Legends:Houses of Morrowind
Houses of Morrowind Expansion |
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Mechanics and Effects | Betray, Exalt, Plot, Rally |
Release Date | 5 April 2018 |
Statistics | 25 25 25 25 25 9 15 51 38 27 33 |
Houses of Morrowind is the second card expansion for Legends. It can be obtained by buying new card packs separate from the Core Set, which can be opened to earn 149 new cards themed after The Elder Scrolls III: Morrowind and The Elder Scrolls Online: Morrowind. It introduces cards for five of the ten possible three-attribute sets, each representing one of the major Houses, or factions, of Vvardenfell. The expansion was released on April 5th, 2018 on PC, mobile and tablet devices, though the original release date was planned to be March 29[1].
You have no idea what you've wandered into. From the moment you stepped off the docks in Seyda Neen, you became a potential pawn in a grand power struggle between the Great Houses that govern this land and even between the living gods themselves and their terrible ancient enemies. But of course, if it maneuvers correctly, a pawn can become a queen. Who will you trust? Who will you fight for? Can you control the Houses of Morrowind? —Official Summary[2]
Contents
Cards[edit]
Cards are distributed through the Attributes.
Strength[edit]
Name | Type (Subtype) | Attribute/Class | Text | |||||
---|---|---|---|---|---|---|---|---|
Ald'ruhn Arms Master | Creature (Dark Elf) | Strength | 4 | 2 | 3 | Rare | Charge, Rally | |
Ash Berserker | Creature (Ash Creature) | Strength | 4 | 3 | 3 | Rare | At the end of your turn, if you have a creature with 5 power or more, draw a card. | |
Ashlander Zealot | Creature (Dark Elf) | Strength | 1 | 1 | 2 | Common | Summon: Battle an enemy creature. | |
Aspect of Hircine | Creature (Werewolf, Daedra) | Strength | 9 | 6 | 6 | Legendary | Summon: Choose one: Strength: +6/+6 and Guard. Speed: Gains Charge. |
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Bushwhack | Action | Strength | 0 | – | – | Common | A friendly creature ignores Guards and can attack creatures in any lane this turn. | |
Camonna Tong Heavy | Creature (Orc) | Strength | 5 | 4 | 3 | Rare | Plot: Unsummon a creature in this lane with less power than Camonna Tong Heavy. | |
Cliff Hunter | Creature (Reptile) | Strength | 6 | 3 | 3 | Common | Prophecy Summon: Battle an enemy creature. |
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Corprus Disease | Action | Strength | 1 | – | – | Rare | Silence a creature, then give it +2/+0. | |
Dagoth Dagger | Item | Strength | 1 | – | – | Common | Breakthrough +2/+1 |
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Dagoth Oathman | Creature (Ash Creature) | Strength | 3 | 3 | 3 | Common | Summon: If you have a... card in play, +1/+1. card in play, +1/+1. |
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False Incarnate | Creature (Dark Elf) | Strength | 4 | 5 | 4 | Epic | Your opponent can't gain health. | |
Fetcherfly Golem | Creature (Daedra, Atronach) | Strength | 5 | 5 | 5 | Epic | When Fetcherfly Golem takes damage and survives, summon a 2/2 Fetcherfly Swarm. | |
Fighters Guild Hall | Support | Strength | 2 | – | – | Rare | Ongoing
When a friendly creature takes damage on your turn, give it +2/+0. |
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Fighters Guild Steward | Creature (Nord) | Strength | 4 | 3 | 3 | Rare | Summon: A friendly creature with 5 or more power Battles an enemy creature. | |
Hlaalu Sharpshooter | Creature (Nord) | Strength | 3 | 2 | 3 | Epic | Plot: Silence a creature, then deal 1 damage to it. | |
Imposter's Mission | Action | Strength | 4 | – | – | Epic | Summon an Imposter with power and health equal to the power of your most powerful creature. | |
Lower Canton Smith | Creature (Dark Elf) | Strength | 3 | 2 | 2 | Common | Plot: Equip a friendly creature with a +2/+2 Steel Scimitar. | |
Ornery Kagouti | Creature (Beast) | Strength | 2 | 3 | 2 | Common | Breakthrough | |
Redoran Battlespear | Item | Strength | 3 | – | – | Common | Rally +1/+3 |
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Sarethi Scion | Creature (Dark Elf) | Strength | 1 | 1 | 1 | Common | Rally | |
Servant of Dagoth | Creature (Ash Creature) | Strength | 5 | 4 | 4 | Common | Summon: If you have a creature with 5 power or more, +2/+2 and Guard. | |
Sharp-Eyed Ashkhan | Creature (Dark Elf) | Strength | 6 | 6 | 6 | Legendary | Plot: Discard your hand, then draw three cards. | |
Skar Drillmaster | Creature (Redguard) | Strength | 6 | 5 | 5 | Legendary | Rally When Skar Drillmaster Rallies a creature, put a copy of the rallied creature into your hand with +1/+1. |
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Stendarr's Hammer | Item | Strength | 5 | – | – | Legendary | Summon: Double the wielder's power and health. The wielder can only attack creatures. |
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The Red Year | Action | Strength | 10 | – | – | Legendary | Deal 10 damage to each creature. |
Intelligence[edit]
Name | Type (Subtype) | Attribute/Class | Text | |||||
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Ash Piercer | Creature (Ash Creature) | Intelligence | 5 | 3 | 4 | Rare | Summon: Deal 3 damage to a creature if you have a creature with 5 power or more. | |
Barilzar's Tinkering | Action | Intelligence | 2 | – | – | Rare | Betray Transform a creature into a random creature that costs 1 more. |
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Burning Touch | Action | Intelligence | 3 | – | – | Common | Prophecy Deal 2 damage to a creature. |
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Clockwork City Pilgrim | Creature (High Elf) | Intelligence | 3 | 3 | 3 | Common | Guard Exalt 3: +2/+2. |
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Enamor's Keeper | Creature (Dark Elf) | Intelligence | 3 | 4 | 3 | Legendary | Exalt 4: Equip a +5/+0 Heirloom Greatsword to Enamor's Keeper. | |
Falling Wizard | Creature (Wood Elf) | Intelligence | 2 | 5 | 5 | Epic | Summon: Falling Wizard deals 5 damage to himself. Last Gasp: Put an Experimental Scroll into your hand. |
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Genius Pathmage | Creature (Breton) | Intelligence | 7 | 4 | 4 | Legendary | Summon: Summon a random creature from your deck with cost equal to your current magicka. | |
Ghostgate Defender | Creature (Dark Elf) | Intelligence | 1 | 1 | 3 | Rare | Guard Exalt 3: Deal 2 damage to a creature. |
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Hatchery Meddler | Creature (Dark Elf) | Intelligence | 4 | 5 | 3 | Rare | Summon: Swap a creature's power and health. | |
Lame Corprus | Creature (Ash Creature) | Intelligence | 6 | 5 | 6 | Common | ||
Mages Guild Recruit | Creature (Argonian) | Intelligence | 2 | 1 | 2 | Common | Summon: Reduce the cost of an action in your hand by 2. | |
Mighty Conjuring | Action | Intelligence | 7 | – | – | Legendary | Summon a random Atronach. If you have a creature with 5 power or more, summon a Lava Atronach instead. | |
Poetic Armiger | Creature (Dark Elf) | Intelligence | 2 | 2 | 3 | Rare | Exalt 1: Gain a random Keyword. | |
Seyda Neen Courier | Creature (Dark Elf) | Intelligence | 2 | 0 | 1 | Common | Summon: Equip a +3/+0 Steel Sword to a friendly creature. | |
Sixth House Amulet | Item | Intelligence | 1 | – | – | Common | +1/+1 Summon: If the wielder has 5 power or more, it gains a Ward. |
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Sotha Sil | Creature (God) | Intelligence | 9 | 4 | 4 | Legendary | Exalt 3: +4/+4 At the end of your turn, if you have an Exalted creature in play, summon an Awakened Imperfect. |
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Spirit Knife | Action | Intelligence | 7 | – | – | Common | Deal 7 damage to a creature. Draw a card. | |
Tel Vos Magister | Creature (Dark Elf) | Intelligence | 6 | 5 | 4 | Epic | Ward At the end of your turn, if Tel Vos Magister has a Ward, you gain a Ward. |
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Temple Conjurer | Creature (Dark Elf) | Intelligence | 2 | 2 | 2 | Rare | Exalt 3: Summon a 5/3 Flame Atronach with Breakthrough. | |
Therana | Creature (Dark Elf) | Intelligence | 5 | 3 | 8 | Legendary | After you play an action, shuffle three 0-cost copies of that action into your deck. | |
Therana's Lawman | Creature (High Elf) | Intelligence | 8 | 5 | 5 | Common | Guard, Ward | |
Traitor's Flames | Action | Intelligence | 7 | – | – | Epic | Betray Deal 2 damage to all enemy creatures in a lane. |
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Tribunal Oathman | Creature (Dark Elf) | Intelligence | 4 | 3 | 3 | Common | Summon: If you have a... card in play, you gain 4 health. card in play, gain +1 max magicka. |
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Vigilant Ancestor | Creature (Spirit) | Intelligence | 3 | 5 | 4 | Epic | Guard Vigilant Ancestor is permanently Shackled. |
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Wild Clumsiness | Action | Intelligence | 3 | – | – | Common | Betray Shackle a random enemy creature in each lane. |
Willpower[edit]
Name | Type (Subtype) | Attribute/Class | Text | |||||
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Ambitious Hireling | Creature (Wood Elf) | Willpower | 2 | 1 | 1 | Common | Summon: Give another friendly creature power and health equal to Ambitious Hireling's power. | |
Balmora Captain | Creature (Dark Elf) | Willpower | 5 | 4 | 4 | Legendary | Rally 2 Your other Rallies give an extra +1/+1. |
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Chodala's Treachery | Action | Willpower | 9 | – | – | Legendary | Destroy a creature. Plot: Steal the creature instead. |
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Crassius' Favor | Action | Willpower | 2 | – | – | Rare | Summon two 1/1 Imperial Grunts to a lane. Plot: Gain 1 health for each friendly creature in that lane. |
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Dren Bodyguard | Creature (Dark Elf) | Willpower | 5 | 5 | 5 | Common | Guard | |
Ebonheart Oracle | Creature (Imperial) | Willpower | 5 | 3 | 5 | Legendary | Drain Double the amount of health you gain. |
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Feasting Hunger | Creature (Daedra) | Willpower | 3 | 3 | 3 | Rare | Guard Summon: You gain 1 health for each enemy creature. |
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Gavel of the Ordinator | Item | Willpower | 2 | – | – | Common | +2/+0 Summon: The wielder is immune to damage this turn. |
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Grand Inquisitor | Creature (Dark Elf) | Willpower | 4 | 2 | 3 | Rare | Exalt 4: +3/+3. Summon: Destroy a creature with less power than Grand Inquisitor. |
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Hlaalu Oathman | Creature (Dark Elf) | Willpower | 3 | 1 | 1 | Common | Summon: If you have a... card in play, gain 3 magicka this turn. card in play, draw a card. |
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Illusory Defenses | Action | Willpower | 1 | – | – | Common | Prophecy Summon a 0/5 Illusory Wall with Guard in each lane. Sacrifice them at the start of your turn. |
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Khuul Lawkeeper | Creature (Dark Elf) | Willpower | 3 | 1 | 6 | Rare | Guard, Rally | |
Kwama Queen | Creature (Kwama) | Willpower | 5 | 4 | 4 | Epic | Plot: Summon a 1/1 Kwama Forager in each lane. Other friendly Kwama have +1/+0. |
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Light of the Three | Creature (Dark Elf) | Willpower | 5 | 4 | 4 | Epic | Exalt 2: Give other friendly creatures in this lane +2/+2. | |
Moonmoth Castellan | Creature (Imperial) | Willpower | 4 | 4 | 3 | Common | Guard Plot: Put a random Guard into your hand. |
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Morag Tong Nightblade | Creature (Dark Elf) | Willpower | 4 | 3 | 4 | Epic | Summon: Summon a 0/1 Target with Guard for your opponent. Slay: Draw a card. If it's an action, reduce its cost to 0. |
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Orvas' Bargain | Action | Willpower | 0 | – | – | Rare | Give an enemy creature -1/-0 and a friendly creature +1/+0 this turn. | |
Prison Ship | Creature (Defense) | Willpower | 3 | 0 | 5 | Rare | Summon: Shackle an enemy creature while you have Prison Ship. | |
Shrine Guardian | Creature (Daedra) | Willpower | 8 | 8 | 8 | Epic | Guard When your opponent summons a creature, reduce its power to 0 until the start of your turn. |
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Stand Watch | Action | Willpower | 2 | – | – | Common | Prophecy Give a creature Guard. Draw a card. |
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Umbra | Item | Willpower | 6 | – | – | Legendary | +3/+5 At the start of your turn, the wielder Battles an enemy creature of Umbra's choosing. |
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Vivec | Creature (God) | Willpower | 5 | 5 | 5 | Legendary | Exalt 3: +5/+5 While you have an Exalted creature in play, you can't lose the game. |
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Vivec City Pilgrim | Creature (Nord) | Willpower | 2 | 2 | 2 | Common | Drain Exalt 3: +2/+2 |
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Warclaw Mercenary | Creature (Khajiit) | Willpower | 2 | 2 | 2 | Common | Rally | |
Writ of Execution | Action | Willpower | 4 | – | – | Common | Choose an enemy creature. At the start of your turn, destroy it and put a Completed Contract into your hand. |
Agility[edit]
Name | Type (Subtype) | Attribute/Class | Text | |||||
---|---|---|---|---|---|---|---|---|
Ash Oppressor | Creature (Ash Creature) | Agility | 3 | 4 | 3 | Common | Summon: If you have a creature with 5 power or more, Shackle an enemy creature. | |
Awakened Dreamer | Creature (Dark Elf) | Agility | 2 | 2 | 3 | Rare | At the end of your turn, if you have a creature with 5 power or more, Awakened Dreamer gains +1/+1. | |
Berne Clan Nightstalker | Creature (Vampire) | Agility | 5 | 5 | 3 | Legendary | Summon: Secretly choose an enemy creature. Last Gasp: Destroy the chosen creature. |
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Blighted Werebat | Creature (Beast) | Agility | 5 | 4 | 4 | Epic | Drain At the end of your turn, if you have a creature with 5 power or more, deal 2 damage to your opponent. |
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Blood Sacrament | Action | Agility | 3 | – | – | Rare | Betray Deal 2 damage to your opponent and gain 2 health. |
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Cliff Racer Onslaught | Action | Agility | 9 | – | – | Legendary | Summon a 4/4 Cliff Racer with Charge in each lane. Your opponent summons a 0/1 Target with Guard in each lane. | |
Cliff Strider | Creature (Reptile) | Agility | 4 | 3 | 4 | Epic | Charge Can't attack your opponent. At the end of your turn, if there are no enemy creatures in this lane, move Cliff Strider. |
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Cornerclub Gambler | Creature (Wood Elf) | Agility | 3 | 4 | 3 | Epic | Summon: You must discard a card. At the start of your turn, draw two cards and Cornerclub Gambler loses this ability. |
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Deranged Corprus | Creature (Ash Creature) | Agility | 2 | 0 | 1 | Common | Deranged Corprus has +5/+0 on your turn. | |
Drain Blood | Action | Agility | 4 | – | – | Common | Betray Give a creature -2/-2. |
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Dres Spy | Creature (Dark Elf) | Agility | 0 | 1 | 1 | Common | Summon: Look at the top card of your deck. You may discard it. | |
Fleeting Apparition | Action | Agility | 5 | – | – | Epic | Betray Summon a random creature from your deck that costs 3 or less to a random lane. Unsummon it at the end of your turn. |
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Gentleman Jim Stacey | Creature (Redguard) | Agility | 7 | 5 | 4 | Legendary | Summon: Your opponent chooses a card in their hand and gives it to you. | |
Glass Greaves | Item | Agility | 1 | – | – | Common | +1/+1 Plot: Reduce the cost of a random card in your hand by 1. |
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Guar Stablemaster | Creature (Dark Elf) | Agility | 3 | 3 | 3 | Common | Summon: +1/+1 and Guard if you have an Animal. | |
Moon Sugar Smuggler | Creature (Khajiit) | Agility | 1 | 1 | 1 | Rare | Last Gasp: Gain 2 magicka this turn. | |
Morag Tong Aspirant | Creature (Dark Elf) | Agility | 1 | 2 | 1 | Legendary | Slay: Summon a Morag Tong Aspirant. | |
Morag Tong Assassin | Creature (Dark Elf) | Agility | 2 | 3 | 2 | Rare | Summon: Summon a 0/1 Target with Guard for your opponent. Slay: +1/+1 |
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Naryu Virian | Creature (Dark Elf) | Agility | 6 | 6 | 6 | Legendary | Summon: Summon a 0/1 Target with Guard for your opponent in each lane. Friendly creatures have "Slay: +1/+1 and Lethal." |
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Nix-Hound | Creature (Beast) | Agility | 4 | 3 | 2 | Common | Prophecy Summon: Shackle each enemy creature with less power than Nix-Hound. |
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Nix-Ox | Creature (Beast) | Agility | 7 | 5 | 5 | Common | Summon: Gain 5 magicka this turn. | |
Silt Strider | Creature (Beast) | Agility | 2 | 0 | 4 | Rare | Prophecy, Guard Summon: Move a friendly creature to this lane. |
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Suran Pawnbroker | Creature (Dark Elf) | Agility | 2 | 2 | 3 | Rare | Plot: Put a random 0-cost card into your hand. | |
Telvanni Oathman | Creature (Dark Elf) | Agility | 5 | 4 | 4 | Common | Summon: If you have a... card in play, draw a random action from your deck. card in play, summon a Risen Dead in each lane. |
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Twin Lamps Consul | Creature (Argonian) | Agility | 3 | 2 | 4 | Common | Plot: Lethal and Guard. |
Endurance[edit]
Name | Type (Subtype) | Attribute/Class | Text | |||||
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Ald Velothi Assassin | Creature (Breton) | Endurance | 2 | 1 | 2 | Rare | Lethal, Rally | |
Almalexia | Creature (God) | Endurance | 7 | 6 | 6 | Legendary | Exalt 3: +6/+6. Friendly Exalted creatures are immune to damage. |
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Almalexia's Disciple | Creature (Dark Elf) | Endurance | 2 | 2 | 3 | Rare | Exalt 2: Heal all friendly creatures. | |
Ancestral Dead | Creature (Skeleton) | Endurance | 3 | 2 | 4 | Common | Slay: Summon a Risen Dead. | |
Aundae Clan Sorcerer | Creature (Vampire) | Endurance | 3 | 4 | 3 | Legendary | At the end of your turn, if three or more creatures died this turn, put a random Blood Magic Spell into your hand. | |
Bal Isra Warrider | Creature (Redguard) | Endurance | 5 | 3 | 6 | Common | Rally | |
Betty Netch | Creature (Netch) | Endurance | 5 | 0 | 5 | Rare | While Betty Netch is in play, your max magicka is increased by 2. | |
Bloodline Outcast | Creature (Vampire) | Endurance | 7 | 7 | 7 | Common | When a creature dies, Bloodline Outcast gains Drain this turn. | |
Bonewalker | Creature (Skeleton) | Endurance | 4 | 1 | 2 | Common | Prophecy, Guard Summon: +1/+1 for each enemy creature in this lane. |
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Caius Cosades | Creature (Imperial) | Endurance | 4 | 3 | 4 | Legendary | Summon: Look at two of your opponent's cards. Guess the one in their hand. If you're right, give all creatures in your hand +1/+1. | |
Caius' Machinations | Action | Endurance | 2 | – | – | Rare | Betray Give the top three creatures of your deck +1/+1. |
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Daedric Crescent | Item | Endurance | 3 | – | – | Common | +2/+2 Slay: +1/+1 |
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Indomitable Ordinator | Creature (Dark Elf) | Endurance | 5 | 5 | 5 | Epic | Guard Exalt 1: Your opponent can't target Indomitable Ordinator with actions. |
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Indoril Mastermind | Creature (Dark Elf) | Endurance | 3 | 2 | 1 | Rare | Summon: Draw a card. | |
Knight of Gnisis | Creature (Dark Elf) | Endurance | 3 | 2 | 3 | Epic | Rally Summon: Put a 2/2 Colovian Trooper with Guard into your hand. |
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Lich's Ascension | Support | Endurance | 7 | – | – | Legendary | Ongoing
Your cards cost 0. You may play only one card per turn. |
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Mournhold Pilgrim | Creature (Dark Elf) | Endurance | 4 | 4 | 4 | Common | Regenerate Exalt 3: +2/+2 |
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Mushroom Tower | Support | Endurance | 9 | – | – | Epic | Ongoing
Your actions have Betray. |
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Odirniran Necromancer | Creature (Dark Elf) | Endurance | 6 | 3 | 3 | Legendary | Summon: Summon a creature from your discard pile with less power than Odirniran Necromancer. | |
Quarra Clan Bloodkin | Creature (Vampire) | Endurance | 2 | 1 | 5 | Common | Drain | |
Redoran Oathman | Creature (Dark Elf) | Endurance | 4 | 3 | 3 | Common | Summon: If you have a... card in play, double Redoran Oathman's health. card in play, double Redoran Oathman's power. |
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Rising of Bones | Action | Endurance | 4 | – | – | Common | Betray Summon a 3/3 Risen Horror with Guard. |
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Skeleton Champion | Creature (Skeleton) | Endurance | 4 | 4 | 4 | Epic | Guard Summon: Give other friendly Skeletons +1/+1. |
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Trespasser's Bane | Action | Endurance | 2 | – | – | Common | Set a creature's power to 1. | |
Vvardvark Experiment | Action | Endurance | 0 | – | – | Rare | Summon a 0/1 Vvardvark in each lane. |
Multi-Attribute[edit]
Name | Type (Subtype) | Attribute/Class | Text | |||||
---|---|---|---|---|---|---|---|---|
Bolvyn Venim | Creature (Dark Elf) | House Redoran | 3 | 3 | 3 | Legendary | Rally When you Rally with no creatures in your hand, first draw Bolvyn Venim from your deck. |
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Inspiring Kinsman | Creature (Dark Elf) | House Redoran | 4 | 3 | 4 | Epic | Rally 2 Last Gasp: Give a random creature in your hand +2/+2. |
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Redoran Forerunner | Creature (Dark Elf) | House Redoran | 2 | 1 | 1 | Rare | Charge, Drain, Ward | |
Divayth's Experiments | Action | House Telvanni | 9 | – | – | Epic | Betray Summon a copy of a friendly creature. |
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Sun-in-Shadow | Creature (Argonian) | House Telvanni | 5 | 4 | 6 | Legendary | Summon: Permanently Shackle another friendly creature to draw an action of your choice from your deck. | |
Telvanni Catspaw | Creature (Dark Elf) | House Telvanni | 3 | 2 | 2 | Rare | Last Gasp: Draw a card. If Telvanni Catspaw was sacrificed, draw two cards instead. | |
Balmora Puppeteer | Creature (Dark Elf) | House Hlaalu | 2 | 2 | 2 | Rare | Plot: +1/+1 for each other card you've played this turn. | |
Duke Vedam Dren | Creature (Dark Elf) | House Hlaalu | 5 | 4 | 5 | Legendary | The first time you play a card each turn, draw a random card from your deck with cost equal to your remaining magicka. | |
Haunted Manor | Support | House Hlaalu | 4 | – | – | Epic | Ongoing
Give the second creature you summon each turn +2/+2. |
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Archcanon Saryoni | Creature (Dark Elf) | Tribunal Temple | 4 | 3 | 3 | Legendary | Summon: Choose a blessing from one of the Tribunal gods. Exalt 3: Gain all three blessings instead. |
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Power of the Almsivi | Action | Tribunal Temple | 8 | – | – | Epic | Set each creature's power and health to 1. | |
Temple Patriarch | Creature (Dark Elf) | Tribunal Temple | 6 | 5 | 5 | Rare | Summon: Trigger the Exalt of each friendly creature. | |
Ascended Sleeper | Creature (Ash Creature) | House Dagoth | 6 | 3 | 6 | Rare | Guard At the end of your turn, if you have a creature with 5 power or more, reduce the cost of all creatures in your hand by 1. |
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Dagoth Ur | Creature (God) | House Dagoth | 12 | 8 | 8 | Legendary | Breakthrough, Charge, Drain, Guard, Lethal, Ward | |
Hand of Dagoth | Creature (Ash Creature) | House Dagoth | 5 | 5 | 4 | Epic | Breakthrough, Drain, Ward |
Neutral[edit]
Name | Type (Subtype) | Attribute/Class | Text | |||||
---|---|---|---|---|---|---|---|---|
Blueclaw Matron | Creature (Dreugh) | Neutral | 7 | 3 | 8 | Common | ||
Dismantle | Action | Neutral | 3 | – | – | Rare | Destroy an enemy support or creature. | |
Dwemer Puzzle Box | Support | Neutral | 2 | – | – | Rare | Uses: 3
Activate: Discard the top card of your deck. Last Gasp: Draw a card. |
|
Jiub | Creature (Dark Elf) | Neutral | 1 | 1 | 1 | Legendary | Slay: Change into Saint Jiub, Eradicator of the Winged Menace. | |
Mudcrab Merchant | Creature (Mudcrab) | Neutral | 1 | 1 | 2 | Epic | Summon: The Merchant shows you two cards he has for sale. Choose one to put into your hand. He puts the other into your opponent's hand. | |
Silent Pilgrim | Creature (Dark Elf) | Neutral | 3 | 1 | 1 | Rare | Summon: Draw a random multi-attribute card from your deck. | |
Stolen Pants | Item | Neutral | 2 | – | – | Epic | +1/+1 Summon: Summon a 0/1 Sheepish Dunmer in the other lane. Last Gasp: Give Sheepish Dunmer his pants. |
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Unite the Houses | Action | Neutral | 3 | – | – | Legendary | If you have at least one card of each attribute, you win the game. | |
Yagrum Bagarn | Creature (Dwemer) | Neutral | 3 | 2 | 4 | Legendary | Summon: Draw a Dwemer from your discard pile and give it +2/+2. |
Created Cards[edit]
Name | Type (Subtype) | Attribute/Class | Text | |||||
---|---|---|---|---|---|---|---|---|
Fetcherfly Swarm | Creature (Insect) | Strength | 2 | 2 | 2 | Epic | ||
Illusory Wall | Creature (Defense) | Willpower | 1 | 0 | 5 | Common | Guard Sacrifice Illusory Wall at the start of your turn. |
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Imposter | Creature (Dark Elf) | Strength | 1 | varies | varies | Epic | ||
Kwama Forager | Creature (Kwama) | Willpower | 1 | 1 | 1 | Common | ||
Risen Dead | Creature (Skeleton) | Endurance | 1 | 1 | 1 | Common | Guard | |
Risen Horror | Creature (Skeleton) | Endurance | 3 | 3 | 3 | Common | Guard | |
Saint Jiub | Creature (Dark Elf) | Neutral | 5 | 5 | 5 | Legendary | Guard Can't be damaged or targeted by Cliff Racers, Cliff Hunters, and Cliff Striders. |
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Sheepish Dunmer | Creature (Dark Elf) | Neutral | 0 | 0 | 1 | Common | Summon: Give Sheepish Dunmer Cover. While Sheepish Dunmer is pantsless, he does not lose Cover at the start of your turn. | |
Vvardvark | Creature (Beast) | Endurance | 0 | 0 | 1 | Common |
References[edit]
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