All creatures are also technically considered NPCs, but only those that resemble humanoids are included in the NPC listings, usually differentiated by having a different race to other NPCs. The remaining creatures can be found on the creatures page.
There are also many generic NPCs in the game, most of which are randomly generated. If one dies for whatever reason, the game will eventually generate a new random replacement. There are friendly generic NPCs, including citizens, City Guard and workers, as well as hostile generic NPCs, including those who belong to various enemy factions. For the full list of generic NPCs, see Generic NPCs page.
- Most quests will be given by NPCs, but you can still pick up many quests from books, notes, corpses, and locations.
- There are no long-term "follower" NPCs in ESO. There are, however, quest followers, who will follow you for the duration of particular quests and usually only within a small radius of the quest location, and assistants, who do not get involved in conflict.
- At its launch on April 4th, 2014, the game earned the Guinness World record for the most unique NPCs in a videogame. At the time, it was at a total count of 10,202, but has now risen to between 16,932 to 20,601 NPCs.
- Certain NPCs may become invisible and uninteractable. This is most common in areas with a high player density, like banks and crafting locations.
- Logging off and logging on again, or simply waiting a few seconds for the NPCs to render, may fix this.
- If you are on a quest, and the above fix has not worked, abandon the quest and log off for 15 minutes. See Resetting Quests for more details.