User talk:Hagrin Frost-Eye

The UESPWiki – Your source for The Elder Scrolls since 1995

Welcome![edit]

Licensing of Image Uploads[edit]

Hey there! Thanks for your contributions to the wiki so far. I just wanted to check on the copyright license for images which you have uploaded from legalalien. That website is a privately-owned website; it isn't a "website owned by Bethesda Softworks" and therefore the Fair Use license doesn't apply. We therefore need to check what permissions we do have to upload those images here. Could you please confirm whether you have contacted Hugh Riley to ask whether we can re-use those images here? Thanks! — Wolfborn(Howl) 23:12, 29 December 2024 (UTC)

Ah no, I have not been in contact with Hugh Riley, I apologize for the mistake. Since his website is up, I imagine it could be possible to ask him. I uploaded these as I noticed that the chest armor texture was uploaded here by an established user about a year ago, so perhaps they were/are able to contact Mr. Riley for permission. Hagrin Frost-Eye (talk) 23:29, 29 December 2024 (UTC)

Another Welcome![edit]

Hi there and welcome! Thanks for all the great contributions so far! You're doing a great job at preserving obscure TES media and just wanted to say it's great to have all those pre-release images on the wiki. I know I keep moving them around but it's because of strange placement more than anything. I also wanted to ask where are you getting some of the concept art in such high quality? -Tarponpet (talk) 03:35, 11 February 2025 (UTC)

Hey thanks Tarponpet, I'm happy to help out! Feel free to continue to adjust my formatting as needed, It's fantastic to make our contributions are as good as they can be. I've been doing quite a bit of trawling through the internet archives and have been able to find quite a lot of goodies that haven't been archived here yet. I specifically found the concept art for Morrowind on archives of the official French and German sites for the game, morrowind-fr.com, and morrowind.de from back in Morrowind's hey-day. This old official listing of TES websites and fan-sites on the Internet Archive has been a big help in my contributions, if you'd like to take a dive yourself! Hagrin Frost-Eye (talk) 03:50, 11 February 2025 (UTC)
If you don't mind me asking, are you on Discord or any other messaging platform? -Tarponpet (talk) 00:03, 15 February 2025 (UTC)
No problem at all, I am slightly active on discord, and I've seen you active on some of the UESP discord channels from time to time, so I'll be able to send you a private message here shortly. Hagrin Frost-Eye (talk) 00:09, 15 February 2025 (UTC)
Thank you! Look forward to it. -Tarponpet (talk) 00:29, 15 February 2025 (UTC)

Pre-Release Screenshots[edit]

Nice job with all the archival work you've been doing! I noticed you've been adding a lot of pre-release promotional screenshots to different gamespace and lore articles. Generally, we try to use UESP screenshots taken in-game rather than pre-release material. Great to have those images on Morrowind:Screenshots, but per our image standards they're not ideal for use on other articles. —⁠Legoless (talk) 11:57, 28 February 2025 (UTC)

Thank you, Legoless! I'm more than happy to help the UESP after its been there for me for so many years. I appreciate you reaching out and giving me a heads up. I plan to only include a limited selection of these pre-release images in relevant articles and topics. Images with UI elements will not be added in game or lore articles, and further images I add will showcase something interesting/relevant to the lore/game, such as enemies appearing to work together in combat, or a passenger boarding a Silt Strider, for example. I also noticed you adjusted the images I added on the Raven Rock pages to accurately caption them as pre-release images. Thank you for doing this, and I will do it as well going forward.
I'm still pretty new to editing for the UESP, so feel free to give me additional guidance for these images if needed, and I can adjust! Thank you. Hagrin Frost-Eye (talk) 16:17, 28 February 2025 (UTC)

Battlespire Conversations[edit]

Hey Hagrin, I've been making quite a few updates to Battlespire and noticed you were making a fair number of updates as well to the monster/NPC conversation sections and thought I'd message you as you appear to be interested in those which is something I'm really not and hadn't planned on doing myself. However, I do have some knowledge on that you may want to flush those out a bit more.

PUT/TAKE
The format for those is basically <ItemID>_<SubTypeID>. For most of the items the SubTypeID is the EnchantmentID; however, for books (32) and scrolls (21) that is the 3 digit number at the end of the book/scroll's text file name. 10000 is used where there is no subtype (they use that value alot for that purpose for various things internally).

Here's a list of all the PUT/TAKE values and the item it matches to:

ConvFile Code Name
CH1 21_033 Scroll: Chimere's List
CH1 14_5016 Spear of Bitter Mercy
CV1 13_1010 Staff of the Typos Sophia
DG1 31_9039 Meht Sigil
DK1 0_4012 Dagger of the Open Soul
DR5 31_9017 Quam Sigil of Entry
DT3 32_002 Book: Spirit of the Daedra
FR1 24_4011 Helmet of the Fire Opal
FS1 35_10000 Gatekey
FT1 27_4010 Greaves of the Ice Crystals
IM1 21_040 Scroll: Neonymic List
IM1 35_10000 Gatekey
RL1 30_10000 Voidguide
RL1 31_9026 Zyr Sigil of Entry
WN1 7_2017 SCOURGE, Blessed of Malacath (Mace)
WN1 30_10000 Voidguide
WR3 24_5010 Helmet of the Savior's Hide
WR3 25_5011 Cuirass of the Savior's Hide
WR3 26_5012 Pauldrons of the Savior's Hide
WR3 27_5013 Greaves of the Savior's Hide
WR3 28_5014 Boots of the Savior's Hide
WR3 29_5015 Gauntlets of the Savior's Hide
XM1 35_10000 Gatekey
ZN1 31_9018 Roht Sigil of Entry

The SUMMON command is somewhat similar, using <MonsterAbbrev>_<Count>.

Inventory Variables
There are number of variables that are set based on what you have in your inventory/equipped. The variable names aren't too hard to parse but I went ahead and listed them here. It's not structured the same way internally (it's embedded in the executable) but I sorta reformatted it to match the table above.

ConvFile Code Name
Armor 24_5010 AND 25_5011 AND 26_5012 AND 27_5013 AND 28_5014 AND 29_5015 Helmet of the Savior's Hide AND Cuirass of the Savior's Hide AND Pauldrons of the Savior's Hide AND Greaves of the Savior's Hide AND Boots of the Savior's Hide AND Gauntlets of the Savior's Hide
Case 40_10000 Spear Case
Cess 31_9003 OR 31_9029 Cess Sigil of Entry OR Cess Sigil
Dagger 0_9405 Dagger of the Potent Heart
InvVoidguide1 30_10000 Voidguide
Iya 31_9009 OR 31_9035 Iya Sigil of Entry OR Iya Sigil
NotArmor 24_5010 OR 25_5011 OR 26_5012 OR 27_5013 OR 28_5014 OR 29_5015 Helmet of the Savior's Hide OR Cuirass of the Savior's Hide OR Pauldrons of the Savior's Hide OR Greaves of the Savior's Hide OR Boots of the Savior's Hide OR Gauntlets of the Savior's Hide
NotReiver 3_8011 Broad Sword of the Moon Reiver
Pauldron 26_1011 Pauldrons of Lord Methats
Payem 31_9016 OR 31_9042 Payem Sigil of Entry OR Payem Sigil
Reiver 3_8011 Broad Sword of the Moon Reiver
Scourge 7_2017 SCOURGE, Blessed of Malacath (Mace)
Tayem 31_9020 OR 31_9046 Tayem Sigil of Entry OR Tayem Sigil
WarAxe 6_9412 War Axe of Profane Vitality
WearAmuletD 31_9004 OR 31_9030 Doht Sigil of Entry OR Doht Sigil
WearAmuletH 31_9008 OR 31_9034 Hekem Sigil of Entry OR Hekem Sigil
WearAmuletM 31_9013 OR 31_9039 Meht Sigil of Entry OR Meht Sigil
WearAmuletO 31_9015 OR 31_9041 Oht Sigil of Entry OR Oht Sigil
WearAmuletR 31_9018 OR 31_9044 Roht Sigil of Entry OR Roht Sigil
WearAmuletU 31_9021 OR 31_9047 Yoodt Sigil of Entry OR Yoodt Sigil
WearAmuletW 31_9023 OR 31_9049 Web Sigil of Entry OR Web Sigil
WearAmuletZ 31_9026 OR 31_9052 Zyr Sigil of Entry OR Zyr Sigil

Note that the two "Not" variables are precisely that, those are flagged true if you do not have those.

ENDFRAME
The number for those is the index for the text record to display from TEXT.RSC describing whatever horrible end you reached.

COMMAND
The number sets the monster's goal or attitude, not entirely clear on how this works as monsters will sometimes do whatever despite what is set. In conversations, only 4 and 13 get set so it's a bit simpler. 4 looks to be hostile but doesn't _always_ cause them to attack if they weren't already (usually do) and 13 tells them to hold position and not attack (may initiate conversation next time you come into range, a bit random though).

MONSTERRALLY
Appears to cause all other monsters in the area (no idea range though not overly large) to target whoever the "rallier" is targeting (you).

File Mapping
Lastly, this how it picks what conversation file to use. There is a table in the executable that contains a "generic" mapping of enemy types to conversation files with up to 5 types defined (it just repeats the last one to fill out the table when less than 5 types in the level). Additionally, specific monsters (and all NPCs) can have a conversation file specified in the level's BS6 file that will override the generic file.

This is the table:

Level Monster1 ConvFile1 Monster2 ConvFile2 Monster3 ConvFile3 Monster4 ConvFile4 Monster5 ConvFile5
1 Scamp SK1 Vermai VM1 Dremora DR1 Dremora DR1 Dremora DR1
2 Scamp SK2 Vermai VM2 Dremora DR2 Spider Daedra SD1 Spider Daedra SD1
3 Skeleton SN1 Ghost GH1 Wraith WR1 Morphoid Daedra MD1 Morphoid Daedra MD1
4 Fire Daedra FR1 Frost Daedra FT1 Dremora DR4 Seducer SR1 Dark Seducer DS5
5 Fire Daedra FR2 Frost Daedra FT2 Dark Seducer DS1 Herne MA1 Herne MA1
6 Clannfear CF1 Herne MA3 Seducer SR5 Daedra Count ML1 Daedra Count ML1
7 Daedra Count ML2 Daedra Lord DL1 Dark Seducer DS3 Wraith WR2 Wraith WR2
8 Daedra Count ML2 Daedra Lord DL1 Dark Seducer DS3 Wraith WR2 Wraith WR2

Yes, the table has a level 8 that is identical to 7, I don't know why but there are numerous tables with that exact L7/8 duplication throughout the game ¯\_(ツ)_/¯

Anyhow, great work and hope this is useful to you in your efforts.

Draxinusom (talk) 17:42, 1 June 2025 (UTC)

Wow! Thank you for giving me this insight. I've been fiddling around in the game's files but you've helped illuminate some questions I had while getting the voices extracted. This will be extremely useful for discerning the conversation trees and their outcomes. I'm sure I'll be coming back to this message many times while I comb over more of Battlespire's files, voices, animations, and sounds. With the unused dialogue from the Daedra Seducer I found, I'm quite curious to see how many more secrets this game will hide. Your work on the game has been great, and I'm happy to see multiple of us giving this old game better documentation.
Thank you again, and happy editing! Hagrin Frost-Eye (talk) 20:42, 1 June 2025 (UTC)
Looking for hidden things, lol, you have no idea :P
User-Draxinusom-BS-Shield.gif
Anyhow, since you're poking at files and trying to figure some of these things out, I tossed a couple of the docs I put together up here and, while they're documented under the saved game format page (I'll probably split that out to a separate page once I add the BS6 file format), the enumerations list might help some things make more sense too.
Draxinusom (talk) 22:15, 1 June 2025 (UTC)

good editor[edit]

OBR-item-Oghma Infinium.jpg
You have been given an Oghma Infinium!

Your awesome wiki edits have not gone unnoticed. A user has seen the awesome edits you've made, and has given you this book because of it. Good work!

This copy of the Oghma Infinium was presented on 2 july 2025

Great work on the generalspace pages!

--ErfXploded (talk) 21:24, 1 June 2025 (UTC)

Thank you! Glad to be a General Space Warrior. Hagrin Frost-Eye (talk) 21:49, 1 June 2025 (UTC)