User:The Silencer/Sandbox2

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(view on map)
# of Zones 1
Clearable Yes
Dungeon Yes
Respawn Time 10 days or 30 days
Sinding, Spriggans, Cave Bears
Important Treasure
Bolar's Oathblade, Bolar's Writ, Savior's Hide
Console Location Code(s)
Falkreath Hold
West of Riverwood
North of Falkreath
Ore Veins
# of Gold 1
Bloated Man's Grotto

Sandbox2 is a small cave west of Riverwood and north of Falkreath.

The grotto during the quest

The grotto is normally inhabited by bears and spriggans. It consists of a single path that winds around the perimeter of a large, open vale. At the north end of the grotto, a shrine of Talos can be found next to a leveled soul gem, with an unlocked chest nearby. Behind the shrine, Bolar's Oathblade rests in front of a staute of Talos, with Bolar's writ in front of it.

Bloated Man's Grotto People[edit]

Bloated Man's Grotto
Batum gra-Bar
Torkild the Fearsome
Yar gro-Gatuk

* All of these hunters only appear during the related quest to hunt the werewolf Sinding.

Related Quests[edit]


  • Entering the grotto when directed by the quest Ill Met By Moonlight will result in the time being set to 11pm upon entering, unless you enter the grotto between 7pm and 2am.
  • If you wish to acquire the Oathblade and/or mark this location as "cleared", and let Sinding live here in peace, you must visit the location before the related quest, because it won't return to its non-quest version without killing Sinding.
    • Pc22.png The grotto can be reverted to its non-quest form during Ill Met By Moonlight by opening the console and entering the codes prid 95586 and disable.
  • Bloated Man's Grotto has one of the highest concentrations of insect spawn points. There are a total of 17 throughout the grotto making it a great location for farming Blue Butterfly Wings and Butterfly Wings during the day, and Luna Moth Wings and Torchbug Thoraxes at dusk. Additionally, there are four hawk nests in the grotto (another high number), which yields the potential for 4 hawk beaks and 12 hawk feathers. Finally, two plants can be found in particularly high concentrations in and around the grotto, tundra cotton (32 plants), and hanging moss (63 plants).

Bloated Man's Grotto is also the sanctuary of Sinding during the quest Ill Met By Moonlight. During this quest, the grotto's appearance changes drastically. It becomes much darker, with a huge, red full moon dominating the sky. The shrine, Oathblade, and writ are removed, and the bears and spriggans are replaced by a variety of hunters.


  • Killing everything in the grotto during Ill Met By Moonlight will not cause the grotto to be marked as cleared.
    • Returning to the grotto after it reverts back to its non-quest form and killing the bears and spriggans that inhabit it will result in it being labeled as cleared.


end of path

8 tundra cotton 5 purple mountain flower 2 blue mountain flower 1 thistle branch

much much more along the road to the west

along path

5 blue mountain flower 2 red mountain flower 1 thistle

in the entrance 1 fly amanita 1 white cap

due west of the entrance, near two trees that are by the cliff-face, is the remains of a long-abandoned path that traverses the mountain and ends a short west of Ilinalta's Deep, by the shores of Lake Ilinalta. It is still traversable, though it requires some concentration to follow the correct path.


The entrance opens to a tunnel that leads down to a large glade; there is a red mountain flower just to the right of the entrance. Two wolves wander around the area. There are two paths from this area, one to the northeast and one to the northwest; it is actually one path that runs the whole way around the grotto. To the southeast is a small ledge, and behind a tree stump on the ledge is a locked chest. There is a waterfall to the east, and in the small pool in front of it are two Nordic barnacle clusters and a chest.

Along the northeast path are two more wolves, and along the walls before the ruin are seven easily reached hanging moss plants. There is also a spriggan waiting to ambush the unwary about half-way along the path. The path leads to some stairs that lead to an old ruin.

purple and red mountain flowers and 1 hanging moss above path

red mountain flowers base of final set, purple mountain flowers almost directly above, walk along the edge of the ruin

The ruin houses an abandoned Shrine of Talos

there is an altar, petty soul gem, potion of minor healing, minor stamina, base of shrine, Bolar's Oathblade, Bolar's Writ chest in northwest corner in rubble

total of 48 hanging moss plants hanging in and around the ruin.

with some determination it is possible to climb the rocks at the top of the stairs. to the east before the waterfall is a gold ore vein.

rocks behind Talos shrine (shrine visible), nest to the south, nest on the western edge of the rock formation

after the ruin there is a spriggan blending with a tree to the right. on the opposite side is a rotten tree with mora tapinella growing on it

a short distance along the path a clearing. a bear, purple mountain flower to the right of the entry, a blue to the left. ledge behind mora

shortly after is a small stream, purple mountain flower to the left

then a small clearing, two wolves eating a deer, a spriggan, blue, purple,

ledge in southeast, purple flower up to the right and a master locked chest

another purple, a red, and a tree with mora on path out. red above and to right

  • (possible quest only)A leveled chest can be found on a ledge near the location where you kill Sinding or end his protection quest.


Guilds are player-made factions. There are

Guilds are affiliated to one Alliance, which is permanent. When fighting in Cyrodiil you can claim resources for a guild. Your characters and the guilds Alliance affiliation must align in order to do so.

Players join guilds, not characters, so all characters belonging to a player can access a guild , regardless of character affiliation.

Anyone can create a guild, but it won't be visible until another member joins. You need to be online to accept people to your guild.

to talk to guild members only the chat buttons are /guild# and /officer# where # is the order number of that guild

There are four ranks in any guild, Guildmaster, Officer, Member, and Recruit. Only the Guildmaster can promote or demote players and assign permissions to each rank. Permissions available are resource management, access to the guild bank, and access to the guild store. There can only be one Guildmaster, but you can promote someone to that position at the cost of your own ranking.

Disbanding a guild is possible. To do so the Guildmaster must leave the guild before all other members, whereupon the guild will vanish when the last person present leaves. Any items left in the bank will be destroyed.

The guild store is only available to guild members with the associated permissions. Outside trading or trading with other guilds is not possible.