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Template talk:MW Spell
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New Modes[edit]
I see a lot of areas that list spells but display hardcoded values for their respective costs and effects. I'm thinking of leveraging this template to reduce that kind of redundancy. To that end, I plan to add a few more modes and parameters:
mode=vendor
- Previously
mode=table
, used for listing spells sold by NPCs (eg. MW:Arrille#Spells); this still remains the default behaviour.
mode=school
- Will be used for listing spells in their respective schools of magic (eg. MW:Restoration Spells#Panacea)
Spell | Cost | Name | Location |
---|---|---|---|
Panacea Cure Blight Disease on Self Cure Common Disease on Self Cure Poison on Self |
120 | Galero Andaram | Sadrith Mora, Telvanni Council House, Chambers |
Guls Llervu | Ald'ruhn, Guls Llervu's House | ||
Melie Frenck | Vivec, Telvanni Temple |
mode=console
- Will be used for pages like MW:Powers and MW:Spells, where the spell's
id
is of greater relevance compared to other instances.
Name | Effect | Actual Cost | Expected Cost |
---|---|---|---|
Blessings of the Fourth Corner shrine_alddaedroth_sp |
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23868 | 15912 |
hidecost=1
- Simply hides the cost of the spell, regardless of the mode. Will be used for MW:Powers.
Name | Effect | Obtained |
---|---|---|
Adrenaline Rush adrenaline rush |
![]() ![]() ![]() ![]() ![]() |
Redguard racial ability |
rowspan=N
- If
mode=table
(or, moving forward, table-like, eg.console
,school
,vendor
), simply adds therowspan
attribute to the table cells. Will be used in <School of Magic> Spells pages (eg. MW:Alteration Spells)
I'll implement these changes at a later date, when I have more time. In the meantime, any additional input, feedback or comments will be welcome. Salamangkero (talk) 13:45, 13 July 2023 (UTC)
- These all look great! – Robin Hood (talk) 14:28, 13 July 2023 (UTC)