User talk:SerCenKing/Archive-2009-05

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This is an archive, please don't post messages here. Post them on my talk page instead.

hey there need some tips and help[edit]

hey dude can you teach me some stuff about the wiki and tell me how to make those awesome boxes you have thta say this user is <insert text> — Unsigned comment by Konstantin VIII (talkcontribs) on 3 May 2009

Sure! But first remember these points: use comprehensible grammar, use correct spelling and sign you post by clicking the 'four tidles' button in the bar on top of the page; it's the second from the left right. In regards to the 'boxes', give UESPWiki:Userboxes a read and see for yourself. If you are having any problems, don't hesitate to answer. --SerCenKing Talk 10:51, 3 May 2009 (EDT)
Just to clarify, the signature button is actually the second from the right in the bar above the edit window. --GuildKnightTalk2me 19:46, 3 May 2009 (EDT)

Image names[edit]

When there is nothing wrong with an image name (e.g., Image:OB-NPC-Dairihill.jpg), any new versions of the image should be uploaded using that existing name instead of uploaded images to a different name (e.g., Image:OB-npc-Dairihill.jpg) which then forces unnecessary edits to rename the image links and forces unnecessary deletions of existing images. See the discussion at Help talk:Images#Recommended Image Names for more details. Accordingly, I'm going to go through and update your proposed deletions. --NepheleTalk 11:30, 4 May 2009 (EDT)

I understand the way that you want to go about this, I agree with it and I am more than willing to do it this way in the future. However, all that you've done now by changing the proposed deletions to fix images has been to prompt me to do another set of un-necessary edits to re-upload the images, to change the fix image to proposed deletion and to change the name of the image in the NPC summaries. Why can't we simply delete the old images, which would require a single edit, that I've already replaced instead of going through the process again? --SerCenKing Talk 09:31, 5 May 2009 (EDT)
  • Because deleting an image is permanent -- all old versions of the image, all history, and all records of who made contributions are lost. Unlike standard page deletions, it can't later be undone, by anyone. I would prefer to not lose quality images because of minor issues regarding image names.
  • When the site gets upgraded to the current version of the mediawiki software, image renaming will at last become possible. It would be nice to minimize the number of images that are permanently lost while we wait for the next upgrade.
  • The above-mentioned discussion is pretty clear about what should be done in this situation: If an image is mistakenly uploaded to a new name ... then the editor should be asked to re-upload the image with the more appropriate name. One component of a compromise agreement can't be thrown out without invalidating the entire agreement. So we are then back to square one, with no guidelines on when or even whether image renaming is acceptable, and need to restart the entire discussion. At which point, I would strongly advocate a moratorium on all image renaming until our mediawiki software is upgraded -- and would want to remove the proposed deletion tags from nearly all images.
In other words, to me the choice isn't between re-upload a dozen images or re-upload no images. Rather, I think the preferable options are re-upload a dozen images or re-upload all images. But really I think it's best to delay re-opening the whole issue until something has actually changed the situation, i.e., until mediawiki is upgraded. In the meantime, I'd rather just stick to the existing guidelines. --NepheleTalk 13:43, 5 May 2009 (EDT)
Alright, that makes sense. I just wan't to understand a bit better why, and you've explained it well enough. I'll get on with re-uploading the images and improving some I think weren't too good. I really hope we get this new mediawiki upgrade fast: sounds like we can have so much more flexibility with images if we are finally able to rename them. --SerCenKing Talk 13:49, 5 May 2009 (EDT)
Thanks :) --NepheleTalk 13:55, 5 May 2009 (EDT)

Thanks :D[edit]

Thanks for the welcome :) I've got experience with editing and using wiki-markup, as I've been editing Wikipedia for 2 years now.  :) I just started playing Oblivion about 4-5 days ago, and so far, I have not been able to put it down. It is just such an intriguing game with such an overwhelming amount of content that I still cannot wrap my head around it.

In addition to this, I have some questions for you (sorry if they are random, but then again, I always have questions that need answers :D)

  • Have you ever played the Lost Paladins of the Divines mod?
    • If you have, can you make the armor re-appear in the coffin in that one Ayleid Ruin?
  • Say a Level 1 character were to use the console to get a full suit of Daedric Armor and a Daedric Longsword, would this player still have a tough time on dungeons that he goes through, or will they be like a cakewalk because of the fact that you have the highest possible level of armor? In addition to this, the Heaven's Wrath armor set from the Lost Paladins of the Divine mod gives a similar suit of armor (statistic wise) to Daedric. Will this make the game too easy if I acquired it through the use of a cheat or if I got it at a very low level (I got it at Level 9, when the creator suggested you be Level 20 or higher in order to get it).
  • Do you think that it would actually be possible for a player to collect and display EVERY SINGLE Non-Random Loot (including the Welkynd and Varla Stones) in their houses, or do you think that that would be a little too over-achieving for a 100% completion stat?
  • If I am Level 9, should I be wearing armor with an armor rating of 76? 39?
  • I am very heavily into adding new mods to my version of Oblivion, however, I've encountered problems where more than one of the mods that I want to use have the same name of folder for the "textures" and "meshes" (folder is named the same, and therefore, I would have to delete the meshes/textures on one of the plugins' items added while adding the other. Would it be possible to create one central texture folder with one folder for each of the textures, yet several DIFFERENT mods' textures/meshes to be in the same named folder in the Meshes/Textures folder?
  • Can you recommend me any great mods to add besides the following:
    • Ring of Console
    • All 9 official-plugins
    • Lost Knights of the Divine
    • Heaven's Fury Armor sets
    • The Lost Spire
  • Any other good ones besides those (that adds any of the following (and at LEAST adds new suits of Heavy Armor/good weapons?} Places, quests, things to fight, loot to find?
  • My game seems to crash sometimes (and sometimes in random menus or parts of the game. It's crashed when I have tried to load a Save file before (now deleted), its' crashed when I tried to get on and off a horse and when I load a new area, and its' crashed when I've looked at the World Map. I only get maybe 1 crash every other day or so. Is this normal?

Thanks for all the help and answers if you do answer all of these questions :D Razorflame 12:11, 7 May 2009 (EDT)

No problem at all, I find welcoming new users a vital part of buidling a wiki-community. Now I'll try to answer your questions!
  • Unfortuantely, no.
  • Definitely. Equiping that kind of armor and using that kind of weapons at level 1 would make the game lose all of its flavour: it would be like being in God Mode.
  • Actually, that wouldn't be a bad idea. I'm somewhat of an Ayleid collector myself and do have a large collection of Varla and Welkynd as well as Statues and Elven weapons and armor.
  • Considering the fact that Dwarven Armor is the best for rating you can get at level 9 and it has 50 with Heavy Armor maxed out, you should really be aiming for the second figure to have a balanced game-play.
  • Yes, that's actually how you should structure your 'Meshes'/'Textures' folders. Create a simple 'Meshes' folder and dump in all of the various meshes that your mod is adding.
  • This is just my opinion, but I would recommend playing Oblivion throughout before adding any mods. This way you get a real feel of the vanilla world and can judge later whether some mods are unbalanced or not. I'm not very much into the 'new weapons/armor' field, since I find most of those mods unbalanced. Two mods that are definitely in my top five are Ruined Tail's Tale and Stirk. They add new quests, places, NPCs and Tamriel Rebuilt is going to evolve into something much bigger once Hammerfell is created.
  • Can be, but usually caused either by contrasting mods or by an incorrectly-installed one
Hope that was useful and that I've answered all of your questions! --SerCenKing Talk 13:37, 7 May 2009 (EDT)
Alright, thanks. I did get the Heaven's Wrath Armor set, which has an armor rating of 76 or 79 I believe. I did use a "killall" console cheat on the final area "Sidasesil", and everything that I've done before then was actually done without any console cheats. I have already gotten the feel for the vanilla world, and since I'm starting to complete more and more of the vanilla world without cheating or getting other armor sets with similar stats to Daedric...I've actually started finding Elvish weapons now, as well as enchanted Dwarven armor (which I believe I started getting at Level 8, so I definitely think that I've gotten the hang of it so far. I'm so impatient sometimes when it comes to the cooler looking armor (although Dwarven armor does look pretty cool :D, I've been stockpiling Dwarven armor pieces in my castle that I got called Battlehorn Castle). I've also been stockpiling stuff like Spell Tomes and Soul Gems, as well as Welkynd and Varla Stones, and I've completed some of the harder quests, like Umaril the Unfeathered WITHOUT anyone dying (I thought it would take me more attempts to do it, but I managed to do it with only a single reload :D).
I really do like collecting items as well as completing games as much as possible, so I definitely think that I will be trying to collect a ton of items. So far in my collection of items, I have:
  • Full Dwarven Armor set minus the Shield and a weapon
  • Three of the "Glass Replica Armor" pieces (the shield, the cuirass, and the gauntlets (and yes, I know that their health sucks (I think their health is at 1 or something D:)))
  • 54 Welkynd Stones
  • 17 Varla Stones
  • 4 Flawless Pearls
  • 2 Flawless Topazes
  • 1 Flawless Ruby
  • 2 Flawless Sapphires
  • 2 Flawless Diamonds
  • A bunch of lesser gems (at least 1 of each level below Flawless)
  • Elemental Bolt Spell Tome
  • Candlelight Spell Tome
  • Absorb Strength Spell Tome
  • Several skill books
  • Full Crusader's Relics Armor set, with both the Sword of the Crusader and the Mace of the Crusader (I like the Longsword more, so I keep the Mace on the stand).
  • Base Ring of Nighteye. Yes, believe it or not, I got this when I was Level 3 and I was like HOLY SHIT! because I was using Fin Gleam before then to help me in those dungeons where it is too damn hard to see ANYTHING, let alone the chests and items on the ground).
  • Ring of Destruction (First Non-Random Loot)
  • Fin Gleam (My Second Non-Random Loot)
  • A lot of other rubbish, like 158 Lockpicks (Thanks to the guy who lets you into the Thieves Guild :D (5 gold for a lockpick is like child's play for me right now now that I'm averaging roughly 750-3,000 gold per dungeon run :D) and other crap that I have use to level other skills, like 2 Repair Hammers (with another couple hundred (yes, hundred) sitting at my Battlehorn Castle), a whole slew of keys (probably a dozen by now), a ton of quest-related notes in my inventory, like the deed to Frostcrag and stuff like that that I want to keep for historical purposes (because they don't have much weight assosiated with them).
  • A Cuirass of Battle (Dwarven Cuirass enchanted that I got off a Maurauder outside of Battlehorn Castle)
  • A Longsword of Jinxing that I got in my most recent vampire dungeon run (I've already been cured of vampirism, so I'm safe from becoming a vampire again, right? (and even if I'm not, I got Vile Lair's Font of Renewal to heal me again)
  • A shortsword and Claymore of Scorch or Flame (whatever the Dwarven Claymore and Shortsword are).

Yep, that's pretty much what I've gotten in terms of items in the 20-some hours I've played Oblivion. Amazingly, I haven't done much of the Main Quest yet. I've done through the Siege of Kvatch (already gone through the Gate and destroyed it), but I have not gone back to lift the siege yet.

The Crusader's Relics that I have currently have the same stats as Dwarven Armor, so instead of wearing the dwarven armor, which actually looks pretty cool, I'm wearing the Crusader Relics, because they look cool and have some awesome enchantments and abilities, and because they don't cost me anything to repair or recharge, unlike other swords and armor. I'll probably keep the Crusader Relics while I continue hunting for new items, and as the newer versions of armor become available, I'll try to get a full set.

Currently, I'm planning on getting a full set of all of the following armors:

  • Steel
  • Dwarven
  • Orcish (if I like it, not sure, because I've never seen an Orcish piece of armor yet)
  • Ebony
  • Daedric (my favorite armor in the game, not because of their stats as the best armor in the game, but because they are the coolest looking armor that you can get in the game without any of the Official Plug-ins or any mods installed into your copy of Oblivion).
  • Elvish (If I like how they look)
  • Mithril (If I like how they look)
  • Glass
  • All Non-Random Loot
  • All Ninroot
  • All Welkynd Stones
  • All Varla Stones
  • All Artifacts
  • At least one of every indregient in the game into my house

and other stuff.

And a few more questions for you:

  • If you lose any piece of the Sir Amelion Brunsorf armor or the sword, will they reappear in Amelion's Tomb, or will I have to console them in (by lost, I don't mean dropped and then glitched through the floor or something like that, I mean either sold to merchants or dropped on the floor in someplace that I can't remember the name to, or where it is, which I've done for a few items in the game)?
  • Which items are worth picking up in runs of dungeons, other than: Welkynd Stones, Varla Stones, Ayleid Statues, enchanted armor, items, accessories, or weapons, and gold/Lockpicks?
  • Is it worth picking up stuff like Dwarven Cuirasses (unenchanted) if I can only hold maybe 80-100 weight with all my armor and weapon on (used to only be 45-50 free weight)?
  • Any other tips you can give me to help me (even though I think I got the hang of the game so far?)

Thanks for reading yet another long post, Razorflame 15:30, 7 May 2009 (EDT)

And a few more replies:
  • I don't think so. If you sell it to a merchant it should be lost forever and if you leave it somewhere it should stay put.
  • For both of the other two question see Oblivion:Making Money: a very good article with tips on what to take out of dungeon to get the most cash. --SerCenKing Talk 05:19, 10 May 2009 (EDT)
Hmmm....I noticed that on the Oblivion:Making Money page, it said nothing about enchanted items. As a rule of thumb, I've just been picking up the enchanted items that are worth the most amount of gold and keeping them in my inventory, no matter what kinds of items they are. I've noticed that jewelry, such as this Amulet of Portection that I got from a dungeon when I was Level 6 (Worth a whopping 8,726!!! gold!) is worth a lot more than other items...anyways, thanks for the help, and sorry if I overposted information to you :) Hope you enjoyed reading it :) Razorflame 14:20, 10 May 2009 (EDT)

Celebration Time!![edit]

Choco chip cookie.png
You have been given a cookie!

Your dedication and diligence to the wiki has not gone unnoticed. A user has seen the progress you've made, and has given you a cookie because of it. Good work! The user had the following to say:

You know you deserve it! You've just completed your big Mages Guild-project for the OBNPCRP! You've done an excellent job, and I'll look forward to read (and check) even more pages from your hand in the future! All the best and keep it up! Krusty 14:52, 10 May 2009 (EDT)
Thanks Krusty! It was long and at times tiring, but it also well-worth it! --SerCenKing Talk 02:37, 11 May 2009 (EDT)


Hi SerCenKing, thanks for the welcome. I gather that you noticed the edits I made to the discussion page for the Amulet of Kings in the lore section. Sorry that I edited it too much, there were spelling mistakes and I found other stuff that I wanted to say. I'll try to check my work first before saving it from now on.

Would you be able to help me on the issue of editing the lore page for the Amulet of Kings? I believe some of the information is only speculation or is made up. No sources have been linked to for the statements I'm talking about, although I know the source of one of the things that I think is only speculation(I linked to it on the discussion page).

However it seems like there is a problematic history surrounding this page and users that have edited it, and I don't want to open a can of worms... Is there any admin in charge of the lore section, or anyone else I should discuss this with first? (sorry forgot to sign) Jager 06:30, 10 May 2009 (EDT)

Well, I've looked at the page and I'm with you on this one. See my edit here. In any case, I don't actually know if any of our admins are specifically good with lore. So either bring it up at the Community Portal or contact a user in this category. --SerCenKing Talk 09:53, 10 May 2009 (EDT)
Thanks for your help. An admin joined the discussion on the Amulet of Kings lore section discussion page, and I've continued it there for now. Jager 06:31, 11 May 2009 (EDT)


Hi there. Can you tell me if I can use the Construction Set to make a mod? I'm thinking about making Nirnroots much more common in the game (by placing them in various places including some very hard to find ones (including some underwater :D, and I am wondering if it would be at all possible to use the Construction Set to make the mod. If you don't know, that is fine. Thanks for the help if you do know, Razorflame 11:04, 12 May 2009 (EDT)

Yes, the CS is the only way to create mods, which is why they are only limited to PC users. For help on modding see this guide. --SerCenKing Talk 11:14, 12 May 2009 (EDT)
Thanks for the link to the guide. After reading the first section of the guide, it is now looking to be like it would be pretty easy to add Nirnroots to the game :D. I especially liked seeing those huge Nirnroots :D, so I was thinking about making a mod to add a lot more Nirnroots into the game. I would add them to places where they would be hard to find, such as on the inside of certain places, and also underwater :D. Sounds like a pretty primitive mod, but I think that it will add much more "treasure hunting" to the game, as if you want to complete the mod 100%, you have to find all of the new Nirnroots, which can be quite a hassle, because I was going to add quite a few more Nirnroots to the game.
Have you noticed how you find a good portion of the Nirnroots next to water or close to water in vanilla Oblivion? For instance, I walked around the town of Skingrad (all the way around the town), and since there is a good amount of water surrounding the town, I found nine Nirnroots around the outskirts of the town. Do you think that this was intentional? Razorflame 11:36, 12 May 2009 (EDT)
First of all, nice idea for a mod! Sounds a bit like a Morrowind ingredient-scourging quest. The place near Skingrad is called Shadeleaf Copse. It has the highest concetration of Nirnroots and yes, I believe it is intentional: it is mentioned by Sinderion as a good place to start and it will give you a good idea of where to look for Nirnroots in the future. --SerCenKing Talk 12:17, 12 May 2009 (EDT)
I wasn't actually going to make it a quest, because making a quest mod is much more difficult than just a plain "adding tons of objects to the quest" mod. I might if I can be bothered to do so, but after reading through the tutorials on that site you gave me, it turns out that it would be a much bigger hassle than it would be worth. I was not very impressed by the amount of Nirnroots in the game, and 306 Nirnroots in the game, to me, is far too few for a world the size of Oblivion's. There are many, many, many good spots that I've found and noted to add a Nirnroot to, so that they are not always clumped together by the waters' edge or near the water. For example, near Fort Farragut (on the backside of the fort), if you climb up onto the fort and move around to the backside of the fort, you'll find a rock that juts out of the hillside that can only be accessed if you have 60+ Acrobatics. I was thinking about placing a Nirnroot on this rock, because of the fact that it is both out of the way, and that it requires a skill in order to get to. Another place that I was thinking about putting a Nirnroot was right on top of the boss chest in Sancre Tor that you have to have insane Acrobatics to get up to. You know, stuff like that.
As for the Ingredient hunting quest in Morrowind, I did not even know that they already made a quest for hunting alchemical ingredients because I've never played Morrowind before. Thanks for the praise, too. Another idea that I had for the mod would be to create an "Oblivion Plain" version of the Nirnroot, that would either be called the Obroot or the Evil Nirnroot and would be a reddish-black version of the Nirnroot. It would be scattered throughout the Oblivion Gate worlds. These ingredients, in my mind, could be used along with normal Nirnroots, to make a potion that could allow you to go to a random Oblivion World and continue to gain Sigil Stones, even after you've closed all of the gates. I would have to ask someone who is good with making new items for mods because that would be WAY too much of a hassle for me. I like things that are nice and easy to do.
My main motivation for the mod would be to make the Nirnroot hunt much longer and more tedious, because that is how I am by nature. I plan to increase the number of Nirnroots in the game up from its' current 306 roots to more than 1,600. You will have to look EVERYWHERE for the new roots, because they will show up EVERYWHERE, including in some spots that are very hard to find. The first version of the mod will add all of the exterior Nirnroots to the game (currently, the roots that I would add to the outside number over 1,000), and then the second version of the mod will add more than 100 Nirnroots to the interiors of the game. I am not sure if I can add them to any dungeons in the game because they restock the loot, but since the game has Non-Random Loot, then maybe it is possible to add NRL to dungeons like Forts and the such.
Another idea that I had for a mod was to make a use for the shovel. You can equip shovels and then by attacking with it when you are not near any enemies, you can use them to dig in any spot that is not covered by rock (mainly in dry ground) to unearth new treasures. I am not sure if it would be possible to "bury" items in the ground, but if it is, that would be my third project. Another idea that I have for a project would be to add a quest to the game in which you have to go treasure hunting for metal balls. There would be many different kinds of balls, including Copper, Iron, Steel, Bronze, Silver, Gold, Ruby, Sapphire, Emerald, Topaz, Diamond, Dwarven, Orcish, Ebony, Daedric, Mithril, Elven, and Glass balls, and for every one that you collect, you can ask a "figurine" maker to model them into a figurine for you to display around your house. You can even combined them to make a multi-faceted figurine. Since this would require a large number of new textures, I would need someone to make these textures for me while I do the coding for them.
These are just some of my ideas, but I really think that they will be great once released. Cheers, Razorflame 13:28, 12 May 2009 (EDT)
Also, when you said Shadeleaf Copse, that wasn't what I meant. Actually, it was Bravil. I found 9 Nirnroots all around just outside the City Gates to Bravil. They were within 100-1,000 feet of the city walls and they were almost all located near a source of water. What I meant was, was it intentional that they placed a majority of the Nirnroots near a source of water, because that is where I have found most of my Nirnroots. Cheers, Razorflame 13:32, 12 May 2009 (EDT)
Yes, it's intentional. Nirnroot can only thrive when water is in close proximity. Sinderion will tell you all about it and besides that he will give you a missive with loads of information. Or you can read the Nirnroot article where it states that Nirnroot can only be found in wet places, or sometimes in people's homes. I hope nobody minds that I edited here! Wolok gro-Barok 14:11, 12 May 2009 (EDT)

Shivering Isles userbox?[edit]

I remember seeing a Shivering Isles userbox somewhere. Can you direct me to the page, please? I just got the Shivering Isles expansion yesterday, and I love it :) Adds much more interesting content. Already have full Perfect Madness with the Helm, Shield, Cuirass, Gauntlets, and Boots all enchanted (enchanted both Helm and Boots AFTER I made them)...I also have the Longsword as well, which I enchanted with a Sigil Stone to make it add 25 Shock Damage as an effect :) Cheers, Razorflame 15:06, 14 May 2009 (EDT)

See UESPWiki:Userboxes --SerCenKing Talk 15:07, 14 May 2009 (EDT)
Cheers, and thanks, Razorflame 22:08, 15 May 2009 (EDT)

Thanks for the warm welcome![edit]

Thank you, SerC! It is a pleasure, when you just started the user page and immediately recieve welcome from a uesp oldfag (=. I just started to explore TES: Arena (and also planning to write a remake), so i wanna be helpful in this way. Who is in charge of Arena here? (= I definitely need an overseer. Also I played Morrowind for many hours and know quite much about it, maybe i could be helpful with it too. With best regards, --Sindikat 00:33, 20 May 2009 (EDT)

I am afraid that Arena has fallen a bit into decay, and any help you could give would therefore be immensly appreciated. I am also afraid that there is no-one really 'in charge' of the Arena section. Try looking in this category. My favour rests with Gez, Magnus, PLRDLF or Timmeh. Hope to see you contributing shortly! --SerCenKing Talk 02:41, 20 May 2009 (EDT)

Replying to comments on Discussion Pages?[edit]

I checked out the Getting Started Page but I can't find info on that. How do I "reply" to comments on the Discussion Pages? Do I do this by Editing and then adding my comment? — Unsigned comment by Diadu (talkcontribs) on 21 May 2009

Ok, let's take this very discussion and my reply as an example. First, I scrolled down to the Section where your comment was posted; in this case 'Replying to comments on Discussion Pages?'. I then clicked the '[edit]' button to the right of the title. This opens up the page to edit, but only the Section you chose. You can see this in the top left corner where it says: 'Editing User talk:SerCenKing (section). Remember to indent your reply. For example, since my comment was the second in this conversation, I added one ' : ' . By placing it in front of your text you will indent it. To further indent, just keep on adding semi-colons. After you have finished writing your comment, remember to sign it by using the '--~~~~' button in the top left-hand side. Click 'Show Preview' to check you have made no mistakes and then just hit 'Save Page'. --SerCenKing Talk 13:15, 21 May 2009 (EDT)
Ah okay, I got it. I thought that, maybe, I had to do it like this, but I'm still new to this and replying like that just seemed a bit unusual to me. Thanks for the help. Diadu 14:34, 21 May 2009 (EDT)
No problem; always happy to help. --SerCenKing Talk 15:27, 21 May 2009 (EDT)

Returning the favor![edit]

Choco chip cookie.png
You have been given a cookie!

Your dedication and diligence to the wiki has not gone unnoticed. A user has seen the progress you've made, and has given you a cookie because of it. Good work! The user had the following to say:

Great work on the Oblivion Vampire article! You have been one of the most active users at the moment and you have been adding so much good content, that I feel all your work must not go unrewarded. Furthermore, now I can personally thank you for giving me a cookie! Wolok gro-Barok 10:50, 27 May 2009 (EDT)
Thanks Wolok! Although I'm afraid you won't see me much until Friday 5th of June: Exams!! --SerCenKing Talk 10:51, 27 May 2009 (EDT)
Good luck, then! Wolok gro-Barok 10:54, 27 May 2009 (EDT)


After talking to Ratwar in the IRC, I have decided to make a page that holds all the templates on them in order to have everyone at your finger tips. However, I want to ask if you can look over the additions I have already made (it is in my sandbox). I am not finished, but plan to be soon. Thanks! Oh, and if you want to talk, I will be in IRC. :) --Mr. Oblivion(T-C) 11:50, 27 May 2009 (EDT)

First of all... great idea! I think that it will be extremely useful for anyone wanting to find those templates quickly. I've looked in your sandbox and have a few suggestions:
  • Add the OPRP 'Needs Verification' template to the 'Questionable Content' section
  • Move the 'Needs Wikification' template there as well
  • Add the 'Fix Image' template to the 'Images' section
  • Add the 'Unsigned' template to the 'Other' section
  • Add Places and NPC summary box templates; maybe in a new section called 'Summary Boxes'
Good luck with it! --SerCenKing Talk 11:59, 27 May 2009 (EDT)


Thanks for putting my fan fics in the right place ^^ I'm new to the wiki scene -— Unsigned comment by Darkom (talkcontribs) on 30 May 2009

No problem! Always happy to help. --SerCenKing Talk 14:13, 30 May 2009 (EDT)