Lore:Seyda Neen

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Seyda Neen
Type Settlement
Continent Tamriel
Province Morrowind
Region Vvardenfell
(Bitter Coast)
Appears in Morrowind, ESO
Seyda Neen ca 3E 427

The port of Seyda Neen, known as the "Gateway to Vvardenfell" (as well as the less flattering epithet "Swamp Fever Capital of the World"),[1] was a small village in the southern Bitter Coast region, bordering the Ascadian Isles.

History[edit]

Origins[edit]

The Seyda Neen was originally the flagship of a fleet that House Hlaalu had sent to sea at the behest of a Saint, "to see the face of Veloth". The mariners on this voyage intended on sending back for the rest of their House, when they found whatever this "face" was." But an unnatural storm destroyed the fleet, with the jetsam and flotsam coming back to shore; the Hlaalu then used these materials to construct the Grand Pharos Lighthouse, so that any of their countrymer that may have survived the storm could find their way back. It became a tradition of House Hlaalu nobles to embed glass gems from their ancient flagships in their foreheads, in memory.[UOL 1]

Port Village[edit]

Prison ship at Seyda Neen

Over time, a village sprouted around the lighthouse. The Imperial-style structures were built by the Gold Coast Trading Company in the years prior to the Three Banners War in the mid-Second Era,[2] while the village was administered and protected by House Hlaalu.[3]

By 3E 427, House Hlaalu still governed Seyda Neen,[4] but the Imperial Legion guarded the seaport.[5] Its native population was small, though it was a common stop for Imperial travelers going to and from Vvardenfell. The Grand Pharos was a unique lighthouse at the harbor mouth renowned for guiding mariners throughout the Inner Sea. Most visitors were processed through the Census and Excise Office, part of the Empire's Coastguard station at the harbor. Imperial cutters used the dock as a restocking point to control smugglers and pirates running the waters off the Bitter Coast.[6] Silt striders provided convenient travel to Gnisis, Balmora, Vivec, and Suran. Wildlife in the surrounding area included cliff racers, scribs, rats, netch and slaughterfish. There were also Dreugh not far off shore.[5]

Fate[edit]

Following the Red Year of 4E 5 that devastated Vvardenfell and much of mainland Morrowind, nothing is known of Seyda Neen's fate. As it was located near Vivec City, which received the full brunt of Baar Dau's impact, and settlements across the island were destroyed by the resulting eruption of Red Mountain,[7] it is unlikely Seyda Neen survived the calamity intact.

Gallery[edit]

See Also[edit]

  • For game-specific information, see the Morrowind and ESO articles.

References[edit]

Note: The following references are considered to be unofficial sources. They are included to round off this article and may not be authoritative or conclusive.