Houses of Morrowind

Legends:Houses of Morrowind

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
Houses of Morrowind
Expansion
LG-icon-Houses of Morrowind.png
Mechanics and Effects Betray, Exalt, Plot, Rally
Release Date 5 April 2018
Statistics Strength 25Intelligence 25Willpower 25Agility 25Endurance 25Neutral 9Triple Attribute 15
Common 51Rare 38Epic 27Legendary 33

Houses of Morrowind is the second card expansion for Legends. It can be obtained by buying new card packs separate from the Core Set, which can be opened to earn 149 new cards themed after The Elder Scrolls III: Morrowind and The Elder Scrolls Online: Morrowind. It introduces cards for five of the ten possible three-attribute sets, each representing one of the major Houses, or factions, of Vvardenfell. The expansion was released on April 5th, 2018 on PC, mobile and tablet devices, though the original release date was planned to be March 29[1].

You have no idea what you've wandered into. From the moment you stepped off the docks in Seyda Neen, you became a potential pawn in a grand power struggle between the Great Houses that govern this land and even between the living gods themselves and their terrible ancient enemies. But of course, if it maneuvers correctly, a pawn can become a queen. Who will you trust? Who will you fight for? Can you control the Houses of Morrowind? —Official Summary[2]

Cards[edit]

Cards are distributed through the Attributes.

Strength[edit]

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Ald'ruhn Arms Master Ald'ruhn Arms Master Creature (Dark Elf) Strength Strength 4 2 3 2Rare Rare Charge, Rally
Ash Berserker Ash Berserker Creature (Ash Creature) Strength Strength 4 3 3 2Rare Rare At the end of your turn, if you have a creature with 5 power or more, draw a card.
Ashlander Zealot Ashlander Zealot Creature (Dark Elf) Strength Strength 1 1 2 1Common Common Summon: Battle an enemy creature.
Aspect of Hircine Aspect of Hircine Creature (Werewolf, Daedra) Strength Strength 9 6 6 4Legendary Legendary Summon: Choose one:
Strength: +6/+6 and Guard.
Speed: Gains Charge.
Bushwhack Bushwhack Action Strength Strength 0 1Common Common A friendly creature ignores Guards and can attack creatures in any lane this turn.
Camonna Tong Heavy Camonna Tong Heavy Creature (Orc) Strength Strength 5 4 3 2Rare Rare Plot: Unsummon a creature in this lane with less power than Camonna Tong Heavy.
Cliff Hunter Cliff Hunter Creature (Reptile) Strength Strength 6 3 3 1Common Common Prophecy
Summon: Battle
an enemy creature.
Corprus Disease Corprus Disease Action Strength Strength 1 2Rare Rare Silence a creature, then give it +2/+0.
Dagoth Dagger Dagoth Dagger Item Strength Strength 1 1Common Common Breakthrough
+2/+1
Dagoth Oathman Dagoth Oathman Creature (Ash Creature) Strength Strength 3 3 3 1Common Common Summon: If you have a...
Agility card in play, +1/+1.
Intelligence card in play, +1/+1.
False Incarnate False Incarnate Creature (Dark Elf) Strength Strength 4 5 4 3Epic Epic Your opponent can't gain health.
Fetcherfly Golem Fetcherfly Golem Creature (Daedra, Atronach) Strength Strength 5 5 5 3Epic Epic When Fetcherfly Golem takes damage and survives, summon a 2/2 Fetcherfly Swarm.
Fighters Guild Hall Fighters Guild Hall Support Strength Strength 2 2Rare Rare Ongoing
When a friendly creature takes damage on your turn, give it +2/+0.
Fighters Guild Steward Fighters Guild Steward Creature (Nord) Strength Strength 4 3 3 2Rare Rare Summon: A friendly creature with 5 or more power Battles an enemy creature.
Hlaalu Sharpshooter Hlaalu Sharpshooter Creature (Nord) Strength Strength 3 2 3 3Epic Epic Plot: Silence a creature, then deal 1 damage to it.
Imposter's Mission Imposter's Mission Action Strength Strength 4 3Epic Epic Summon an Imposter with power and health equal to the power of your most powerful creature.
Lower Canton Smith Lower Canton Smith Creature (Dark Elf) Strength Strength 3 2 2 1Common Common Plot: Equip a friendly creature with a +2/+2 Steel Scimitar.
Ornery Kagouti Ornery Kagouti Creature (Beast) Strength Strength 2 3 2 1Common Common Breakthrough
Redoran Battlespear Redoran Battlespear Item Strength Strength 3 1Common Common Rally
+1/+3
Sarethi Scion Sarethi Scion Creature (Dark Elf) Strength Strength 1 1 1 1Common Common Rally
Servant of Dagoth Servant of Dagoth Creature (Ash Creature) Strength Strength 5 4 4 1Common Common Summon: If you have a creature with 5 power or more, +2/+2 and Guard.
Sharp-Eyed Ashkhan Sharp-Eyed Ashkhan Creature (Dark Elf) Strength Strength 6 6 6 4Legendary Legendary Plot: Discard your hand, then draw three cards.
Skar Drillmaster Skar Drillmaster Creature (Redguard) Strength Strength 6 5 5 4Legendary Legendary Rally
When Skar Drillmaster Rallies a creature, put a copy of the rallied creature into your hand with +1/+1.
Stendarr's Hammer Stendarr's Hammer Item Strength Strength 5 4Legendary Legendary Summon: Double the wielder's power and health.
The wielder can only attack creatures.
The Red Year The Red Year Action Strength Strength 10 4Legendary Legendary Deal 10 damage to each creature.

Intelligence[edit]

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Ash Piercer Ash Piercer Creature (Ash Creature) Intelligence Intelligence 5 3 4 2Rare Rare Summon: Deal 3 damage to a creature if you have a creature with 5 power or more.
Barilzar's Tinkering Barilzar's Tinkering Action Intelligence Intelligence 2 2Rare Rare Betray
Transform a creature into a random creature that costs 1 more.
Burning Touch Burning Touch Action Intelligence Intelligence 3 1Common Common Prophecy
Deal 2 damage to a creature.
Clockwork City Pilgrim Clockwork City Pilgrim Creature (High Elf) Intelligence Intelligence 3 3 3 1Common Common Guard
Exalt 3: +2/+2.
Enamor's Keeper Enamor's Keeper Creature (Dark Elf) Intelligence Intelligence 3 4 3 4Legendary Legendary Exalt 4: Equip a +5/+0 Heirloom Greatsword to Enamor's Keeper.
Falling Wizard Falling Wizard Creature (Wood Elf) Intelligence Intelligence 2 5 5 3Epic Epic Summon: Falling Wizard deals 5 damage to himself.
Last Gasp: Put an Experimental Scroll into your hand.
Genius Pathmage Genius Pathmage Creature (Breton) Intelligence Intelligence 7 4 4 4Legendary Legendary Summon: Summon a random creature from your deck with cost equal to your current magicka.
Ghostgate Defender Ghostgate Defender Creature (Dark Elf) Intelligence Intelligence 1 1 3 2Rare Rare Guard
Exalt 3: Deal 2 damage to a creature.
Hatchery Meddler Hatchery Meddler Creature (Dark Elf) Intelligence Intelligence 4 5 3 2Rare Rare Summon: Swap a creature's power and health.
Lame Corprus Lame Corprus Creature (Ash Creature) Intelligence Intelligence 6 5 6 1Common Common
Mages Guild Recruit Mages Guild Recruit Creature (Argonian) Intelligence Intelligence 2 1 2 1Common Common Summon: Reduce the cost of an action in your hand by 2.
Mighty Conjuring Mighty Conjuring Action Intelligence Intelligence 7 4Legendary Legendary Summon a random Atronach. If you have a creature with 5 power or more, summon a Lava Atronach instead.
Poetic Armiger Poetic Armiger Creature (Dark Elf) Intelligence Intelligence 2 2 3 2Rare Rare Exalt 1: Gain a random Keyword.
Seyda Neen Courier Seyda Neen Courier Creature (Dark Elf) Intelligence Intelligence 2 0 1 1Common Common Summon: Equip a +3/+0 Steel Sword to a friendly creature.
Sixth House Amulet Sixth House Amulet Item Intelligence Intelligence 1 1Common Common +1/+1
Summon: If the wielder has 5 power or more, it gains a Ward.
Sotha Sil Sotha Sil Creature (God) Intelligence Intelligence 9 4 4 4Legendary Legendary Exalt 3: +4/+4
At the end of your turn, if you have an Exalted creature in play, summon an Awakened Imperfect.
Spirit Knife Spirit Knife Action Intelligence Intelligence 7 1Common Common Deal 7 damage to a creature. Draw a card.
Tel Vos Magister Tel Vos Magister Creature (Dark Elf) Intelligence Intelligence 6 5 4 3Epic Epic Ward
At the end of your turn, if Tel Vos Magister has a Ward, you gain a Ward.
Temple Conjurer Temple Conjurer Creature (Dark Elf) Intelligence Intelligence 2 2 2 2Rare Rare Exalt 3: Summon a 5/3 Flame Atronach with Breakthrough.
Therana Therana Creature (Dark Elf) Intelligence Intelligence 5 3 8 4Legendary Legendary After you play an action, shuffle three 0-cost copies of that action into your deck.
Therana's Lawman Therana's Lawman Creature (High Elf) Intelligence Intelligence 8 5 5 1Common Common Guard, Ward
Traitor's Flames Traitor's Flames Action Intelligence Intelligence 7 3Epic Epic Betray
Deal 2 damage to all enemy creatures in a lane.
Tribunal Oathman Tribunal Oathman Creature (Dark Elf) Intelligence Intelligence 4 3 3 1Common Common Summon: If you have a...
Willpower card in play, you gain 4 health.
Endurance card in play, gain +1 max magicka.
Vigilant Ancestor Vigilant Ancestor Creature (Spirit) Intelligence Intelligence 3 5 4 3Epic Epic Guard
Vigilant Ancestor is permanently Shackled.
Wild Clumsiness Wild Clumsiness Action Intelligence Intelligence 3 1Common Common Betray
Shackle a random enemy creature in each lane.

Willpower[edit]

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Ambitious Hireling Ambitious Hireling Creature (Wood Elf) Willpower Willpower 2 1 1 1Common Common Summon: Give another friendly creature power and health equal to Ambitious Hireling's power.
Balmora Captain Balmora Captain Creature (Dark Elf) Willpower Willpower 5 4 4 4Legendary Legendary Rally 2
Your other Rallies give an extra +1/+1.
Chodala's Treachery Chodala's Treachery Action Willpower Willpower 9 4Legendary Legendary Destroy a creature.
Plot: Steal the creature instead.
Crassius' Favor Crassius' Favor Action Willpower Willpower 2 2Rare Rare Summon two 1/1 Imperial Grunts to a lane.
Plot: Gain 1 health for each friendly creature in that lane.
Dren Bodyguard Dren Bodyguard Creature (Dark Elf) Willpower Willpower 5 5 5 1Common Common Guard
Ebonheart Oracle Ebonheart Oracle Creature (Imperial) Willpower Willpower 5 3 5 4Legendary Legendary Drain
Double the amount of health you gain.
Feasting Hunger Feasting Hunger Creature (Daedra) Willpower Willpower 3 3 3 2Rare Rare Guard
Summon:
You gain 1 health for each enemy creature.
Gavel of the Ordinator Gavel of the Ordinator Item Willpower Willpower 2 1Common Common +2/+0
Summon: The wielder is immune to damage this turn.
Grand Inquisitor Grand Inquisitor Creature (Dark Elf) Willpower Willpower 4 2 3 2Rare Rare Exalt 4: +3/+3.
Summon: Destroy a creature with less power than Grand Inquisitor.
Hlaalu Oathman Hlaalu Oathman Creature (Dark Elf) Willpower Willpower 3 1 1 1Common Common Summon: If you have a...
Agility card in play, gain 3 magicka this turn.
Strength card in play, draw a card.
Illusory Defenses Illusory Defenses Action Willpower Willpower 1 1Common Common Prophecy
Summon a 0/5 Illusory Wall with Guard in each lane. Sacrifice them at the start of your turn.
Khuul Lawkeeper Khuul Lawkeeper Creature (Dark Elf) Willpower Willpower 3 1 6 2Rare Rare Guard, Rally
Kwama Queen Kwama Queen Creature (Kwama) Willpower Willpower 5 4 4 3Epic Epic Plot: Summon a 1/1 Kwama Forager in each lane.
Other friendly Kwama have +1/+0.
Light of the Three Light of the Three Creature (Dark Elf) Willpower Willpower 5 4 4 3Epic Epic Exalt 2: Give other friendly creatures in this lane +2/+2.
Moonmoth Castellan Moonmoth Castellan Creature (Imperial) Willpower Willpower 4 4 3 1Common Common Guard
Plot:
Put a random Guard into your hand.
Morag Tong Nightblade Morag Tong Nightblade Creature (Dark Elf) Willpower Willpower 4 3 4 3Epic Epic Summon: Summon a 0/1 Target with Guard for your opponent.
Slay: Draw a card. If it's an action, reduce its cost to 0.
Orvas' Bargain Orvas' Bargain Action Willpower Willpower 0 2Rare Rare Give an enemy creature -1/-0 and a friendly creature +1/+0 this turn.
Prison Ship Prison Ship Creature (Defense) Willpower Willpower 3 0 5 2Rare Rare Summon: Shackle an enemy creature while you have Prison Ship.
Shrine Guardian Shrine Guardian Creature (Daedra) Willpower Willpower 8 8 8 3Epic Epic Guard
When your opponent summons a creature, reduce its power to 0 until the start of your turn.
Stand Watch Stand Watch Action Willpower Willpower 2 1Common Common Prophecy
Give a creature Guard. Draw a card.
Umbra Umbra Item Willpower Willpower 6 4Legendary Legendary +3/+5
At the start of your turn, the wielder Battles an enemy creature of Umbra's choosing.
Vivec Vivec Creature (God) Willpower Willpower 5 5 5 4Legendary Legendary Exalt 3: +5/+5
While you have an Exalted creature in play, you can't lose the game.
Vivec City Pilgrim Vivec City Pilgrim Creature (Nord) Willpower Willpower 2 2 2 1Common Common Drain
Exalt 3:
+2/+2
Warclaw Mercenary Warclaw Mercenary Creature (Khajiit) Willpower Willpower 2 2 2 1Common Common Rally
Writ of Execution Writ of Execution Action Willpower Willpower 4 1Common Common Choose an enemy creature. At the start of your turn, destroy it and put a Completed Contract into your hand.

Agility[edit]

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Ash Oppressor Ash Oppressor Creature (Ash Creature) Agility Agility 3 4 3 1Common Common Summon: If you have a creature with 5 power or more, Shackle an enemy creature.
Awakened Dreamer Awakened Dreamer Creature (Dark Elf) Agility Agility 2 2 3 2Rare Rare At the end of your turn, if you have a creature with 5 power or more, Awakened Dreamer gains +1/+1.
Berne Clan Nightstalker Berne Clan Nightstalker Creature (Vampire) Agility Agility 5 5 3 4Legendary Legendary Summon: Secretly choose an enemy creature.
Last Gasp: Destroy the chosen creature.
Blighted Werebat Blighted Werebat Creature (Beast) Agility Agility 5 4 4 3Epic Epic Drain
At the end of your turn, if you have a creature with 5 power or more, deal 2 damage to your opponent.
Blood Sacrament Blood Sacrament Action Agility Agility 3 2Rare Rare Betray
Deal 2 damage to your opponent and gain 2 health.
Cliff Racer Onslaught Cliff Racer Onslaught Action Agility Agility 9 4Legendary Legendary Summon a 4/4 Cliff Racer with Charge in each lane. Your opponent summons a 0/1 Target with Guard in each lane.
Cliff Strider Cliff Strider Creature (Reptile) Agility Agility 4 3 4 3Epic Epic Charge
Can't attack your opponent. At the end of your turn, if there are no enemy creatures in this lane, move Cliff Strider.
Cornerclub Gambler Cornerclub Gambler Creature (Wood Elf) Agility Agility 3 4 3 3Epic Epic Summon: You must discard a card.
At the start of your turn, draw two cards and Cornerclub Gambler loses this ability.
Deranged Corprus Deranged Corprus Creature (Ash Creature) Agility Agility 2 0 1 1Common Common Deranged Corprus has +5/+0 on your turn.
Drain Blood Drain Blood Action Agility Agility 4 1Common Common Betray
Give a creature -2/-2.
Dres Spy Dres Spy Creature (Dark Elf) Agility Agility 0 1 1 1Common Common Summon: Look at the top card of your deck. You may discard it.
Fleeting Apparition Fleeting Apparition Action Agility Agility 5 3Epic Epic Betray
Summon a random creature from your deck that costs 3 or less to a random lane. Unsummon it at the end of your turn.
Gentleman Jim Stacey Gentleman Jim Stacey Creature (Redguard) Agility Agility 7 5 4 4Legendary Legendary Summon: Your opponent chooses a card in their hand and gives it to you.
Glass Greaves Glass Greaves Item Agility Agility 1 1Common Common +1/+1
Plot: Reduce the cost of a random card in your hand by 1.
Guar Stablemaster Guar Stablemaster Creature (Dark Elf) Agility Agility 3 3 3 1Common Common Summon: +1/+1 and Guard if you have an Animal.
Moon Sugar Smuggler Moon Sugar Smuggler Creature (Khajiit) Agility Agility 1 1 1 2Rare Rare Last Gasp: Gain 2 magicka this turn.
Morag Tong Aspirant Morag Tong Aspirant Creature (Dark Elf) Agility Agility 1 2 1 4Legendary Legendary Slay: Summon a Morag Tong Aspirant.
Morag Tong Assassin Morag Tong Assassin Creature (Dark Elf) Agility Agility 2 3 2 2Rare Rare Summon: Summon a 0/1 Target with Guard for your opponent.
Slay: +1/+1
Naryu Virian Naryu Virian Creature (Dark Elf) Agility Agility 6 6 6 4Legendary Legendary Summon: Summon a 0/1 Target with Guard for your opponent in each lane.
Friendly creatures have "Slay: +1/+1 and Lethal."
Nix-Hound Nix-Hound Creature (Beast) Agility Agility 4 3 2 1Common Common Prophecy
Summon: Shackle
each enemy creature with less power than Nix-Hound.
Nix-Ox Nix-Ox Creature (Beast) Agility Agility 7 5 5 1Common Common Summon: Gain 5 magicka this turn.
Silt Strider Silt Strider Creature (Beast) Agility Agility 2 0 4 2Rare Rare Prophecy, Guard
Summon:
Move a friendly creature to this lane.
Suran Pawnbroker Suran Pawnbroker Creature (Dark Elf) Agility Agility 2 2 3 2Rare Rare Plot: Put a random 0-cost card into your hand.
Telvanni Oathman Telvanni Oathman Creature (Dark Elf) Agility Agility 5 4 4 1Common Common Summon: If you have a...
Intelligence card in play, draw a random action from your deck.
Endurance card in play, summon a Risen Dead in each lane.
Twin Lamps Consul Twin Lamps Consul Creature (Argonian) Agility Agility 3 2 4 1Common Common Plot: Lethal and Guard.

Endurance[edit]

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Ald Velothi Assassin Ald Velothi Assassin Creature (Breton) Endurance Endurance 2 1 2 2Rare Rare Lethal, Rally
Almalexia Almalexia Creature (God) Endurance Endurance 7 6 6 4Legendary Legendary Exalt 3: +6/+6.
Friendly Exalted creatures are immune to damage.
Almalexia's Disciple Almalexia's Disciple Creature (Dark Elf) Endurance Endurance 2 2 3 2Rare Rare Exalt 2: Heal all friendly creatures.
Ancestral Dead Ancestral Dead Creature (Skeleton) Endurance Endurance 3 2 4 1Common Common Slay: Summon a Risen Dead.
Aundae Clan Sorcerer Aundae Clan Sorcerer Creature (Vampire) Endurance Endurance 3 4 3 4Legendary Legendary At the end of your turn, if three or more creatures died this turn, put a random Blood Magic Spell into your hand.
Bal Isra Warrider Bal Isra Warrider Creature (Redguard) Endurance Endurance 5 3 6 1Common Common Rally
Betty Netch Betty Netch Creature (Netch) Endurance Endurance 5 0 5 2Rare Rare While Betty Netch is in play, your max magicka is increased by 2.
Bloodline Outcast Bloodline Outcast Creature (Vampire) Endurance Endurance 7 7 7 1Common Common When a creature dies, Bloodline Outcast gains Drain this turn.
Bonewalker Bonewalker Creature (Skeleton) Endurance Endurance 4 1 2 1Common Common Prophecy, Guard
Summon:
+1/+1 for each enemy creature in this lane.
Caius Cosades Caius Cosades Creature (Imperial) Endurance Endurance 4 3 4 4Legendary Legendary Summon: Look at two of your opponent's cards. Guess the one in their hand. If you're right, give all creatures in your hand +1/+1.
Caius' Machinations Caius' Machinations Action Endurance Endurance 2 2Rare Rare Betray
Give the top three creatures of your deck +1/+1.
Daedric Crescent Daedric Crescent Item Endurance Endurance 3 1Common Common +2/+2
Slay: +1/+1
Indomitable Ordinator Indomitable Ordinator Creature (Dark Elf) Endurance Endurance 5 5 5 3Epic Epic Guard
Exalt 1:
Your opponent can't target Indomitable Ordinator with actions.
Indoril Mastermind Indoril Mastermind Creature (Dark Elf) Endurance Endurance 3 2 1 2Rare Rare Summon: Draw a card.
Knight of Gnisis Knight of Gnisis Creature (Dark Elf) Endurance Endurance 3 2 3 3Epic Epic Rally
Summon: Put a 2/2 Colovian Trooper with Guard into your hand.
Lich's Ascension Lich's Ascension Support Endurance Endurance 7 4Legendary Legendary Ongoing
Your cards cost 0. You may play only one card per turn.
Mournhold Pilgrim Mournhold Pilgrim Creature (Dark Elf) Endurance Endurance 4 4 4 1Common Common Regenerate
Exalt 3:
+2/+2
Mushroom Tower Mushroom Tower Support Endurance Endurance 9 3Epic Epic Ongoing
Your actions have Betray.
Odirniran Necromancer Odirniran Necromancer Creature (Dark Elf) Endurance Endurance 6 3 3 4Legendary Legendary Summon: Summon a creature from your discard pile with less power than Odirniran Necromancer.
Quarra Clan Bloodkin Quarra Clan Bloodkin Creature (Vampire) Endurance Endurance 2 1 5 1Common Common Drain
Redoran Oathman Redoran Oathman Creature (Dark Elf) Endurance Endurance 4 3 3 1Common Common Summon: If you have a...
Willpower card in play, double Redoran Oathman's health.
Strength card in play, double Redoran Oathman's power.
Rising of Bones Rising of Bones Action Endurance Endurance 4 1Common Common Betray
Summon a 3/3 Risen Horror with Guard.
Skeleton Champion Skeleton Champion Creature (Skeleton) Endurance Endurance 4 4 4 3Epic Epic Guard
Summon:
Give other friendly Skeletons +1/+1.
Trespasser's Bane Trespasser's Bane Action Endurance Endurance 2 1Common Common Set a creature's power to 1.
Vvardvark Experiment Vvardvark Experiment Action Endurance Endurance 0 2Rare Rare Summon a 0/1 Vvardvark in each lane.

Multi-Attribute[edit]

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Bolvyn Venim Bolvyn Venim Creature (Dark Elf) StrengthWillpowerEndurance House Redoran 3 3 3 4Legendary Legendary Rally
When you Rally with no creatures in your hand, first draw Bolvyn Venim from your deck.
Inspiring Kinsman Inspiring Kinsman Creature (Dark Elf) StrengthWillpowerEndurance House Redoran 4 3 4 3Epic Epic Rally 2
Last Gasp:
Give a random creature in your hand +2/+2.
Redoran Forerunner Redoran Forerunner Creature (Dark Elf) StrengthWillpowerEndurance House Redoran 2 1 1 2Rare Rare Charge, Drain, Ward
Divayth's Experiments Divayth's Experiments Action IntelligenceAgilityEndurance House Telvanni 9 3Epic Epic Betray
Summon a copy of a friendly creature.
Sun-in-Shadow Sun-in-Shadow Creature (Argonian) IntelligenceAgilityEndurance House Telvanni 5 4 6 4Legendary Legendary Summon: Permanently Shackle another friendly creature to draw an action of your choice from your deck.
Telvanni Catspaw Telvanni Catspaw Creature (Dark Elf) IntelligenceAgilityEndurance House Telvanni 3 2 2 2Rare Rare Last Gasp: Draw a card. If Telvanni Catspaw was sacrificed, draw two cards instead.
Balmora Puppeteer Balmora Puppeteer Creature (Dark Elf) StrengthWillpowerAgility House Hlaalu 2 2 2 2Rare Rare Plot: +1/+1 for each other card you've played this turn.
Duke Vedam Dren Duke Vedam Dren Creature (Dark Elf) StrengthWillpowerAgility House Hlaalu 5 4 5 4Legendary Legendary The first time you play a card each turn, draw a random card from your deck with cost equal to your remaining magicka.
Haunted Manor Haunted Manor Support StrengthWillpowerAgility House Hlaalu 4 3Epic Epic Ongoing
Give the second creature you summon each turn +2/+2.
Archcanon Saryoni Archcanon Saryoni Creature (Dark Elf) IntelligenceWillpowerEndurance Tribunal Temple 4 3 3 4Legendary Legendary Summon: Choose a blessing from one of the Tribunal gods.
Exalt 3: Gain all three blessings instead.
Power of the Almsivi Power of the Almsivi Action IntelligenceWillpowerEndurance Tribunal Temple 8 3Epic Epic Set each creature's power and health to 1.
Temple Patriarch Temple Patriarch Creature (Dark Elf) IntelligenceWillpowerEndurance Tribunal Temple 6 5 5 2Rare Rare Summon: Trigger the Exalt of each friendly creature.
Ascended Sleeper Ascended Sleeper Creature (Ash Creature) StrengthIntelligenceAgility House Dagoth 6 3 6 2Rare Rare Guard
At the end of your turn, if you have a creature with 5 power or more, reduce the cost of all creatures in your hand by 1.
Dagoth Ur Dagoth Ur Creature (God) StrengthIntelligenceAgility House Dagoth 12 8 8 4Legendary Legendary Breakthrough, Charge, Drain, Guard, Lethal, Ward
Hand of Dagoth Hand of Dagoth Creature (Ash Creature) StrengthIntelligenceAgility House Dagoth 5 5 4 3Epic Epic Breakthrough, Drain, Ward

Neutral[edit]

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Blueclaw Matron Blueclaw Matron Creature (Dreugh) Neutral Neutral 7 3 8 1Common Common
Dismantle Dismantle Action Neutral Neutral 3 2Rare Rare Destroy an enemy support or Neutral creature.
Dwemer Puzzle Box Dwemer Puzzle Box Support Neutral Neutral 2 2Rare Rare Uses: 3
Activate: Discard the top card of your deck.
Last Gasp: Draw a card.
Jiub Jiub Creature (Dark Elf) Neutral Neutral 1 1 1 4Legendary Legendary Slay: Change into Saint Jiub, Eradicator of the Winged Menace.
Mudcrab Merchant Mudcrab Merchant Creature (Mudcrab) Neutral Neutral 1 1 2 3Epic Epic Summon: The Merchant shows you two cards he has for sale. Choose one to put into your hand. He puts the other into your opponent's hand.
Silent Pilgrim Silent Pilgrim Creature (Dark Elf) Neutral Neutral 3 1 1 2Rare Rare Summon: Draw a random multi-attribute card from your deck.
Stolen Pants Stolen Pants Item Neutral Neutral 2 3Epic Epic +1/+1
Summon: Summon a 0/1 Sheepish Dunmer in the other lane.
Last Gasp: Give Sheepish Dunmer his pants.
Unite the Houses Unite the Houses Action Neutral Neutral 3 4Legendary Legendary If you have at least one card of each attribute, you win the game.
Yagrum Bagarn Yagrum Bagarn Creature (Dwemer) Neutral Neutral 3 2 4 4Legendary Legendary Summon: Draw a Dwemer from your discard pile and give it +2/+2.

Created Cards[edit]

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Fetcherfly Swarm Fetcherfly Swarm Creature (Insect) Strength Strength 2 2 2 3Epic Epic
Illusory Wall Illusory Wall Creature (Defense) Willpower Willpower 1 0 5 1Common Common Guard
Sacrifice Illusory Wall at the start of your turn.
Imposter Imposter Creature (Dark Elf) Strength Strength 1 varies varies 3Epic Epic
Kwama Forager Kwama Forager Creature (Kwama) Willpower Willpower 1 1 1 1Common Common
Risen Dead Risen Dead Creature (Skeleton) Endurance Endurance 1 1 1 1Common Common Guard
Risen Horror Risen Horror Creature (Skeleton) Endurance Endurance 3 3 3 1Common Common Guard
Saint Jiub Saint Jiub Creature (Dark Elf) Neutral Neutral 5 5 5 4Legendary Legendary Guard
Can't be damaged or targeted by Cliff Racers, Cliff Hunters, and Cliff Striders.
Sheepish Dunmer Sheepish Dunmer Creature (Dark Elf) Neutral Neutral 0 0 1 1Common Common Summon: Give Sheepish Dunmer Cover. While Sheepish Dunmer is pantsless, he does not lose Cover at the start of your turn.
Vvardvark Vvardvark Creature (Beast) Endurance Endurance 0 0 1 1Common Common

References[edit]