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Skyrim talk:Ingredients/Archive 1

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This is an archive of past Skyrim talk:Ingredients discussions. Do not edit the contents of this page, except for maintenance such as updating links.

Bear in mind Potion Weight

I've made a ton, literally, of potions and it eats your carrying capacity as each one is 0.5 in weight. Make sure you only take what you think you will use for each playing session and store, or sell the rest.

Standard Ingredients should probably be the content of Alchemy Effects Sj26 03:40, 12 November 2011 (UTC)

nirnroot

in oblivion nirnroot was rare dident grow back and was speciol....so i was woundering is the same true here is there any perticular use for nirn root or is it not just a stander plant that grows near water? all so any one found the respawn times of plants (aswell as caves dungions n genral beasties n such?)The sorrow 19:59, 13 November 2011 (UTC)

I was going to ask this as well: is finding Nirnroot as significant as it was in Oblivion? What about Crimson Nirnroot?
I don't know about Crimson Nirnroot, but Nirnroot itself does grow back. It's also sold by the alchemy merchants. --Fluff 03:03, 18 November 2011 (UTC)
I don't believe the Crimson Nirnroot does grow back, since there's a quest associated with it that counts down how many of the roots you have left to find. Wordmama 04:37, 18 November 2011 (UTC)
I'm no longer sure this is the case. While doing that quest, I found two more crimson nirnroot than was asked for. Also, I notice that the root structure stays in the ground, just like the nirnroot. It may take an in-game month, but I wouldn't be surprised if it did grow back. --Fluff 01:47, 23 November 2011 (UTC)
Well, if it doesn't grow back, then it is rather stupid for people who manages to use the Crimson Nirnroot for other purposes than the quest. It does create the strongest damage health poison in Alchemy, for example. The quest count doesn't go down when you use it like that, but the quest count do go down when you eat it to find it's uses. ZeNinjaHawk 09:35, 24 November 2011 (UTC)
Nirnroot doesn't normally grow back (or it just takes a really long time), the only exception being a nirnroot farm located directly east of Ivarstead. Its called Sarethi Farm.

Nope, it's been confirmed by multiple sources (including myself) that through a glitch Nirnroot does grow back. Anybody that frequently visits Morthal and picks the Nirnroots there could tell you that is the case. Jak Atackka 22:28, 30 December 2011 (UTC)

Are you sure it's a glitch? After all, Nirnroot is buyable in Skyrim, unlike Oblivion. --Fluff 22:33, 31 December 2011 (UTC)

Sarethia Farm has a load of nirnroots, and I don't believe its a glitch it grows back . . . it might just be that its described to now grow back but no such functions were applied.

According to in-game info, Nirnroot is not supposed to grow back. Ingun Black-Briar clearly tells you it does not grow back when she gives you her Few and Far Between quest. Either Ingun's dialogue is wrong, or Nirnroot is glitched. Evil-i 22:33, 30 January 2012 (UTC)

Alchemy Effects

I compiled this list for my own use, but I thought it would be useful for this wiki as well...this is all of the ingredients grouped by effect. I don't know enough about editing content to actually format this properly into each effect page, but maybe someone else can finish integrating it if I post it here:

--- Put the above data into simple code and integrated it Crosshead 23:10, 15 November 2011 (UTC +1)

I undid your edit because all of the info already exists in a properly formatted table at Skyrim:Alchemy Effects, which is the appropriate page for the information, and which is already listed at the very top of Skyrim:Ingredients, under "Alchemy Effects provides a listing of each ingredient with a given alchemy effect." --NepheleTalk 06:39, 16 November 2011 (UTC)
Thanks, thats better! Crosshead 17:22, 16 November 2011 (UTC +1)

Ingredients Sold

I've noticed that not all alchemy ingredients are sold by merchants. For example, I've never seen a Sabre Cat Tooth for sale, even though I've bought from alchemy merchants many times. I think it would be useful to investigate and document which ingredients can be bought. --Fluff 03:06, 18 November 2011 (UTC)

At first glance, it seems to be controlled by a game keyword 'VendorItemIngredient'. Probably the easiest thing to do will be to add that information to the infobox on the individual ingredient pages, once those get put in place (probably before the end of the weekend). Also, the individual pages will eventually provide much more detailed information on ingredient availability, similar to the Oblivion ingredient pages. However, that's unlikely to happen in the next couple weeks (or at least from an automated analysis of the game data). --NepheleTalk 04:00, 18 November 2011 (UTC)

Frost Mirriam

Where is this elusive ingredient hidden? I can't seem to find it anywhere!

Frost Mirriam along with Garlic and Elves ear can be harvested by finding plants that usually hang from places the best way to find these plant nodes is at an inn usually behind the innkeeper they are hanging up.

Also, they seem to spawn in Proudspire manor if you buy the alchemy lab.

'Potion' Combinations

For the purpose of this note "potion" means any combination of ingredients which produces either a game potion or a game poison.

A couple notes about ingredient combinations, 1) there are 1354 valid potion combinations given the current set of ingredients; 2) it's theoretically possible (in this alchemy system) to produce a potion with up to six effects; 3) in this set of ingredients there are zero six-effect potions, but there are five five-effect potions (and over 100 four-effect potions); 4) there are exactly two two-ingredient pairs which (each) produce a four-effect potion [Berit's Ashes, Bone Meal] and [Crimson Nirnroot, Nirnroot]. 72.93.88.95 12:37, 24 November 2011 (UTC) (piwowk)

Much of this is documented (if indirectly) on the Useful Potions page. I thought it was sort of a shame that there are no six-effect potions; hopefully some expansion will fix that up for us. --Fluff 14:19, 24 November 2011 (UTC)
Also, you might want to recheck your calculations. There are three two-ingredient pairs that match up exactly: the two you describe and Dwarven Oil + Taproot. --Fluff 06:12, 25 November 2011 (UTC)

General Locations

Are there any plans to include general locations for alchemy ingredients similar to the tables on the Oblivion and Morrowind pages? From what I understand, that table is in part built from the Ingredient Entry Template which pulls information from the individual ingredient pages. If that is the case, I may start working on them. --Aphotic Phoenix 13:34, 26 November 2011 (UTC)

I've taken the liberty of creating a new table in the fore-mentioned format Here. --Aphotic Phoenix 15:55, 26 November 2011 (UTC)
Right now, the page makes no use of the Ingredient Entry template, because individual pages for each ingredient have not yet been created. Before long, each of those pages will be created (replacing the redirects that currently exist). At that point, the tables on Skyrim:Ingredients will probably be completely replaced. If you want to start working on what will be added to the page in a sandbox, that's probably useful. And perhaps once I've finished creating 200-odd magical effect pages I'll be able to get my bot started on creating all the individual ingredient pages. --NepheleTalk 16:05, 26 November 2011 (UTC)
Is it easier to have a bot create those pages, or can the information on pre-existing pages be updated just as easily? Since I've taken some screen shots of various plants for the Flora Lore pages, I'd be happy to start creating some the ingredient pages...but if it's better for the bot to do so I won't mess with them. --Aphotic Phoenix 16:41, 26 November 2011 (UTC)
Bot's doing it right now (although the bot is successfully skipping those pages that you had already done, so no problem either way).--NepheleTalk 09:36, 28 November 2011 (UTC)

Jarrin Root

In the quest from the dark brotherhood (not going to go into detail for spoilers sake) there is a quest where a rare ingredient called Jarrin Root is given to you I ate it and there was an effect given to me. I lost nearly all my health. A caption at the top left hand corner said something I couldn't read the small print though. Has anyone found this plant, or knows if it can be found or not in Skyrim? Ascaffo 02:47, 28 November 2011 (UTC)

Unfortunately, you only get one Jarrin Root ever. You can use it to make the most powerful poisons, but like I said, you only get one. --Fluff 03:05, 28 November 2011 (UTC)
actually not true, I have you can harvest jarrin root at the throat of the world by the ebony mine. Your most likely going to have to jump to reach it and the dragon shout Clear skies really helps too. add me on Xbox live my GT is "Drunk on Eggnong" for any questions regarding it. — Unsigned comment by 173.181.74.179 (talk) at 23:15 on May 16, 2012
You'll need a mod to do that. I've looked in game and did not find it until I saw there was an actual mod for it online. -An — Unsigned comment by 70.190.198.46 (talk) at 02:52 on May 20, 2012
I checked the CK just for fun, and yes, it's nowhere else. Vely►Talk►Email 15:14, 20 May 2012 (UTC)

() acully if you listened to astrid, she said that jarrin root can be found on a island named blah blah blah whatever that is FULL OF JARRIN ROOT, i found that island, i was in the iceland area above solitude and i found a deathly huanted looking tree on an island, so i swam to it, tool about 2 minutes to get to that island but it is in the ocean right above solotude way up in the ocean, it is advised that you have a water breathing cloth peice or jewlry to wa=ear on this trip, but if you go to that island the tree is called the tree of the jarrin root, its funny though,, cuz i can find an article about it anywere, but i think it is an easter egg, but the island gives you i jarin root per 2 days, if you can only find the island, and it is guarded by a giant slaughter fish, i am on xbox 360, i am levl 81 and i found the death wave sluaterfish, as found in a mod in oblivion. NO JOKE but that island is full of it, and if you dont belive me being levl 81 add me on xbox live, the name is QDSXL2001. (without the period) — Unsigned comment by 72.182.42.124 (talk) at 00:05 on 22 May 2012

Astrid's island is off Stros M'Kai, hundreds of miles away. The Silencer has spokenTalk 23:17, 21 May 2012 (UTC)
The game data itself says there's only one jarrin root. So no, it doesn't exist aside from the sample Astrid gives you. I don't doubt that you're level 81--your xbox profile says so--but that island doesn't exist. There is also no Death Wave Slaughterfish in the game data. Vely►Talk►Email 23:22, 21 May 2012 (UTC)

Made a potion recipe generator based on this data

Added bunch of filters too: http://rp.eliteskills.com/skyrim.html Jimmyrcom 18:27, 10 December 2011 (UTC)

Spreadsheet with 3 ingredient combinations

Based on the data from the main article (Skyrim:Ingredients), I have created a spreadsheet with all 3 ingredient combinations. "EffCount" is the number of magical effects that the combination will generate. "Positives" is the number of positive effects provided by the potion. "TotValue" is the sum of the base value for the ingredients used in the potion. Here is the link to the document: SkyrimAlchemy3IngrCombos. Anakondrak 14:16, 12 December 2011 (UTC)

You might want to recheck your generation process. Take a look at Useful Potions; there are 19 total pure potions with 4 positive effects (more if you list all the possible ingredient combinations for those 19). At first glance, it appears you have twenty on your spreadsheet, but two of them are the same potion with different ingredients. However, you're also missing the third potion on the list. --Fluff 14:33, 12 December 2011 (UTC)

I agree with you, something is not quite right in my spreadsheet. I checked my tables and it seems that this combination disappeared during one of the iterations to remove duplicates. Anakondrak 15:46, 12 December 2011 (UTC)

Harvesting Failure?

"At any one time, you can only try to collect a single sample of an ingredient from each plant, but there is a chance that you will find nothing." I personally, have never failed to harvest anything. Has anyone out there, or was this simply copied from Oblivion? Noobishlord 23:22, 19 December 2011 (UTC)

Thanks for pointing it out. Yes, it was copied from Oblivion, but in Skyrim all of the flora and trees that yield ingredients have 100% harvest chances, so it's not necessary. --NepheleTalk 01:35, 20 December 2011 (UTC)
I actually don't always get the ingredient. I can distinctively remember this happening with butterflys and other flying bugs, but I think it's happened with planets too. When it happens you hear the sound of harvesting and the thing disappears but you get nothing. — Unsigned comment by D. Gemini (talkcontribs) at 23:56 on 4 March 2012
That's just a bug in the text log. Looting the same item twice in succession will cause the second item to not be listed in the text log. 24.156.216.144 21:31, 22 August 2012 (UTC)
Disagree- had the same experience with bugs hovering over water(dartwing) and fish that aren't salmon. Don't rely upon real-time 'notifications' as duplicate messages merging, and preset 'fade' times are notoriously misleading in many games. Keep track of your inventory amounts. I've never failed to harvest a growing plant, or a field catch or harvest hanging in a structure(rabbit, garlic), or anything that grows static in water(barnacles, clam). Harvesting is dependent upon the PC's correct spatial relationship to the object, that is you have to be near it and facing it. This bug only seems to happen with MOVING critters that are either IN or flying just ABOVE bodies of WATER. The fish and bugs this happens most often with are, I believe, the smallest harvestable objects. Swimming usually involves 'out-of-body' scripting in most games, floating across the surface standing up while the textures 'swim' in locomotion under the surface. My guess is that, while floating in a state that defies normal 'walking' protocol, moving in directions defined by the user, very small creatures may be ruled successfully harvested for action to activate; for the sound to be played, but the conditions for gaining inventory 'foul' or are not true.
-Have not had this bug occur w/ butterflies, but have not yet caught them while swimming, only over land.
-Seems to be worsened by the PC being above or below creature(diagonal Y trend). I do not know if being level w/ the creature decreases this bug, so this is conjecture.
-Seems worsened if the PC is moving(swimming) when capture is attempted.
-Both the PC and target are moving; 'hovering' and 'floating' are relatively the same activity for rendered animals; again, bugs caught over land don't seem to incur this; and fish are not found inland to test.
-The movement for swimming is erratic; it seems to contract backwards before surging forward. Thus adjusting forward from a still float WHILE hitting action could create contradictory data on position.
-Experienced vanish of action queue, sound of ingredient inventory, but creature remains and can no longer be targeted for harvesting. Only in/above water while PC was swimming.
On the whole this bug seems rare and is probably related to rectangular script zones relating at diagonal distances with the player's actual position and velocity being overridden with unique facets of swimming. As for the 'chance to harvest nothing' copied from Oblivion^, all harvesting in Skyrim is %100 that's correct. The factors involved in when I have and have not seen this bug strongly suggest you are never denied the harvest; the smaller moving ingredient-droppers are just buggy.
~Uesp Anon( edit/remove at will; just trying to clear this up.)

global ingredient quantity

where is the source for this information? they seem incredibly accurate and i dont think someone went out and collected the data by hand. — Unsigned comment by 75.172.36.116 (talk) at 18:41 on 26 December 2011

Extracted directly from the game data by scripts. --NepheleTalk 19:30, 26 December 2011 (UTC)

Skyrim Ingredient maps?

Hi there, I remember using this site for oblivion, and the ingredient frequency maps were very helpful. Is that coming to this website soon for Skyrim? I can't seem to find a high number of some plants even if I go to the area that they are supposed to be in, for instance, Blue mountain flower around sleeping tree camp, not only do I not see 28, I don't see any. Thank you for any replies.

Yes it's in the plans. But first we just need to get a good map at Skyrim:Maps -- or some type of base map to serve as the background for the ingredient maps. Also getting an interactive Skyrim map working is probably a higher priority than the ingredient maps. --NepheleTalk 04:49, 3 January 2012 (UTC)

Headers on ingredients table

I don't know whether or not I'm going doolally, but the headers that I see displayed for the main ingredients table have the weight and value columns swapped (ie. the data rows have the price first and then the weight, whilst the header row has weight then price). However, when I edit the page I see headers that bear only passing resemblance to those in the displayed table and where the data rows and the header row correspond. What am I doing wrong?? Would someone that understands the existing table definition be so good as to correct the header?? CessPitts 11:22, 11 January 2012 (UTC)

Thanks, they were swapped indeed. It's fixed now. --Alfwyn 11:27, 11 January 2012 (UTC)

Skeever Hide

I don't see it on the table and am probably not the person to be adding it if it should be added, but there is an ingredient called "Skeever Hide" that is not listed in the Strategy Guide. Thus far I have only come across three or four samples, all in the alchemy lab in the Forlhost Refectory. It has the same effects as Charred Skeever Hide. Marstinson 04:59, 14 January 2012 (UTC)

I see 3 "Charred Skeever Hide"s on the table with the two alchemy tables and the "Alchemist's Note". --Alfwyn 19:33, 25 January 2012 (UTC)

Plant respawn times?

Does anyone know how long you have to wait after harvesting a plant for it to respawn the ingredient? Because if you have to wait 30 days for a plant to respawn, then there's no point in making a custom potion or poison for your own use, as there is no reliable way to get the ingredients consistently. That would render the entire Alchemy skill useless. If, on the other hand, they respawn more quickly, then Alchemy remains viable for regular use. 208.54.39.140 11:17, 14 January 2012 (UTC)

usually about three days in my experience.RIM 12:36, 14 January 2012 (UTC)

Harvesting Glitch?

Has anyone else encountered this (I searched the site and found no reference to it)? You harvest an ingredient (say Glowing Mushroom in a dungeon), leave and come back when it's respawned, for whatever reason have to load a save before re-harvesting said ingredient (i.e. you died), and the plant reverts to harvested status even though you didn't re-harvest. Sorry for the confussing description but I'm not sure how else to word it. It happens with crops too. Go to a farm you've previously gathered crops from that has respawned its crops. Don't harvest. Quicksave and then quickload and the crops will be unharvestable (if that's a word) if you have the same bug I do. Foubister 09:53, 25 January 2012 (UTC)

Particularly Powerful Ingredients

Apparently, certain ingredients actually make effects more powerful. For example, using a Crimson Nirnroot gives a higher Damage Health effect than, say, an Imp Stool. Unfortunately, not every ingredient page mentions this (Deathbell is also more powerful, but the page makes no mention of that), and this page contains no information on this at all. I think it would be worth noting which ingredients provide particularly powerful results when used in Alchemy. 72.208.227.160 14:29, 26 January 2012 (UTC)

Hopefully the CK will be able to provide us an easy way to collect this information when it is out. Thuraya Salaris 14:33, 26 January 2012 (UTC)
I notice someone put in a Price increase factor for Giant's Toe's Fortify Health effect, but no mention of the 5x duration modifier (300 seconds duration vs 60 seconds for other ingredients) 24.156.216.144 18:01, 31 January 2012 (UTC)

Hanging Plants

Maybe a small mention of hanging plants and whether they respawn or not could be added to the article. --D. Gemini 23:53, 4 March 2012 (UTC)

Numbers

There are numbers on the side of the ingredients when looking at the potion-effect screens (fortify alteration, restore magicka, etc., etc., etc.), but what do they mean? --Dragonman0007 22:33, 23 April 2012 (UTC)

If you mean the table, then they are the value and weight of the item. There are longer numbers with the name of the ingredient and that is the item id in the game files. The Silencer has spokenTalk 22:37, 23 April 2012 (UTC)

Cannot be harvested

I killed enough spriggans for say - there are full of Spriggan Saps. But rare enemy, confirm. Usually in "green" caves with wolves and rabbits. Powdered Mammoth Tusk can be found once - during quest Repairing the Phial: Acquire the materials necessary to repair the White Phial.. — Unsigned comment by 217.118.81.219 (talk) at 23:17 on 10 May 2012

When this article uses the term 'harvested' it is referring to getting the item from a plant, while the term 'collected' refers to getting the item from a creature. According to CSlist here, here, and here, the only item you can loot from Spriggans is Taproot. Powdered Mammoth Tusk cannot be harvested or collected using the terms the way they are meant in the article. ABCface 01:59, 11 May 2012 (UTC)
Also, the quest you're referring to deals with Mammoth Tusk Powder, which is different from Powdered Mammoth Tusk. ABCface 02:03, 11 May 2012 (UTC)

Dawnguard Ingredients

Chaurus Hunter Antennae: Damage Stamina, Fortify Conjuration, Damage Magicka Regen, and Fortify Enchanting; Gleamblossom: Resist Magic, Fear, Regenerate Health, and Paralysis. Hope this helps. 68.205.17.186 01:34, 29 June 2012 (UTC)

Yellow Mountain Flower has Fortify Restoration with a magnitude x1.25 --Gara 08:33, 11 August 2012 (UTC)

Bee entry broken

The Entry for "Bee" appears to be broken. I'm not sure how to fix it.--99.237.82.183 17:04, 11 September 2012 (EDT)

How is it broken? It looks fine to me. --Alfwyn (talk) 17:13, 11 September 2012 (EDT)
It wasn't displaying properly for me either. A hard refresh fixed, and I purged the page for good measure. Golden SilenceBreak the Silence 17:21, 11 September 2012 (EDT)

Harvestable pearl oyster : Dragonborn

I was diving near the Raven Rock docks, close to the ship that brought me to Solstheim, when I spotted what I though was a Clam, only to find out it wasn't. Turns out that it was marked "pearl oyster" and yielded a Pearl when harvested. I found other two in the area and those yielded a Small pearl each. Can anyone confirm? 189.162.9.47 23:27, 5 December 2012 (GMT) Cepsita

Yes, Pearl Oysters were added with Dragonborn, and yield either a Small Pearl, or a Pearl. I think it was already added to the notes for them, but maybe it was just for oneJeancey (talk) 23:31, 5 December 2012 (GMT)
I added it to the notes section for Small Pearl after finding one, but not the other. If you can confirm that the regular pearls are found in those as well, pease add it to that article too. — ABCface 23:33, 5 December 2012 (GMT)
I can, and I did :) Jeancey (talk) 23:37, 5 December 2012 (GMT)
I just got both a small pearl and a regular one from the oysters, so there's confirmation that both can be found with the Dragonborn DLC. Gamer3427 (talk) 03:35, 22 December 2012 (GMT)


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