Skyrim:Pinemoon Cave
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# of Zones | 1 | ||
Clearable | Yes | ||
Dungeon | Yes | ||
Respawn Time | 10 days or 30 days | ||
Level | Min: 6 | ||
Occupants | |||
Vampires, Wolves | |||
Important Treasure | |||
Incident at Necrom | |||
Console Location Code(s) | |||
PinemoonCave01 | |||
Region | |||
Haafingar | |||
Location | |||
Northwest of Dragon Bridge East of Volskygge |
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Special Features | |||
# of Wood Chopping Blocks | 1 |
Pinemoon Cave is a small cave northwest of Dragon Bridge containing vampires and wolves. It contains only one zone, Pinemoon Cave.
Related Quests[edit]
- Culling the BeastDG: Kill the thin-blooded vampires. (radiant)
- Kill the Vampire: Do menial work for Sybille Stentor by assaulting a vampire lair.
- Onmund's Request: Help Onmund negotiate the return of a family amulet from Enthir. (radiant)
Walkthrough[edit]
Exterior[edit]
In front of the entrance is a small campsite with an extinguished campfire surrounded by several sawn logs arranged as seating. Nearby is also a wood chopping block, while three white cap mushrooms are growing around the entrance to the cave.
Pinemoon Cave[edit]
The cave is contrasted between brightly lit areas and deep shadows, allowing for easy sneaking. It contains the highest concentration of fly amanita in the game, with a total of 66 fly amanita mushrooms.
You enter into a short tunnel lit by a lantern atop a barrel. The tunnel opens into the first of two cavern rooms, where you will encounter two leveled wolves. There are many rock pillars in this first room, which is brightly lit by three braziers on stands. Around this chamber are several deer skulls mounted on posts.
There is a small tunnel opposite you upon entering the chamber. It takes a couple turns before opening into the main area containing two vampires and one master vampire. There is a vampire standing near where you enter on a raised section above the main part of the room, with an earthen ramp leading down in front of where you enter. The vampire will have their back to you unless they have been alerted to your presence. The master vampire is visible at the back of the room wandering near a podium on another raised area. The third vampire is wandering near some wooden benches arranged in front of the podium.
Below the raised section via which you enter is a table with several barrels on either side containing food and ingredients, as well as two sets of shelves farther to the right. These hold seven bottles of alto wine, four bottles of wine, and a random potion of stamina. Against the southern wall of the room is another table with a dagger and a Nord corpse on top that may be reanimated during the fight. There are more barrels on either side of the table.
On the raised area with the podium are two lit braziers on stands, one on either side of the podium, and a novice-locked chest. Two ramps, one wooden and one earthen, lead up to this area. There is a short tunnel leading from the western wall of the room to a bedroom, hosting an unowned double bed, an empty cage, and an unlocked large chest. You can find a copy of the Illusion skill book Incident at Necrom on a small table next to the cage.
Notes[edit]
- The cave was once intended to house a unique faction of vampires, the Quarra Clan (presumably a part or splinter faction of the Quarra Clan of vampires previously seen in Morrowind), under the leadership of Jelkar. They would have played a role in a set of unused vampire-related quests.