Online:Sihadid
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Sihadid | |||
---|---|---|---|
Location | The Seeker's Archive | ||
Race | Redguard | Gender | Male |
Health | 1,067,634 | Difficulty | |
Reaction | Hostile | ||
Other Information | |||
Faction(s) | Anka-Ra | ||
Condition | Undead |
Sihadid is an undead Redguard mage found at the ruins located just outside the Seeker's Archive, guarding the northeastern seal.
Related Quests[edit]
- The Seeker's Archive: Uncover the secret in the ancient library.
Skills and Abilities[edit]
He uses all of Chillfiend abilities with some from Fire mage and Storm Mage classes, as well as two additional abilities:
- Ice Arrow
- A basic ranged attack that does minor frost damage.
- Summon Ice Barrier
- Sihadid summons an Ice Barrier that absorbs projectiles fired at it until destroyed. The player should move so that there is a clear line of sight between themselves and Sihadid.
- Winter's Reach
- Sihadid releases an icy whirlwind in the direction he is facing. This whirlwind does moderate frost damage and roots all players that it hits. Root effect passes through block, and can be escaped by roll dodging. This attack can be interrupted to stagger Sihadid.
- Void
- Sihadid summons a purple orb from the sky that explodes when it hits the ground splitting into three projectiles dealing moderate magic damage. This skill then sends out magic AoEs across the floor called Void Bursts. This attack can be interrupted to stagger Sihadid.
- Void Burst
- These AoEs are released after Void lands, the smaller AoEs deal moderate magic damage.
- Dampen Magic
- Sihadid summons a damage shield that absorbs a small amount of damage.
- Thunder Thrall
- Sihadid teleports to you and summons a bolt of lightning that strikes a large area around himself. This attack does moderate shock damage to all targets as indicated by the red circle.
- Fire Runes
- Sihadid shoots two fireballs in the air which form two fire runes when they land. The runes do moderate flame damage over time to all targets within the red circles. Players should be prepared to move as soon as the attack casts as one rune will always be cast on top of you.
- Rain Fire
- Sihadid raises his staff in the air, causing a large amount of fire to fall from the sky onto the arena, indicated by large and overlapping circular red AoEs, dealing fast ticks of moderate continuous flame damage. The AoEs all fall on and around him, making melee combat inadvisable until the AoEs have gone away.
- Sands of Awakening
- Under 50% and 30% health Sihadid raises his staff, this time causing your screen to blur a little, which is an indication that groups of Anka-Ra initially found dormant around the arena have awaken to join the fight. They have low health and can be killed quickly however, and Sihadid remains vulnerable during this animation. Every target is dealt quick ticks of minor "earth damage" for the whole duration which is 16 seconds. Every target also get snared 1 second after cast until 1 second after it ends.
Notes[edit]
- Earth damage of "Sands of Awakening" is a unique damage type. It is affected by the target's Physical and Spell Resistance like every other damage type, oblivion damage excluded of coruse.