User talk:Daveh

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search

Note: Feel free to leave me a message here or e-mail me at

Archive 1: 2007
Archive 2: 2008
Archive 3: 2009
Archive 4: 2010
Archive 5: 2011
Archive 6: 2012
Archive 7: 2013
Archive 8: 2014
Archive 9: 2015
Archive 10: 2016
Archive 11: 2017

MetaTemplate not saving a template properly[edit]

Hey Daveh, I am here yet again with another problem I hope to get fixed. Legends:Alik'r Survivalist uses the Template:Card in the infobox (ability --> Put a {{Card|Steel Dagger}} into your hand.) and it is working fine. However, it is not saved in MetaTemplate data. I am not that technical, but RobinHood70 suggested it had something to do with MetaTemplate itself (see UESPWiki:Bot Requests#Card links and pop-ups for reference). I hope you can figure out what is happening. Thanks in advance! --Ilaro (talk) 15:30, 27 December 2017 (UTC)

I'll take a look and try to figure out what is not working and why. -- Daveh (talk) 20:42, 2 January 2018 (UTC)

Missing Collectibles[edit]

I've noticed that the database is missing quite a lot of the collectibles, most notably almost all of the mounts and non-combat pets, and also the collectibles added by Horns of the Reach and Clockwork City. (Mainly Undaunted Busts and Trophies.) Crown Crate exclusives seem to be another blind spot. Are you planning to extract and add any of this information at any point? — TheRealLurlock (talk) 05:07, 6 January 2018 (UTC)

I probably forgot to do the extra step of mining the collectible data. I'll do that shortly and hopefully that will fix the missing items. -- Daveh (talk) 15:40, 6 January 2018 (UTC)
I mined the collectibles today. Can someone check if there are any still missing? -- Daveh (talk) 14:35, 8 January 2018 (UTC)
Well, we have all the trophies and busts now (just in time for there to be missing the new Dragon Bones ones, but those are only on PTS so far), and I noticed that Orbservatory Prior is now listed (though Pariah's Pinnacle still isn't). The mounts and pets still seem to be mostly missing though. I've added the new info where relevant. — TheRealLurlock (talk) 20:26, 8 January 2018 (UTC)
Strange...can you give an example or two of things that are missing. In theory it should have got everything currently on Live. If it is missing something I'll have to figure out what and why its missing. -- Daveh (talk) 20:36, 8 January 2018 (UTC)
Check out Collectible Furnishings. Basically all the links that appear in grey there. (I only spot-checked the first few, so there may be some that I didn't see, but just scanning through [1], it doesn't look like there's much there that wasn't before.) — TheRealLurlock (talk) 20:56, 8 January 2018 (UTC)
I justed mined collectibles from the PTS (update 17) and we went from 317 to 4400 collectibles. From the looks of it this fills in most if not all of the missing collectibles but let me know if there are still missing any (or I'll check after the bot has updated that page). I'll do another update when update 17 goes live. -- Daveh (talk) 19:03, 9 January 2018 (UTC)
Well that definitely sounds like a more reasonable number. I wonder why they weren't showing up in Live? Maybe it wasn't finding the ones that are no longer available? — TheRealLurlock (talk) 19:37, 9 January 2018 (UTC)

() No idea...I double-checked and the collectible mining code should have been able to "see" everything the game has. My only guess is that some collectibles were 'hidden' on the client until you received them or were otherwise inaccessible to the API and that either changed on PTS or in this update. I'll double-check when update 17 is live that I still get all 4400 items out of it. -- Daveh (talk) 19:42, 9 January 2018 (UTC)

One minor thing I'm noticing on many of the new entries is that some of the formatting stays in the text, e.g. Bitter Coast Cliff Strider, which has a "^n" in the name (just one example as there are many with this problem), and also things like Alliance War Dog which still shows the code for colored text in its description. I assume you were doing something to remove that stuff on previous datamining runs? — TheRealLurlock (talk) 19:54, 9 January 2018 (UTC)
I may not have been removing it for collectibles, I don't remember, but I can easily modify it to fix this. (Done!) -- Daveh (talk) 20:27, 9 January 2018 (UTC)
The "^n"s have been fixed, but there's still some stray formatting in the descriptions, e.g. the Alliance War Dog I linked before. Incidentally, I've noticed a few duplicate entries, e.g. Adamant Dwarven Horse. I don't think it matters all that much since they all seem to be identical (except in this case only the 1189 one has an icon). I'm not sure what we should do with these - which I assume are duplicated on ZOS's side and not a result of the datamining. I've just been using whichever one has the lowest ID# by default, though it might make more sense to do the reverse (because maybe it's the most up-to-date?) We can't just go by names though, because there are some cases where a mount and a pet have the same name and they're very much not the same item (e.g. Shadowghost Guar). — TheRealLurlock (talk) 01:04, 10 January 2018 (UTC)
Oops...fixed the color codes that don't have terminating |r codes. As for the duplicate items that seems to be due to the game data itself. The ID for collectibles is from the actual game so any duplicates are "real" in some way. Perhaps some are hidden, in development, or represent different collectible options (like mount color, no idea?). Will double-check the game API to see if there's a way of distinguishing them somehow. -- Daveh (talk) 01:25, 10 January 2018 (UTC)

() Finished entering all of them in - one more question though. Is there any way to tell from the data what the proper category for each of the mounts and pets is? As in, where do they show up in the Furnishings listings? (Their categorization in the Crown Store is different from this, which complicates things, and of course neither of them matches what we have shown on Mounts or Pets.) I've put most of them into "Unknown" because it's not always obvious - e.g. "Zombie Horse" is considered a Necrotic mount and not a Horse. Some of them are even bugged, e.g. the Kagouti Fabricant, which is listed as a Dwarven Construct pet despite clearly being a mount (and not Dwarven). I see several fields in the database which might be related, "categoryType", "categoryIndex", and "collectibleIndex", but I don't have enough actual info from the game to be able to tell which (if any) of these corresponds to the category seen in game. — TheRealLurlock (talk) 20:51, 12 January 2018 (UTC)

The categoryName and subCategoryName fields should be what the collectible is found under in the in-game collections menu. The other fields are internal game #s which may be less relevant (although you could use categoryIndex and subCategoryIndex instead of the names if you needed). I'm unsure exactly what categoryType is but it could be useful as well (see -- Daveh (talk) 21:13, 12 January 2018 (UTC)
Unfortunately, the "subCategoryName" for all mounts and pets is blank. Looking more closely, the "categoryType" at least seems to directly correspond with the "categoryName" - 2 = Mounts, 3 = Pets, etc. "categoryIndex" also corresponds - 8 = Mounts, 9 = Pets. So those don't help since they don't differentiate sub-types. The "collectibleIndex" seems to be sequential, in that there is one item of each type for every number up until 127, and then there's a bunch of 127's. There's a separate set of these for Mounts and Pets, but that still doesn't help differentiate sub-types. So as far as I can tell, none of the data on the collectible entries will help - that information must be stored elsewhere somehow. I wouldn't know where else to look, or if that information exists at all in the database... — TheRealLurlock (talk) 06:16, 13 January 2018 (UTC)
What do you mean by subcategory for mounts and pets? In-game there is no listed subcategory for those collectibles in either the tooltip or in the collections UI (they are all under "Mounts" and "Non-Combat Pets"). If there are further subcategories they appear to not be from the actual game (or point me to where you see them if I've missed something). -- Daveh (talk) 15:10, 13 January 2018 (UTC)
I'm talking about where the items appear in your Furnishings when in your home. There is additional categorization for where they are found in the Crown Store, (for those which are in the Crown Store at least), but this only matters once. The furnishing categorization seems to be the only one that's persistent, so it must be stored somewhere... — TheRealLurlock (talk) 21:50, 14 January 2018 (UTC)
Ahhh...that would be from the furnishing or item data API. There should be a way to get that for the collectible database and I'll figure out how. -- Daveh (talk) 00:28, 16 January 2018 (UTC)
I've added the "furnCategory" and "furnSubcategory" which looks like it has the information you were looking for but let me know if there's still more. -- Daveh (talk) 00:49, 16 January 2018 (UTC)
Well that sounds good, but I just had a look and while I saw the two new columns in the database, they appear to all be blank. I spot-checked a bunch of them and none of them had the fields filled in, and also tried sorting by those columns on the master list with no luck. Think something's still missing here... — TheRealLurlock (talk) 05:12, 16 January 2018 (UTC)

() Oops...forgot to update the source files with the changes I made so they were overwritten in the next automatic log parse. I've fixed that and re-updated the collectibles data so it should now show data in the new columns. -- Daveh (talk) 14:46, 16 January 2018 (UTC)

Ah, good, good, looks like we have it all now. Now to start entering this in... — TheRealLurlock (talk) 16:54, 16 January 2018 (UTC)


So terribly sorry to be bothering you, but I sent you an email. --AKB Talk Cont Mail 17:09, 10 January 2018 (UTC)



Is it possible that you put the whole page in German too? that would be really fantastic.

greets — Unsigned comment by Schmondo (talkcontribs) at 06:33 on 16 January 2018 (UTC)

We can but it is a matter of getting a group of dedicated people to translate the wiki into German. -- Daveh (talk) 14:45, 16 January 2018 (UTC)

that would be great. When would it be possible? do you even have a german team?

Calendar double-up[edit]

Hi Dave. It appears I've been sent a second calendar from the random draw. I'm fairly this sure this may have been an incident on my end when I accidentally filled out the form that was emailed to the winners twice. Since I don't have a need for a second calendar, would it be alright if I gave it away to another UESP user in my country? If so, where would be the appropriate page to announce this? Cheers. --Rezalon (talk) 22:50, 22 January 2018 (UTC)

That may have also been my mistake for not noticing the double-entry on the address form. Feel free to give it away to anyone you want to (how you do it is up to you)! -- Daveh (talk) 23:20, 22 January 2018 (UTC)
I'd suggest posting it on the Community Portal, or maybe send a message to the Facebook administrators and see if they'll do a quick post for you. It'll draw a lot more attention if they do it than if you just post to the page yourself. Robin Hood  (talk) 23:51, 22 January 2018 (UTC)\
Okay then, thanks lads, much appreciated! --Rezalon (talk) 02:23, 23 January 2018 (UTC)

Duplicate Dye Stamp icon[edit]

This is extremely minor, but I just ran across this issue with two Dye Stamps having (almost) the same name, but which (I believe) should have different icons. The stamps in question are:

The icons look the same for both, but I believe the Sunny one is wrong (note that it does not actually contain any green dyes). I don't know if this is an error in the game, or if it's a case of the data-miner throwing out the second one because it had the same name? Again, super-trivial, and we won't even be able to test in-game until late-July, but if it's something you could look into, just for the sake of correctness, it might be worth a look. If not, no biggie, I doubt anyone else is likely to notice... — TheRealLurlock (talk) 03:23, 7 February 2018 (UTC)

What do you mean when you say the sunny one is "wrong"? It matches at least the item data currently on live and pts. -- Daveh (talk) 20:03, 7 February 2018 (UTC)
Well, both are using the same icon, first of all, and the icon features two green dyes, which is correct for the Holiday version but not for the Sunny one (which is basically yellow and grey). Also if you look at Crown Store/Dyes/Sunny, it is noticeably brighter in color than all the other Sunny icons. If that's the way it is in the game, then whatever, that's fine. It just stood out to me as not quite right, so I wanted to make sure the error was on their end and not ours. — TheRealLurlock (talk) 20:39, 7 February 2018 (UTC)
Oh, I see now. Can confirm this is the same icon as on live and PTS at the moment. I'm guessing they forgot there was a prior "Green at the Gills" dye and reused the old (and incorrect) icon for it. You could bug it and it will probably be fixed in game eventually. -- Daveh (talk) 01:40, 8 February 2018 (UTC)

Levelled Items after One Tamriel[edit]

Okay, this is a little less trivial than the last one. Since One Tamriel, they completely changed how the stats work on items so that it depends on the difference between your level and the item's level. E.g. A level 15 player using a level 15 item should now see the same numbers as a level 40 player using a level 40 item (assuming no other differences such as attribute points or other gear/skill/champion bonuses), but a level 40 player using that same level 15 item will see much lower numbers. Currently, the database does not provide any of this information, as only the item's level can be adjusted with the sliders. This means that basically all of our numbers on all items pages are wrong, or at least uninformative in that they only show the values that will be seen by a CP160+ vet character. This affects everything from armor and weapons to potions and food. Do we have any plans to mine or calculate the values that would be seen by lower-level characters? — TheRealLurlock (talk) 17:33, 8 February 2018 (UTC)

I hadn't any plans unless people were interested in doing it. For most of the content CP160 item data seem to cover the bulk of use cases. If you can convince me there it would be useful to know the scaling and have it displayed somehow I can look into it, or have someone figure out the scaling itself. -- Daveh (talk) 18:08, 8 February 2018 (UTC)
It's really just a matter of completeness - It wouldn't be on the main item pages but maybe available as a "Click here to see the full table" or something. Maybe the database item pages could add a second slider for character level. It's also maybe a problem that we have language on (for example) the food pages which states that the normal food items have constant values while the special ones scale up to your level - this is actually the opposite of the truth now. The special ones are constant while the normal ones scale down instead. I feel like we should update this information to match the game, since it's actually rather counter-intuitive because it works the opposite of how you'd expect. If we can just figure out the scaling formula that might be enough - listing all the values at every level might be excessive. — TheRealLurlock (talk) 19:16, 8 February 2018 (UTC)

ESO Map Icons[edit]

I have a couple requests for icons to be added on the ESO map:

  • The Jewelry Station icon currently doesn't match all the other crafting stations. Can we get a version of that icon with a circle around it so it looks like the others? Maybe keep the current one as "Jeweler" in case they ever add a merchant-type for that.
  • The icon for the Imperial City Sewer entrances (from Cyrodiil) do not match what's seen in game. They just use the standard sewer grate icon, but they should be a door with the Imperial dragon behind it. (It's only used in 3 places, but that's true of several IC-icons.)
  • Some utility icons for dungeons could be helpful - I'd like to see a "Stairs Up" and "Stairs Down" icon, in addition to One-Way Doors (Basically an line with an arrow through it, maybe?) in each of the cardinal directions (maybe 8 directions to include diagonals). Right now we're using just standard Quest Door icons for that sort of thing, which can get confusing on some of the multi-level maps. (See Traitor's Vault for example.) There's obviously no official icons for these, but the quest door icon we're using isn't official in this case either since there isn't necessarily any icon to be seen in-game in these places. If you'd like, I could maybe whip together some icons for these...

TheRealLurlock (talk) 16:09, 10 May 2018 (UTC)

I can do these easily enough but won't complain if you want to do them. Most icons are 32x32 pixels in PNG format with an alpha channel. Some icons are a little smaller. If you do the icons and send them to me I'll update the map code to enable them. -- Daveh (talk) 16:36, 10 May 2018 (UTC)

Privacy Policy[edit]

The UESPWiki:Privacy Policy is outdated, and though it only needs an admin to edit it, I believe you may be the only one with the required knowledge of the facts to update the most important factor. The Advertising section still quotes Google AdSense, though we now use Curse (or maybe both, who knows?). The IRC section needs removed, and any relevant information on Discord, FaceBook, or other social media outlets needs added. The Removal of Accounts section might need updated too, as accounts can be "vanished" rather than deleted due to the way edits need to linked (wikipedia cannot delete accounts). A link to Wikipedia:Courtesy vanishing or Wikipedia:Changing username would be pertinent, as, if someone used an personal identifier in their username (such as your own) the account could be renamed (though there would always be a trail back to the deleted username in the logs). Silence is GoldenBreak the Silence 18:28, 7 June 2018 (UTC)

Done along with a few things requested by Curse. I'm chatting with Curse next week and they may suggest some more things to be compliant with GDPR. If there's any other suggested improvements to the privacy policy let me know. -- Daveh (talk) 15:10, 8 June 2018 (UTC)
A link to either Discord or its wiki page. A few typos, the most notable the comma in the Discord section. Under Removal of Accounts, deleting a userpage is not the same as deleting an account outright. Proper deletion of an account would include removing the username from every page they edited's history, which is why the wikipedia policy states that they cannot delete accounts, and I believe it also cannot be done here due to the way mediawiki needs every edit to be linked to either an account name or an IP. It may be possible server-side, but not on the actual wiki as far as I know. I don't know if you want to force that privacy/cookie acceptance notice again due to the changes. Silence is GoldenBreak the Silence 18:37, 8 June 2018 (UTC)

Deprecated Loading Screens & Retired Crown Store?[edit]

I had a chat with Enodoc since he was the contributor listed for many of the loading screens, and he pointed me your way. Since the files on UESP and also the esofiles dump are all JPGs, and the game patches out old content so I can no longer get the original non-re-compressed DDS files, I'm wondering if you keep an archive of the patch downloads - those would be extremely useful to have - and/or the game state and/or DDS files? See previous conversation here: User_talk:Enodoc#Deprecated_Loading_Screens On a related note re: content that is now gone, I notice that the website Crown Store (at has the highest resolution images of items (2280x1620), but since they retire items, all non-active previous product pages - with images and item descriptions - can't be accessed. I'm keeping an archive going forward, but there's lots I've missed. (Not to mention old news items on must have been carried over from previous versions of the site, and some are missing content.) Any thoughts? Thanks! Relight (talk) 15:46, 1 July 2018 (UTC)

This might not help, or only help a little, but the Archives of the Administrator Noticeboard have links to the various updates posted by Daveh. The earliest working ones are from March 2016 (the Thieves Guild patch). Anything from earlier would need reuploaded for the earlier links to work, or else the links fixed (the earlier ones were hosted on content3, the later ones on esofiles). There are some still on the current Noticeboard, from Horns of the Reach to Summerset. Silence is GoldenBreak the Silence 17:25, 1 July 2018 (UTC)
Thanks for the info! The Noticeboard page is a handy log, however, as far as I can tell, the esofiles links there are only the re-compressed JPG-converted files that I previously mentioned, not any original files. Relight (talk) 17:45, 1 July 2018 (UTC)
I had a hard drive fail last month which wiped out all my old file extractions for ESO so I only have the files for update 17 and 18. The crown store images from esofiles should be PNG format. -- Daveh (talk) 18:40, 1 July 2018 (UTC)
Thanks for the reply! Sorry to hear about your hard drive crash :( I keep double (and in some cases, triple) backups of everything :) That's cool re: the crown store images from esofiles, though these in-game versions, from what I can see, are all (much) lower resolution and/or cropped compared to the JPGs in the website Crown Store, so I'm more interested in the online Crown Store images for those. Anyway... I guess my next step is to finish my own archive of the content areas I'm most interested in, and get a definitive list of which files, to my knowledge, I do not have the original DDS for, and then post my archives for anyone else who may be interested. Quick question - when you save the files for updates, do you let it download the patch files and then pause the installation to copy the patch? Or do you let it fully install, and then do a backup of the affected game files with the new datestamp? Lastly, a side note - for the archives I've started, I've been using the game version for root folder names, since that matches with datebuild.stamp, while "Update X" doesn't seem as meaningful to me, because the game version is the main reference used by the Patch Notes, and there are patches that do not have an "Update X" designation, though I don't know if those updates have contained anything meaningful. (The current esofiles alphabetization of the directory listing would also drive me nuts!) Relight (talk) 19:22, 1 July 2018 (UTC)
For the files I do the full patch then run the extractor tool (EsoExtractData) on the ESO game files. I only kept copies of the extracted files not the raw game data files themselves. You can find the version to update number conversions on the Online:Patch page. I usually only do extractions for changes actual updates in addition to the first PTS release of an update. I'll double-check the crown store images tomorrow....they "should" be the original size of the raw DDS files. -- Daveh (talk) 21:30, 1 July 2018 (UTC)
"they "should" be the original size of the raw DDS files." - Oh, I'm sure they are. What I meant was, this for example ( is the website Crown Store image, while in the game, the image representing that same item will be lower resolution and cropped: Relight (talk) 21:43, 1 July 2018 (UTC)
After a quick check whatever we have in the esofiles should be what's used in the actual game. Loading screens are 1680x1050 and saved as JPGs with no/little compression. The raw loading screen DDS files are 2048x2048 but have a black border on two sides so I crop the image to remove this. There don't appear to be any crown store images in the game files larger than 1024x512. Where did you find the larger version you linked? ZOS may have released higher resolution images for screen backgrounds on the web but I can't see them in the actual game files themselves. -- Daveh (talk) 13:10, 2 July 2018 (UTC)
All the high resolution crown store images are in the website Crown Store (in JPG format) - slightly updated my earlier posts to clarify - BUT, any retired item, the product page can no longer be accessed.

() Starting on the left again, all the indenting gets a bit crazy ;) Two major changes to the eso_com Crown Store (and site). One, they've removed the age gate, and now they only bring up an age gate when you're going to watch a video. This obviously makes it much easier to scrape - good thing I'm almost finished my archival work on the site, why couldn't they have done this a month ago? Two, I believe they're now upping their resolution, probably on anything brand new that gets added. I think this is the first 4K image of a crown store item: On another note, from my month or so of observing the site, it does seem like they bring back retired items for short periods of time on a regular basis, so with any luck, over time I'll be able to archive all the images from retired items. Anyway, I'm getting close to having a BIG archive of eso_com finished. I'll post it when I do. Relight (talk) 00:15, 17 August 2018 (UTC)

That's great....Thanks! -- Daveh (talk) 17:10, 17 August 2018 (UTC)

Jorvalds Guidance Set Issue causing crash in editor[edit]

For some reason adding a Jorvulds Guidance belt into the ESO build editor crashes it and also makes it unsaveble, It does this on multiple computers might want to have a look into that?

If you search builds for "procden" there is a half completed one there where I am unable to change the belt without it crashing and then being unsavable! — Unsigned comment by BiggusESO (talkcontribs) at 14:16 on 11 July 2018

After further testing it seems its the 5th set bonus which crashes the build editor.

Identically Named Skills[edit]

We have a couple issues in the database with identically-named skills. They are:

Each of these skills appears only once in the database (for Altmer, Bosmer, and Imperial, respectively). Using the Skill Link template thus displays the values for those ranks and not for Breton, Khajiit, and Redguard. In particular, the level requirements for Breton and Khajiit are different than the Altmer and Bosmer versions. This issue also appears on the Skill Browser - the rollovers still give the wrong race and level requirements. I'd assume they have different IDs in-game, so you might have to write an exception to whatever code is preventing duplicate entries in the datamining.

While we're at it, the skill links incorrectly display a "I" after passive skills for which there is only one rank, e.g. Laboratory Use. Not sure if there's anything you can do about that, but thought I'd let you know. — TheRealLurlock (talk) 15:31, 30 July 2018 (UTC)

On a related note: The rank numbers on Metalworking are also incorrect - I-IV are correct, but then V-VIII display as I-IV and IX-X display as I-II. I imagine the same is probably true for Tailoring and Woodworking. — TheRealLurlock (talk) 17:11, 30 July 2018 (UTC)
Those racial passives used to be the same ability in-game which makes it challenging and a special case to deal with. I'll look into this and the other issues this week. Thanks! -- Daveh (talk) 13:20, 31 July 2018 (UTC)
Fixed a bunch of things regarding this:
  • Fixed the display of passive skills. This fixes two issues noted above ("I" after single rank skills and incorrect skill ranks).
  • Fixed the display of duplicate racial passives in the skill tooltip. I've added the "line" parameter to the skill link template (gets filled in automatically by each skill page) which lets the tooltip code be able to tell the difference between the duplicate skills and display the correct data (just manually fixed up for now).
  • Fixed the display of duplicate racial passives in the skill browser.
-- Daveh (talk) 15:52, 3 August 2018 (UTC)
Looks good for the most part, though something seems to have happened to the Jewelry Crafting and Psijic skill lines. The skill links just show empty boxes for those now. I'm pretty sure Jewelry Crafting was working before - the first skill I added the IDs to was Engraver. But they're both gone now. (I haven't checked everything, just when I saw it not working for JC, I also looked at Psijic since they're both new.) — TheRealLurlock (talk) 16:42, 12 August 2018 (UTC)
Just a problem with escaping the skillline parameter. Should be fixed if you reload the page to update the script. -- Daveh (talk) 19:26, 12 August 2018 (UTC)
Seems fixed. Thanks. — TheRealLurlock (talk) 17:48, 13 August 2018 (UTC)

Forum emails broken again[edit]

Seems to be that time again where forum emails (e.g. topic notifications and presumably things like registration) aren’t getting sent. ~ Alarra (talkcontribs) 16:39, 31 July 2018 (UTC)

I did get the test email you sent. ~ Alarra (talkcontribs) 17:04, 3 August 2018 (UTC)
Strange then. Unsure why notification mails aren't working but I'll keep digging and see if I can find the reason and fix it. -- Daveh (talk) 17:06, 3 August 2018 (UTC) -- add XML files to the data?[edit]

Daveh, the esoapi web browser is super-useful as someone who is starting to work on addons for the game. I find esoapi to be one of the best references -- and especially cross-references -- for the structure of the UI.

I wondered if it would be possible to add, and possibly even cross-reference, the XML files as well as the lua files, since they frequently contain significant information on how the display and code interrelate, and function calls with some amount of logic to tie in to, eg, user interactions.

As it stands, I often enough find that I need them that I hit the github mirror of the UI code to read them, alongside the site. — Unsigned comment by SlippyCheeze (talkcontribs) at 16:33 on 5 August 2018‎

Good idea and its been one I've been thinking of doing for a while but its just low on the priority list. I'll see if I can get something done before the next DLC patch. -- Daveh (talk) 13:50, 12 August 2018 (UTC)


Hey, just letting you know I emailed you at the email address. Please get back to me whenever you can! --AKB Talk Cont Mail 11:41, 17 August 2018 (UTC)

ESO Zone Types and POI Types[edit]

Hey Dave, do you know if it is possible to extract Zone Types and POI Types from ESO? The ESOhead website had that info in their database (Zone list with Types; example Zone with POI types), but I don't know if they extracted that data or if it was input manually, and that website hasn't been updated for ages. Thanks! --Enodoc (talk) 21:22, 30 August 2018 (UTC)

Not sure....I'd guess yes but will have to figure out how. -- Daveh (talk) 23:08, 30 August 2018 (UTC)

Paths and Map Scrolling on ESO map[edit]

I don't know if there's an easy way for you to fix this, but there's a bit of a problem when using Path objects on the ESO map, in that they prevent you from click-dragging to scroll the map anywhere within a bounding-rect of a path. This means that a relatively straight horizontal or vertical path may have little effect on scrolling, but a long diagonal path can cripple a very large area. (See for example the Transitus Lines I added to the Cyrodiil map a while back.) In the past, I'd gotten around this with longish paths by breaking them up into smaller segments to minimize the impact. (See the traveling merchant paths on Summerset for example.) But this is not really an option with the Transitus paths as they are often very long, straight lines. Is there a way you could maybe get paths to ignore mouse-down clicks when it comes to click-dragging? Or alternatively, somehow get them to recognize mouse clicks only near the path, and not anywhere within its bounding rect?

This is an issue for Area objects as well, though not quite as serious. (There aren't often areas close enough together to interfere with eachother, though the Tamriel map is one example where that's a problem. It seems like the code is already detecting when the mouse is within the region perfectly well - the regions only highlight when you're within its bounds. (With the single exception of Bleakrock Isle, which is entirely within Eastmarch's bounding rect.) But the click-drag for panning still responds to the larger bounding rect, most notably around Cyrodiil, Glenumbra, and a few others. Ideally, it should be possible to click-drag to pan even if you click within a region and pan the map instead of jumping to the zone map, while a click-without-dragging would bring you to the the zone. This will become increasingly an issue as more zones get added to the game and there are fewer and fewer clear spots you can click on to drag the map around, so it's worth looking into finding a solution to these issues before the map gets too much more crowded. — TheRealLurlock (talk) 05:08, 3 September 2018 (UTC)

Yah, I've known this would be an issue but haven't had time to think of a good solution. Will poke around the code this week and see if I can get it working better. -- Daveh (talk) 18:36, 3 September 2018 (UTC)
So I made a few tweaks to try and improve the path/area handling:
  • Paths updated to click you click/drag to move the map unless you are exactly on the path. If the path is too hard to mouse-over to edit you can increase the stroke width to make it easier to select.
  • Cursor updates on areas to let you click inside the area and drag outside the area.
  • Paths/areas should show up on the map more consistently when they are only partially visible on the map area.
That should fix most issues and hopefully it doesn't break anything else. -- Daveh (talk) 19:54, 3 September 2018 (UTC)

New Admin[edit]

Hi Dave, Dillon has successfully passed his RfA. Can you please grant him admin (and I think we usually give checkuser) rights when you have a chance? Thanks! Robin Hood  (talk) 06:31, 12 September 2018 (UTC)

Done! -- Daveh (talk) 12:36, 12 September 2018 (UTC)

New Bot[edit]

CyrusBot, after a successful nomination, is ready to be marked as a bot. Could you mark him as a bot when you get a chance? Thanks! ---AKB Talk Cont Mail 06:59, 27 September 2018 (UTC)

Done! -- Daveh (talk) 12:28, 27 September 2018 (UTC)

Search problem on the website?[edit]

Hi Daveh,

It appears that there may be an issue with the Search function on the overall site. Any time I try to search for anything using the Search box on the left side of the page, I get directed to a special search page, with nothing on it except a single ad. I can get to anything using existing links on the pages, but the search does not appear to be working.

Thanks for looking into this Daveh


Fgoron2000 (talk) 19:37, 28 September 2018 (UTC)

We did a wiki upgrade today that broke the search index. We're re-building it but this will take some time. -- Daveh (talk) 20:47, 28 September 2018 (UTC)

Item Links for Data-Mined Future Items[edit]

I don't know how difficult this would be to do, but would it be possible to modify the Item Link template such that if an item ID is not found in the regular "minedItemSummary" list, it would instead look in the "minedItemSummary20pts" (or whatever the current PTS build is)? The IDs do seem to remain consistent when they move from PTS to Live, so we wouldn't have to worry about updating all the IDs later. It'd just be useful as a sanity check when adding pre-release content. — TheRealLurlock (talk) 14:00, 30 September 2018 (UTC)

Yup, should be possible. I'll look into it this week. -- Daveh (talk) 14:47, 30 September 2018 (UTC)

Need new map icons for Cyrodiil[edit]

As of Update 20, the milegates and bridges in Cyrodiil now have dedicated icons. I've uploaded them for use on the pages, but we need them on the map as well. They are at Milegate and Bridge. — TheRealLurlock (talk) 14:05, 28 October 2018 (UTC)

Done! -- Daveh (talk) 14:49, 29 October 2018 (UTC)

Lore Book Icon[edit]

So, since as part of the Zone Guide feature, Update 21 is adding an official icon for Lore Books, I figure we should be using it on the map instead of the generic one we have now. It's normally black-and-white: ON-mapicon-Lore Book.png, but I took the liberty of dyeing it blue so it will still stand out on the map: ON-icon-Lore Book.png. This would replace the existing icon for lore books. No rush, but whenever you get around to it. (It might need to be shrunk down so as to not be huge on the map - will have to see it in action to be sure.) — TheRealLurlock (talk) 03:11, 29 January 2019 (UTC)

Done! Check it out and let me know if its needs to be made a different size. You'll probably have to clear your cache or do a forced reload on the lore book icon (here). -- Daveh (talk) 16:18, 29 January 2019 (UTC)
Looks alright. Maybe it could stand to be a bit smaller, but it's not too bad as is. (Those stairs icons I made were definitely too big the first time around, but these are okay.) It would still be nice to have icon-type filtering to hide and show certain markers, as it can get a bit busy at some zoom levels. But I get that it might be a bit of a problem to implement that... — TheRealLurlock (talk) 02:31, 1 February 2019 (UTC)
Made it a little smaller. Been thinking about the filter for a while now too but there are a lot (>100) of different icons. Could do it on the Map Key page. Click to enable/disable each icon. Or have predefined groups of icons you could enable/disable together. -- Daveh (talk) 18:34, 1 February 2019 (UTC)
We could copy the filters seen in the actual game, but we'd have to add a bunch because there's stuff on our map that isn't on the in-game map (at least without addons). Certain groupings are obvious - the multiple alliance versions of keeps, farms, mines, etc. would be grouped together, as would the multiple colors of fishing hole pins. The regular and group versions of delves, locales, etc. could be grouped (the group versions only appear in Craglorn so far, so not much benefit there.) Crafting stations could all group together, as could all merchants. At least two of the icons on the key are longer used anywhere - the old Group Dungeon and Public Dungeon icons, and there's a number of icons that are situational and would never appear on our map, e.g. Forward Camp, Elder Scroll, Border Keep (the white un-aligned version). We could probably hash out some sensible grouping for the rest. The Map Key page does seem like the most sensible place to do that, maybe just add some checkboxes next to them? — TheRealLurlock (talk) 03:36, 2 February 2019 (UTC)

ESO Skill Browser[edit] Skill data last updated on 2019-Feb-25 19:50:45. But racial passives are not updated. Also racial icons are incorrect. Please check out the other skills, maybe they also incorrectly updated. AlexL (talk) 13:19, 26 February 2019 (UTC)

Ran into some issues exporting/importing data yesterday so the displayed skills/CPs are still from update 20 and only the raw data is updated to Wrathstone. Should be able to get the new skills out today sometime. -- Daveh (talk) 15:48, 26 February 2019 (UTC)
Thank you! But why have racial icons still not been updated? AlexL (talk) 07:11, 28 February 2019 (UTC)
Icons should have been updated...I'll double-check them today. -- Daveh (talk) 11:18, 28 February 2019 (UTC)
For example, my dunmer passive skills AlexL (talk) 12:09, 28 February 2019 (UTC)
Looks like you are using LuiExtended or a similar addon which uses custom icons for these skills. The icons in the skill browser are the ones currently in-game. -- Daveh (talk) 13:32, 28 February 2019 (UTC)
Oh, I'm so sorry. Thanks for taking the time for me! AlexL (talk) 15:19, 28 February 2019 (UTC)
No worries! I saw the same new icons on my characters and had to figure out where they came from! Forgot that Lui gives you a bunch of custom icons. -- Daveh (talk) 15:24, 28 February 2019 (UTC)


Hi, sorry to bother you, but I've sent you a PM on discord. Thal-J (talk) 06:58, 30 March 2019 (UTC)

Meta: Technical Reading Suggestion[edit]

Successful Request for Admin[edit]

Ilaro just went through an RfA with full support. He's ready to go forward, with your discretionary support of course. --AKB Talk Cont Mail 16:24, 30 May 2019 (UTC)

Done! -- Daveh (talk) 12:48, 31 May 2019 (UTC)

Volendrung skills?[edit]

On this page I saw that Volendrung "replace all their skills with a new set of unique skills". But I cannot find it here:

Ahh, good suggestion. Will look into adding a skill line for this and future artifacts. -- 23:26, 8 June 2019 (UTC)

Map glitches[edit]


Recently Skyrim map started showing glitches For example Does not show map tles, only blue background

Missing Dark Brotherhood maps[edit]

The maps for the DB Sacraments appear to be mostly missing. We only have the main maps for Sewer Tenement, Smuggler's Den, and Trader's Cove, all of which are incorrectly listed under Hew's Bane instead of Gold Coast. What's missing is all of the maps showing the secret rooms. We have these maps for all the Thieves Guild heist locations, but the DB ones are missing. It's possible these maps exist somewhere, but if they do, their names didn't show up when I searched, so they may have some unusual unrelated names. It would be very helpful if we could somehow get a list of "orphaned" maps which aren't linked from anywhere starting from the Aurbis map. This would help connect up maps that aren't named in an obvious way. — TheRealLurlock (talk) 16:47, 14 July 2019 (UTC)

Never mind - I found them. Still incorrectly grouped of course. But at least I've got them all linked up now. — TheRealLurlock (talk) 01:03, 20 July 2019 (UTC)

Skyrim Map feature additions[edit]

Hey Dave.

I've added some suggestions for new features concerning the Skyrim map. Link here (hotspot locations and the section following that). I'd be interested in helping to develop them if you'd like to follow up on that. Johanson69 (talk) 09:17, 10 August 2019 (UTC)

Thoughts? Johanson69 (talk) 20:40, 30 September 2019 (UTC)

Its a good idea but I'm not sure when I'll have time for some map development. If you'd really like to work on it yourself talk to me on discord or e-mail. -- Daveh (talk) 16:14, 3 October 2019 (UTC)
Having never worked with the maps, depending on the complexity of the task I'd be willing to take it on. Kiz(email - talk) 23:45, 15 October 2019 (GMT)
Thanks a bunch for already implementing the Encounter hotspots! I'll hit you up on Discord about assisting with the other stuff - same username as here Johanson69 (talk) 16:49, 20 October 2019 (GMT)

New namespaces[edit]

Not sure if you followed the recent CP Discussion, but it seems there is a consensus for a new Tes2Mod namespace to document (among others) Daggerfall Unity. And when you're on that, maybe it's also an idea to have a look at the feasibility for a Tes1Mod namespace? --Ilaro (talk) 21:27, 18 August 2019 (UTC)

Done...I think RobinHood may have added them as namespaces recently. -- Daveh (talk) 16:02, 19 August 2019 (UTC)

ESO Skills doesn't work[edit]

I cannot see images here AlexL (talk) 11:20, 7 September 2019 (UTC)

I don't see any issue myself and the recent DOS protection we installed shows no activity so that's not it. What browser are you using? Can you reload the page and check the console (F12 on most browsers) to see any error messages (you can copy/paste them here if you do). -- Daveh (talk) 13:12, 7 September 2019 (UTC)
I understood the error. I'm from Russia, and for some reason I don't see images. VPN helped me. I tried all browsers and had many error messages: Failed to load resource: net::ERR_CONNECTION_TIMED_OUT *name of image*.png. AlexL (talk) 15:57, 7 September 2019 (UTC)
I don't see any issues on our end but thinking about it and it may be related to using a Cloudflare cache. If you are still having issues with the images loading try editing your hosts file about point to -- Daveh (talk) 14:34, 9 September 2019 (UTC)
Thank you for your help! Yes, now everything is ok. I also think that the problem was in the Cloudflare cache. I will try your advice if something happens again. AlexL (talk) 15:45, 11 September 2019 (UTC)

Dragon Icon for ESO map[edit]

Hey, can you add ON-mapicon-Dragon.png to the list of icons on the ESO map? I think it's better than just using the Misc. icon for dragon areas. — TheRealLurlock (talk) 16:49, 29 September 2019 (UTC)

Done and updated the 7 locations with the new icon type! -- Daveh (talk) 19:01, 30 September 2019 (UTC)
Thanks. I think there might be one or two missing, and also haven't done the Northern Elsweyr locations, but at least we can look relatively official now. — TheRealLurlock (talk) 22:17, 30 September 2019 (UTC)

I am unable to create an account.[edit]

Hey, I am letting you know I'm having trouble with the CAPTCHA. I do the CAPTCHA right and it thinks that I'm wrong. I'm just trying to create the account since I don't want to contribute with the IP. Also remove the IP address by deleting the revision if that is possible, thanks. (IP address removed) 19:00, 10 October 2019 (GMT)

What browser are you using and what Captcha are you getting? I just tested it on Firefox and it seems to be working fine. -- Daveh (talk) 19:51, 10 October 2019 (GMT)
(edit conflict) I'm the one who created that code, but for the life of me, I can't see anything wrong with it. It matches the examples perfectly, as far as I can see. I can confirm that it doesn't work for me either, though, so it's not just you. I'll look into it more later today. In the meantime, if you're eager to get an account, just e-mail me with the user name you'd like, and I'll create the account and e-mail you back with a temporary password.
Dave: in case you want to look into it, the code is at the top of config/Extensions.php and the documentation page is at Extension:QuestyCaptcha. Robin Hood  (talk) 19:53, 10 October 2019 (GMT)
It was working for me. Did you do anything special to have it not work? Would like to be able to get a replicated case of it failing. -- Daveh (talk) 19:58, 10 October 2019 (GMT)
I logged out and then tried to create a new account from the login screen. Robin Hood  (talk) 20:19, 10 October 2019 (GMT)
Same here and it worked (on Firefox). Same with testing on content3 by changing the captcha to trigger on edits (also on Firefox). Looked at the code and it seems fine. Will play around with it some more. -- Daveh (talk) 20:20, 10 October 2019 (GMT)
Sorry, my bad. It was just a user name conflict and I didn't read the error closely enough. I just created a test account with no issues at all. That said, I now have no clue why the IP ran into a problem. Robin Hood  (talk) 20:22, 10 October 2019 (GMT)
No worries, perhaps the same issue the OP ran into. Now tested on Firefox/Edge/Chrome with no issues. -- Daveh (talk) 20:24, 10 October 2019 (GMT)

() What username were you trying to register? -- Daveh (talk) 20:24, 10 October 2019 (GMT)

I was the said IP. I managed to create my account, yeah the CAPTCHA can have bugs in it. I used my Wii U's Internet browser. Yes, I use the console for my online activities. When I tried the first time, it said the the CAPTCHA was incorrect. Yeah the name "White Lightning" wasn't taken. I think it was just a bug. White Lightning (talk) 02:05, 11 October 2019 (GMT)


Hello! I saw that there is some data about donations that have been possible to UESP up until 2006. I assume it was stopped then as no income was generated. Though with Skyrim's and ESO's popularity I reckon also UESP got more popular and possibly is a lot more visited nowadays - increasing chances for Donations. Also since paying via internet became easier and more a thing for many over the last decade.

Has there been any thoughts about re-adding Donation possiblities?

I personally do block ads in general and see them as something undesirable. Unless blocked ads still count positively for running the site ;)

Skotharr-do (talk) 22:25, 18 October 2019 (GMT)

As of this moment there is no way to donate and while I've been thinking of other ideas they aren't near any stage of deployment. Don't feel bad for blocking ads...we still get enough to support the site. -- Daveh (talk) 12:34, 21 October 2019 (GMT)

Oblivion and Skyrim map locations[edit]

Hi, I need your advice. I want to get big map image and ALL coordinates of Oblivion and Skyrim map locations. How can I do this? I see here coordinates: Location: -114542, -6796. But I don't understand what it means. AlexL (talk) 18:52, 20 October 2019 (GMT)

Those are the game coordinates of the location. In order to "fit" Skyrim and Oblivion together you'd have to translate the coordinate system of one game to the other. You'd have to manually line up things and calculate how to do that. Then, you'd have to do the same for the map tile coordinate system. I can send you a database dump of all the Skyrim/Oblivion coordinates if you'd like to try to do it yourself. -- Daveh (talk) 12:41, 21 October 2019 (GMT)