Dark Brotherhood

Legends:South Bridge

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Assassinate the Claws Kingpin
Episode: The Missing Assassins
Opponent Name: Claws Kingpin
Opponent Class: WillpowerAgility Monk
Lanes: Single Field Lane (6 wide)
Starting Health: 30
Special Conditions: See below
Story Characters: Claws Kingpin, Andronica
Previous Quest: Eclipse Hideout
Concurrent Quest: Bravil Treasury and Silverhome on the Water
Next Quest: Silverhome on the Water, Back Room
Reward: 3x Skooma Underboss
 
South Bridge

The Missing Assassins: South Bridge[edit]

South Bridge is a location in Bravil. The match will differ slightly based on the choice in the previous Eclipse Hideout quest:

Sided with the Eclipse Sided with the Claws
Deck Eclipse's deck Your deck
Starting conditions Your opponent will begin with two Makeshift Defenses and a Skooma Underboss in play. In normal mode you will start with two Brutal Ashlanders in play. In master difficulty your opponent will also start with the Skooma Frenzy support in play. Your opponent will begin with two Makeshift Defenses and a Skooma Underboss in play. You do not get any additional cards. In master difficulty your opponent will also start with the Skooma Frenzy support in play.

Dialogue[edit]

LG-npc-Claws Kingpin.png

If the player sided with the Eclipse:

Pre-Match:

Claws Kingpin: "It's the Eclipse! We have been betrayed!"

Game Hint: "The Claws arrived at the bridge first and set up defenses, but you have backup from the Eclipse."

After the Match:

Andronica: "My thanks. Now, if you'll excuse me, I need to go finish off the Eclipse Leader. The Night Mother commands it, after all."

If the player sided with the Claws:

Pre-Match:

Claws Kingpin: "You've done the job. Excellent. There is only one problem. The assassin tried to kill this one once. It does not pay to take risks, you understand? Kill them both."

Game Hint: "The Claws were prepared to double-cross you, and are already in position."

After the Match:

Andronica: "My thanks. I got sloppy, let them get the drop on me. It won't happen again."

Eclipse's Deck[edit]

If you sided with the Eclipse in Eclipse Hideout, your deck will be an Assassin IntelligenceAgility deck. It is the same decklist for both normal and master mode.

Eclipse's Deck
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
2 Intelligence Cruel Firebloom Action 0 2Rare Rare Sacrifice a creature to deal 5 damage to a random enemy creature
1 Agility Brotherhood Assassin Creature (Dark Elf) 1 3 3 4Legendary Legendary Lethal
Summon: Draw a card.
2 Intelligence Firebolt Action 1 1Common Common Deal 2 damage to a creature.
2 Intelligence Balmora Spymaster Creature (Dark Elf) 2 0 1 3Epic Epic Last Gasp: Summon a random creature with cost less than or equal to your max magicka.
1 Intelligence Dunmer Nightblade Creature (Dark Elf) 2 2 1 1Common Common Last Gasp: Put an Iron Sword into your hand.
1 Agility Finish Off Action 2 1Common Common Destroy a Wounded enemy creature.
2 Intelligence Shrieking Harpy Prophecy Creature (Harpy) 2 2 1 2Rare Rare Prophecy
Summon: Shackle an enemy creature.
2 Agility House Kinsman Creature (Dark Elf) 3 3 2 3Epic Epic Last Gasp: Deal 3 damage to your opponent and gain 3 health.
2 Intelligence Telvanni Arcanist Creature (Dark Elf) 3 3 2 2Rare Rare Last Gasp: Put a random action into your hand.
2 Agility Varanis Courier Creature (Dark Elf) 3 1 3 1Common Common Guard
Last Gasp: Draw a card.
1 Agility Deshaan Avenger Creature (Dark Elf) 4 3 3 2Rare Rare Last Gasp: Summon a 3/3 Deshaan Sneak.
2 Intelligence Elusive Schemer Creature (Dark Elf) 4 3 1 2Rare Rare Summon: Draw a card.
Last Gasp: Shuffle a 0-cost Elusive Schemer into your deck.
2 Intelligence Lightning Bolt Prophecy Action 4 1Common Common Prophecy
Deal 4 damage.
2 Agility Necrom Mastermind Creature (Dark Elf) 5 5 4 4Legendary Legendary Summon: Trigger the Last Gasp of each friendly creature.
2 Neutral Altar of Despair Support 6 4Legendary Legendary Uses: 12
Activate: Sacrifice a creature to summon a creature from your deck that costs 1, then increase the cost of creatures this summons by 1.
1 Intelligence Storm Atronach Creature (Daedra, Atronach) 6 7 5 2Rare Rare Ward
1 Neutral Dark Harvester Prophecy Creature (Dreugh) 7 2 4 1Common Common Prophecy, Guard
Summon: Gain 4 health.
2 Agility Eclipse Baroness Creature (Dark Elf) 8 5 5 3Epic Epic Summon and Last Gasp: Draw a card and reduce its cost by 2.

Opponent's Decklist[edit]

Normal
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
1 Willpower Blackmail Action 1 3Epic Epic Draw a copy of a random creature from your opponent's deck.
2 Agility Daring Cutpurse Prophecy Creature (Khajiit) 2 2 2 1Common Common Prophecy
Pilfer: +1/+1
1 Agility Elixir of Light Feet Support 2 2Rare Rare Uses: 3
Activate: Give a creature Cover.
1 Agility Fighters Guild Recruit Prophecy Creature (Argonian) 2 1 2 1Common Common Prophecy, Guard, Lethal
3 Agility Skooma Underboss Creature (Khajiit) 2 2 3 1Common Common Friendly Pilfer abilities are also Slay abilities.
2 Agility Arenthia Swindler Creature (Khajiit) 3 2 2 3Epic Epic Summon: Steal all items from an enemy creature.
2 Willpower Rajhini Highwayman Creature (Khajiit) 3 2 2 1Common Common Pilfer: Draw a card.
2 Agility Skooma Racketeer Creature (Khajiit) 3 2 2 2Rare Rare Summon: Give a creature Lethal.
1 Agility Thievery Action 3 1Common Common Deal 3 damage to your opponent and gain 3 health.
2 Neutral Dreugh Shell Armor Item 4 2Rare Rare +3/+3
2 WillpowerAgility Master of Thieves Creature (Khajiit) 4 3 5 3Epic Epic Friendly creatures with Pilfer may attack an extra time each turn.
1 Agility Tenmar Swiftclaw Creature (Khajiit) 4 2 2 3Epic Epic Pilfer: +1/+1
May attack an extra time each turn.
2 Agility Thieves' Den Support 4 4Legendary Legendary Ongoing
Friendly creatures have "Pilfer: +1/+1."
2 Agility Torval Crook Creature (Khajiit) 4 1 4 3Epic Epic Charge
Pilfer: Gain 2 magicka this turn.
2 Willpower Dagi-raht Mystic Creature (Khajiit) 5 4 5 3Epic Epic Pilfer: Draw a random support from your deck.
1 Agility Pahmar-raht Renegade Creature (Khajiit) 5 4 6 3Epic Epic Slay: Draw a card.
2 Agility Quin'rawl Burglar Creature (Khajiit) 6 4 4 4Legendary Legendary Drain
Pilfer: +4/+4
1 Agility Ransack Prophecy Action 6 2Rare Rare Prophecy
Deal 3 damage and gain 3 health.
Master
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
2 Willpower Descendant of Alkosh Creature (Khajiit) 1 1 1 4Legendary Legendary Pilfer: +1/+1 and gains a random Keyword.
2 Willpower Blood Pact Messenger Creature (Khajiit) 2 1 1 2Rare Rare Pilfer: Draw two cards. Sacrifice Blood Pact Messenger at the end of the turn.
3 Agility Daring Cutpurse Prophecy Creature (Khajiit) 2 2 2 1Common Common Prophecy
Pilfer: +1/+1
2 Agility Skooma Underboss Creature (Khajiit) 2 2 3 1Common Common Friendly Pilfer abilities are also Slay abilities.
2 Willpower Rajhini Highwayman Creature (Khajiit) 3 2 2 1Common Common Pilfer: Draw a card.
3 Willpower Riverhold Escort Creature (Khajiit) 3 1 6 2Rare Rare Guard
Pilfer: Move.
3 Agility Skooma Racketeer Creature (Khajiit) 3 2 2 2Rare Rare Summon: Give a creature Lethal.
1 Willpower Dawnbreaker Item 4 4Legendary Legendary +4/+4
Slay: Banish the slain creature if it's Undead.
3 WillpowerAgility Master of Thieves Creature (Khajiit) 4 3 5 3Epic Epic Friendly creatures with Pilfer may attack an extra time each turn.
1 Agility Tenmar Swiftclaw Creature (Khajiit) 4 2 2 3Epic Epic Pilfer: +1/+1
May attack an extra time each turn.
1 Agility Thieves' Den Support 4 4Legendary Legendary Ongoing
Friendly creatures have "Pilfer: +1/+1."
2 Willpower Dagi-raht Mystic Creature (Khajiit) 5 4 5 3Epic Epic Pilfer: Draw a random support from your deck.
2 Agility Pahmar-raht Renegade Creature (Khajiit) 5 4 6 3Epic Epic Slay: Draw a card.
1 Willpower Piercing Javelin Prophecy Action 5 1Common Common Prophecy
Destroy a creature.
2 Agility Quin'rawl Burglar Creature (Khajiit) 6 4 4 4Legendary Legendary Drain
Pilfer: +4/+4
Prev: Eclipse Hideout Up: The Fall of the Dark Brotherhood
Conc: Bravil Treasury and Silverhome on the Water
Next: Silverhome on the Water, Back Room