:06, 21 February 2008 (EST)

This is true of ALL diseases. See below. The Astral Vapours fix may have been needed and correct at some point, but it's obvious that disease resistance (or at least, 100% resistance) simply doesn't work at all in the current version of Oblivion.

Can you be a vampire for the second time??[edit]

i was just wondering if you could be a vampire after you already cured it the first time as i wouldn't mind being one again! thanks. Manurulz1548 09:07, 19 April 2008 (EDT)

Yes, you can, but only by using the console which, unfortunately, is only available to PC players. If you are on Xbox, then you cannot become a vampire after being cured. If you are on PC, however, see here for more information. --HMSVictoryTalk 09:15, 19 April 2008 (EDT)

Thanks for your help. Manurulz1548 09:26, 19 April 2008 (EDT)

Oh really? Because I just got cured of Vampirism and now i contracted the disease again.

You can contract Porphyric Hemophilia, but it is just a disease; it won't advance into vampirism after being cured. --GKtalk2me 23:29, 8 April 2010 (UTC)
If you have Deepscorn Hollow installed, you can use the Purgeblood salts to cure yourself of Vampirism, and then you can go and catch it again :) AcE x EPiiCzZ 15:56, 20 August 2012 (UTC)

If you have Deepscorn Hollow installed but used the regular cure for the quest can you become a vampire again?

Astral Vapors Bug[edit]

Moved this from article:
It is possible for the Stunted Magicka effect of Astral Vapors to persist after the disease has been cured, and without showing up on the list of active spell effects.

I've never heard of this before. It seems unlikely that one effect would remain, and not even show up in the Active Effects list. I would be curious if this effect would also not show up in the debug text (tdt). --Timenn < talk > 11:25, 2 September 2008 (EDT)

(also moved from the article)

OP: Timmen, you rock. :) Yes, that seems to fix it (empirically, only limited testing so far). (Tech Notes: original test case to prove the bug was to create an item with 100% Disease Resist and 10 Regen, then go to Memorial Cave with a low-ish level (6) char and just AFK while the first encounter there beat on me, with a script attached to the PH Disease entry to pop up a MessageBox when the player contracted PH (and also showing that they were indeed still 100+ Resist) which generally happened within 50 hits or so. After changing it to 0 cost and not AutoCalc, I AFKd for 5 minutes and still no popup). I'll let quarny know, thanks. :D

bleh. diseases are flat out broken: i just caught Droops while at 115% Resist, and that's already a 0 cost disease. Having a cost certainly seems to make the bug WORSE, but even not having one clearly still doesn't make resistance work properly in every case. — Unsigned comment by (talk) on September 30, 2008
And now Feeble Limb and Helljoint. While a Vampire. Given the other comments on the Resist Disease page, I'm comfortable saying that 100% Resist Disease simply doesn't work, period. --Aliana 08:48, 30 October 2008 (EDT)
Maybe being resistant to a disease isn't the same as being immune to it. Maybe its like being cured of corpus in Morrowind: you still have the disease, you just don't have any of the bad side effects. --Timmeh Talk 09:35, 30 October 2008 (EDT)
Sadly, no - the effects are there, in full. I wouldn't even mind if the effects were just reduced the way spells etc are by magic resistance, since at least then (with the exception of Astral Vapors) they'd be meaningless to 100% chars (all diseases except AV are Drain effects only). The most frustrating thing is, I thought we had this licked after I followed up on Timmen's comment. Now, ironically, it seems PH is the only disease that DOES "work" properly (though this char isn't high enough level to spawn Dread Zombies, so I don't know about that one yet). --Aliana 11:18, 30 October 2008 (EDT)

Bad case of Helljoint[edit]

I have the Helljoint affect on my character, but a cure disease potion won't cure it. My version is for the PS3. Does anyone know of anything that can fix this, or know if uncurable diseases were common in the PS3 version?

Thanks for you help.

You can always try healing at the chapels. I had Polyphoric Hemophilia (For the second time, so I didn't contract Vampirism) but a Cure Diesease potion didn't work. So I went to the chapel - blam. Sorted. Still, if church going doesn't float your boat, you could always try dispel magic or dispel potions. I trust you know how to use these? However, my version of Oblivion is on my Xbox 360, so curing Helljoint may be trickier.— Unsigned comment by Deadly920 (talkcontribs) on 4 July 2009

NPC's spreading disease[edit]

Is it possible for a diseased NPC to spread that disease to another NPC? For example, a vampire starts attacking a guard, will the guard contract the disease? --Matthewest TCE 19:50, 10 April 2009 (EDT)

Vampire guards ftw! No, sadly NPCs can't get diseases, as stated above. 18:01, 1 June 2009 (EDT)

Black-Heart Blight and Chanthrax Blight[edit]

They are related.

1. They have the EXACT SAME NAMES as the Blight diseases in Morrowind.

2. They have roughly the same effects. (The oblivion versions are simply watered down. Most likely for balance purposes.)

Theories: How it got here

1. Blight diseased imports: If the imperial legion is importing things to and from Vvardenfel, is it not all that unfathomable that blight disease made its way all the way to Cyrodill.

2. Infected cliff racers: If cliff racers were driven off of Vvardenfel, its not totally unfathomable that one would be carrying blight disease. One could easily have infected another creature, which in turn infected another, etc. Until one of these creatures went to Cyrodill.

3. Infected Travelers: Its not totally unfathomable that people were traveling to and from Vvardenfel from cyrodill (Case in Point: Nerevarine. Enough Said) A few of which MIGHT have had the diseases. This is further backed up by the fact that you get "Blight" Mostly from Zombies and Fralav. According to the page: the only other things that have it are boars. Boars could also be explained using this theory: Pigs are scavengers, so perhaps they ate off of a dead person/zombie that had the disease, then spread it around.

Why its weaker:

1. Balance/Simplicity: Perhaps they're just weaker for balance/simplicity reasons: Weaker just to make it balanced and not be as potent as the blight diseases were in morrowind, and not considered "Blight" diseases just because Bethseda didn't feel like adding the blight disease system for just two diseases. This is (sadly) the most likely explanation, seeing how just about everything else (apart from graphics and combat) was watered down in Oblivion.

2. Loss of Dagoth Ur: If I remember correctly, the Blight came from Dagoth Ur. Perhaps over the years without his power the blight just sort of lost its power, to the point to where it was no more lethal than any other common disease, and it could be cured in the exact same manner as one.

3. Too Far from Dagoth Ur: Perhaps the farther you get from Red Mountain, the weaker it gets (like radio signals etc.) Being on Vvardenfel its the same all over, because everywhere is relatively close to Red Mountain. However, if this theory is true, its not hard to fathom that if Blight made its way into Cyrodill, It would be a much much MUCH weaker strain since its so far way from Red Mountain.

The above Rylasasin 15:57, 10 July 2009 (UTC)

Restoration disease?[edit]

I have a problem on the PS3 version...every time we try and restore our health our speed and agility are suddenly drained. We've tried the conventional methods (cure disease, praying at the alter, dispel, cur poison) and nothing seems to be working. Any ideas?— Unsigned comment by Mrchiefie (talkcontribs) at 21:47 on 28 July 2009


"Cannibal's Prion" is an obvious reference to Mad Cow Disease (it has a long name i do not quite remember). A prion protein is the protein in your brain that is affected by the disease. The pathogen "prion" that turns all your "prion proteins" into other "prions" is contracted through eating the brain of an infected victim. The cannibalism of cows (grinding them into food for the rest of the cows) is believed to be the cause!For further information: http://en.wikipedia.org/wiki/Prion I'm adding a note in the page about this.

Please, take a look at my page! --Star Mage 20:55, 18 January 2010 (UTC)

Does Resist 100% give full immunity?[edit]

Suggested by this edit
  1. Characters with Resist Disease abilities are theoretically less likely to be infected, but even characters with 100% Resist Disease (from Vampirism etc) and 100% Resist Magic (eliminating the possibility that a Weakness to Disease effect could be added) can still be infected with any disease, strongly suggesting that Resist Disease simply does not work at all.
  2. 100% Resist Magic will prevent the effects of a disease from being applied, though the player will still receive infection messages.
  3. Even if 100% Resist Disease did work, two diseases would ignore it anyway:
  • Astral Vapors, because of a bug in the way the disease is specified.

Is anyone able to do some testing or research into this? Feedback would be appreciated. - GLT|C 20:49, 22 March 2010 (UTC)

See http://www.uesp.net/wiki/Oblivion:Resist_Disease and its discussion page, where the bug is already correctly documented - Ali
I just caught PH (in Fort Carmala - that's not relevant, but it's a nice small area to test in) while already a (25%) vampire, and noticed it before leaving, so I reloaded the autosave and ran through it another bunch of times, changing my gear etc. It's not dependent on Reflect Damage, Reflect Spell, being Silenced, wearing Armor or not, and that's about all I can test. I'd blame a mod, but since there are reports of it on XBox as well that's obviously not the problem. I'm playing a Breton Mage like one of the other posters, but it's also reported with Dunmer and Altmer, and I first noticed it with a Redguard with the Draconian Madstone, so that's not it either. It just doesn't work, it's well documented as not working since at least late 2007, so unless the UOP brainiacs come up with something like they did for Astral Vapors originally we're just going to have to accept that we're stuck with it being broken. - Ali


my personality is showing up red. I have no diseases under active effects and praying at the chapel or taking a cure diseases potion has not helped. My friend is having the same problem, and while he has only lost two personality points, I am down by six! Does anyone know whats going on here? — Unsigned comment by Zefiewings (talkcontribs) on 23 May 2010

You may have a Damage Attribute spell on you, which doesnt show up in your active effects menu. If you drink a potion of restore personality, or use a spell with the same effect, the attribute should return to normal. -- Jplatinum16 01:19, 23 May 2010 (UTC)
Wouldn't chapel Altars have done that?--Corevette789 01:20, 23 May 2010 (UTC)
It should have restored them... I think. It's possible he/she may have a Drained Attribute affect; if that's the case, it should have appeared in the active effects menu. -- Jplatinum16
Try brewing a restore personality potion (or just chew on a Lavender Sprig). That should restore any losses, although if you have the Scales of Pitiless Justice you'll still be stuck with a -2 penalty. rpeh •TCE 07:28, 23 May 2010 (UTC)
Thanks, the Lavender Sprig works although I had to eat a few. I still don't know what happend, but at leased I know how to fix it now. I'm guessing Jplatinum16 was right about the spell, I've had this so long i don't even remember where I was when it started. Thanks a bunch. --Zefiewings 23:56, 26 May 2010 (UTC)

Summoned Creatures[edit]

Can summoned creatures give you diseases? Because my archer wants a disease for the 'drain attribute' effect and, if you can, I'll summon a bunch of zombies until I get the disease.

Yip! Summoned zombies can indeed give you diseases.--TheAlbinoOrcany_questions? 19:33, 20 July 2010 (UTC)

Can diseases be used to increase attributes above 100?[edit]

If a character has a disease that drains an attribute, can it be leveled beyond 100. For example, felldew withdrawal can be used to train attributes beyond 100 because it drains them, do diseases work in a similar fashion?


Why I can't contract disease? I just contract, and when go to see what disease I get, they just dissaperead. I just contract Astral Vapors, I cured with potion, but now I want to be a vampire but, I can't get the disease! I'm Nord, 36 level, 511 health, 64 magicka, 365 fatigue 100 strength, 32 intelligence, 78 willpower, 77 agility, 118 speed, 100 endurance, 78 personality, 50 luck.

WHAT'S F*** WITH ME?!? Thank you, (Sexydjole 22:03, 14 June 2011 (UTC)).

Do you have god mode on? That gets rid of diseases the moment you get them. --Legoless 22:07, 14 June 2011 (UTC)


I can't seem to get rid of it. Not with magic or the church. Is this a bug or is there some potion? — Unsigned comment by (talk) at 20:15 on 23 July 2011 (GMT)

A cure disease potion should do the job. Kitkat1749 22:43, 23 July 2011 (UTC)

vampire attributes[edit]

I'm assuming that you lose your vampire attributes after the Vampire Cure quest, but can anyone confirm this. I really don't want to pay to level mysticism so i can use soul trap. Or my alteration, so i can use this spell I made. — Unsigned comment by (talk) on 30 July 2011

Yes, you lose them all once cured. rpeh •TCE 18:32, 30 July 2011 (UTC)

vampirism disease[edit]

i have the disease that made me a vampire but the dream where the vampire ancient takes away your abilities does that have to do with anything and how do i become a full vampire i thought feeding was supposed to help me.

P.S. (off topic question) i dont understand the leveling up do you have to actually sleep to lvl up or can you just wait i have an kbox360 plz help.

The dreams/ nightmares have no effect whatsoever, they just alert you to the fact that you have reched a new stage of vampirism. To become a full vampire you have to not feed for several days, feeding reduces your vampirism. To level up you have to sleep, you cannot wait to level up.RIM 15:11, 8 January 2012 (UTC)

About vampirism bug[edit]

I caught vampirism for the first time on purpose from Vincente Valentieri during Darkness Eternal. I already had completed the main quest by the time. After a while I started the Vampire Cure quest and soon found out about the blood grass bug (a witch in Drakelove is willing to mix a cure but doesn't accept the blood grass plants needed for the potion if the main quest is completed before starting Vampire Cure). There was nothing I could do since I had no chance to go round the bug (I'm playing the game of the year edition with PS3). I started over and tried to avoid the disease. But, as you can guess, I got infected after fighting with vampires. I had no idea I got the disease until I woke up in the third morning after the infection. In this second save file I hadn't completed the main quest yet. I thought it would be okay and the witch in Drakelove would accept the blood grasses I had collected while closing the Oblivion gate in Kvatch. It didn't happen and now I'm stuck with vampirism. Again. I tried to remove my previous save (in which I had taken the disease willingly after completing the main quest) but it didn't help either. If anyone knows (or suspects) any ways to get rid of vampirism in my situation I'd gladly listen to your advise. 22:30, 22 January 2012 (UTC)Sayuri

If you get the Deepscorn Hollow download you can cure yourself without having to do the quest, that's the only other way if the quest isn't working for you. RIM 23:18, 22 January 2012 (UTC)

Can Deepscorn Hollow be downloaded from PS3 Network or is only available for PC version? — Unsigned comment by (talk) at 07:09 on 30 January 2012

Unfortunately, it's not available for the PS3. See Official Plug-ins. Robin Hoodtalk 07:31, 30 January 2012 (UTC)

Still became a vampire[edit]

I contracted the disease while fighting vampires in a cave. I immediately took 2 "cure disease" potions. I figured that it helped but after resting I had the first dream. After realizing the potions didn't work I ran to the nearest chapel and all seemed well. The next thing I know i am waiting for a shop to open and I become a full blown vampire. I have previously saved games but I dont want to go all the way back before i contracted the disease. Is there anything im not trying or doing wrong?

Oh and i would rather not go on the vampire cure quest if i dont have to. I guess my only question is why didn't the potions and praying at the chapel not work? — Unsigned comment by Dal35 (talkcontribs) at 06:25 on 31 December 2011

It sounds to me like you'd already contracted Porphyric Hemophilia before you thought you had. If the 72 hour time period had already elapsed, you were guaranteed to turn regardless of any potions at that point. Robin Hoodtalk 07:03, 26 January 2012 (UTC)


I have taken a cure disease potion, a cure disease spell, and i have been to the alter and it WILL NOT go away. what do i do?-- 16:37, 1 April 2012 (UTC)

If none of them work, I think your only remaining option is to use the console to remove the effect - player.RemoveSpell xxxxxx, where xxxxxx is the form id of the disease. --Gaebrial 10:10, 6 April 2012 (UTC)

Console Diseases[edit]

Can you use the Console to give yourself a Disease other than Vamprisim? Not that I'd want to im wondering? 19:12, 14 August 2013 (GMT)Dunehelm

It should be possible. You'd probably have to look up the disease IDs in the Construction Set.--Ratwar (talk) 12:17, 17 August 2013 (GMT)
Dang it we don't have the CA because of memory problems. Dunehelm 14:52, 17 August 2013 (GMT)Dunehelm

How To Tell If You Are Diseased[edit]

I didn't realize until someone pointed it out, you can check the Active Effects Tab under Magic to see if you have a disease (negative effects and the associated disease are shown there). Also, if you have a hindered stat from disease it will show red. Sometimes it's easy to miss the status message that pops up when you contract a disease while in combat. I thought my character might be diseased because of a red-colored stat, but I didn't know what disease until looking at the Active Effects tab (it was Astral Vapors from Dread Zombie). Just a note to help anyone who is trying to determine if their character is diseased.