Skyrim talk:Destruction Ritual Spell

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Skill level 100 needed[edit]

Why on earth do you need 100 in destruction to begin this quest when the rest of the rituals require only 90. it makes much more sense to get the master level spells at 90 and be able to actually use them "master" your destruction skills and then ultimately master them. — Unsigned comment by 75.172.56.69 (talk) at 06:07 on 19 December 2011

Well, it either is a bug (although it's not the only school that needs 100) in which case your question is meaningless - or it is intended in which case you're gonna have to ask the programmers. --Ulkomaalainen 00:44, 31 December 2011 (UTC)
According to all the other Ritual Spell pages, this IS the only one that may need 100 skill to begin. If any school should have this intentionally it should be Conjuration, as Dead thrall nets you an extra follower that never truly dies outside of the accompanying bugs. There isn't much reason that this could not be a bug, save by a stretch that you can use destruction spell cost reduction enchantments to make the spells cost nothing and thus make Lighning Storm absurdly powerful against most enemies, especially with the right perks to boost its strength.--75.207.138.165 07:15, 5 July 2012 (UTC)
You don't need level 100. I have always gotten this quest around level 95.--50.135.172.120 21:05, 13 July 2012 (UTC)
Confirming this. Current character is at Destruction 95 and was given the quest. Aresvallis (talk) 03:41, 20 May 2013 (GMT)
To be clear, are those of you who are getting it before level 100 playing on PC? And do you have the USKP or any other mods which may affect this? It seems Faralda's dialogue is set up not to be offered until 100. — ABCface 03:54, 20 May 2013 (GMT)

Xbox 360 Workaround[edit]

If one was to encounter the bug that is stated on the page about the shock pedestal not responding, I just tried going back to the frost pedestal and the power of the elements book spawned again, returning to the shock pedestal I was then able to complete the quest, just wondering if this worked for anyone else because if so I would like to add it to the page. --VergilSparda 23:33, 18 January 2012 (UTC)

-I had the issue with the shock pedestal not working at first, i then targeted where the pedestal met the ground with my shock spell and it worked-rpbraley868

No destination markers: feature or miss?[edit]

It seems that this one is the only quest without destination markers. Not only that, it is not entirely obvious what one should do in each place. Moreover, all three places are in completely different parts of Skyrim (sometimes even having marker doesn't give you a clear direction how to approach the destination point). I wonder what percentage of players really did this quest by themselves. So, I would make a guess that probably quest markers were intended as in many much less complicated missions but missed. Actually compare this difficulty with an actual weakness of Master Spells. Something is really wrong.--89.23.171.73 07:15, 30 January 2012 (UTC)

I think it must have been intentional. Even though the directions given in the book aren't quite clear (to say the least), it still doesn't take too much time figuring out where you need to go. What would be the point of making such enigma if all you need to is watch your map? As for what you must do when you're at the right place, it's described in the first part of the book, if I recall. Something about casting the fire and making the sea boil or whatever. 82.243.194.53 12:45, 30 January 2012 (UTC)
I agree with OP : first, you don't know what kind of building you're looking for. You don't know it's some place with a pedestal. Then the first location is the hardest to guess, I mean it's South of the sea of ghost, well that's all of Skyrim... North of some Dwemer ruin, but they're scattered all over the place. They should at least point to Dawnstar for you to start your investigation. And really I don't see why this is the only quest that doesn't have any marker. Remember the Dunmer in Riften looking for clues about his past ? Now that wouldn't need a marker, but it has, even though you know you look for a ship that came from the East. And even Windhelm (or Winterhold) guards can randomly give you the location of the wreck. The second and third locations are a lot easier to find, so maybe they messed up the order. --213.219.153.228 01:25, 28 May 2012 (UTC)
Yeah, its pretty ridiculous. There are a host of problems with this particular quest. How do you know you are looking for one location? There is nothing that explicitly indicates this. The poem is presented without any context, you receive no suggestions from other NPCs, and the hints are incosistent/imprecise enough to make you consider that you are looking for 4 locations instead of one location that meets all 4 criteria. This would actually make consistent sense, given that the Illusion ritual also involved locating 4 objects. A notable inconsistency which really screwed with me is the fact that the Dwemer ruin is not even remotely "south" of the destination ruin. Its more like west by south west (more west than south) or identically south west. its not even south by south west. Another issue is the unclear nature of the first line. Are we looking for a location that is ON the coast? is it IN the ocean? As has been mentioned, the entire northern edge of the map meets the criteria of a haunted shoreline. The 3rd hint is the only hint that has any relevance (its a direct hint for the name of the ruin). Of course, if you havent randomly scrounged around for hours and discovered places, you would never find this as its in the middle of a sparsely utilized part of the map. AT THE END OF THE DAY.... I think Bethesda intended that this quest be solved "randomly" or "by accident" in the course of performing other quests or through accidental discovery. I don't think they intended for you to turn right around and start looking immediately, like you typically do with other quests.98.171.160.204 03:09, 2 September 2012 (UTC)
This is really more of a discussion for the forums, guys. While I'll be the first to agree with much of what has been said, the talk page is here for discussing how to improve the article, not for opinions about the quest itself. Robin Hoodtalk 04:04, 2 September 2012 (UTC)

imaster spell wont work[edit]

ok so i did all the destruction and some other master spells ritual one and non work only one is the lighting one that shoots a beam help and this is on xbox 360 plz whats wroung? — Unsigned comment by 76.220.246.168 (talk) at 12:34 on 15 March 2012

Could you maybe put that into english and ask again? I'm pretty sure even google translate would do a better job if english is not your first language. - Killerchronic (talk) 00:33, 16 May 2013 (GMT)

Quest broken/Second Power Of The Elements[edit]

After visiting all three locations and doing the tasks, I returned to Faralda. Not only did she not acknowledge my finishing the quest, when I selected the dialogue originally used to start the quest, she gave me a second "Power Of The Elements". This is on 360. Update:after loading a save and reading one of the copies, I learned the fire storm spell. Faralda, however, still does not sell either of the other master spells. — Unsigned comment by 174.253.27.148 (talk) at 18:36 on 11 May 2012

(xbox) I did this as well and got the same result you did. Whats even stranger is if you choose not to read the book so you can talk to faralda first, she'll give you the duplication of the book just the way it looked before you use the spells at the stands. But if you read the power of the elements after the duplication, it still gives you the full version of the book but removes the one that was improperly placed. I however have been able to get the other master spells from her though regardless of the duplication. — Unsigned comment by 24.2.86.143 (talk) at 10:08 on 30 September 2012

Location markers removed from map? - moved from article[edit]

"Even if you've already visited all of the quest sites, they will be removed from your map once the quest starts."

Can somebody verify this? --Xyzzy 03:47, 11 July 2012 (UTC)

Hi, I did this quest days ago, but what I do remember is that after getting this quest I simply used fast travel to get to some of the locations, i.e. they were already discovered by me before the quest started. I simply fast-travelled there, took out the bandits, used the pedestal, and moved on to the next location. Oh, and I'm playing on PC with v1.5 if that makes any difference. So, my guess is this is a bug in and older version that's fixed by a patch, or it may just be a one off bug. Can't really tell. Maybe more input can further verify this. --Psylocke 06:27, 11 July 2012 (UTC)

Conjuration Ritual Spell and Destruction Ritual Spell[edit]

So once again Faralda decided to break and not give me the ritual spell. I completed the requirements: Reach lvl 95 destruction. And on both my past character ((deleted)) and this current character, she refused to give me the destruction ritual spell. Now the funny thing is I remember doing the destruction ritual spell AFTER the conjuration ritual spell which needs lvl 90 conjuration to do. I remember it only after I do the Conjuration Ritual spell again since Faralda was broken again. I come back to Faralda to dump a few potions on her and what do I see in her chat topics: "Is there anything more to learn about Destruction Magic?" And she gave me the quest and Power of the Elements.

To test this, make sure you have at least 90 in conjuration and do the conjuration ritual quest. Though I would recommend level 100 so you can have 2 dremora lords. --50.135.172.120 15:02, 13 July 2012 (UTC)

I just took another look at this in the Construction Kit, and while at first glance, it looks like you only need a Destruction level of 90, to actually get Faralda to say the line, you need a Destruction level of 100. I don't see anything either accidentally or deliberately related to Conjuration, though. Is it possible you'd just advanced your Destruction to 100 while you were doing the Conjuration quest? Robin Hoodtalk 16:19, 13 July 2012 (UTC)
No I have always received this quest begining at lvl 95 destruction. It's just sometimes I need to fix her glitchy quest by doing another ritual spell usually conjuration. It glitches depending on person and game. — Unsigned comment by Aresvallis (talkcontribs) at 03:41 on 20 May 2013
Do you have the Unofficial Skyrim Patch installed? That corrects the behaviour. Robin Hood  (talk) 04:15, 20 May 2013 (GMT)

Doesn't require proper spells.[edit]

Ice Form works at North Skybound Watch. --90.230.147.190 21:34, 2 January 2014 (GMT)

Accessing hidden chests under the hall of elements causes quest to break?[edit]

Alright so my destruction skill is all the way maxed out at 100 but there is still no dialogue option with faralda to begin the quest. Early on in the game, however, I was messing around with the hidden chest under the hall of elements which contains all four of the quest books and the sigil stone. Would this cause the quest to break?174.57.23.219 01:10, 13 July 2014 (GMT)

Quite likely, yes. Whenever you play around with something you're not supposed to have access to, you should go back to an earlier save when you're done or things like this can happen. Robin Hood  (talk) 01:46, 13 July 2014 (GMT)