Dark Brotherhood

Legends:Bravil Treasury

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Look for the assassin Garnag.
Episode: The Missing Assassins
Opponent Name: Treasury Guard
Opponent Class: WillpowerEndurance Spellsword
Lanes: Field/Shadow
Starting Health: 30
Special Conditions: Each player starts with 5 magicka.
Story Characters: Kellen
Previous Quest: Episode 5 Intro
Concurrent Quest: Skooma Den, Eclipse Hideout, South Bridge, Silverhome on the Water
Next Quest: Silverhome on the Water, Back Room
Reward: 3 Penitus Oculatus Agent
 
The treasury building in Bravil

The Missing Assassins: Bravil Treasury[edit]

LG-npc-Treasury Guard.png

Bravil Treasury is a location in Bravil and is one of the initially available locations in The Missing Assassins. According to Alisanne, someone named Garnag should have been here recently, assassinating the head of the treasury. Instead of meeting Garnag, though, you encounter a guard.

In normal difficulty, both you and your opponent begin the match with 5 magicka. In master difficulty, you begin with 5 magicka and your opponent begins with 7 magicka.

Dialogue[edit]

Pre-match
Treasury Guard: "Another assassin? Sound the alarm!"
Game Hint
Both players start with 5 magicka.
The treasury is brimming with gold - and magicka!
After the match
Kellen: "The agent learned that the head of the treasury had already been assassinated. Garnag had succeeded in his mission. So where was he?"

Known Opponent Cards[edit]

Normal
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
2 Willpower Fifth Legion Trainer Creature (Imperial) 2 1 3 2Rare Rare When you summon another creature, give it +1/+0.
2 Willpower Imperial Legionnaire Creature (Imperial) 3 3 4 1Common Common
2 Willpower Imperial Reinforcements Action 4 2Rare Rare Fill a lane with 1/1 Imperial Grunts.
2 Willpower Pillaging Tribune Creature (Imperial) 5 5 4 3Epic Epic Summon: Give a friendly creature Drain this turn.
2 Willpower Renowned Legate Creature (Imperial) 7 5 5 4Legendary Legendary Breakthrough
Summon: Summon a 1/1 Imperial Grunt, then gain 1 health for each friendly creature.
2 Willpower Sanctuary Raid Action 7 1Common Common Destroy an enemy creature. Give all friendly creatures in its lane +1/+1.
2 Willpower Treasury Guard Creature (Imperial) 5 5 6 1Common Common Guard
2 Endurance Watch Commander Creature (Imperial) 5 4 4 2Rare Rare Summon: Give all friendly Guards +1/+2.
1 Endurance Colovian Trooper Creature (Imperial) 2 2 2 1Common Common Guard
1 Willpower Dawn's Wrath Action 8 4Legendary Legendary Destroy all creatures in a lane.
1 Willpower Imperial Siege Engine Creature (Imperial) 5 3 3 2Rare Rare Summon: +1/+1 for each other friendly creature.
1 Endurance Midnight Sweep Prophecy Action 4 2Rare Rare Prophecy
Summon a 2/2 Colovian Trooper with Guard in each lane.
1 Willpower Piercing Javelin Prophecy Action 5 1Common Common Prophecy
Destroy a creature.
1 Endurance Preserver of the Root Creature (Argonian) 4 4 4 3Epic Epic +2/+2 and Guard while you have 7 or more max magicka.
1 Endurance Wind Keep Spellsword Creature (Breton) 2 2 2 1Common Common Ward
Master
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
2 Endurance Wind Keep Spellsword Creature (Breton) 2 2 2 1Common Common Ward
2 Willpower Penitus Oculatus Agent Creature (Imperial) 3 2 3 2Rare Rare Summon: Steal a creature's Keywords.
3 WillpowerEndurance Edict of Azura Action 4 3Epic Epic Destroy an enemy creature or support.
3 Endurance Preserver of the Root Creature (Argonian) 4 4 4 3Epic Epic +2/+2 and Guard while you have 7 or more max magicka.
3 Willpower Elite Treasury Guard Creature (Imperial) 5 8 8 1Common Common Guard
3 Willpower Knight of the Hour Prophecy Creature (Imperial) 5 3 3 1Common Common Prophecy, Guard
Summon: You gain 3 health.
3 Willpower Piercing Javelin Prophecy Action 5 1Common Common Prophecy
Destroy a creature.
1 Willpower Pillaging Tribune Creature (Imperial) 5 5 4 3Epic Epic Summon: Give a friendly creature Drain this turn.
1 Willpower Auroran Sentry Creature (Daedra) 8 5 7 4Legendary Legendary Guard
When Auroran Sentry is dealt damage, you gain that much health.
3 Willpower Dawn's Wrath Action 8 4Legendary Legendary Destroy all creatures in a lane.
2 Endurance Blood Magic Lord Creature (Vampire) 9 6 6 4Legendary Legendary Summon and Slay: Put a Blood Magic Spell into your hand.
1 Endurance Gravesinger Creature (Imperial) 10 6 6 3Epic Epic At the start of your turn, summon the highest cost creature from your discard pile and give it Charge. At the end of the turn, put it on the bottom of your deck.
2 Willpower Mantikora Creature (Mantikora) 10 6 6 3Epic Epic Guard
Summon: Destroy an enemy creature in this lane.
1 Endurance Iron Atronach Creature (Daedra, Atronach) 12 12 12 4Legendary Legendary Breakthrough, Guard, Regenerate
Your opponent can't target Iron Atronach with actions.


Prev: Episode 5 Intro Up: The Fall of the Dark Brotherhood
Conc: Skooma Den, Eclipse Hideout, South Bridge, Silverhome on the Water
Next: Silverhome on the Water, Back Room