Online:Greenwater Cove
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Quest Hub | ||||
Discoverable | Yes | |||
Completion | Objective | |||
Occupants | ||||
(Retaken during quest): Sea Viper Brigand, Sea Viper Butcher, Sea Viper Deadeye, Sea Viper Tempest | ||||
Zone | ||||
Vafe, Auridon | ||||
Location | ||||
South of Firsthold | ||||
Houses | ||||
Other Buildings | ||||
Greenwater Cove is a town in northern Auridon, due south of the city of Firsthold. The Nestmother's Den lies east of town. The town is currently under attack by Sea Vipers. An ancient Aldmeri device supposedly is located in the town, and may be the key to defending it. Dominion Soldiers can be found here. The corpses of Maormer invaders appear after the Sea Vipers are driven back.
Errataale the traveling merchant travels between Greenwater Cove and Firsthold. Another traveling merchant, Erymil, can be found on the road east of town.
Related Quests[edit]
- Greenwater Cove Objective: Help activate a defensive device to protect Greenwater Cove. / You activated a defensive device and saved Greenwater Cove.
- Eye of the Ancients: Reactivate an old Aldmeri harbor defense system.
Faith in the Family: Rescue a priest's sister.(disabled since early 2014)
People[edit]
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Wayshrine[edit]
Greenwater Wayshrine is located northwest of Greenwater Cove. There is a chest on the side of the road, located southwest of the wayshrine.
Layout[edit]
Marrayna's Tap Room lies at the western end of Greenwater Cove. A well is on the side of the road leading east towards Eranar's House. If you head south down a dirt path diverging from the middle of this road, you'll come upon the beach, where two rowboats are docked. A thieves trove, a sack, some drinks and a trunk can be looted near the stretchers set down in the sand. Heading southeast off the path just above the beach leads you to an outcrop that overlooks the sea, giving you full view of the Maormer invasion force. There's a pedestal here. If you head further back up the path and head down the dirt path directly south of the tavern, you'll pass beneath a stone archway leading to another cliff with a pedestal on it.
A flight of stairs to the east leads down to the rest of town. A barricaded house lies off to your left, and two accessible residences are off to your right. Mage Fiirenir's House is the largest, and closest to the stairs. Next door to it and further right is Glamnil's House, a cozy single-room abode. The stone path winds around Glamnil's house, but leads to a dead-end. A stone bridge to the east takes you to the rest of Greenwater Cove.
You can harvest wood from nodes scattered in the sand below the town. If you head north after crossing the bridge, you can descend a hill to access the scant beach. The buildings in this district are ruined, having been burned to the ground by the invaders. The first house to your left is more or less "structurally sound", but lacks a door, and there's a hole in the ceiling. The home across from it is nothing more than a charred frame. A short set of stairs leads down to the plaza, which you'll find Greenwater Manse sitting on the northern side of.
A garden lies across from the manor, containing a fountain and several towering trees with colorful leaves. If you head south down the path on the western end of the manse, you'll cross a bridge leading to a completely ruined housing district. You can access the docks at the southern end of this district The bridge across from the eastern end of the manor also leads to this location. A set of stairs just to the right of this bridge takes you down to the beach, where you can find a water skin beside an Altmeri skiff. A saltwater fishing hole is here.
Two flights of stairs on the eastern end of the manor district lead up to a street where you'll find the charred remains of many residential homes. You can see Peasants being harassed by Sea Vipers here before the invasion is quelled. You'll find many Greenwater Survivors in this area. If you head down the southern path, you'll come across the barricaded lighthouse overlooking the sea. The first building on the north side of the district is a stable where many dead Dominion Soldiers are laid. A note titled Weapon Activation is on the floor in the structure. Next to it is an unnamed, but intact home. A set of stone stairs lies further north; at the top is a barricade made of furniture. Elanere's House lies off to the right at the top of these stairs.